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This is a ranking page for the hero Shez - Snowfield Envoy from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Winter Shez (F).
Heroes With the Same Name | |
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Winter Shez (F)
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List of Contents
Special Heroes - Yearning to Give Featured Heroes | |||
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Winter Fomortiis [9.5/10] |
Winter Alear (M) [9.5/10] |
Winter Shez (F) [9.5/10] |
Winter Hortensia [9.5/10] |
Overall Rating | 9.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Red-Fist Blades attacks twice, grants Atk/Spd+6, 【Incited】, and Special charges per attack to Shez and nearby allies, and grants Shez bonus stats, bonus true damage, and true damage reduction on foe's first attack. ・Swift Ice grants Shez bonus stats, damage reduction on foe's first attack, a Null Follow-Up effect, 50% damage reduction piercing, and effective damage against all foes. |
Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6, 【Incited】, and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit x 3, + 5 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). Effect: 【Dagger 7】 |
Cooldown Count = 3 Treats foe's Def/Res as if reduced by 50% during combat. |
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+8 to unit, reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). If unit initiates combat against a non-dragon or non-beast infantry foe and unit's Spd ≥ foe's Spd+20, grants "effective against all weapon types" to unit during combat. Otherwise, if unit initiates combat and unit's Spd ≥ foe's Spd+5, grants "effective against all weapon types" to unit during combat. |
Inflicts Spd/Def-X on foe (X = total number of 【Bonus】 effects active on unit, excluding stat bonuses, and 【Penalty】 effects active on foe, excluding stat penalties, x 2, + 4; max 12), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap, cancels trap's effect; if unit ends movement on a space with a Hex Trap, reduces trap's trigger condition by 10 HP. |
Inflicts Spd/Def-3 on foe and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). After combat, inflicts Atk-7 and 【Guard】 on target and foes within 3 spaces of target through their next actions and inflicts Special cooldown count+1 on those foes (cannot exceed the foe's maximum Special cooldown). If unit initiates combat and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown). |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★★☆☆ | |
Atk (10) | ★★★★☆ | |
Spd (9) | ★★★★★ | |
Def (8) | ★★★☆☆ | |
Res (5) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Winter Shez (F) are +Spd and -Res. Spd is a superboon and boosts Shez's Spd from base 48 to base 52, allowing her to keep up with all the fast metagame foes. Shez's Spd is also used in the calculation of Red-Fist Blade's bonus true damage, indirectly increasing her damage output.
Boosting Spd also improves her capacity to generate follow-up attacks against her foes with the help of Swift Ice's Null Follow-Up effect.
Winter Shez (F)'s Res is a clear dump stat and can be safely taken as a bane.
We recommend +Spd when merging Winter Shez (F) up to +10 as it is her most important stat, increasing damage output and ability to generate follow-up attacks.
HOT | |
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:
Luna
|
:
-
|
Updated on 12/13/2024 |
This build maximizes damage output with Assassin's Strike, and then retreating using both the Canto and Distant Swap effects of Lookout Force.
:
Luna
:
-
|
:
-
|
Updated on 12/13/2024 |
Winter Shez (F)'s base kit is good enough to function as an offensive nuke unit. However, the lack of Canto will leave her vulnerable after her action. Bring allies with repositioning assists to move her to safety.
Neutral Stats at Lv. 40 (5★) | ||
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185 | ||
HP |
40 |
Rank: 496/1195 |
Atk |
45 |
Rank: 104/1195 |
Spd |
48 |
Rank: 1/1195 |
Def |
30 |
Rank: 509/1195 |
Res |
22 |
Rank: 911/1195 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 45 | 64 | 53 | 34 | 26 | 222 | Lv.40 +10 | 45 | 50 | 53 | 34 | 26 | 208 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 47 | 49 | 52 | 34 | 26 | 208 |
+Atk Lv.40 +10 | 44 | 52 | 52 | 34 | 26 | 208 |
+Spd Lv.40 +10 | 44 | 49 | 56 | 34 | 26 | 209 |
+Def Lv.40 +10 | 44 | 49 | 52 | 37 | 26 | 208 |
+Res Lv.40 +10 | 44 | 49 | 52 | 34 | 29 | 208 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 40 | 59 | 48 | 30 | 22 | 199 |
5★ Lv.40 | 40 | 45 | 48 | 30 | 22 | 185 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 18 | 24 | 9 | 8 | 5 | 64 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
Winter Shez (F)
|
40 | 45 | 48 | 30 | 22 | 185 |
40 | 47 | 21 | 31 | 46 | 185 | |
40 | 46 | 16 | 33 | 45 | 180 | |
39 | 43 | 47 | 21 | 30 | 180 | |
40 | 47 | 31 | 30 | 32 | 180 | |
43 | 47 | 45 | 20 | 23 | 178 | |
35 | 42 | 45 | 16 | 35 | 173 | |
40 | 43 | 39 | 31 | 16 | 169 | |
43 | 36 | 39 | 27 | 23 | 168 | |
38 | 37 | 43 | 18 | 32 | 168 | |
50 | 20 | 35 | 31 | 27 | 163 | |
38 | 35 | 41 | 17 | 25 | 156 | |
36 | 36 | 34 | 16 | 28 | 150 | |
39 | 33 | 37 | 17 | 24 | 150 | |
35 | 38 | 25 | 16 | 35 | 149 | |
34 | 33 | 37 | 18 | 22 | 144 | |
33 | 34 | 35 | 16 | 26 | 144 |
Note: Stats bonuses from skills are not taken into account.
Winter Shez (F) is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Winter Shez (F)'s Red-Fist Blades is a very potent weapon with multiple offensive effects.
Below is a summary of these effects:
Condition(s) | Effect |
---|---|
Always | Accelerates Special trigger (cooldown count-1). |
Always | Shez attacks twice. |
Shez's HP ≥ 25% at start of turn | Grants Atk/Spd+6, 【Incited】, and "Special cooldown charge +1 per attack during combat" to Shez and allies within 2 spaces. |
Shez's HP ≥ 25% at start of combat | Grants Atk/Spd/Def/Res+X to Shez during combat. X = 5 + 3x the number of foes within 3 rows or 3 columns centered on Shez (capped at X = 14) |
Shez's HP ≥ 25% at start of combat | Grants Shez bonus true damage = 20% of her Spd. |
Shez's HP ≥ 25% at start of combat | Grants Shez 7 true damage reduction on her foe's first attack. |
After combat | 【Dagger 7】 effect. |
While the effects here aren't too gamebreaking and are also found on other weapons, they are still essential for offensive units like Winter Shez (F).
Winter Shez (F) also comes with an exclusive A skill in Swift Ice which has multiple effects that trigger based on different conditions.
Below is a summary of these effects:
Condition(s) | Effect |
---|---|
Shez initiates combat or is within 2 spaces of an ally | Grants Shez Atk/Spd/Def/Res+8 during combat. |
Shez initiates combat or is within 2 spaces of an ally | Grants Shez 30% damage reduction on her foe's first attack. |
Shez initiates combat or is within 2 spaces of an ally | Grants Shez a Null Follow-Up effect. |
Shez initiates combat or is within 2 spaces of an ally | Grants Shez a 50% damage reduction piercing effect. |
Shez initiates combat against a non-Beast or non-Dragon Infantry foe Shez's Spd ≥ foe's Spd+20 |
Grants Shez effective damage during combat. |
Shez initiates combat against an Armored, Cavalry, Flying, or a Beast/Dragon Infantry foe Shez's Spd ≥ foe's Spd+5 |
Grants Shez effective damage during combat. |
Like Swift Slice from Legendary Shez (F) and Summer Shez (F), Swift Ice's best trait is the effective damage against any foe as long as Shez wins a Spd check.
When combined with Red-Fist Blades's offensive effects, notably the brave effect, Winter Shez (F) can attack up to four times with effective damage attacks, dealing massive damage to her foes.
Winter Shez (F) takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Shez - Snowfield Envoy only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Shez - Snowfield Envoy if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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3 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 5★ | |
5 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 5★ | |
7 | 2 | After combat, inflicts Def/Res -5 on foe through its next action. | 5★ | |
14 | 2 | Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6, 【Incited】, and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit x 3, + 5 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). Effect: 【Dagger 7】 |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ | |
(Cooldown Count = 3) Treats foe's Def/Res as if reduced by 50% during combat. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+8 to unit, reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). If unit initiates combat against a non-dragon or non-beast infantry foe and unit's Spd ≥ foe's Spd+20, grants "effective against all weapon types" to unit during combat. Otherwise, if unit initiates combat and unit's Spd ≥ foe's Spd+5, grants "effective against all weapon types" to unit during combat. |
5★ | |
While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap and that trap's level ≤ 1, cancels trap's effect. | 5★ | |
While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap and that trap's level ≤ 3, cancels trap's effect. | 5★ | |
While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap, cancels trap’s effect. | 5★ | |
Inflicts Spd/Def-X on foe (X = total number of 【Bonus】 effects active on unit, excluding stat bonuses, and 【Penalty】 effects active on foe, excluding stat penalties, x 2, + 4; max 12), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap, cancels trap's effect; if unit ends movement on a space with a Hex Trap, reduces trap's trigger condition by 10 HP. |
5★ | |
If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 1 space of target after combat. (No effect on Special cooldown counts already at maximum.) |
5★ | |
If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.) |
5★ | |
Inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.) |
5★ | |
Inflicts Spd/Def-3 on foe and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). After combat, inflicts Atk-7 and 【Guard】 on target and foes within 3 spaces of target through their next actions and inflicts Special cooldown count+1 on those foes (cannot exceed the foe's maximum Special cooldown). If unit initiates combat and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown). |
5★ |
Value of Skills | ★★★★☆ |
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Winter Shez (F) comes with Full Disarm and Pulse Smog as inheritable options.
Both of these skills, while being niche, are good skills to equip on the right units.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Winter Shez (F) is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Event Name | Focus |
---|---|
Yearning to Give Special Heroes Summon |
Winter Shez (F)
Starts:12/12/2024 Ends:01/12/2025 |
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Dawn M. Bennett |
---|---|
Illustrator | Takubon |
Appears In |
Heroes from Special Heroes - Yearning to Give | |||
---|---|---|---|
Winter Fomortiis [9.5/10] |
Winter Alear (M) [9.5/10] |
Winter Shez (F) [9.5/10] |
Winter Hortensia [9.5/10] |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
Winter Shez (F) Builds and Best IVs
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