Fire Emblem Heroes (FEH)

Wind Tribe Kagero Builds and Best IVs

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This is a ranking page for the hero Kagero - Bond Unwavering from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Wind Tribe Kagero.

Heroes With the Same Name
Kagero - Bond Unwavering Icon Wind Tribe Kagero

Special Heroes - Winds Offered Featured Heroes
Wind Tribe Dagr IconWind Tribe Dagr
[9.0/10]
Wind Tribe Catria IconWind Tribe Catria
[8.5/10]
Wind Tribe Claude IconWind Tribe Claude
[9.5/10]
Wind Tribe Kagero IconWind Tribe Kagero
[9.5/10]

Wind Tribe Kagero Rating and Basic Information

FEH Wind Tribe Kagero Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Kagero - Bond Unwavering: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill grants 【Canto (Dist.; Max 3)】, bonus stats, damage reduction on foe's first attack, bonus damage equal to damage reduced, and neutralizes effects that slow down unit's Special cooldown charges.
・Duo skill grants Special cooldown count-1, +1 movement, and a Dull effect to unit during combat.

Wind Tribe Kagero Skills at 5★


Might: 14  Range: 2
Enables 【Canto (Dist.; Max 3)】.
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants Atk/Spd+X to unit (X = 20% of unit's Spd at start of combat), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, if unit initiates combat, reduces damage from foe's first attack by 50% during combat, and unit's next attack deals damage = total damage reduced (by any source, including other skills; resets at end of combat).
Effect: 【Dagger (7)】
【Canto (Dist.; Max 3)】
After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position unit moved prior to taking action (max 3).

Cooldown Count = 4
When Special triggers, treats foe's Def/Res as if reduced by 75% during combat. Disables non-Special skills that "reduce damage by X%".

If unit initiates combat, grants Atk/Spd+7 during combat and reduces damage from foe's first attack during combat by 30%.

Inflicts Spd/Def-4 on foe during combat, and if unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat. While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or Heavy Trap, cancels trap's effect; if unit ends movement on a space with a Hex Trap, reduces trap's trigger condition by 10 HP.

If in combat against a colorless foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-4 on foe during combat. During combat, disables skills of all colorless foes, excluding foe in combat.

Wind Tribe Kagero's Duo Skill Effect

Duo Skill
Grants Special cooldown count-1 to unit. Grants "unit can move 1 extra space (that turn only; does not stack)" and "neutralizes foe's bonuses during combat" to unit for 1 turn.
Once used, Duo Skill cannot be activated again right away. At start of every third turn, if Duo Skill has already been used, unit can use Duo Skill again.
(Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.)

Standard Effect 1

Duel
If unit is 5★ and level 40 and unit's stats total less than 200, treats unit's stats as 200 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)

Wind Tribe Kagero Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (17) Normal HP ★★★★☆
Atk (10) No Attack IV ★★★★★
Spd (15) Spd Boon ★★★★★
Def (3) No Def IV ★☆☆☆☆
Res (4) Res Boon ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Def

The best IVs for Wind Tribe Kagero are +Spd and -Def. Kagero's Spd is very high at base 45, and boosting it ensures she can keep up with the fastest units in the metagame while maximizing her chances to create a follow-up attack enhanced by the bonus damage reflection from Brightwind Fans.

Kagero's Def is a clear dump stat at only base 20 and reducing it won't change the result of most of her matchups.

+Spd for a +10 merge

We recommend +Spd when merging Wind Tribe Kagero up to +10 to ensure she can create follow-up attacks through outspeeding her foes.

Wind Tribe Kagero Best Builds

Offensive Wind Tribe Kagero

HOT
Special Skill IconLethality
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This is an offensive kit aimed at maximizing Wind Tribe Kagero's Brightwind Fans. Spd Smoke 4 adds another layer of damage reduction to ensure her survival on enemy phase. Disarm Trap 4 has the partial Null Follow-Up effect which is important to allow Kagero to create a follow-up attack with a Spd check.

Source Heroes for All Skills

Wind Tribe Kagero Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
178
HP
HP 43 43
Rank: 184/1160
Atk
Atk 47 47
Rank: 3/1160
Spd
Spd 45 45
Rank: 100/1160
Def
Def 20 20
Rank: 925/1160
Res
Res 23 23
Rank: 805/1160

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 48 66 50 24 27 215
Lv.40 +10 48 52 50 24 27 201

HP Atk Spd Def Res Total
+HP
Lv.40 +10
50 51 49 24 27 201
+Atk
Lv.40 +10
47 54 49 24 27 201
+Spd
Lv.40 +10
47 51 53 24 27 202
+Def
Lv.40 +10
47 51 49 27 27 201
+Res
Lv.40 +10
47 51 49 24 31 202

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 43 61 45 20 23 192
5★ Lv.40 43 47 45 20 23 178

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 17 24 15 3 4 63

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
40 47 21 31 46 185
40 47 31 30 32 180
39 43 47 21 30 180
40 46 16 33 45 180
Wind Tribe Kagero Icon Wind Tribe Kagero
43 47 45 20 23 178
35 42 45 16 35 173
40 43 39 31 16 169
43 36 39 27 23 168
38 37 43 18 32 168
50 20 35 31 27 163
38 35 41 17 25 156
39 33 37 17 24 150
36 36 34 16 28 150
35 38 25 16 35 149
34 33 37 18 22 144
33 34 35 16 26 144

Note: Stats bonuses from skills are not taken into account.

Wind Tribe Kagero Roles, Strengths, and Weaknesses

Wind Tribe Kagero Roles

Kagero - Bond Unwavering Roles
Close Physical AttackClose-Physical Ranged Physical Attack ImageRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Wind Tribe Kagero is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

Wind Tribe Kagero Strengths

Brightwind Fans grants 【Canto (Dist.; Max 3)】, bonus stats in combat, damage reduction/reflection, and half-Tempo

Wind Tribe Kagero's exclusive weapon Brightwind Fans grants her 【Canto (Dist.; Max 3)】, which is a Canto effect equal to the number of spaces she moved this turn (capped at 3).

In combat, Brightwind Fans grants Kagero Atk/Spd/Def/Res+5, an Atk/Spd bonus equal to 20% of her Spd, and neutralizes effects that slow down her Special cooldown charges.

Additionally, if Kagero initiates combat, Brightwind Fans grants her 50% damage reduction on her foe's first attack, and Kagero's next attack deals damage equal to the total damage reduced. This effect allows her to survive attacks she otherwise wouldn't have, and the additional burst damage can heavily dent even sturdy tank units.

Duo Skill grants Special cooldown, bonus movement, and a Dull effect

Wind Tribe Kagero's Duo Skill grants Special cooldown count-1, +1 movement, and neutralizes foe's bonuses during combat to Kagero for 1 turn.

These effects allow Kagero to reach enemies she previously couldn't and burst them down with a faster Special trigger.

Additionally, unlike traditional Duo Skills, Kagero's Duo Skill can be used every third turn.

Wind Tribe Kagero Weaknesses

Weak to Cavalry Effective Weapons

Wind Tribe Kagero takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Kagero - Bond Unwavering Only Appears as a 5 Star Hero!

Kagero - Bond Unwavering only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Kagero - Bond Unwavering if a 4 Star version is released!

Unlock Potential Tier List

Wind Tribe Kagero - List of Skills

Weapons

Skill Name Might Range Effect Learned At
3 2 After combat, inflicts Def/Res -3 on foe through its next action. 5★
5 2 After combat, inflicts Def/Res -3 on foe through its next action. 5★
7 2 After combat, inflicts Def/Res -5 on foe through its next action. 5★
14 2 Enables 【Canto (Dist.; Max 3)】.
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants Atk/Spd+X to unit (X = 20% of unit's Spd at start of combat), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, if unit initiates combat, reduces damage from foe's first attack by 50% during combat, and unit's next attack deals damage = total damage reduced (by any source, including other skills; resets at end of combat).
Effect: 【Dagger (7)】
【Canto (Dist.; Max 3)】
After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position unit moved prior to taking action (max 3).
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. 5★
(Cooldown Count = 3) Treats foe's Def/Res as if reduced by 50% during combat. 5★
(Cooldown Count = 4) When Special triggers, treats foe's Def/Res as if reduced by 75% during combat. Disables non-Special skills that "reduce damage by X%". 5★

Passives

Skill Name Effect Learned At
If unit initiates combat, grants Atk +2 during combat. 5★
If unit initiates combat, grants Atk/Spd +2 during combat. 5★
If unit initiates combat, grants Atk/Spd +4 during combat. 5★
If unit initiates combat, grants Atk/Spd+7 during combat and reduces damage from foe's first attack during combat by 30%. 5★
While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap and that trap's level ≤ 1, cancels trap's effect. 5★
While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap and that trap's level ≤ 3, cancels trap's effect. 5★
While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap, cancels trap’s effect. 5★
Inflicts Spd/Def-4 on foe during combat, and if unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat. While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or Heavy Trap, cancels trap's effect; if unit ends movement on a space with a Hex Trap, reduces trap's trigger condition by 10 HP. 5★
If in combat against a colorless foe, disables skills of all foes, excluding foe in combat. During combat, disables skills of all colorless foes, excluding foe in combat. 5★
If in combat against a colorless foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-2 on foe during combat. During combat, disables skills of all colorless foes, excluding foe in combat. 5★
If in combat against a colorless foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-4 on foe during combat. During combat, disables skills of all colorless foes, excluding foe in combat. 5★

Wind Tribe Kagero as a Source Hero

Wind Tribe Kagero Avatar

Value of Skills ★★★★★

Wind Tribe Kagero has Lethality, Remote Sparrow, Disarm Trap 4, and C Feud 3 as inheritable options.

Disarm Trap 4 is a new skill introduced by Wind Tribe Kagero upon her release.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Wind Tribe Kagero?

Top tier hero. Must summon. 23
Votes
Summon if you need his/her hero archetype. 0
Votes
Summon if you like this hero. 19
Votes
Summon for his/her Skill Inheritance options. 1
Votes
Pass on this hero. 6
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Wind Tribe Kagero / Illustrations / Voice Actor / Quotes

How to Get Wind Tribe Kagero

Obtained through a Special Summoning Event!

Wind Tribe Kagero is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Sarah Blandy with Fria Coleman
Illustrator ekao
Appears In

Illustration

FEH: Related Guides

Special Heroes: Winds Offered

Winds Offered Banner

Heroes from Special Heroes - Winds Offered
Wind Tribe Dagr IconWind Tribe Dagr
[9.0/10]
Wind Tribe Catria IconWind Tribe Catria
[8.5/10]
Wind Tribe Claude IconWind Tribe Claude
[9.5/10]
Wind Tribe Kagero IconWind Tribe Kagero
[9.5/10]

See All Colorless Heroes

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All Types of Colorless Weapons

Close-Range Ranged
Colorless BreathColorless Breath Colorless DaggerColorless Dagger
Colorless BeastColorless Beast Colorless BowColorless Bow
Colorless Tome.pngColorless Tome StaffStaff

Comment

1 twztid136 months

She has canto; distance, so she doesn't really need damage resistance, IMO. U should have a C skill that helps her get her special ready sooner, so she can take out an enemy on her 1st attack, especially in AR, where she's most useful.

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