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This is a ranking page for the hero Fáfnir - Fresh Ambition from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for New Year Fafnir.
List of Contents
Special Heroes - Like Clockwork Featured Heroes | |||
---|---|---|---|
New Year Fafnir [9.0/10] |
New Year Reginn [9.0/10] |
New Year Dagr [9.5/10] |
New Year Lyre [8.5/10] |
Overall Rating | 9.0/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
---|---|
Rarity | |
What Kind of Character Are They? | ・Weapon skill provides buffs, mobility, neutralizes effects that prevent follow-up attacks, and inflicts the Guard effect on enemies. ・Rest of his kit compliments his weapon by granting him even more buffs. |
Might: 14 Range: 2 Grants Spd+3. Enables 【Canto (2)】 during turns 1 through 4. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that prevent unit's follow-up attacks, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Effect: 【Dagger 7】 【Canto (2)】 |
Cooldown Count = 2 Boosts damage dealt by 50%. |
If unit is not adjacent to an ally, grants Atk/Spd +7 during combat. |
While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap, cancels trap’s effect. |
At start of turn, if unit is not adjacent to an ally, grants Atk/Def+6 and 【Null Panic】 to unit for 1 turn. 【Null Panic】 if unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (18) | ★★★☆☆ | |
Atk (10) | ★★★★☆ | |
Spd (9) | ★★★★★ | |
Def (7) | ★★★☆☆ | |
Res (3) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
New Year Fafnir wants to boost his Atk and Spd as much as possible to eliminate enemies quickly.
Since Spd is a superboon, we recommend +Spd as his boon of choice..
His Res is a dump stat and lowering it will not change his matchups, this -Res is a good bane to choose.
We recommend +Spd as Fafnir's boon of choice. for a +10 merge, for similar reasons above.
HOT | |
---|---|
:
Moonbow
:
-
|
:
-
|
This is a budget build where Fafnir takes advantage of Windsweep and his weapon's ability to negate Windsweep's drawbacks.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
169 | ||
HP |
40 |
Rank: 489/1171 |
Atk |
43 |
Rank: 207/1171 |
Spd |
39 |
Rank: 368/1171 |
Def |
31 |
Rank: 455/1171 |
Res |
16 |
Rank: 1148/1171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 45 | 62 | 47 | 35 | 20 | 209 | Lv.40 +10 | 45 | 48 | 44 | 35 | 20 | 192 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 47 | 47 | 43 | 35 | 20 | 192 |
+Atk Lv.40 +10 | 44 | 50 | 43 | 35 | 20 | 192 |
+Spd Lv.40 +10 | 44 | 47 | 47 | 35 | 20 | 193 |
+Def Lv.40 +10 | 44 | 47 | 43 | 38 | 20 | 192 |
+Res Lv.40 +10 | 44 | 47 | 43 | 35 | 23 | 192 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 40 | 57 | 42 | 31 | 16 | 186 |
5★ Lv.40 | 40 | 43 | 39 | 31 | 16 | 169 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 24 | 12 | 7 | 3 | 64 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 47 | 21 | 31 | 46 | 185 | |
40 | 47 | 31 | 30 | 32 | 180 | |
39 | 43 | 47 | 21 | 30 | 180 | |
40 | 46 | 16 | 33 | 45 | 180 | |
43 | 47 | 45 | 20 | 23 | 178 | |
35 | 42 | 45 | 16 | 35 | 173 | |
New Year Fafnir
|
40 | 43 | 39 | 31 | 16 | 169 |
43 | 36 | 39 | 27 | 23 | 168 | |
38 | 37 | 43 | 18 | 32 | 168 | |
50 | 20 | 35 | 31 | 27 | 163 | |
38 | 35 | 41 | 17 | 25 | 156 | |
39 | 33 | 37 | 17 | 24 | 150 | |
36 | 36 | 34 | 16 | 28 | 150 | |
35 | 38 | 25 | 16 | 35 | 149 | |
34 | 33 | 37 | 18 | 22 | 144 | |
33 | 34 | 35 | 16 | 26 | 144 |
Note: Stats bonuses from skills are not taken into account.
New Year Fáfnir is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
New Year Fáfnir's full combat buffs are seen here.
Fáfnir's weapon, Niðavellir Sprig, is pretty loaded to the brim with the following effects:
1 | Grants Fáfnir Spd+3. |
---|---|
2 | Enables 【Canto (2)】 during turns 1 through 4. |
3 | Grants Atk/Spd/Def/Res+5 if Fáfnir initiates combat or is not adjacent to an ally. |
4 | Neutralizes any skills that prevent him from making follow-up attacks. |
5 | Inflicts the Guard status per attack. |
6 | Inflicts Def/Res-7 on his target and nearby enemy units within 2 spaces of the target through their next actions. |
With all these effects, we need to make sure Fáfnir takes advantage of all of them during combat, so keep in mind that he needs to be either the one initiating combat or not next to anyone during the enemy phase!
Our King of Niðavellir isn't satisfied with just the buffs on his weapon, so the rest of his kit compliments him with even more buffs.
Atk/Spd Solo 4 further boosts his firepower by granting him Atk/Spd+7 and thus allowing him to score follow-ups easier, while Rouse Atk/Def 4 bulks him up even further by granting him Atk/Def+6 when he starts the turn not adjacent to any ally.
Having no Close Counter in his kit means that Fáfnir is vulnerable to melee units, as he has no means to retaliate when they come up to say hi.
New Year Fáfnir takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon is sure to take him down.
Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
---|
Fáfnir - Fresh Ambition only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Fáfnir - Fresh Ambition if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
3 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 5★ | |
5 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 5★ | |
7 | 2 | After combat, inflicts Def/Res -5 on foe through its next action. | 5★ | |
14 | 2 | Grants Spd+3. Enables 【Canto (2)】 during turns 1 through 4. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that prevent unit's follow-up attacks, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Effect: 【Dagger 7】 【Canto (2)】 |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 3) Boosts damage dealt by 50%. | 5★ | |
(Cooldown Count = 2) Boosts damage dealt by 50%. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
If unit is not adjacent to an ally, grants Atk/Spd +2 during combat. | 5★ | |
If unit is not adjacent to an ally, grants Atk/Spd +4 during combat. | 5★ | |
If unit is not adjacent to an ally, grants Atk/Spd +6 during combat. | 5★ | |
If unit is not adjacent to an ally, grants Atk/Spd +7 during combat. | 5★ | |
While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap and that trap's level ≤ 1, cancels trap's effect. | 5★ | |
While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap and that trap's level ≤ 3, cancels trap's effect. | 5★ | |
While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap, cancels trap’s effect. | 5★ | |
At start of turn, if unit is not adjacent to an ally, grants Atk/Def+2 for 1 turn. | 5★ | |
At start of turn, if unit is not adjacent to an ally, grants Atk/Def+4 for 1 turn. | 5★ | |
At start of turn, if unit is not adjacent to an ally, grants Atk/Def+6 for 1 turn. | 5★ | |
At start of turn, if unit is not adjacent to an ally, grants Atk/Def+6 and 【Null Panic】 to unit for 1 turn. 【Null Panic】 if unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) |
5★ |
Value of Skills | ★★★★★ |
---|
New Year Fáfnir can be used to inherit Atk/Spd Solo 4, Disarm Trap, and Rouse Atk/Def 4.
However, you cannot inherit all these skills off of a single copy of him, unless you inherit other tiers of the skills from other units first.
We recommend, however, that you build a copy of him first as he is a great unit to have in your party and his weapon is incredibly useful to have.
New Year Fafnir is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Griffin Puatu |
---|---|
Illustrator | Niji Hayashi |
Appears In |
Heroes from Special Heroes - Like Clockwork | |||
---|---|---|---|
New Year Fafnir [9.0/10] |
New Year Reginn [9.0/10] |
New Year Dagr [9.5/10] |
New Year Lyre [8.5/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
New Year Fáfnir Builds and Best IVs
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