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This is a ranking page for the hero Artur - Silver Saint from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Winter Artur.
List of Contents
Focus - Double Special Heroes April 2022 Featured Heroes | |||
---|---|---|---|
Summer Freyr [9.0/10] |
Scion Julia [8.5/10] |
Scion Lewyn [8.5/10] |
Ninja Corrin (M) [9.0/10] |
Ninja Corrin (F) [9.5/10] |
Winter Artur [9.0/10] |
Ninja Igrene [9.0/10] |
Winter Lysithea [9.0/10] |
Overall Rating | 9.0/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
---|---|
Rarity | |
What Kind of Character Are They? | ・Weapon skill has the Atk/Res Unity effect ・Can protect allies from ranged attacks with D/R Far Save 3 |
Might: 12 Range: 2 If unit is within 2 spaces of an ally, grants Atk/Res+5 and bonus to Atk/Res during combat = current penalty on each of those stats x 2 (Example: If unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. |
Cooldown Count = 3 Boosts damage dealt by 50% of unit’s Res. |
If it is an odd-numbered turn, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. |
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Def/Res+4 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (19) | ★★★☆☆ | |
Atk (11) | ★★★★★ | |
Spd (4) | ★☆☆☆☆ | |
Def (9) | ★★★★☆ | |
Res (11) | ★★★★★ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Winter Artur are +Atk and -Spd. Boosting his Atk will greatly increase his firepower and give him potential for one-shots.
His Spd is a dump stat and lowering it further will not change anything. Thus, -Spd is the bane of choice.
We recommend a +Atk IV when merging Winter Artur to +10. This will boost his firepower and allow him to take advantage of his weapon's effects.
HOT | |
---|---|
:
Pivot
:
Iceberg
:
-
|
:
-
|
This build doubles-down on Unity stacking to fully take advantage of debuffs applied to him and reach absurd in-combat bonuses. Atk/Def Unity is chosen for the A slot to improve his overall bulk.
:
Pivot
:
Iceberg
:
-
|
:
-
|
This is a budget build which works well when having adjacent allies. D/R Far Save can cover for ranged attacks for the entire team.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
179 | ||
HP |
43 |
Rank: 192/1171 |
Atk |
41 |
Rank: 343/1171 |
Spd |
19 |
Rank: 1075/1171 |
Def |
35 |
Rank: 244/1171 |
Res |
41 |
Rank: 71/1171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 48 | 58 | 23 | 39 | 46 | 214 | Lv.40 +10 | 48 | 46 | 23 | 39 | 46 | 202 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 50 | 45 | 23 | 39 | 45 | 202 |
+Atk Lv.40 +10 | 47 | 49 | 23 | 39 | 45 | 203 |
+Spd Lv.40 +10 | 47 | 45 | 26 | 39 | 45 | 202 |
+Def Lv.40 +10 | 47 | 45 | 23 | 42 | 45 | 202 |
+Res Lv.40 +10 | 47 | 45 | 23 | 39 | 49 | 203 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 43 | 53 | 19 | 35 | 41 | 191 |
5★ Lv.40 | 43 | 41 | 19 | 35 | 41 | 179 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 19 | 23 | 4 | 9 | 11 | 66 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
43 | 41 | 38 | 29 | 34 | 185 | |
40 | 40 | 46 | 28 | 31 | 185 | |
Winter Artur
|
43 | 41 | 19 | 35 | 41 | 179 |
42 | 40 | 18 | 35 | 40 | 175 | |
43 | 38 | 25 | 37 | 31 | 174 | |
41 | 38 | 23 | 30 | 37 | 169 | |
40 | 35 | 41 | 22 | 31 | 169 | |
37 | 31 | 36 | 27 | 34 | 165 | |
36 | 33 | 34 | 26 | 36 | 165 | |
43 | 34 | 18 | 34 | 36 | 165 |
Note: Stats bonuses from skills are not taken into account.
Winter Artur is a ranged magical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Res stat.
Winter Artur greets the Green Bow enemy a wondercul Christmas!
Winter Artur is equipped with the inheritable weapon Snow Globe+.
This Green Tome has a similar effect to Atk/Res Unity, in which the unit wielding it receives an Atk/Res+5 buff and reverses debuffs to Atk/Res by granting buffs equal to twice the amount of debuffs on those two stats.
This is an amazing inheritable tome, especially if the unit using it also has another Unity skill on his/her A slot. This allows him/her to double down on stat debuffs and receive absurd bonuses!
【Savior】 is a powerful mechanic that allows Winter Artur to take an attack in place of an ally. It occurs when a ranged foe attacks a unit within 2 spaces of Artur and when this happens, he is granted +4 Def/Res
This is very helpful as Winter Artur is very strong in the enemy phase. He can cover for allies that are not great at receiving attacks.
Winter Artur takes 1.5x damage from armor-effective weapons like Armorslayer+ or Hammer+, and one blow from this type of weapon is sure to take him down. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
---|
Artur - Silver Saint only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Artur - Silver Saint if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
4 | 2 | No Effect | 5★ | |
6 | 2 | No Effect | 5★ | |
8 | 2 | If unit is within 2 spaces of an ally, grants Atk/Res+5 and bonus to Atk/Res during combat = current penalty on each of those stats x 2 (Example: If unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. | 5★ | |
12 | 2 | If unit is within 2 spaces of an ally, grants Atk/Res+5 and bonus to Atk/Res during combat = current penalty on each of those stats x 2 (Example: If unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. | 5★ | |
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Res. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
If it is an odd-numbered turn and unit's HP = 100%, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | 5★ | |
If it is an odd-numbered turn and unit's HP ≥ 50%, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | 5★ | |
If it is an odd-numbered turn, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | 5★ | |
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally adjacent to unit, triggers【Savior】on unit. If unit triggers Savior, grants Def/Res+1 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. |
5★ | |
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Def/Res+2 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. |
5★ | |
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Def/Res+4 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. |
5★ |
Value of Skills | ★★★★★ |
---|
Winter Artur has three notable skills worth inheriting onto your faavorite units in Snow Globe+, Odd Follow-Up 3, and D/R Far Save 3.
However, as all three of these are premium skills, you can only inherit one of these skills (as of December 2021).
We'd rank these skills as follows:
Winter Artur is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Adin Rudd |
---|---|
Illustrator | Tobi |
Appears In |
Heroes from Focus - Double Special Heroes April 2022 | |||
---|---|---|---|
Summer Freyr [9.0/10] |
Scion Julia [8.5/10] |
Scion Lewyn [8.5/10] |
Ninja Corrin (M) [9.0/10] |
Ninja Corrin (F) [9.5/10] |
Winter Artur [9.0/10] |
Ninja Igrene [9.0/10] |
Winter Lysithea [9.0/10] |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
Winter Artur Builds and Best IVs
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