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This is a ranking page for the hero Morgan - Fated Darkness from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Fallen Morgan (M).
| Heroes With the Same Name | |
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List of Contents
| Legendary Heroes - Micaiah: Radiant Queen Featured Heroes | |||
|---|---|---|---|
Sothis[8.5/10] |
Legendary Lilina[9.0/10] |
Fallen Morgan (M)[8.5/10] |
Mythic Naga[8.0/10] |
Ingrid[8.5/10] |
Farina[8.5/10] |
Thrasir[8.5/10] |
Legendary Edelgard[8.5/10] |
Fallen Morgan (F)[8.5/10] |
Fallen Edelgard[8.5/10] |
Ashera[8.5/10] |
Legendary Micaiah[9.0/10] |

| Overall Rating | 8.5/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
B (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・Refined Tome of Despair inflicts Atk/Res-7, 【Hush Spectrum】, and 【Ploy】 on multiple foes at the start of each phase, inflicts multiple Atk/Res penalties on Morgan's foe during combat, neutralizes foe's bonuses to Atk/Res, inflicts Special cooldown charge -1 on foe per attack, denies foe's follow-up attack, and grants Morgan bonus true damage and true damage reduction, a guaranteed follow-up attack. |
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Might: 14 Range: 2 Grants Atk +3. At combat start, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat, and also, the following effects will occur based on the value of total bonuses on unit + value of total penalties on foe: if ≥ 5, "foe cannot make a follow-up atk", and if ≥ 10, "unit makes a guaranteed follow-up atk", and if ≥ 15, "inflicts Special cooldown charge -1 on foe per attack during combat." (Ex. If unit has an Atk/Res+6 bonus and foe has an Atk/Res -6 penalty, the calculated total will be 24.) |
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Cooldown Count = 3 Boosts damage dealt by 50% of unit’s Res. |
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If unit is not adjacent to an ally, grants Atk/Res +7 during combat. |
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At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def-7 on that foe through its next action. |
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At start of turn, inflicts Atk/Res-6 on nearest foes within 4 spaces through their next actions and grants Atk/Res+6 to unit for 1 turn. |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (19) |
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★★★☆☆ |
| Atk (30) |
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★★★★★ |
| Spd (4) |
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★☆☆☆☆ |
| Def (7) |
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★★★☆☆ |
| Res (8) |
|
★★★★☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Fallen Morgan (M) are +Atk and -Spd. Thanks to Tome of Despair, Morgan does not need to rely on Spd to nail follow-up attacks. His Spd is also very low making it nigh usless for Fallen Morgan (M), having said that, -Spd is the best bane you can take on him.
We recommend a +Atk IV when merging Morgan to 10. This is for the same reasons as above and at this point, he will reach 61 Atk. You can also take advantage of the superboon in +Res if you want more bulk!
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A budget build for Fallen Morgan (M) utilizing Special Spiral to recycle Glimmer. The Lewyn Divine Code provides Special Spiral 3.
| HOT | |
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This high investment build utilizes Fallen Morgan (M) as a magic nuke, stacking true damage effects with refined Tome of Despair and two Finish skills.
| Exclusive Weapon Effect from Refining (Special Effect Type) | |
|---|---|
| SP: 400 | |
| Might: 14 Range: 2 HP: Grants Atk+3. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe, neutralizes foe's bonuses to Atk/Res, and unit deals +X damage during combat (X = highest total penalties among target and foes within 2 spaces of target; excluding area-of-effect Specials), and also, following effects will occur based on the value of total bonuses on unit + value of total penalties on foe: if ≥ 5, "foe cannot make a follow-up attack"; and if ≥ 10, "unit makes a guaranteed follow-up attack"; and if ≥ 15, "inflicts Special cooldown charge -1 on foe per attack during combat." At start of player phase or enemy phase, if unit's HP ≥ 25%, inflicts Atk/Res-7, 【Hush Spectrum】, and 【Ploy】 on closest foes and any foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Res = 10% of unit's Res at start of combat + 6 and reduces damage from foe's attacks by 20% of unit's Res during combat (excluding area-of-effect Specials). |
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Refined Tome of Despair inflicts Atk/Res-7, 【Hush Spectrum】, and 【Ploy】 on multiple foes at the start of each phase, inflicts multiple Atk/Res penalties on Morgan's foe during combat, neutralizes foe's bonuses to Atk/Res, inflicts Special cooldown charge -1 on foe per attack, denies foe's follow-up attack, and grants Morgan bonus true damage and true damage reduction, a guaranteed follow-up attack.
Refined Tome of Despair has multiple effects that aren't overwhelmingly impressive, but they all add up to make it a worthwhile weapon to refine.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 165 | ||
| HP |
38 |
Rank: 875/1322 |
| Atk |
37 |
Rank: 584/1322 |
| Spd |
17 |
Rank: 1115/1322 |
| Def |
35 |
Rank: 244/1322 |
| Res |
38 |
Rank: 127/1322 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 43 | 61 | 21 | 39 | 43 | 207 | Lv.40 +10 | 43 | 42 | 21 | 39 | 43 | 188 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 46 | 41 | 21 | 39 | 42 | 189 |
| +Atk Lv.40 +10 | 42 | 44 | 21 | 39 | 42 | 188 |
| +Spd Lv.40 +10 | 42 | 41 | 24 | 39 | 42 | 188 |
| +Def Lv.40 +10 | 42 | 41 | 21 | 42 | 42 | 188 |
| +Res Lv.40 +10 | 42 | 41 | 21 | 39 | 46 | 189 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 38 | 54 | 17 | 35 | 38 | 182 |
| 5★ Lv.40 | 38 | 37 | 17 | 35 | 38 | 165 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 19 | 30 | 4 | 7 | 8 | 68 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
| 42 | 47 | 21 | 31 | 47 | 188 | |
| 40 | 48 | 16 | 36 | 48 | 188 | |
| 41 | 44 | 18 | 44 | 41 | 188 | |
| 42 | 46 | 17 | 35 | 43 | 183 | |
| 38 | 46 | 33 | 20 | 45 | 182 | |
| 43 | 40 | 31 | 20 | 37 | 171 | |
| 41 | 40 | 25 | 24 | 40 | 170 | |
| 45 | 38 | 20 | 24 | 38 | 165 | |
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38 | 37 | 17 | 35 | 38 | 165 |
| 43 | 38 | 26 | 22 | 36 | 165 | |
| 42 | 38 | 27 | 23 | 32 | 162 | |
| 38 | 41 | 20 | 29 | 34 | 162 | |
| 39 | 41 | 24 | 17 | 40 | 161 | |
| 38 | 35 | 27 | 16 | 35 | 151 | |
| 37 | 32 | 27 | 16 | 35 | 147 | |
| 33 | 37 | 26 | 17 | 34 | 147 | |
| 35 | 37 | 25 | 19 | 31 | 147 |
Note: Stats bonuses from skills are not taken into account.
Fallen Morgan (M) is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Res stat.

Fallen Morgan's refined Tome of Despair inflicts Atk/Res-7, 【Hush Spectrum】, and 【Ploy】 on the closest foes and all foes within 2 spaces of those foes at the start of each phase. This effect provides valuable support for the team, especially 【Hush Spectrum】 which is a rare effect to apply to multiple foes.
Refined Tome of Despair also has multiple effects during combat that help swing it in his favor:
Refined Tome of Despair has multiple effects that aren't overwhelmingly impressive, but they all add up to make it a worthwhile weapon to refine.
Fallen Morgan (M) has low Spd at only base 17, which leaves him vulnerable to receiving follow-up attacks from most heroes in the game.
Keep him away from fast attackers to ensure his survival!
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
|---|
Morgan - Fated Darkness only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Morgan - Fated Darkness if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 4 | 2 | No Effect | 5★ | |
| 6 | 2 | No Effect | 5★ | |
| 9 | 2 | No Effect | 5★ | |
| 14 | 2 | Grants Atk +3. At combat start, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat, and also, the following effects will occur based on the value of total bonuses on unit + value of total penalties on foe: if ≥ 5, "foe cannot make a follow-up atk", and if ≥ 10, "unit makes a guaranteed follow-up atk", and if ≥ 15, "inflicts Special cooldown charge -1 on foe per attack during combat." (Ex. If unit has an Atk/Res+6 bonus and foe has an Atk/Res -6 penalty, the calculated total will be 24.) | 5★ |
| This Hero has no Assist skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. | 5★ | |
| (Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Res. | 5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| If unit is not adjacent to an ally, grants Atk/Res +2 during combat. | 5★ | |
| If unit is not adjacent to an ally, grants Atk/Res +4 during combat. | 5★ | |
| If unit is not adjacent to an ally, grants Atk/Res +6 during combat. | 5★ | |
| If unit is not adjacent to an ally, grants Atk/Res +7 during combat. | 5★ | |
| At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def-3 on that foe through its next action. | 5★ | |
| At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def-5 on that foe through its next action. | 5★ | |
| At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def-7 on that foe through its next action. | 5★ | |
| Inflicts Res -3 on foes within 2 spaces through their next actions at the start of each turn. | 5★ | |
| At start of turn, inflicts Atk/Res-3 on foes within 2 spaces through their next actions. | 5★ | |
| At start of turn, inflicts Atk/Res-4 on foes within 2 spaces through their next actions. | 5★ | |
| At start of turn, inflicts Atk/Res-6 on nearest foes within 4 spaces through their next actions and grants Atk/Res+6 to unit for 1 turn. | 5★ |

| Value of Skills | ★★★☆☆ |
|---|
Fallen Morgan (M) can be used to inherit Atk/Res Menace or Atk/Res Solo 4. However, Fallen Morgan (M) is a powerful hero so think twice before foddering him off
Sabotage Def 3 also has inheritance value, but his other skills are worth more in terms of inheritance value.
Fallen Morgan (M) is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Todd Haberkorn |
|---|---|
| Illustrator | itsuki mito |
| Appears In |
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| Heroes from Legendary Heroes - Micaiah: Radiant Queen | |||
|---|---|---|---|
Sothis[8.5/10] |
Legendary Lilina[9.0/10] |
Fallen Morgan (M)[8.5/10] |
Mythic Naga[8.0/10] |
Ingrid[8.5/10] |
Farina[8.5/10] |
Thrasir[8.5/10] |
Legendary Edelgard[8.5/10] |
Fallen Morgan (F)[8.5/10] |
Fallen Edelgard[8.5/10] |
Ashera[8.5/10] |
Legendary Micaiah[9.0/10] |
▶︎Return to the Red Heroes Page
| Close-Range | Ranged |
|---|---|
Sword |
Red Tome |
Red Breath |
Red Dagger |
Red Beast |
Red Bow |
Darn,,did y'all already stop putting dates on the new builds? I know this refine was released not too long ago, & the offense build mentions it, but it's nit dated. I think she should be a 9.0 personally, or an A with skill inheritance. The stat swing is good & hush spectrum is unique & useful.
Fallen Morgan (M) Builds and Best IVs



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I wish he wasn't from awakening & o would build him. I have too many great awakening, three houses & FEH units. I need to start building other games units for limited hero battles.