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Please note that the Tower of Fantasy Team has stopped covering the game as of Update 2.0. Information on certain pages may not be up-to-date. Thank you for continuing support!
This is the latest tier list for the best Relics to use in Tower of Fantasy. Here we list the relics that are best for both exploration and combat!
Tier Lists | ||
---|---|---|
Character and Weapon Tier List | PvP Tier List | |
Reroll Tier List | Relics Tier List |
List of Contents
Rank | Relic |
---|---|
Rank | Relic |
---|---|
Criteria | Explanation |
---|---|
Combat Performance | Evaluates relics based on their overall attack performance that work best in a PvE or PvP battle in terms of boosting your attacks or defense. |
Area of Effect | The relics are ranked according to how large or effective their AoE is in a PvE battle or against other players in PvP. |
Relic | Rarity | Type |
---|---|---|
Colossus Arm |
SSR | Attack Type |
Effect: Summon a colossus arm to battle for 20 seconds. Cooldown: 300 seconds Gain hitstun immunity for the next 20 seconds. Tap the Relic again to cancel. Normal attacks deal damage up to 1,387.7% of ATK and strongly launch enemies. Skill deal damage equal to 453.5% of ATK and strongly suspends enemies. Cooldown: 10 seconds. | ||
Type V Armor |
SSR | Attack Type |
Effect: Pilot a droid to fight for 30 seconds. Cooldown: 200 seconds. Immune to hitstun. Tap again to exit and blow up the droid. Skill Aimed Shot. Aimed Shot: Shoot rapidly to deal damage | ||
Spacetime Rift |
SSR | Attack Type |
Effect: Launch a proton bomb at the target location, creating a collapse in time-space that sucks targets in for 10 seconds. After 1.5 seconds, the center of the collapse deals damage equal to 39.6% of ATK to targets caught in the area every 0.5 seconds. Cooldown: 100 seconds. | ||
Confinement |
SSR | Attack Type |
Effect: Create an area of confinement with a radius of 7 meters for 10 seconds. Energy pulses within the area, dealing elemental damage equal to 73.4% of ATK every second, based on the current weapon's element. Targets that touch the edge of the area are afflicted with a 2-second stun effect. 240-second cooldown. |
Relic | Rarity | Type |
---|---|---|
Omnium Shield |
SSR | Defense Type |
Effect: Generate an Omnium shield that stops projectiles for 10 seconds, with starting energy equal to 200% of the Wanderer's max HP and a 90-second cooldown. | ||
Hologram Projector |
SSR | Attack Type |
Effect: Project a hologram of the user that synchronously replays the Wanderer's weapon attacks, dealing 35% of the Wanderer's damage dealt. Last for 15 seconds. 180-second cooldown. | ||
Alternate Destiny |
SSR | Defense Type |
Effect: Generat a Pocket Dimension for 8 seconds. Allies gain immunity to hitstun effects in the dimension, and HP will not drop below 20% from enemy attacks. Cooldown 90 seconds. Leaving the dimension removes all buffs. Once you have spent 8 seconds in the dimension, you cannot be buffed by it for 45 seconds. | ||
Magnetic Storm |
SR | Attack Type |
Effect: Warp the magnetic field to unleash 1 electric tornado that travels through the battlefield at random for 10 seconds, throwing nearby enemies into the air and dealing damage equal to 186.3% of ATK every second. Cooldown: 100 seconds. |
Relic | Rarity | Type |
---|---|---|
Missile Barrage |
SR | Attack Type |
Effect: Place a missle launcher behind the user for 8 seconds. Fire multiple missiles at nearby enemies, dealing damage equal to 34.8% of ATK with each strike. Cooldown: 60 seconds. | ||
Drone |
SSR | Defense Type |
Effect: Summon a Drone for 15 seconds, increase final damage reduction by 5% every 5 seconds. Cooldown 120 seconds. | ||
Quantum Cloak |
SR | Support Type |
Effect: Enter a quantum state for 10 seconds, during which enemies cannot detect the wearer. The wearer exists in quantum state after attacking once. 120-second cooldown. | ||
Couant |
SR | Misc. Type |
Effect: Summon a droid and generate a shield for 5 seconds. The shield disappears after 5 seconds or after being struck once. When it disappears, it knocks back nearby enemies, dealing damage equal to 100% of ATK + 50. If broken within 1 second of being created, the shield will stun enemies for 2 seconds. Cooldown: 30 seconds. | ||
Magnetic Pulse |
SR | Support Type |
Effect: Detonate a Magnetic Bomb, dealing volt damage equal to 38.8% of ATK and launching targets. Grant the user immunity to hitstun for 5 seconds. Cooldown: 35 seconds. |
Relic | Rarity | Type |
---|---|---|
Hovering Cannon |
SR | Attack Type |
Effect: Summon a Hovering Cannon for 20 seconds. 240-second cooldown. The Hovering Cannon has the skill: Laser Beam, which deals 5.6% ATK damage to the target each time. | ||
Lava Bomb |
SR | Attack Type |
Effect: Toss a Lava Bomb at a target location, dealing damage equal to 567% of ATK and launching the target into the air. Cooldown: 45 seconds. | ||
Strange Cube |
SR | Attack Type |
Effect: Use the Enchanted Cube to alter the surrounding gravity, dealing damage equal to 100% of ATK to enemies and suspending them in midair. Afterwards, dealing damage equal to 120% of ATK. Cooldown: 30 seconds. |
Rank | Relic |
---|---|
Criteria | Explanation |
---|---|
Scope and Range | The relics are ranked according to how effective it is in making world exploration more accessible such as map exploration or solving world puzzles. |
Frequency of Use | Evaluates relics based on how often they are needed to be equipped and used in world exploration. |
Relic | Rarity | Type |
---|---|---|
Jetpack |
SR | Misc. Type |
Effect: Tap and hold to dash in the direction of the arrow for a short distance before becoming airborne and gliding. Reduce endurance by 10 every second. Cooldown: 120 seconds (gliding is not affected by the cooldown timer). Jetpack can hold up to 2 charges. | ||
Jetboard |
SR | Attack Type |
Effect: Dash forward a set distance before gradually slowing down to a halt, dealing damage equal to 380% of ATK to targets along the way and launching them. Can be used while swimming. Cooldown: 90 seconds. |
Relic | Rarity | Type |
---|---|---|
Cybernetic Arm |
SR | Misc. Type |
Effect: Fire a Cybernetic Arm to pull the selected target to you, or you to the target. Deal 100% damage on hit, strongly suspend the target, and regenerate weapon charge by 300. Can be used to access hard-to-reach areas, and stores up to 2 charges at a time. Regain 1 charge every 30 seconds. | ||
Omnium Handcannon |
SR | Misc. Type |
Effect: Launch 1 Omnium bomb at target location and create a scalable energy pillar upon striking the ground or water surface for up to 20 seconds. Cooldown: 50 seconds. Maximum 2 charges. |
Relic | Rarity | Type |
---|---|---|
Missile Barrage |
SR | Attack Type |
Effect: Place a missle launcher behind the user for 8 seconds. Fire multiple missiles at nearby enemies, dealing damage equal to 34.8% of ATK with each strike. Cooldown: 60 seconds. | ||
Strange Cube |
SR | Attack Type |
Effect: Use the Enchanted Cube to alter the surrounding gravity, dealing damage equal to 100% of ATK to enemies and suspending them in midair. Afterwards, dealing damage equal to 120% of ATK. Cooldown: 30 seconds. |
All Tier Lists | |
---|---|
Character & Weapon Tier List | Reroll Tier List |
PvP Tier List | Relics Tier List |
Best Team Comps | Best Matrices Tier List |
Best Relics | Relic Tier List
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