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Pepper's weapon, skins and stats in Tower of Fantasy. Check out Pepper's combos, best matrices, awakening material and more!
List of Contents
Height | 160cm | Enlarge |
---|---|---|
Birthplace | Banges | |
Horoscope | Cancer | |
Birthday | July 9 | |
EN Voice Actor | Kayli Mills | |
JP Voice Actor | Mamiko Noto |
A mechanical staff with a cross rune carved into it. Capable of both forgiving sins or unleashing punishments.
Staff of Scars | ||
---|---|---|
Element |
Lightning |
|
Resonance |
Support |
|
Abilities | Shatter: 4 Charge: 10 |
|
Weapon Type | Staff |
PvE Rating | PvP Rating |
---|---|
|
|
Best Weapon & Character Tier List
Ranking Analysis |
---|
With full Advancement, the Staff of Scars has a 13.20 charge value. This makes it a great weapon to pair against stronger SSR Weapons such as King's Scythe of the Crow or Samir's Dual EM Stars.
Build up charge with the Staff of Scars and switch to these stronger weapons to deal massive damage against the enemy.
The Staff of Scar's Skill and Discharge abiltiies are great for team play; the Sanctuary Skill attack creates a ring of energy that heals and reduces damage taken for 10 seconds, while the Swift Deliverance Discharge attack removes debuffs while also providing healing.
This makes the weapon great to use against the World Boss Robarg as Swift Deliverance can help alleviate the poison debuff the boss deals.
With full Advancement, the Staff of Scars can provide you and you allies 60% damage reducing shields whenever you dispel a debuff with the weapon.
While outclassed in terms of damage by other SR and SSR weapons, the staff is great to have as backup when tackling powerful bosses due to the damage reduction it provides to you and your team.
Volt Support PvE Team | Volt DPS PvP Team |
Support | Support | Shieldbreak |
---|---|---|
Pepper | Nemesis | Huma |
Best Matrices | ||
Resonance | Team: Healing Output +200% |
|||||||
---|---|---|---|---|---|---|---|---|
Advancement Priorities |
6★ | 3★ | 1★ | |||||
Relics |
Type V Armor |
Although an SR weapon, Staff of Scars has one the highest charge values of all weapons. This makes it a great weapon to use when building up charge for Venus so you can place electrodes faster for you and your teammates.
Molten Shield V2 provides great shieldbreaking and tanking, and is the weapon you'll want to swap to if you want to taunt the world bosses away from your teammates while they are recovering.
Pepper 6 Star: At 6 Stars, Staff of Scars has more burst healing, higher charge rate, and the ability to grant 60% damage reduction when dispelling control effects with your discharge skill.
Nemesis 3 Star: Get Nemesis to at least 3 Star Advancement to unlock healing chain enhance on electrodes, as well as unlock the Ring Lightning passive for AOE damage.
Huma 1 Star: Get Huma to at least 1 Star Advancement to unlock the weapon's Strong Shield passive when using Seething Rage to improve your tanking and damage mitigation.
Character / Weapon | Explanation |
---|---|
Meryl | Meryl's Rosy Edge is a great altenrative to Huma;s Molten Shield V2. It has higher shatter rate and can apply the Ice Shell debuff but lacks the ability to taunt enemies nad world bosses. |
Best Matrices | |
Support | DPS | DPS |
---|---|---|
Pepper | Samir | King |
Relics |
Hologram Projector |
---|
Going double volt elements on your weapons is great for PvP since fully charged attacks inflicts paralysis on top of applying an electrify debuff that negates your opponents buffs.
Staff of Scar's long range and high charge rate makes it a great support weapon since you can simply swap to it when you want to build charge to unleash Samir and King's powerful Discharge attacks.
King's Scythe of the Crow is a great supplementary weapons since its fully charged attacks apply the flame debuff that will reduce your opponent's healing efficacy.
Character / Weapon | Explanation |
---|---|
Shiro | Shiro's Chakram of the Seas is a great alternative to Scythe of the Crow if you want to apply the Grievous element to increase the amount of burst damage you can do against your opponent. |
Rank | Effect |
---|---|
1★ | Heal all teammates within 10 meters for 100% of ATK after using a Dodge skill. |
2★ | Increase the current weapon's base HP growth by 10%. |
3★ | Normal attacks also fire two missiles, each dealing damage equal to 5% of ATK to the target and restoring 5 weapon charge points. |
4★ | ncrease the current weapon's base HP growth by 20%. |
5★ | Increase speed of obtaining weapon charge by 20% (not applicable to missile attacks). |
6★ | Grant all teammates within range 60% damage reduction whenever a skill dispels control effects from the target. |
Matrix | Effects |
---|---|
Pepper |
greatly increases the speed of building weapon charge. |
x 3 |
Matrix | Effects |
---|---|
Frost Bot |
Switching to the weapon using a Discharge skill restores large amounts of HP. |
x 3 |
Favorite Gift Tags |
• Everyday Items • Decorations • Saved |
---|
Snow Globe | Silver Cookware | Alda Comic |
Warren Fossil | Crown Token | Smarty Doll |
Limited Peanut Figurine | Angela Ornament |
Giving gifts to Pepper may unlock special avatars, story logs, or traits unique to her only through Simulacrum Awakening.
Gifts Guide: Best Gifts for Each Character
Awakening Points | Recollection Rewards |
---|---|
200 | Avatar: Pepper |
600 | Log: Job List |
1200 | Trait: Revival When Pepper spends satiety to restore HP, increase restoration effect by 100%. |
2000 | Log: Not Very Healthy |
3000 | Log: Aberrants' Dream |
4000 | Trait: Source When Pepper spends satiety to restore HP, increase restoration effect by 200%. |
Volt When the weapon is fully charged, the next attack will inflict paralyze for 1 second and electrify them for 6 seconds, negating all buffs and dealing damage equal to 67.00% of ATK. Targets can't receive any buffs for the next 6 seconds. |
Attack | 5 |
---|---|
Resistance | 4 |
HP | 753 | Critical | - |
Lv.10→Lv.20 |
Magcore ×1
|
---|---|
Lv.20→Lv.30 |
Magcore ×2
|
Lv.30→Lv.40 |
Magcore ×1
|
Lv.40→Lv.50 |
Magcore ×2
|
Lv.50→Lv.60 |
Magcore ×3
|
Lv.60→Lv.70 |
Magcore ×4
|
Lv.70→Lv.80 |
Magcore ×6
|
Lv.80→Lv.90 |
Magcore ×8
|
Lv.90→Lv.100 | |
Lv.100→Lv.110 |
Magcore ×4
|
Lv.110→Lv.120 | |
Lv.120→Lv.130 | |
Lv.130→Lv.140 |
Nano Coating II ×10 Booster Frame II ×10
|
Normal Attack While on the ground, swing the staff to attack 5 times in a row. First Attack: Deal damage equal to 25.1% of ATK + 16. Second Attack: Deal damage equal to 18.8% of ATK + 12. Third Attack: Deal damage equal to 30.4% of ATK + 19. Fourth Attack: Deal damage equal to 41.4% of ATK + 26. Fifth Attack: Deal damage equal to 73.2% of ATK + 46. |
Soaring Barrage While airborne or after jumping once, tap normal attack to attack 5 times in a row. First Attack: Deal damage equal to 32.5% of ATK + 20. Second Attack: Deal damage equal to 23.5% of ATK + 15. Third Attack: Deal damage equal to 25.5% of ATK + 16. Fourth Attack: Deal damage equal to 45.6% of ATK + 28. Fifth Attack: Deal damage equal to 47.7% of ATK + 30. |
Moonfall 【Aerial & Hold Attack】 Tap and hold normal attack while airborne to trigger Moonfall. Upon landing, deal damage once every 0.2 seconds, for a total of 57.2% of ATK + 36 damage. |
Focused Assault 【Hold Attack】 After the third normal attack, hold the normal attack button to trigger branch attacks, consuming 300 points of endurance. First Attack: Pull in enemies in front of the user, suspending them and dealing damage equal to 16.1% of ATK + 10 every 0.3 seconds (up to 4 times) Second Attack: Deal damage equal to 18.6% of ATK + 12 at the target location and to nearby enemies every 0.3 seconds. |
Dodge Dodge right before getting hit to activate a Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. While dodging, you gain hitstun immunity for 0.5 seconds. |
Surge Tap normal attack during the short perfect dodge window (tap an arrow button before dodging) to trigger Surge. Each wave of energy deals damage equal to 22.6% of ATK + 14 to targets. Grant 75 weapon charge points upon use. |
Tesseract Tap normal attack during the short period after dodging to trigger Evasive Blast. Fire an energy orb forward, dealing damage equal to 32.1% of ATK + 2O to targets in its path every 0.3 seconds (up to 5 times). Grant 75 weapon charge points upon use. |
Sanctuary Create an energy shield at the Wanderer's location. Heal allies within the shield for 81.7% of ATK + 51 every second and reduce their damage taken by 3% for 10 seconds. 60-second cooldown. |
Swift Deliverance When weapon charge is full or Phantasia is triggered, switching to this weapon from another weapon removes all debuffs from the wielder, and the staff continues to remove debuffs from the Wanderer and allies, plus healing nearby Wanderers and allies for 79% of ATK + 49 HP for 7 seconds. |
You have a chance to obtain Staff of Scars when pulling from the gacha.
Huma | King | Zero | Cobalt-B |
Ruby | Meryl | Cocoritter | Tsubasa |
Frigg | Crow | Samir | Nemesis |
Claudia | Shiro |
Bai Ling | Hilda | Ene | Pepper |
Echo |
Lin | Annabella | Lyra | Marc |
Alice | Saki Fuwa | Baiyuekui | Tian Lang |
Umi |
All Characters and Weapons by Rarity | |||
---|---|---|---|
SSR | SR | R | |
All Characters and Weapons by Element | |||
Flame | Ice Shell | Volt | Grievous |
All Characters and Weapons by Resonance | |||
DPS | Support | Defense | |
All Weapon Types | |||
Swords | Spears | EM Blasters | Greatswords |
Omnium Weapons | Chakrams | Scythes | Bows |
Staves | Dual Blades | Dual Pistols | Long Spears |
Mauls | Rifles | Shields |
Pepper Best Builds: Staff of Scars
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