Paper Mario: The Thousand-Year Door (TTYD)

Spin Jump Timing and Effects

Spin Jump is one of Mario's Jump moves in Paper Mario: The Thousand-Year Door (TTYD). Read on to learn about the effects of Spin Jump, its FP cost, and how to time its Action Command and Stylish Move!

Spin Jump Details

Spin Jump Effect and Target

Description Attack a grounded or aerial enemy with a jump attack. Press the A button before hitting a target to perform a second attack.
How to Get Obtain Super Upgrade for equipment
Target Single enemy
Attack Type Jump FP 2

Spin Jump Action Command Timing

Press A Before Bouncing on Target

The Action Command for Spin Jump requires the player to press the A button right before Mario bounces on his target. This will cause him to bounce twice on an enemy, dealing more damage.

Spin Jump Stylish Move Timing

Press A After Mario Jumps

The Stylish Move timing for Spin Jump requires the player to press the A button while Mario is in the air for his first jump. This should be done before pressing the A button for the Action Command. Mario will do a flip before hitting the target if done correctly.

Paper Mario: The Thousand-Year Door Related Guides

Paper Mario TTYD Switch Remake - Moves

All Moves

List of All Moves

All Moves and Attacks
Paper Mario TTYD Switch Remake - Jump Moves Jump Moves Paper Mario TTYD Switch Remake - Hammer Moves Hammer Moves
Paper Mario TTYD Switch Remake - Special Moves Special Moves Paper Mario TTYD Switch Remake - Partner Moves Party Member Moves

Other Move Guides

Move Guides
Action Commands Stylish Moves
All Moves Tier List Best Jump Moves
Best Hammer Moves Best Party Member Moves
Best Special Moves -

All Jump Moves

All Moves
Charge Jump Multibounce Power Bounce
Power Jump Shrink Stomp Sleepy Stomp Soft Stomp
Spin Jump Spring Jump Tornado Jump

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