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Genshin Impact Walkthrough & Guides Wiki

Umamusume: Pretty Derby Walkthrough & Guides Wiki

Where Winds Meet Walkthrough & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki

Digimon Story: Time Stranger Walkthrough & Guides Wiki

Wuthering Waves Walkthrough & Guides Wiki

Chaos Zero Nightmare Walkthrough & Guides Wiki
Pokemon TCG Pocket (PTCGP) Strategies & Guides Wiki
Pokemon Legends: Z-A Walkthrough & Guides Wiki

Elden Ring Nightreign Walkthrough & Guides Wiki
Yu-Gi-Oh! Master Duel Walkthrough & Guides Wiki

Fire Emblem Heroes (FEH) Walkthrough & Guides Wiki

Diablo 4: Vessel of Hatred Walkthrough & Guides Wiki

Elden Ring Shadow of the Erdtree Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki

Monster Hunter World Walkthrough & Guides Wiki

Pokemon Brilliant Diamond and Shining Pearl (BDSP) Walkthrough & Guides Wiki
The Legend of Zelda: Tears of the Kingdom Walkthrough & Guides Wiki

Persona 3 Reload Walkthrough & Guides Wiki
Cyberpunk 2077: Ultimate Edition Walkthrough & Guides Wiki
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Don't forget the countless changes to dialogue
in the hint system all the current party member can give you hints not only goombella
Kinda messed up to add in hope for a 60 fps patch when there's almost no way thats happening. Nintendo has been releasing a lot of games on switch at 30 fps for the past few years. Just gotta wait for a new console.
if you cheat the lottery the bomb will treathen to blow up your game
There are 2 new fights. Whacka in the Pit of 100 Trials, and Princh Mush, in the Glitz Pit.
There’s a new price difference for some items! I haven’t tested them all yet, but the big one I was curious about was Gold Bar x3. Different shops will buy for unique prices now compared to the traditional 300 everywhere. Boggly Woods had the best price at my current progress to before chapter 3 at 336 coins. Rougeport prices range from 301 to 305, but none of the prices I have seen thus far are the original set 300.
There is now a counter for your Power Bounce record in its badge description of the badge list. Also, first attack now costs 0 BP.
I noticed that when an audience member is going to throw something at you, the game zooms in on them. This makes it really easy to see what’s going to happen, as opposed to the previous game where you had to notice it on your own. A little bit of hand-holding maybe, but I don’t really mind it.
Also, now there is a “use” option when your inventory is full and you get a new item. You can use an existing item to make space. Before this wasn’t an option, this really improved an annoying thing the original game had.