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Octopath Traveler 0 (Octopath 0)

List of All Accessories

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This is a list of all the Accessories in Octopath Traveler 0 (Octopath 0). See all the Accessories in the game, as well as their stats here!

List of Accessories

All Accessories in Octopath 0

Accessory Effect
Academy Insignia Elem. Atk.: +30
SP: +30
Alluring Ribbon Raise the chance of encountering enemies.
Amulet of Granatt Elem. Atk.: +100
Eva: +100
Amulet of the Nomad Spd: +20
Phys. Def: +20
Elem. Def: +20
Ancient Necklace HP: +30
SP: +10
Anklet of the Sands Restore 3 BP when breaking a foe.
Antidote Stone Prevent poison.
Aqeeq Charm Acc: +5
Crit: +5
Articulate Stone Prevent silence.
Assistant's Amulet HP: +1200
Deal more damage the lower your current HP is.
Beastly Scarf Restore 100 HP after performing an action.
Belt of the Seas Phys. Atk.: +30
Phys. Def: +30
HP: +500
SP: +50
Blazon of Protection Phys. Def: +30
Elem. Def: +30
Blessed Blazon Phys. Def: +100
Elem. Def: +100
Blessing in Disguise Turn negative values on other equipment into positive values.
Blissful Amulet SP: +40
Restore 6 SP after performing an action.
Blizzard Amulet Greatly reduce ice damage.
Bright Stone Prevent blindness.
Calming Stone Prevent terror.
Champion's Charm Slightly reduce ice/wind damage.
Charm of Compassion Raise the amount of HP and SP restored.
Congealing Stone Prevent bleeding.
Contrition of Fame Phys. Atk.: -55
Elem. Atk.: -55
SP: +66
Raise resistance to status ailments.
Contrition of Power HP: +444
SP: -66
Restore HP equal to 3% of the damage taken.
Contrition of Wealth Phys. Atk.: +55
Elem. Atk.: +55
SP: -444
Raise the amount of the ultimate technique gauge rises.
Crest of Hornburg HP: +1200
Critical Cuffs Phys. Def: +20
Critical Earring Crit: +10
Critical Necklace Crit: +80
Dark Amulet Reduce dark damage.
Dragon's Scarf Restore 6 SP after performing an action.
Elemental Augmentor Elem. Atk.: +100
Elemental Ward Elem. Def: +65
Empowering Bracelet HP: +500
Empowering Cuffs HP: +200
Empowering Earring HP: +50
Empowering Necklace HP: +1000
Enfeebling Amulet Extend the duration of inflicted enfeebling effects by 1 turn.
Enlightening Earring Eva: +10
Enlightening Necklace Eva: +80
EXP Augmentor Receive Additional EXP
Eye of Calamity Phys. Atk.: +120
Elem. Atk.: +120
At the start of battle, reduce own Phys. Atk. and Elem. Atk.
Falcon Gloves Spd: +10
Acc: +10
Fang of Ferocity Raise damage dealt by boosted attacks.
Fighter's Wristband Phys. Atk.: +10%
Finisher's Claws Raise damage dealt when landing critical hits.
Fire Amulet Reduce fire damage.
Flameguard's Charm Slightly reduce fire/light damage.
Fortifying Stone Prevent weakness.
Gale Feather At the start of battle, raise Evasion and Speed (3 turns).
Gleaming Amulet Greatly reduce light damage.
Gold Earring SP: +60
Guardian Amulet Phys. Def: +65
Hand-Sewn Gloves Elem. Def: +150
At the start of battle, raise Elem. Def. (3 turns)
Ice Amulet Reduce ice damage
Illusory Cape At the start of battle, grant the ability to dodge elemental attacks 3 times.
Imperial Scarf Restore 300 HP/10 SP after performing an action.
Inferno Amulet Greatly reduce fire damage.
Invigorating Stone Prevent drain.
Jade Ring HP: +100
SP: +10
JP Augmentor Receive Additional JP
Kitty Cape At the start of battle, grant the ability to dodge physical attacks 3 times.
Librarian's Amulet Elem. Def: +120
SP: +120
Light Amulet Reduce light damage.
Lightning Amulet Reduce lightning damage.
Lucky Coin Raise the chance of encountering rare monsters
Man-Eating Miser's Ring SP: +150
Memorial Pendant Raise resistance to poison. Restore 100 HP after performing an action.
Mental Belt Elem. Atk.: +65
Elem. Def: +50
Mighty Belt Phys. Def: +50
Pendant of the Skies Restore SP equal to 2% of the damage taken.
Physical Belt Phys. Atk.: +65
Phys. Def: +50
Promise Charm Elem. Atk.: +10%
Proof of Valor Prevent dread and terror.
Prosperity Charm Receive additional leaves received at the end of battle
Protective Cuffs Phys. Def: +20
Elem. Def: +20
Protective Earring Phys. Def: +10
Elem. Def: +10
Raibow Shell Charm Spd: +35
Rebellious Collar At the start of battle, raise Phys. Atk., but lose 10% SP after performing an action. (3 turns)
Rosary of Redemption Phys. Atk.: -60
Crit: -60
Royal Cuffs Phys. Def: +20
HP: +200
Sacred Flame Charm Phys. Def: +10%
Elem. Def: +10%
Sailor's Charm Slightly reduce light/dark damage.
Scarlet Stone of Protection Elem. Def: +30
Restore 4 HP after performing an action.
Seal of Oath Raise the potency of attacks against broken foes.
Silver Locket Elem. Atk.: +10
SP Cleansing Stone Prevent SP sap.
Spirit Scarf Restore 60 HP/4 SP after performing an action.
Sprightly Cuffs Spd: +20
Sprightly Earring Spd: +10
Sprightly Necklace Spd: +80
Spurning Ribbon Ward of all enemy encounters.
Spurring Ribbon Ward off all enemy encounters.
Stimulating Bracelet SP: +50
Stimulating Cuffs SP: +30
Stimulating Earring SP: +10
Stimulating Necklace SP: +80
Tattered Shoes Phys. Def: +2
Elem. Def: +2
Tears of Hope Prevent dread and terror. At the start of battle, restore 1 BP.
Tempest Amulet Greatly reduce wind damage.
Thunderstorm Amulet Greatly reduce lightning damage.
Traveler's Charm Phys. Def: +5
HP: +30
Unerring Earring Acc: +10
Unerring Necklace Acc: +80
Vivifying Stone Prevent instant death.
Void Amulet Greatly reduce dark damage.
Wind Amulet Reduce wind damage.

What are Accessories?

Grants Bonus Effects to Characters

Accessories are a piece of equipment that grant bonus effects to a character. Most accessories increase certain stats, but there are some that grant unique effects that can greatly enhance a character's build.

Octopath Traveler 0 (Octopath 0) Related Guides

Octopath Travler 0 - Equipment

List of All Equipment

Equipment by Type

ShieldsShields HeadgearHeadgear
Body ArmorBody Armor AccessoriesAccessories

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