
Choose a Warrior with Eye for an Eye mastery for your starting character in Octopath Traveler 0 (Octopath 0). Read on to learn the best starting character build, jobs, mastery, and skills for your character in the game!
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Starting as a Warrior gives you a beefy frontliner with strong physical skills and early access to multi-target attacks.
Pairing this job with Eye for an Eye Mastery lets you automatically counter attacks, giving you extra damage without spending BP or turns.

If you want to experiment, it's best not to feel locked into one setup since your starting build mostly affects your early battles.
Feel free to try out different job combos, especially if you want to lean into magic, speed, or support.
| Starting Jobs | Recommendations |
|---|---|
Warrior
|
・Able to use buffs and debuffs. ・Can also learn high-damage skills. |
Merchant
|
・Abiltity to give BP to allies. ・Good for mid game onwards. |
Thief
|
・Weak against attacks but has high speed and evasion ・Learns many multi-hit attack skills. ・Steal items from enemies. |
Apothecary
|
・Can provide support by recovering HP and protect party from status effects. ・Can also learn high-damaging axe skills. |
Hunter
|
・Learns many multi-hit skills earlier. ・Can access Rain of Arrows skill as early as possible. |
Cleric
|
・Can change party formation. ・Ability to revive allies. ・Can use Light attribute high skills. |
Scholar
|
・Specializes in elemental attacks ・Can see weak spots of enemies. |
Dancer
|
・Buffs party ・Great support character from mid-game onwards |
Each starting job comes with its own early-game perks. The table above details the advantages of each class.
If you’re unsure what to pick, lean toward roles that match how you like to battle such as burst damage, healing, speed, or utility.
Best Starting Job for the Protagonist
| Mastery | Effects and Recommendation |
|---|---|
| Eye for an Eye Mastery | 50% chance to counter physical attacks. Best for offensive classes. |
| Greater Heal Mastery | Raise the amount restored by the equipped character's HP/SP recovery skills. Best for spellcaster classes. |
| BP in Adversary Mastery | The equipped character will restore 2 BP near death. Best for tank and shielded classes. |
Masteries give your character bonus abilities that dramatically change how you survive tough encounters in the early game. Choose the one that pairs best with your job as each one synergizes with a specific playstyle.
| All Starting Jobs | Recommended Skills and Effects |
|---|---|
Warrior
|
Assault: Deal Polearm damage to all foes. More potent if attacking from the back row. |
Merchant
|
Arrow of Fortune: Deal great bow damage, and obtain JP based on damage dealt. |
Thief
|
Level Slash: Deal sword damage to all foes. |
Apothecary
|
Heal All: Grant HP regeneration to the entire front row or back row for 3 turns. |
Hunter
|
Rain of Arrows: Deal bow damage to random foes 5 to 8 times. |
Cleric
|
Celestial Veil: Grants an ally the ability to restore SP equal to 3% of damage taken for 2 turns. |
Scholar
|
Fire Storm: Deals fire damage to all foes 2 times. Maelstrom: Deals wind damage to all foes 2 times Blinding Light: Deals light damage to all foes 2 times |
Dancer
|
Triple Arc: Deal fan damage to a foe 3 times. |
Aside from the innate skills each job starts with, you should have enough JP early on to learn at least one additional skill. Here are the best starting skills to invest in, depending on the job you picked!
Walkthrough |
Characters |
Jobs |
Tips and Tricks |
Bosses |
Side Stories |
Map and Regions |
Weapons |
Equipment |
Skills |
Town Structures |
Latest News |
Best Starting Character Build



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