The Cleric is a job in Octopath Traveler 0 (Octopath 0). See an overview of the Cleric job, the weapons it uses, the characters in this job, and its skills in this guide.
List of Contents
Cleric
|
Weapons |
|---|---|
| Servants of the Order of the Sacred Flame. They can use the magic powers granted to them by the heavens to safeguard allies and vanquish evil foes. | |
The Cleric is one of the available jobs in the game. This can be chosen by the protagonist at the start of the game, and can be changed in the Skills menu upon unlocking enough Battle Skills.
How to Change Jobs
Laurana
|
Pius
|
Ophilia
|
These are the characters who have Cleric as their primary job. Feel free to recruit them should you need a Cleric on your team as you progress.
List of All Characters

The Cleric is also one of the available jobs for the protagonist. If this job fits your character’s playstyle, feel free to change to it or start with it as you progress.
Best Starting Job for the Protagonist
Here are the skills you can learn from taking the Cleric job. You can also access these in the Skill menu, and if you need these skills, make sure to keep earning JP to unlock them.
List of All Skills
| Skill | Type | Details |
|---|---|---|
| Recovery |
SP Cost: 12 Restore HP of the entire front row or entire back row. |
|
| Magic |
Damage Type:
SP Cost: 11 Deal light damage to a foe. |
|
| Physical |
SP Cost: 18 Select a weapon and deal damage to a foe. |
|
| Buff |
SP Cost: 16 Grant an ally a small chance to prevent enemy attacks for 2 turn(s). |
|
| Magic |
Damage Type:
SP Cost: 22 Deal great light damage to a foe. |
|
| Buff |
SP Cost: 8 Grant an ally the ability to restore SP equal to 3% of damage taken for 2 turn(s). |
|
| Recovery |
SP Cost: 30 Grant an effect that allows an ally to recover with 25% of their max. HP upon being incapacitated (one time only). |
| Skill | Type | Details |
|---|---|---|
| Passive | Raise the amount of HP restored by the equipped character's HP recovery/HP regeneration skills. | |
| Passive | Raise the equipped character's Elem. Def. by 50. | |
| Passive | Raise the equipped character's max. SP by 50. | |
| Passive | Grant an effect that allows you to recover with 25% of your max. HP upon being incapacitated (one time only). |
The Cleric has Staves and Fans as its primary weapons. This means these are the only equippable weapons in this job, and other weapons will not be usable.
| Weapon | Phys Atk | Other Stats |
|---|---|---|
| +102 |
Elem Atk: +230 |
|
| +24 |
Elem Atk: +52 |
|
| +12 |
Elem Atk: +38 Eva: +10 |
|
| +8 |
Elem Atk: +24 |
|
| +4 |
Elem Atk: +22 |
|
| +1 |
Elem Atk: +8 |
| Weapon | Phys Atk | Other Stats |
|---|---|---|
| +178 |
Elem Atk: +182 |
|
| +51 |
Elem Atk: +48 |
|
| +33 |
Elem Atk: +35 |
|
| +26 |
Elem Atk: +22 Crit: +5 |
|
| +8 |
Elem Atk: +20 Spd: +5 |
|
| +6 |
Elem Atk: +3 Eva: +7 |

Warrior
|
Merchant
|
Thief
|
Apothecary
|
Hunter
|
Cleric
|
Scholar
|
Dancer
|
Architect
|
Cait Scholar
|
King
|
Lord
|
Queen
|
Empress
|
Knight Ardante
|
Wise King
|
Captain
|
Flameguard
|
Cleric Job Guide: Skills and Weapons



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