☆ How to Unlock All 36 Characters
★ Tier Lists: Best Characters and Best Jobs
☆ Farming Guides: EXP, JP, Money
★ Forbidden Weapon Locations
☆ Battle-Tested Equipment Locations
★ Endings Guide | Post-Game Guide
The Cleric is a job in Octopath Traveler 0 (Octopath 0). See an overview of the Cleric job, the weapons it uses, the characters in this job, and its skills in this guide.
List of Contents
Cleric
|
Weapons |
|---|---|
| Servants of the Order of the Sacred Flame. They can use the magic powers granted to them by the heavens to safeguard allies and vanquish evil foes. | |
The Cleric is one of the available jobs in the game. This can be chosen by the protagonist at the start of the game, and can be changed in the Skills menu upon unlocking enough Battle Skills.
How to Change Jobs
Laurana
|
Pius
|
Ophilia
|
These are the characters who have Cleric as their primary job. Feel free to recruit them should you need a Cleric on your team as you progress.
List of All Characters

The Cleric is also one of the available jobs for the protagonist. If this job fits your character’s playstyle, feel free to change to it or start with it as you progress.
Best Starting Job for the Protagonist
Here are the skills you can learn from taking the Cleric job. You can also access these in the Skill menu, and if you need these skills, make sure to keep earning JP to unlock them.
List of All Skills
| Skill | Type | Details |
|---|---|---|
|
|
Recovery |
Damage Type: N/A
SP Cost: 12 Restore HP of the entire front row or entire back row. |
|
|
Magic |
Damage Type:
SP Cost: 11 Deal light damage to a foe. |
|
|
Physical |
Damage Type: N/A
SP Cost: 18 Select a weapon and deal damage to a foe. |
|
|
Buff |
Damage Type: N/A
SP Cost: 16 Grant an ally a small chance to prevent enemy attacks for 2 turn(s). |
|
|
Magic |
Damage Type:
SP Cost: 22 Deal great light damage to a foe. |
|
|
Buff |
Damage Type: N/A
SP Cost: 8 Grant an ally the ability to restore SP equal to 3% of damage taken for 2 turn(s). |
|
|
Recovery |
Damage Type: N/A
SP Cost: 30 Grant an effect that allows an ally to recover with 25% of their max. HP upon being incapacitated (one time only). |
| Skill | Type | Details |
|---|---|---|
|
|
Passive |
Damage Type: N/A
Raise the amount of HP restored by the equipped character's HP recovery/HP regeneration skills.
|
|
|
Passive |
Damage Type: N/A
Raise the equipped character's Elem. Def. by 50.
|
|
|
Passive |
Damage Type: N/A
Raise the equipped character's max. SP by 50.
|
|
|
Passive |
Damage Type: N/A
Grant an effect that allows you to recover with 25% of your max. HP upon being incapacitated (one time only).
|
The Cleric has Staves and Fans as its primary weapons. This means these are the only equippable weapons in this job, and other weapons will not be usable.
| Weapon | Phys Atk | Other Stats |
|---|---|---|
| +102 |
Elem Atk: +230 |
|
| +24 |
Elem Atk: +52 |
|
| +12 |
Elem Atk: +38 Eva: +10 |
|
| +8 |
Elem Atk: +24 |
|
| +4 |
Elem Atk: +22 |
|
| +1 |
Elem Atk: +8 |
|
| +212 |
Elem Atk: +399 Extra Effect: Small chance to reduce target's Speed. |
|
| -210 |
Elem Atk: +342 Elem Def: -120 |
|
| +198 |
Elem Atk: +380 Extra Effect: Restore 6 SP every turn. |
|
| +171 |
Elem Atk: +355 Extra Effect: Raise potency of light/dark-based attacks. |
|
| +177 |
Elem Atk: +315 Spd: -60 Eva: -60 |
|
| +113 |
Elem Atk: +300 Extra Effect: Small chance to poison target. |
|
| +113 |
Elem Atk: +293 Extra Effect: Raise potency of ice-based attacks. |
|
| +91 |
Elem Atk: +242 Extra Effect: Small chance to reduce target's Elem. Def. |
|
| +229 |
Elem Atk: +112 Crit: +86 |
|
| +150 |
Elem Atk: +250 Extra Effect: Lose SP equal to 3% of own max SP every turn. |
|
| +98 |
Elem Atk: +216 |
|
| +198 |
Elem Atk: +102 Extra Effect: Small chance to reduce target's Elem. Def. |
|
| +196 |
Elem Atk: +102 Crit: +72 |
|
| +171 |
Elem Atk: +98 |
|
| +86 |
Elem Atk: +158 Eva: +49 |
|
| +78 |
Elem Atk: +126 |
|
| +56 |
Elem Atk: +116 Extra Effect: Raise potency of light-based attacks. |
|
| +58 |
Elem Atk: +109 Extra Effect: Raise potency of fire-based attacks. |
|
| +56 |
Elem Atk: +92 |
|
| +42 |
Elem Atk: +83 |
|
| +68 |
Elem Atk: +42 Crit: +14 |
|
| +29 |
Elem Atk: +59 Elem Def: +14 |
|
| +63 |
Elem Atk: +33 Crit: +8 |
| Weapon | Phys Atk | Other Stats |
|---|---|---|
| +178 |
Elem Atk: +182 |
|
| +51 |
Elem Atk: +48 |
|
| +33 |
Elem Atk: +35 |
|
| +26 |
Elem Atk: +22 Crit: +5 |
|
| +8 |
Elem Atk: +20 Spd: +5 |
|
| +6 |
Elem Atk: +3 Eva: +7 |
|
| +362 |
Elem Atk: +382 Extra Effect: Small chance to reduce target's Evasion. |
|
| +390 |
Elem Atk: -90 Extra Effect: Deal 1 additional attack. |
|
| +352 |
Elem Atk: +373 Extra Effect: Small chance to reduce target's Elem. Def. |
|
| +320 |
Elem Atk: +320 Spd: +125 |
|
| +312 |
Elem Atk: +298 Extra Effect: Small chance to paralyze target. |
|
| +301 |
Elem Atk: +94 Extra Effect: Small chance to restore SP equal to the 10% of the damage dealt. |
|
| +286 |
Elem Atk: +286 Eva: +73 |
|
| +204 |
Elem Atk: +248 Eva: +119 |
|
| +226 |
Elem Atk: +228 Extra Effect: Raise potency of dark-based attacks. |
|
| +198 |
Elem Atk: +222 Extra Effect: Small chance to poison target. |
|
| +217 |
Elem Atk: +243 Extra Effect: Lose SP equal to 3% of own max SP every turn. |
|
| +181 |
Elem Atk: +208 Extra Effect: Small chance to reduce target's Phys. Atk. |
|
| +202 |
Elem Atk: +190 Spd: +103 |
|
| +162 |
Elem Atk: +206 Extra Effect: Small chance to reduce target's Elem. Def. |
|
| +147 |
Elem Atk: +168 Crit: +65 |
|
| +175 |
Elem Atk: +126 Spd: +75 |
|
| +140 |
Elem Atk: +141 |
|
| +138 |
Elem Atk: +126 Eva: +72 |
|
| +133 |
Elem Atk: +120 Extra Effect: Small chance to blind target. |
|
| +115 |
Elem Atk: +103 Acc: +34 |
|
| +123 |
Elem Atk: +86 Crit: +52 |
|
| +101 |
Elem Atk: +94 Extra Effect: Small chance to reduce target's Phys. Atk. |
|
| +92 |
Elem Atk: +86 Extra Effect: Small chance to poison target. |
|
| +79 |
Elem Atk: +72 Acc: +23 |
|
| +70 |
Elem Atk: +70 |

Warrior
|
Merchant
|
Thief
|
Apothecary
|
Hunter
|
Cleric
|
Scholar
|
Dancer
|
Architect
|
Cait Scholar
|
King
|
Lord
|
Queen
|
Empress
|
Knight Ardante
|
Wise King
|
Captain
|
Flameguard
|
Cleric Job Guide: Skills and Weapons

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