☆ How to Unlock All 36 Characters
★ Tier Lists: Best Characters and Best Jobs
☆ Farming Guides: EXP, JP, Money
★ Forbidden Weapon Locations
☆ Battle-Tested Equipment Locations
★ Endings Guide | Post-Game Guide
This is a list of all Ultimate Techniques in Octopath Traveler 0 (Octopath 0). See the complete list of all Ultimate Techniques, their effects, and how to use them here!
| Skill | Type | User | Details |
|---|---|---|---|
| Ultimate Recovery |
|
Revive, restore HP, and cure ailments of all allies.
Lv. 2: Raise amount healed. Lv. 3: Further raise amount healed. |
|
| Ultimate Physical |
|
Deal massive bow damage to all foes.
Lv. 2: Increase potency. Lv. 3: Further increase potency. |
|
| Ultimate Physical |
|
Deal massive sword damage to a foe.
Lv. 2: Increase potency. Lv. 3: Further increase potency. |
|
| Ultimate Debuff |
|
Lower Phys. Atk., Phys. Def., Elem. Atk., and Elem. Def. of a foe for 2 turn(s), and steal an item.
Lv. 2: Extend duration by 2 turns. Lv. 3: Further extend duration by 2 turns. |
|
| Ultimate Buff |
|
Reduce skill cost to 0 SP for all allies for 2 turn(s).
Lv. 2: Extend duration by 1 turn. Lv. 3: Further extend duration by 1 turn. |
|
| Ultimate Physical |
|
Deal non-elemental physical damage to a foe, and obtain leaves equal to the amount of damage dealt.
Lv. 2: Increase potency. Lv. 3: Further increase potency. |
|
| Ultimate Buff |
|
Extend the reach of an ally's specific skills to affect all for 2 turn(s). Dance skill.
Lv. 2: Extend duration by 1 turn. Lv. 3: Further extend duration by 1 turn. |
|
| Ultimate Buff |
|
Extend the reach of an ally's items to affect all for 2 turn(s).
Lv. 2: Extend duration by 1 turn. Lv. 3: Further extend duration by 1 turn. |
|
| Ultimate Buff |
|
Raise BP recovery of the entire front row or entire back row by 1, and grant SP regeneration for 2 turn(s).
Lv. 2: Extend duration by 2 turns. Lv. 3: Further extend duration by 2 turns. |
|
| Ultimate Buff |
|
Reduce damage taken by all allies for 2 turn(s).
Lv. 2: Increase effect by 1, and extend duration by 1 turn. Lv. 3: Further increase effect by 1, and extend duration by 1 turn. |
|
| Ultimate Recovery |
|
Grant an effect that allows the entire front row or entire back row to recover with 50% of their max. HP upon being incapacitated.
Lv. 2: Revive with 75% of max. HP. Lv. 3: Revive with 100% of max. HP. |
|
| Ultimate Buff |
|
Make use the target of enemy attacks, and grant the ability to dodge physical attacks for 2 turn(s).
Lv. 2: Extend duration by 1 turn. Lv. 3: Further extend duration by 1 turn. |
|
| Ultimate Recovery |
|
Greant a random positive status effect to all allies.
Lv. 2: Increase effect. Lv. 3: Further increase effect. |
|
| Ultimate Magic |
|
Deal massive non-elemental damage to all foes.
Lv. 2: Increase potency. Lv. 3: Further increase potency. |
|
| Ultimate Buff |
|
Deal damage with equipped weapon 2 time(s) when evading or parrying attacks for 2 turn(s).
Lv. 2: Increase potency by 1, and extend duration by 1 turn. Lv. 3: Further increase potency by 1, and extend duration by 1 turn. |
|
| Ultimate Physical |
|
Deal polearm damage to a foe. If broken, lower Shield Points of target by 1 upon recovery.
Lv. 2: Increase potency. Lv. 3: Further increase potency. |
|
| Ultimate Buff |
|
Raise Phys. Atk. of all allies for 5 turn(s), and grant them the ability to dodge physical attacks 1 time(s).
Lv. 2: Extend duration by 2 turns, and increase dodge by 2. Lv. 3: Further extend duration by 2 turns, and increase dodge by 2. |
|
| Ultimate Buff |
|
Lower Phys. Def./Elem. Def. of all foes for 2 turn(s), and raise Phys. Atk./Elem. Atk. of all allies for 4 turn(s).
Lv. 2: Extend duration by 2 turns. Lv. 3: Further extend duration by 2 turns. |
|
| Ultimate Buff |
|
Grant an ally the ability to exploit weaknesses regardless of weak points for 2 turn(s). Song skill.
Lv. 2: Extend duration by 1 turn. Lv. 3: Further extend duration by 1 turn. |
|
| Ultimate Magic |
|
Deal fire, ice, lightning, wind, light, dark damage to all foes 1 time(s) each.
Lv. 2: Increase potency. Lv. 3: Further increase potency. |
|
| Ultimate Buff |
|
Lower Phys. Atk./Phys. Def. of all foes for 2 turn(s), and raise Phys. Atk./Phys. Def. of all allies for 4 turn(s).
Lv. 2: Extend duration by 2 turns. Lv. 3: Further extend duration by 2 turns. |
|
| Ultimate Buff |
|
Remove attribute-reducing effects of all allies, and grant an ally immunity to status ailments for 2 turn(s).
Lv. 2: Extend duration by 2 turns. Lv. 3: Further extend duration by 2 turns. |
|
| Ultimate Magic |
|
Deal lightning damage to all foes, and for 2 turns, deal lightning damage to all foes at the end of turn.
Lv. 2: Increase potency by 1, and extend duration by 1 turn. Lv. 3: Further increase potency by 1, and extend duration by 1 turn. |
|
| Ultimate Physical |
|
Deal sword damage to a foe 6 time(s).
Lv. 2: Increase potency. Lv. 3: Further increase potency. |
|
| Ultimate Physical |
|
Deal great dagger damage to a foe, and steal an item when attack is successful.
Lv. 2: Increase potency. Lv. 3: Further increase potency. |
|
| Ultimate Buff |
|
Nullify damage taken from physical attacks for the entire front row or entire back row 1 time(s).
Lv. 2: Increase effect by 1. Lv. 3: Further increase effect by 1. |
|
| Ultimate Physical |
|
Deal sword, dagger, axe, and light damage to random foes 1 time(s) each.
Lv. 2: Increase potency. Lv. 3: Further increase potency. |
|
| Ultimate Magic |
|
Deal fire, ice, and lightning damage to all foes 2 time(s) each.
Lv. 2: Extend duration by 2 turns. Lv. 3: Further extend duration by 2 turns. |
|
| Ultimate Physical |
|
Deal massive sword damage to a foe.
Lv. 2: Increase potency. Lv. 3: Further increase potency. |
|
| Ultimate Magic |
|
Deal dark damage to all foes 2 time(s). Grant SP regeneration to all allies for 3 turn(s). Dance skill.
Lv. 2: Increase potency. Lv. 3: Further increase potency. |
|
| Ultimate Recovery |
|
Restore 2 BP to all allies.
Lv. 2: Raise BP restored by 1. Lv. 3: Further raise BP restored by 1. |
|
| Ultimate Physical |
|
Deal dagger damage to a foe 2 time(s), and restore 2 BP to self.
Lv. 2: Increase potency. Lv. 3: Further increase potency. |
|
| Ultimate Physical |
|
Deal sword damage to all foes, polearm damage to a foe, and bow damage to all foes.
Lv. 2: Increase potency. Lv. 3: Further increase potency. |
|
| Ultimate Physical |
|
Summon the Bargello family and deal dagger, axe, wind, and staff damage to a foe 1 time(s) each.
Lv. 2: Increase potency. Lv. 3: Further increase potency. |
|
| Ultimate Recovery |
|
Revive and restore HP/SP of all allies.
Lv. 2: Raise amount healed. Lv. 3: Further raise amount healed. |
|
| Ultimate Buff |
|
Raise Phys. Atk., Phys. Def., Elem. Atk., and Elem. Def. of all allies for 3 turn(s).
Lv. 2: Extend duration by 2 turns. Lv. 3: Further extend duration by 2 turns. |
|
| Ultimate Debuff |
|
Discover weak points of all foes, and raise weak point damage for 2 turn(s).
Lv. 2: Extend duration by 1 turn. Lv. 3: Further extend duration by 1 turn. |
|
| Ultimate Buff |
|
Raise own Phys. Atk./Phys. Def., and take damage in place of allies for 3 turn(s). Survive an otherwise lethal attack with 1 HP remaining (one time only).
Lv. 2: Extend duration by 1 turn. Lv. 3: Further extend duration by 1 turn. |
|
| Ultimate Physical |
|
Deal sword/light damage to a foe 1 time(s) each.
Lv. 2: Increase potency. Lv. 3: Further increase potency. |
|
| Ultimate Magic |
|
Use all your SP, then deal non-elemental damage to all foes. More potent the more SP spent.
Lv. 2: Increase potency. Lv. 3: Further increase potency. |
|
| Ultimate Physical |
|
Deal sword damage to all foes 2 time(s). Deal more damage if graced with Divine Flame.
Lv. 2: Increase potency. Lv. 3: Further increase potency. |
|
| Ultimate Physical |
|
Deal fan damage to random foes 5 time(s). More potent if target is enchanted.
Lv. 2: Increase potency. Lv. 3: Further increase potency. |

Ultimate Techniques are powerful skills that require filling up the Ultimate Technique gauge in order to execute. The gauge is filled up when performing actions such as breaking an enemy.
Once players manage to have the Ulitmate Technique gauge hit Level 1, the gauge's progress will be carried over to the next battle.
Battle Skills |
Support Skills |
Action Skills |
Ultimate Techniques |
List of All Ultimate Techniques

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