
The Protagonist is commonly known as the Ringbearer or the Chosen One in Octopath Traveler 0. See the guide below to learn more about the Ringbearer, the best name to give them, and a list of all the Skills they can learn.
List of Contents
| The Protagonist | |||
|---|---|---|---|
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| Job | Warrior, Merchant, Thief, Apothecary, Hunter, Cleric, Scholar, or Dancer | ||
| Weapons | Depends on Job Chosen | ||
| Origin | Octopath Traveler 0 | ||
| Influence | Depends on Your Choice in the Prologue | ||
| Voice Actors |
JP: Shogo Sakata, Yohei Azakami, Kenichi Suzumura, Kana Ichinose, Fairouz Ai, and Tomori Kusunoki
EN: Barrett Leddy, Bryson Baugus, Alan Lee, Courtney Lin, Aria Saltini, and Judy Lee |
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In this game, you are the main character. You can customize your appearance, voice, favorite food, and even special skills to your liking!
Whether you pursue the path of revenge or pave the way for reconstruction, it's all up to you. Set off on a journey to create the story you want to tell.
What Do You Seek: Wealth, Power, or Fame?

Most of the Promotional media showcases the name Zero for the Protagonist. This is commonly adopted as the name for main characters you can name just like other RPGs, like Persona and Pokemon.
Does the Protagonist Have a Canon Name?

The protagonist is commonly referred to as the Ringbearer. This is based on their role in the story, as they bear the Ring of the Flamebringer.

You can only change your Protagonist's features by unlocking the Salon at the beginning of Chapter 3 of the Kindlers of Flame Story.
Do note that also need to invite an NPC that can change certain aspects of your character, like your Favorite Dish or Name, but hair can always be changed at the Salon.
Complete Walkthrough and Chapters List

You can change jobs by accessing the Protagonist's Jobs through the Skills category in the menu. You will only be able to switch between jobs after you have learned a certain number of Battle Skills.
Best Starting Job for the Protagonist
Click the Icons below to filter which Job's Skills you want to see!
| Skill | Job | Details |
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SP Cost: 12 Deal sword damage to a foe. Damage:
Skill Type: Physical |
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SP Cost: 6 Raise own Phys. Atk. for 3 turn(s). Skill Type: Buff |
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SP Cost: 9 Deal polearm damage to a foe. Act faster next turn. Damage:
Skill Type: Physical |
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SP Cost: 8 Deal sword damage to a foe, and lower Phys. Def. for 2 turn(s). Damage:
Skill Type: Physical |
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SP Cost: 36 Counter physical attacks with a sword for 2 turn(s). Damage:
Skill Type: Physical |
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SP Cost: 34 Deal polearm damage to all foes. More potent if attacking from the back row. Damage:
Skill Type: Physical |
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SP Cost: 35 Deal great sword damage to a foe 2 time(s). Damage:
Skill Type: Physical |
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SP Cost: 20 More easily land critical polearm hits on a foe. Damage:
Skill Type: Physical |
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SP Cost: 0 Restore own HP/SP, and cure own status ailments. Skill Type: Recovery |
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SP Cost: 18 Deal bow damage to all foes, and restore SP equal to 2% of damage dealt to the entire front row. Damage:
Skill Type: Physical |
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SP Cost: 3 Collect leaves from a foe. Skill Type: Physical |
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SP Cost: 30 Deal critical polearm damage to a foe. Damage:
Skill Type: Physical |
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SP Cost: 35 Deal great bow damage, and obtain JP based on damage dealt. Damage:
Skill Type: Physical |
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SP Cost: 5 Grant 1 BP to an ally. Skill Type: Recovery |
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SP Cost: 3 Steal an item from a foe. Skill Type: Physical |
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SP Cost: 9 Deal dagger damage to a foe 2 time(s), and steal HP equal to 50% of damage dealt. Damage:
Skill Type: Physical |
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SP Cost: 8 Deal dark damage to a foe, and lower Speed for 2 turn(s). Damage:
Skill Type: Magic |
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SP Cost: 14 Deal sword damage to all foes. Damage:
Skill Type: Physical |
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SP Cost: 9 Deal dagger damage to a foe 2 time(s), and steal SP equal to 50% of damage dealt. Damage:
Skill Type: Physical |
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SP Cost: 8 Deal dark damage to a foe 2 time(s). Damage:
Skill Type: Magic |
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SP Cost: 27 Deal dagger damage to a foe 3 time(s). Damage:
Skill Type: Physical |
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SP Cost: 6 Restore HP of an ally. Skill Type: Recovery |
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SP Cost: 12 Deal axe damage to a foe. Damage:
Skill Type: Physical |
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SP Cost: 9 Gain a chance to inflict blindness on a foe for 2 turn(s). Skill Type: Debuff |
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SP Cost: 15 Grant an ally immunity to status ailments for 2 turn(s). Skill Type: Recovery |
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SP Cost: 24 Revive an ally. Skill Type: Recovery |
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SP Cost: 15 Grant HP regeneration to the entire front row or entire back row for 3 turn(s). Skill Type: Recovery |
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SP Cost: 30 Deal great axe damage to a foe. Damage:
Skill Type: Physical |
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SP Cost: 14 Deal bow damage to random foes 2 time(s). Damage:
Skill Type: Physical |
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SP Cost: 14 Deal axe damage to random foes 2 time(s). Damage:
Skill Type: Physical |
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SP Cost: 15 Deal wind damage to all foes. Damage:
Skill Type: Magic |
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SP Cost: 9 Cause a foe to act last for 2 turn(s). Skill Type: Debuff |
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SP Cost: 30 Deal bow damage to a foe. Next attack is guaranteed to be a critical hit. Damage:
Skill Type: Physical |
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SP Cost: 12 Deal bow damage to random foes 5 to 8 time(s). Damage:
Skill Type: Physical |
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SP Cost: 30 Deal bow damage to a foe 2 time(s), then move to the back row. At the end of turn, deal special bow damage to a foe 2 time(s). Damage:
Skill Type: Physical |
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SP Cost: 12 Restore HP of the entire front row or entire back row. Skill Type: Recovery |
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SP Cost: 11 Deal light damage to a foe. Damage:
Skill Type: Magic |
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SP Cost: 18 Select a weapon and deal damage to a foe. Skill Type: Physical |
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SP Cost: 16 Grant an ally a small chance to prevent enemy attacks for 2 turn(s). Skill Type: Buff |
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SP Cost: 22 Deal great light damage to a foe. Damage:
Skill Type: Magic |
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SP Cost: 8 Grant an ally the ability to restore SP equal to 3% of damage taken for 2 turn(s). Skill Type: Buff |
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SP Cost: 30 Grant an effect that allows an ally to recover with 25% of their max. HP upon being incapacitated (one time only). Skill Type: Recovery |
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SP Cost: 1 Discover 1 weak point(s) of a foe and reveal HP. Skill Type: Debuff |
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SP Cost: 12 Deal fire damage to all foes. Damage:
Skill Type: Magic |
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SP Cost: 12 Deal wind damage to all foes. Damage:
Skill Type: Magic |
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SP Cost: 14 Deal light damage to all foes. Damage:
Skill Type: Magic |
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SP Cost: 33 Deal fire damage to all foes 2 time(s). Damage:
Skill Type: Magic |
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SP Cost: 33 Deal wind damage to all foes 2 time(s). Damage:
Skill Type: Magic |
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SP Cost: 33 Deal light damage to all foes 2 time(s). Damage:
Skill Type: Magic |
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SP Cost: 6 Raise Phys. Atk. of an ally for 2 turn(s). Dance skill. Skill Type: Buff |
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SP Cost: 14 Deal fan damage to random foes 2 time(s). Damage:
Skill Type: Physical |
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SP Cost: 6 Raise Evasion of an ally for 2 turn(s). Dance skill. Skill Type: Buff |
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SP Cost: 11 Deal ice damage to a foe. Song skill. Damage:
Skill Type: Magic |
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SP Cost: 6 Raise Elem. Atk. of an ally for 2 turn(s). Dance skill. Skill Type: Buff |
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SP Cost: 6 Raise Elem. Def. of an ally for 2 turn(s). Dance skill. Skill Type: Buff |
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SP Cost: 27 Deal fan damage to a foe 3 time(s). Damage:
Skill Type: Physical |
| Skill | Job | Details |
|---|---|---|
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Raise the equipped character's attack skill potency when HP is at least 100%. | |
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Raise the equipped character's Phys. Atk. by 50. | |
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Raise the equipped character's Phys. Def. by 50. | |
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When the equipped character has an attribute-reducing effect, raise BP recovery by 1 at the start of turn. | |
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Receive additional leaves at the end of battle. (The effect is not cumulative). | |
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Raise the equipped character's Phys. Def. by 50. | |
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Raise the equipped character's Elem. Def. by 50. | |
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Borrow insufficient BP for Boost from paired back ally. Neither will restore BP next turn. | |
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When the equipped character has an attribute-reducing effect, extend duration by 1 turn. | |
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Raise the equipped character's Evasion by 50. | |
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Raise the equipped character's Speed by 50. | |
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When the equipped character takes physical damage, gain a 50% chance to inflict a random status-reducing effect on the foe. | |
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Improve the equipped character's resistance to poison, bleeding, sleep, paralysis, blindness, silence, terror, weakness. | |
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Raise the equipped character's max. SP by 50. | |
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Raise the equipped character's max. HP by 500. | |
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Restore the equipped character's SP when breaking a foe. | |
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Receive additional EXP at the end of battle. (The effect is not cumulative.) | |
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Restore the equipped character's HP when breaking a foe. | |
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Raise the equipped character's Crit. by 50. | |
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At the end of turn, the equipped character will unleash a special attack with their equipped weapon when in the back row. | |
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Raise the amount of HP restored by the equipped character's HP recovery/HP regeneration skills. | |
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Raise the equipped character's Elem. Def. by 50. | |
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Raise the equipped character's max. SP by 50. | |
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Grant an effect that allows you to recover with 25% of your max. HP upon being incapacitated (one time only). | |
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At the start of battle, discover 1 weak point of each foe. | |
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Raise the equipped character's Elem. Atk. by 50. | |
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Status effects are not removed when incapacitated. | |
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At the end of turn, raise the equipped character's Elemental. Atk/Elemental. Def. for 2 turn(s) when in the back row. | |
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When the equipped character grants an attribute-raising effect, extend duration by 1 turn. | |
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Receive additional JP at the end of battle. (The effect is not cumulative.) | |
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Raise the equipped character's Speed by 50. | |
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At the start of battle, restore 1 BP. |

List of All Characters and How to Recruit Them
| Introduced in Octopath Traveler 0 | ||
|---|---|---|
Ringbearer
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Stia
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Phenn
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Laurana
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Celsus
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Macy
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Alexia
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Viator
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Ludo
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Carinda
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Pius
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Saoirse
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Xerc
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Delitia
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Esperre
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Goodwin
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Reime
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| Introduced in Octopath Traveler 1 | ||
Ophilia
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Tressa
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Cyrus
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Olberic
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Primrose
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Alfyn
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Therion
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H'aanit
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- |
| Introduced in Champions of the Continent | ||
Bargello
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Alaune
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Richard
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Solon
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Eltrix
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Rondo
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- | - |
Protagonist Character Profile



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