☆ How to Unlock All 36 Characters
★ Tier Lists: Best Characters and Best Jobs
☆ Farming Guides: EXP, JP, Money
★ Forbidden Weapon Locations
☆ Battle-Tested Equipment Locations
★ Endings Guide | Post-Game Guide

This is a list of all Action Skills in Octopath Traveler 0 (Octopath 0). See the complete list of all action skills, their effects, and what action skills are here!
| Action Skills Guides | |
|---|---|
| List of Action Skills | Action Skills Guide |
List of Contents
Attention! |
This page is a work in progress! |
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| Skill | SP | Effect |
|---|---|---|
| Appraisal | 1 | Show weak points and possesions of a foe. |
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9 | Deal polearm damage to a foe 2 time(s), and lower Phys. Atk. for 2 turn(s). |
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27 | Deal polearm damage to a foe 3 times. |
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N/A | 50% chance to counter physical attacks. |
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33 | Deal fire damage to all foes 2 time(s). |
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30 | Deal bow damage to a foe. Next attack is guaranteed to be a critical hit. |
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N/A | Raise the amount restored by the equipped character's HP/SP recovery skills. |
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22 | Deal polearm damage to a foe 2 time(s), and lower Speed for 2 turn(s). |
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55 | Deal great polearm damage to all foes, then move to the back row. |
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6 | Lower Phys. Atk/Phys. Def. of a foe for 2 turn(s). |
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12 | Grant HP recovery to an ally and restore SP by 10%. |
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8 | Deal sword damage to a foe, and lower Phys. Def. for 2 turn(s). |
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6 | Deal sword damage to a foe. |
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12 | Deal sword damage to a foe. |
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30 | Deal great sword damage to a foe. |
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35 | Deal great sword damage to a foe, then move to the back row. |
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35 | Deal great sword damage to a foe 2 time(s). |
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45 | Deal great sword damage to a foe 3 time(s). |
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21 | Deal sword damage to all foes 2 time(s). |
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36 | Deal sword damage to all foes, and lower Phys. Def. for 2 turn(s). |
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50 | Deal great sword damage to all foes. |
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29 | Deal sword damage to random foes 4 time(s). |
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36 | Counter physical attacks with a sword for 2 turn(s). |
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9 | Deal polearm damage to a foe. Act faster next turn. |
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35 | Deal great polearm damage to a foe 2 time(s). |
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18 | Nullify own positive status effects, then deal polearm damage to a foe. More potent the more status effects nullified. |
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14 | Deal polearm damage to all foes. |
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34 | Deal polearm damage to all foes 2 time(s). |
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34 | Deal polearm damage to all foes. More potent if attacking from back row. |
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22 | Deal polearm damage to random foes 3 time(s). |
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9 | Deal dagger damage to a foe 2 time(s), and steal HP equal to 50% of damage dealt. |
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14 | Deal dagger damage to a foe. Lower shield points by 1 even when not striking weak points. |
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27 | Deal dagger damage to a foe 3 time(s). |
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33 | Deal great dagger damage to a foe, and gain a chance to inflict poison for 2 turn(s). |
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55 | Deal great dagger damage to a foe 4 time(s). |
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18 | Deal dagger damage to a foe. More potent the sooner you act that turn. |
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21 | Deal dagger damage to all foes 2 time(s). |
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28 |
Deal dagger damage to all foes.
How to Get: ・Menacing Demon Deer, Path to Herminia's Manse |
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48 | Deal great dagger damage to random foes, then move to the back row. |
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32 | Deal axe damage to a foe 3 time(s). Restore own HP if attacking from the back row. |
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50 | Deal massive axe damage to a foe. |
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14 | Dea axe damage to all foes. |
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14 | Deal axe damage to random foes 2 time(s). |
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29 | Deal axe damage to random foes 4 time(s). |
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30 | Deal great bow damage to a foe. |
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50 | Deal great bow damage to all foes. |
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13 | Deal bow damage to random foes 4 time(s). |
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12 | Deal bow damage to random foes 5 to 8 time(s). |
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26 | Deal staff damage to a foe 5 to 8 time(s). |
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30 | Deal staff damage to a foe, and lower Elem. Def. for 2 turn(s). |
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21 | Deal staff damage to all foes 2 time(s). |
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27 | Deal tome damage to a foe 2 to 4 time(s). |
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21 | Deal tome damage to all foes 2 time(s). |
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28 | Deal tome damage to all foes. |
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14 |
Deal tome damage to random foes 2 time(s).
How to Get: ・Burly Scholar, Theatropolis Library |
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22 | Deal tome damage to random foes 3 time(s). |
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29 | Deal tome damage to random foes 4 time(s). |
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36 |
Deal fan damage to a foe 4 time(s).
How to Get: ・Theatre Receptionist, Theatropolis Theatre |
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28 |
Deal fan damage to all foes.
How to Get: ・Gold Chest, Emberglow Slopes |
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50 | Deal great fan damage to all foes. |
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22 | Select a weapon and deal damage to a foe 2 time(s). |
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34 | Deal damage to a foe with all weapons 2 time(s) each. |
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36 | Select a weapon and deal great damage to all foes. |
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60 | Select a weapon and deal great damage to all foes. |
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12 | Select a weapon and deal damage to random enemies 3 time(s). |
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17 | Select a weapon and counter physical attacks for 3 turn(s). |
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7 | Deal non-elemental physical damage to a foe, and gain a chance to inflict poison for 2 turn(s). |
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12 | Deal non-elemental physical damage to a foe, and lower Phys. Atk. for 2 turn(s). |
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31 | Deal great non-elemental physical damage to a foe. Lower Shield Points regardless of target's weak points. |
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15 | Deal non-elemental physical damage to all foes, and gain a chance to inflict poison for 2 turn(s). |
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30 | Deal non-elemental physical damage to all foes. Lower Shield Points regardless of targets' weak points. |
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27 | Deal non-elemental physcal damage to all foes, and gain a chance to inflict blindness for 2 turn(s). |
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30 | Deal non-elemental physcal damage to all foes, and lower Phys. Atk. for 2 turn(s). |
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12 | Deal non-elemental physical damage to random foes 1 to 3 time(s). |
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11 | Deal fire damage to a foe. |
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22 | Deal great fire damage to a foe. |
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35 | Deal fire damage to a foe. More potent if attacking from the back row. |
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9 | Deal fire damage to all foes. |
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12 | Deal fire damage to all foes. |
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12 | Deal fire damage to all foes. |
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54 | Deal fire damage to all foes 3 time(s). |
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30 | Deal great fire damage to all foes. |
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26 | Deal fire damage to random foes 4 time(s). Dance skill. |
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42 | Deal great fire damage to all foes 3 time(s). |
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11 | Deal ice damage to a foe. |
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22 | Deal ice damage to a foe 2 time(s), and gain a chance to inflict sleep for 2 turn(s). Song skill. |
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12 | Deal great ice damage to a foe. |
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12 | Deal ice damage to all foes. |
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33 | Deal ice damage to all foes 2 time(s). |
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54 | Deal ice damage to all foes 3 time(s). |
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13 |
Deal ice damage to random foes 2 time(s).
How to Get: ・Devout Nun, Emberglow ・Woman Who Is Stern to Strangers, Emberglow: East District |
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19 | Deal ice damage to random foes 3 time(s). |
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26 | Deal ice damage to random foes 4 time(s). |
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11 | Deal lightning damage to a foe. |
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11 |
Deal lighting damage to a foe.
How to Get: ・Acerbic Scholar, Theatropolis Library |
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22 | Deal great lightning damage to a foe. |
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23 | Deal lightning damage to random foes 3 time(s). More potent if acting first that turn. |
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16 | Deal wind damage to a foe 2 time(s). |
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24 | Deal wind damage to a foe 3 time(s). |
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19 | Deal wind damage to random foes 3 time(s). Song Skill. |
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16 | Deal light damage to a foe 2 time(s). |
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24 | Deal light damage to a foe 3 time(s). |
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29 | Deal great light damage to a foe, and slightly raise own ultimate technique gauge, |
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53 | Deal great light damage to all foes 4 time(s). |
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8 |
Deal dark damage to a foe, and lower Speed for 2 turn(s).
How to Get: ・Indomitable Dancer |
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16 | Deal dark damage to a foe 2 time(s). |
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18 | Deal dark damage to all foes, and dodge 1 physical attack with a 100% success rate. |
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54 | Deal dark damage to all foes 3 time(s). |
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13 | Deal dark damage to random foes 2 time(s). Song skill. |
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19 | Deal dark damage to random foes 3 time(s). |
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26 | Deal dark damage to random foes 4 time(s). |
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9 | Deal non-elemental damage to a foe. |
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28 | Deal great non-elemental damage to a foe, and lower Elem. Atk./Elem. Def. for 2 turn(s). |
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10 | Deal non-elemental damage to all foes. |
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15 | Deal non-elemental damage to a foe 2 time(s), and steal SP equal to 5% of damage dealt. |
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20 | Grant SP regeneration to the entire front row or entire back row for 2 turn(s). |
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75 | Revive all allies. |
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250 | Grant an effect that allows the entire front row or entire back row to recover with 25% of their max. HP upon being incapacitated (one time only). |
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15 | Grant an ally immunity to status ailments for 2 turn(s). |
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8 | Grant an ally the ability to nullify attribute-reducing effects for 2 turn(s). Dance skill. |
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24 | Raise Phys. Atk./Speed of the entire front row or entire back row for 2 turn(s). Dance skill. |
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18 | Raise Phys. Def. of the entire front row or entire back row for 2 turn(s). |
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18 | Raise Elem. Def. of the entire front row or entire back row for 2 turn(s). |
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6 | Raise own Phys. Atk. for 3 turn(s). |
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12 | Restore own HP, and raise own Phys. Def. for 3 turn(s). |
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9 | Gain a chance to inflict blindness on a foe for 3 turn(s). Song skill. |
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6 | Lower Phys. Atk./Elem. Atk. of a foe for 2 turn(s). |
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12 | Lower Phys. Atk./Phys. Def. of all foes for 2 turn(s). |
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24 | Lower Phys. Def./Elem. Def. of all foes for 2 turn(s). Dance skill. |
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24 | Lower Phys. Def./Elem. Def. of all foes for 2 turn(s). |
| Steal | 3 | Steal an item from a foe. |
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50% of caster's remaining SP | Grant 50% of caster's remaining SP to an ally. |
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5 | Grant 1 BP to an ally. |
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0 | Grant 50% of caster's remaining ultimate technique gauge to an ally. |
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10 | Extend the reach of your "Attack" to all foes for 3 turn(s). |
| Bodyguard | 6 | Take damage from single-target attacks meant for a near-death ally for 1 turn(s). |
| Supporting Strike | N/A | When the equipped character is in the back row, gain a 50% chance to perform a follow-up attack when paired ally attacks. |
| Salt the Wound | N/A | The equipped character gains a 50% chance of acting twice when breaking a foe. This will not trigger in succession. |
| Evil Ward | N/A | Raise the party's success rate when attempting to flee. (The effect is not cumulative.) |
| Immeasurable Power | N/A |
Consume twice the SP with physical skills, but raise the potency.
How to Get: ・Shop Wishvale |
| Price of Power | N/A | Consume twice the SP when casting specific spells, but raise the potency. |
| Elemental Expertise | N/A | Raise damage dealt by the equipped character's elemental attacks. |
| Augmented Boost | N/A | Raise damage dealt during Boost when the equipped character attacks. |
| Peak Performance | N/A | Raise the equipped character's attack skill potency when HP is at least 100% |
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N/A | Raises the equipped character's attack skill potency the lower their HP. |
| Stronger Strikes | N/A | Raise the character's skill potency when exploiting a foe's weak point. |
| Ruthless Assault | N/A | Raise the equipped character's attack skill potency when attacking a foe inflicted with status ailments. |
| Rear Second Wind | N/A | Grant the equipped character SP regeneration when in the back row. |
| SP Recovery | N/A | Restore SP equal to 1% of damage taken by the equipped character. |
| Resurrection | N/A | At the start of battle, grant self an effect that allows the equipped character to revive allies with 50% of max. HP if they are the last one to become incapacitated (one time only). |
| Perseverance | N/A | The equipped character's HP will be restored when near death (one time only). |
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N/A | Enhance the equipped character's Phys.Atk./Phys. Def. during battle. |
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N/A | Enhance the equipped character's Elem.Atk./Elem. Def. during battle. |
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N/A | Raise the equipped character's Phys. Atk. when breaking a foe. |
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N/A | At the start of turn, raise the equipped character's Elem. Atk. up to 5 tiers when in the front row. Effect is canceled when in the back row at the start of turn. |
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N/A | At the start of turn, raise the equipped character's Elem. Def. up to 5 tiers when in the front row. Effect is canceled when in the back row at the start of turn. |
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N/A | At the start of battle, grant self the ability to nullify 3 attribute-reducing effects. |
| Leadership | N/A | Increase tiers of command augmenting effects by 1, and extend their duration by 1 turn. |
| Spirit of the Stage | N/A | Augment effects of dance and song skills, raise potency of recover effects, and extend duration of augmenting and enfeebling effects by 1 turn. |
| Boost-Start | N/A | At the start of battle, restore 1 BP. |
| Borrow BP | N/A | Borrow insufficient BP for Boost from paired back ally. Neither will restore BP next turn. |
| Boosting Break | N/A | Restore the equipped character's BP by 1 when breaking a foe. |
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N/A | The equipped character will restore 2 BP when near death. |
| Defiant Spirit | N/A | When the equipped character has an attribute-reducing effect, raise BP recovery by 1 at the start of turn. |
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N/A | Reduce the rate of random encounters by 50%. (Effect does not stack.) |
| Surpassing Power | N/A | The equipped character will deal up to 99,999 damage. |
| Extra Experience | N/A | Receive additional EXP at the end of battle. (This effect is not cumulative). |
| SP Saver | N/A | Halves SP required for the equipped character's skills. |
| Ultimate Support | N/A | Increase the amount the equipped character's ultimate technique gauge fills. |
| Ultimate Charge | N/A | At the start of battle, charge the equipped character's ultimate technique gauge by 1. |
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N/A | Slightly fill the target's ultimate technique gauge when the equipped character uses a skill to grant an attribute-raising effect. |
| Angelic Ward | N/A | Gain a 25% to nullify damage when the equipped character takes damage. |
| Stat Swap | N/A | Swap the equipped character's Phys. Atk. and Elem. Atk. |

Action Skills are skills that any of your companions can learn that are not available through their respective starting Jobs. These skills can be obtained through story progression, purchased from NPCs, and from the Training Ground.
Once acquired, they can be freely equipped and removed to any ally with an unlocked action skill slot.
Battle Skills |
Support Skills |
Action Skills |
Ultimate Techniques |
There are many missing action battle skills in this guide. Take in mind that these actions skills replace the advanced jobs. For example skills from sorcerer job class are now obtained throughout combat skills
List of All Action Skills

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We are currently in the process of gathering all Action Skills. Stay tuned for the complete list!