
This is a list of all Action Skills in Octopath Traveler 0 (Octopath 0). See the complete list of all action skills, their effects, and what action skills are here!
| Action Skills Guides | |
|---|---|
| List of Action Skills | Action Skills Guide |
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List of Contents
| Skill | SP | Effect |
|---|---|---|
| Appraisal | 1 | Show weak points and possesions of a foe. |
| Augmented Boost | N/A | Raise damage dealt during Boost when the equipped character attacks. |
Blade of Vengeance
|
14 | Deal dagger damage to a foe. Lower shield points by 1 even when not striking weak points. |
Bolstering Break
|
N/A | Raise the equipped character's Phys. Atk. when breaking a foe. |
| BP in Adversity | N/A | The equipped character will restore 2 BP when near death. |
Brutal Sweep
|
21 | Deal sword damage to all foes 2 time(s). |
Counter Position
|
17 | Select a weapon and counter physical attacks for 3 turn(s). |
Crippling Thrust
|
27 | Deal polearm damage to a foe 3 times. |
Dagger Dance
|
28 | Deal dagger damage to all foes. |
Double Slam
|
14 | Deal tome damage to random foes 2 time(s). |
Downward Slash
|
6 | Deal sword damage to a foe. |
| Evasive Maneuvers | N/A | Reduce the rate of random encounters by 50%. (Effect does not stack.) |
Eye for an Eye
|
N/A | 50% chance to counter physical attacks. |
Fan Frenzy
|
36 | Deal fan damage to a foe 4 time(s). |
Fire Storm
|
33 | Deal fire damage to all foes 2 time(s). |
Fireball
|
12 | Deal fire damage to all foes. |
First Shot
|
30 | Deal bow damage to a foe. Next attack is guaranteed to be a critical hit. |
| Fortitude | N/A | Raises the equipped character's attack skill potency the lower their HP. |
Greater Heal
|
N/A | Raise the amount restored by the equipped character's HP/SP recovery skills. |
Hailstorm
|
13 | Deal ice damage to random foes 2 time(s). |
Healing Prayer
|
12 | Grant HP recovery to an ally and restore SP by 10%. |
Helmcleaver
|
8 | Deal sword damage to a foe, and lower Phys. Def. for 2 turn(s). |
HP Thief
|
9 | Deal dagger damage to a foe 2 time(s), and steal HP equal to 50% of damage dealt. |
Ice Blast
|
12 | Deal great ice damage to a foe. |
Icewind
|
12 | Deal ice damage to all foes. |
Icicle
|
11 | Deal ice damage to a foe. |
| Immeasurable Power | N/A | Consume twice the SP with physical skills, but raise the potency. |
| Invigorate and Inspire | N/A | Slightly fill the target's ultimate technique gauge when the equipped character uses a skill to grant an attribute-raising effect. |
Lightning's Call
|
11 | Deal lighting damage to a foe. |
Lunar Arc
|
55 | Deal great polearm damage to all foes, then move to the back row. |
Nocturne of Icy Slumber
|
22 | Deal ice damage to a foe 2 time(s), and gain a chance to inflict sleep for 2 turn(s). Song skill. |
Poison Breath
|
15 | Deal non-elemental physical damage to all foes, and gain a chance to inflict poison for 2 turn(s). |
Preventative Measures
|
N/A | At the start of battle, grant self the ability to nullify 3 attribute-reducing effects. |
Radiant Arrow
|
30 | Deal great bow damage to a foe. |
Rehabilitate
|
15 | Grant an ally immunity to status ailments for 2 turn(s). |
Repeated Bash
|
34 | Deal damage to a foe with all weapons 2 time(s) each. |
Resilient Stance
|
N/A | At the start of turn, raise the equipped character's Elem. Def. up to 5 tiers when in the front row. Effect is canceled when in the back row at the start of turn. |
Shadow Bind
|
8 | Deal dark damage to a foe, and lower Speed for 2 turn(s). |
Share SP
|
50% of caster's remaining SP | Grant 50% of caster's remaining SP to an ally. |
Smite of Fury
|
36 | Select a weapon and deal great damage to all foes. |
Song of Nightfall
|
13 | Deal dark damage to random foes 2 time(s). Song skill. |
| SP Recovery | N/A | Restore SP equal to 1% of damage taken by the equipped character. |
| SP Saver | N/A | Halves SP required for the equipped character's skills. |
Spear Sweep
|
14 | Deal polearm damage to all foes. |
Spearhead
|
9 | Deal polearm damage to a foe. Act faster next turn. |
| Stalwart Aura | 18 | Raise Phys. Def. of the entire front row or entire back row for 2 turn(s). |
| Stronger Strikes | N/A | Raise the character's skill potency when exploiting a foe's weak point. |
Surprise Attack
|
18 | Deal dagger damage to a foe. More potent the sooner you act that turn. |
Swirling Arc
|
28 | Deal fan damage to all foes. |
Triple Strike
|
12 | Select a weapon and deal damage to random enemies 3 time(s). |
Twin Shot
|
22 | Select a weapon and deal damage to a foe 2 time(s). |
Utsusemi Dance
|
48 | Deal great dagger damage to random foes, then move to the back row. |
Vacuum Slice
|
30 | Deal great sword damage to a foe. |
Virtuous Light
|
16 | Deal light damage to a foe 2 time(s). |
| Weaken Foundation | 6 | Lower Phys. Atk/Phys. Def. of a foe for 2 turn(s). |
Wildfire
|
11 | Deal fire damage to a foe. |

Action Skills are skills that any of your companions can learn that are not available through their respective starting Jobs. These skills can be obtained through story progression, purchased from NPCs, and from the Training Ground.
Once acquired, they can be freely equipped and removed to any ally with an unlocked action skill slot.
Battle Skills |
Support Skills |
Action Skills |
Ultimate Techniques |
List of All Action Skills



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