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Octopath Traveler 0 (Octopath 0)

List of All Battle Skills

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Octopath Traveler 0 Battle Skills

This is a list of all Battle Skills in Octopath Traveler 0 (Octopath 0). See the complete list of all battle skills, their effects, and what battle skills are here!

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List of All Battle Skills

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Skill Type Damage Details
Mole DanceMole Dance Buff N/A SP Cost: 6
Raise Phys. Def. of an ally for 2 turn(s). Dance skill.
Dance of ReposeDance of Repose Recovery N/A SP Cost: 6
Grant HP regeneration to an ally for 3 turn(s). Dance skill.
Song of WindsSong of Winds Magic
Wind
SP Cost: 11
Deal wind damage to a foe. Song skill.
Panther DancePanther Dance Buff N/A SP Cost: 6
Raise Speed of an ally for 2 turn(s). Dance skill.
Song of SlumberSong of Slumber Debuff N/A SP Cost: 9
Gain a chance to inflict sleep on a foe for 2 turn(s). Song skill.
Song of Howling WindsSong of Howling Winds Magic
Wind
SP Cost: 12
Deal wind damage to all foes. Song skill.
Dance of RespiteDance of Respite Recovery N/A SP Cost: 33
Grant HP regeneration to the entire front row or entire back row for 2 turn(s). Dance skill.
Cleansing FireCleansing Fire Magic
Fire
SP Cost: 11
Deal fire damage to a foe.
Stalwart VeilStalwart Veil Buff N/A SP Cost: 9
Raise Phys. Def. of an ally for 2 turn(s).
SweepSweep Physical N/A SP Cost: 34
Select a weapon and deal damage to all foes.
Flames of JudgmentFlames of Judgment Magic
Fire
SP Cost: 13
Deal fire damage to random foes 2 time(s).
Sacred ShieldSacred Shield Buff N/A SP Cost: 20
Grant a shield to an ally, reducing damage taken from the next hit by 50%.
IcewindIcewind Magic N/A SP Cost: 12
Deal ice damage to all foes.
BlizzardBlizzard Magic
Ice
SP Cost: 33
Deal ice damage to all foes 2 time(s).
Piercing ShadowPiercing Shadow Physical
Bows
SP Cost: 8
Deal bow damage to a foe, and lower Speed for 2 turn(s).
Soporific Ice FogSoporific Ice Fog Magic
Ice
SP Cost: 8
Deal ice damage to a foe, and gain a chance to inflict sleep for 2 turn(s).
Retreating ShotRetreating Shot Physical
Bows
SP Cost: 9
Deal bow damage to a foe, then move to the back row.
Mind SapMind Sap Debuff N/A SP Cost: 6
Lower Elem. Def. of a foe for 2 turn(s).
Ice BoulderIce Boulder Magic
Ice
SP Cost: 16
Deal ice damage to a foe 2 time(s).
Devastating ShotDevastating Shot Physical
Bows
SP Cost: 28
Deal great bow damage to a foe, and gain a small chance to instantly kill target.
TradewindsTradewinds Magic
Wind
SP Cost: 6
Deal wind damage to a foe.
Peerless StrikePeerless Strike Physical
Polearms
SP Cost: 30
Deal great polearm damage to a foe.
Vanguard SteelVanguard Steel Physical
Swords
SP Cost: 16
Deal sword damage to random foes 2 time(s). Act faster next turn.
Defensive CommandDefensive Command Buff N/A SP Cost: 9
Raise Elem. Def. of an ally for 2 turn(s).
ThunderbeastThunderbeast Magic
Lightning
SP Cost: 16
Deal lightning damage to a foe 2 time(s).
Evasion CommandEvasion Command Buff N/A SP Cost: 9
Raise Evasion of an ally for 2 turn(s).
BolsterBolster Buff N/A SP Cost: 24
Raise Phys. Atk./Elem. Atk. of the entire front row or entire back row for 2 turn(s).
Stunning StrikeStunning Strike Physical N/A SP Cost: 60
Select a weapon and deal great damage to all foes.
Double EdgeDouble Edge Physical
Daggers
SP Cost: 8
Deal dagger damage to a foe 2 time(s).
MafiosoMafioso Physical
Daggers
SP Cost: 35
Deal great dagger damage to a foe. More potent if first action taken that turn.
Frenzied RampageFrenzied Rampage Physical
Daggers
SP Cost: 29
Deal dagger damage to a foe 4 time(s), and take damage equal to 10% of own max. HP.
Invoke Sacred FlameInvoke Sacred Flame Buff N/A SP Cost: 6
Raise Phys. Def./Elem. Def. of an ally for 2 turn(s).
Gospel of AttritionGospel of Attrition Debuff N/A SP Cost: 12
Lower Elem. Def. of all foes for 2 turn(s). Song skill.
Aggressive SlashAggressive Slash Physical
Swords
SP Cost: 22
Deal sword damage to random foes 3 time(s).
Radiant LightRadiant Light Magic
Light
SP Cost: 19
Deal light damage to random foes 3 time(s).
AlmightyAlmighty Buff N/A SP Cost: 12
Raise own Phys. Atk., Phys.Def., Elem.Atk., Elem.Def. for 3 turns.
Sacred FlameSacred Flame's Grace Recovery N/A SP Cost: 18
Restore HP of the entire front row or entire back row, and grant HP restoration for 3 turn(s) at Max. Boost.
Transcendent LightTranscendent Light Magic
Light
SP Cost: 26
Deal light damage to random foes 4 time(s).
Divine FlameDivine Flame Buff N/A SP Cost: 16
Exploit weaknesses with physical attacks regardless of weak points for 2 turn(s).
Phantom StrikePhantom Strike Physical
Swords
SP Cost: 40
Deal great sword damage to random foes 2 time(s). Attack count increases based on Boost Lv.
Healing LightHealing Light Recovery N/A SP Cost: 8
Restore HP of an ally.
Ethereal HealingEthereal Healing Recovery N/A SP Cost: 30
Grant HP regeneration to the entire front row or entire back row for 2 turn(s).
Mystical StaffMystical Staff Physical
Staves
SP Cost: 9
Deal staff damage to a foe 2 time(s), and restore SP equal to 10% of damage dealt.
Moonlit ReposeMoonlit Repose Recovery N/A SP Cost: 8
Grant SP regeneration to an ally for 1 turn(s).
Penetrating ThrustPenetrating Thrust Physical
Polearms
SP Cost: 12
Deal polearm damage to a foe.
RecuperateRecuperate Buff N/A SP Cost: 12
Restore own HP, and raise own Phys. Def. for 3 turn(s).
Trade BlizzardTrade Blizzard Magic
Ice
SP Cost: 12
Deal ice damage to all foes.
Immobilizing ShotImmobilizing Shot Physical
Bows
SP Cost: 8
Deal bow damage to a foe, and gain a chance to inflict paralysis for 2 turn(s).
Soaring JavelinSoaring Javelin Physical
Polearms
SP Cost: 14
For 3 turn(s), deal special polearm damage to all foes at the end of turn.
Wild ThrustWild Thrust Physical
Polearms
SP Cost: 29
Deal polearm damage to random foes 3 to 5 time(s).
WildfireWildfire Magic
Fire
SP Cost: 11
Deal fire damage to a foe.
Shackle FoeShackle Foe Debuff N/A SP Cost: 6
Lower Phys. Atk. of a foe for 2 turn(s).
Armor CorrosiveArmor Corrosive Debuff N/A SP Cost: 6
Lower Phys. Def. of a foe for 2 turn(s).
AssassinationAssassination Physical
Daggers
SP Cost: 35
Deal great dagger damage to a foe. More potent if attacking from the back row.
Sheltering VeilSheltering Veil Buff N/A SP Cost: 9
Raise Elem. Def. of an ally for 2 turn(s).
Heal MoreHeal More Recovery N/A SP Cost: 38
Greatly restore HP of the entire front row or entire back row.
ReviveRevive Recovery N/A SP Cost: 75
Revive all allies.
Reaping SlashReaping Slash Physical
Daggers
SP Cost: 12
Deal dagger damage to a foe.
Inhibit OffenseInhibit Offense Debuff N/A SP Cost: 6
Lower Phys. Atk./Elem. Atk. of a foe for 2 turn(s)
Darkest NightDarkest Night Magic
Dark
SP Cost: 11
Deal dark damage to a foe.
Lower DefensesLower Defenses Debuff N/A SP Cost: 6
Lower Phys. Def./Elem. Def. of a foe for 2 turn(s).
Shield BurstShield Burst Physical N/A SP Cost: 18
Select a weapon and deal damage to a foe. Lower Shield Points regardless of target's weak points.
Triple ThrowTriple Throw Physical
Daggers
SP Cost: 26
Deal dagger damage to random foes 3 time(s). Has an increased chance of being a critical hit.
Vacuum SliceVacuum Slice Physical
Swords
SP Cost: 30
Deal great sword damage to a foe.
Trifold SlashTrifold Slash Physical
Swords
SP Cost: 27
Deal sword damage to a foe 3 time(s).
Divine LightDivine Light Magic
Light
SP Cost: 30
Deal light damage to a foe 1 time(s). Attack count increases based on Boost Lv.
Moonlight WaltzMoonlight Waltz Magic
Dark
SP Cost: 11
Deal dark damage to a foe. Song skill.
Night OdeNight Ode Magic
Dark
SP Cost: 15
Deal dark damage to all foes. Song skill.
Song of Lunar ShadowSong of Lunar Shadow Magic
Dark
SP Cost: 40
Deal great dark damage to a foe. Song skill.
Summon LindeSummon Linde Physical
Swords
SP Cost: 16
Summon Linde, and deal sword damage to all foes or polearm damage to a foe.
ThunderbirdThunderbird Magic
Lightning
SP Cost: 11
Deal lightning damage to a foe.
True StrikeTrue Strike Physical
Bows
SP Cost: 15
Deal critical bow damage to a foe.
ArrowstormArrowstorm Physical
Bows
SP Cost: 36
Deal bow damage to all foes 5 to 8 time(s).
Take AimTake Aim Buff N/A SP Cost: 12
Raise Accuracy/Crit. of the entire front row or entire back row for 2 turn(s).
Recuperating SmashRecuperating Smash Physical
Axes
SP Cost: 8
Deal axe damage to a foe. Restore own HP if attacking from the back row.
Healing TouchHealing Touch Recovery N/A SP Cost: 12
Restore HP of an ally, and cure status ailments.
ThunderclapThunderclap Magic
Lightning
SP Cost: 12
Deal lightning damage to all foes.
ToxifyToxify Debuff N/A SP Cost: 15
Gain a chance to inflict toxin on a foe for 3 turn(s).
Arcane TomeArcane Tome Physical
Tomes
SP Cost: 18
Deal tome damage to a foe. Restore own SP if attacking from the back row.
Weak to PoisonWeak to Poison Debuff N/A SP Cost: 4
Make a foe weak to poison for 2 turn(s).
Twofold SlashTwofold Slash Physical
Swords
SP Cost: 8
Deal sword damage to a foe 2 time(s).
Hilt StrikeHilt Strike Physical N/A SP Cost: 9
Select a weapon and deal damage to a foe, and lower Phys. Def. for 2 turn(s).
Double ThrustDouble Thrust Physical
Polearms
SP Cost: 8
Deal polearm damage to a foe 2 time(s).
Vengeful BladeVengeful Blade Physical N/A SP Cost: 14
Counter physical attacks with a sword 2 time(s). Lower Shield Points with counter regardless of target's weak points.
Judicious BladeJudicious Blade Physical
Polearms
SP Cost: 18
Nullify own positive status effects, then deal polearm damage to a foe. More potent the more status effects nullified.
StormbladeStormblade Physical
Swords
SP Cost: 36
Deal sword damage to a foe 3 to 5 time(s).
Lightning BlastLightning Blast Magic
Lightning
SP Cost: 33
Deal lightning damage to all foes 2 time(s).
AppraisalAppraisal Debuff N/A SP Cost: 1
Discover 1 weak point(s) of a foe and reveal possessions.
Arm-Crippling ThrustArm-Crippling Thrust Physical
Polearms
SP Cost: 9
Deal polearm damage to a foe 2 time(s), and lower Phys. Atk. for 2 turn(s).
NegotiationNegotiation Debuff N/A SP Cost: 10
Target foe provides additional EXP and leaves at the end of battle.
Leg-Crippling ThrustLeg-Crippling Thrust Physical
Polearms
SP Cost: 22
Deal polearm damage to a foe 2 time(s), and lower Speed for 2 turn(s).
War CryWar Cry Buff N/A SP Cost: 6
Raise own Phys. Atk./Crit. for 3 turn(s).
Crippling ThrustCrippling Thrust Physical
Polearms
SP Cost: 27
Deal polearm damage to a foe 3 time(s).
IcicleIcicle Magic
Ice
SP Cost: 11
Deal ice damage to a foe.
EmpoisonEmpoison Debuff N/A SP Cost: 9
Gain a chance to inflict poison on a foe for 3 turn(s).
Vigorous StrikeVigorous Strike Physical
Axes
SP Cost: 35
Deal great axe damage to a foe. More potent the more HP you have left.
Dance of MistDance of Mist Debuff N/A SP Cost: 9
Lower Accuracy/Evasion of a foe for 2 turn(s), and cause target to act last for 2 turn(s). Dance skill.
StormStorm's Refrain Magic
Lightning
SP Cost: 13
Deal lightning damage to random foes 2 time(s). Song skill.
Song of BattleSong of Battle Debuff N/A SP Cost: 6
Make foes more likely to attack paired ally in the back row and raise their Phys. Def. for 3 turn(s), then move to back row.
Double ArcDouble Arc Physical
Fans
SP Cost: 18
Deal fan damage to a foe 2 time(s).
LevinLevin's Refrain Magic
Lightning
SP Cost: 8
Deal lightning damage to a foe, and gain a chance to inflict paralysis for 2 turn(s). Song skill.
ThunderThunder's Refrain Magic
Lightning
SP Cost: 19
Deal lightning damage to random foes 3 time(s). Song skill.
Dance of SloughsDance of Sloughs Debuff N/A SP Cost: 30
Lower Speed/Evasion of all foes for 2 turn(s), and cause targets to act last for 2 turn(s). Dance skill.
Cross StrikeCross Strike Physical
Swords
SP Cost: 12
Deal sword damage to a foe.
AbideAbide Buff N/A SP Cost: 6
Raise own Phys. Atk. for 3 turn(s).
SpearheadSpearhead Physical
Polearms
SP Cost: 9
Deal polearm damage to a foe. Act faster next turn.
HelmcleaverHelmcleaver Physical
Swords
SP Cost: 8
Deal sword damage to a foe, and lower Phys. Def. for 2 turn(s).
Counter PostureCounter Posture Physical
Swords
SP Cost: 36
Counter physical attacks with a sword for 2 turn(s).
AssaultAssault Physical
Polearms
SP Cost: 34
Deal polearm damage to all foes. More potent if attacking from the back row.
Upending StrikeUpending Strike Physical
Swords
SP Cost: 35
Deal great sword damage to a foe 2 time(s).
Deadly ThrustDeadly Thrust Physical
Polearms
SP Cost: 20
More easily land critical polearm hits on a foe.
RestRest Recovery N/A SP Cost: 0
Restore own HP/SP, and cure own status ailments.
Mystic ShotMystic Shot Physical
Bows
SP Cost: 18
Deal bow damage to all foes, and restore SP equal to 2% of damage dealt to the entire front row.
CollectCollect Physical N/A SP Cost: 3
Collect leaves from a foe.
Piercing ThrustPiercing Thrust Physical
Polearms
SP Cost: 30
Deal critical polearm damage to a foe.
Arrow of FortuneArrow of Fortune Physical
Bows
SP Cost: 35
Deal great bow damage, and obtain JP based on damage dealt.
Donate BPDonate BP Recovery N/A SP Cost: 5
Grant 1 BP to an ally.
StealSteal Physical N/A SP Cost: 3
Steal an item from a foe.
HP ThiefHP Thief Physical
Daggers
SP Cost: 9
Deal dagger damage to a foe 2 time(s), and steal HP equal to 50% of damage dealt.
Shadow BindShadow Bind Magic
Dark
SP Cost: 8
Deal dark damage to a foe, and lower Speed for 2 turn(s).
Level SlashLevel Slash Physical
Swords
SP Cost: 14
Deal sword damage to all foes.
SP ThiefSP Thief Physical
Daggers
SP Cost: 9
Deal dagger damage to a foe 2 time(s), and steal SP equal to 50% of damage dealt.
Master of ShadowsMaster of Shadows Magic
Dark
SP Cost: 8
Deal dark damage to a foe 2 time(s).
Tri-EdgeTri-Edge Physical
Daggers
SP Cost: 27
Deal dagger damage to a foe 3 time(s).
First AidFirst Aid Recovery N/A SP Cost: 6
Restore HP of an ally.
AmputationAmputation Physical
Axes
SP Cost: 12
Deal axe damage to a foe.
EnshroudEnshroud Debuff N/A SP Cost: 9
Gain a chance to inflict blindness on a foe for 2 turn(s).
RehabilitateRehabilitate Recovery N/A SP Cost: 15
Grant an ally immunity to status ailments for 2 turn(s).
VivifyVivify Recovery N/A SP Cost: 24
Revive an ally.
Heal AllHeal All Recovery N/A SP Cost: 15
Grant HP regeneration to the entire front row or entire back row for 3 turn(s).
Cross CleaveCross Cleave Physical
Axes
SP Cost: 30
Deal great axe damage to a foe.
Stray ArrowsStray Arrows Physical
Bows
SP Cost: 14
Deal bow damage to random foes 2 time(s).
Boomerang TossBoomerang Toss Physical
Axes
SP Cost: 14
Deal axe damage to random foes 2 time(s).
Trade TempestTrade Tempest Magic
Wind
SP Cost: 15
Deal wind damage to all foes.
EnsnareEnsnare Debuff N/A SP Cost: 9
Cause a foe to act last for 2 turn(s).
First ShotFirst Shot Physical
Bows
SP Cost: 30
Deal bow damage to a foe. Next attack is guaranteed to be a critical hit.
Rain of ArrowsRain of Arrows Physical
Bows
SP Cost: 12
Deal bow damage to random foes 5 to 8 time(s).
Two-Tiered ShotTwo-Tiered Shot Physical
Bows
SP Cost: 30
Deal bow damage to a foe 2 time(s), then move to the back row. At the end of turn, deal special bow damage to a foe 2 time(s).
Heal WoundsHeal Wounds Recovery N/A SP Cost: 12
Restore HP of the entire front row or entire back row.
Holy LightHoly Light Magic
Light
SP Cost: 11
Deal light damage to a foe.
Brain BashBrain Bash Physical N/A SP Cost: 18
Select a weapon and deal damage to a foe.
Sacred FlameSacred Flame's Protection Buff N/A SP Cost: 16
Grant an ally a small chance to prevent enemy attacks for 2 turn(s).
Light of JudgmentLight of Judgment Magic
Light
SP Cost: 22
Deal great light damage to a foe.
Celestial VeilCelestial Veil Buff N/A SP Cost: 8
Grant an ally the ability to restore SP equal to 3% of damage taken for 2 turn(s).
Wondrous VeilWondrous Veil Recovery N/A SP Cost: 30
Grant an effect that allows an ally to recover with 25% of their max. HP upon being incapacitated (one time only).
AnalyzeAnalyze Debuff N/A SP Cost: 1
Discover 1 weak point(s) of a foe and reveal HP.
FireballFireball Magic
Fire
SP Cost: 12
Deal fire damage to all foes.
TornadoTornado Magic
Wind
SP Cost: 12
Deal wind damage to all foes.
LuminescenceLuminescence Magic
Light
SP Cost: 14
Deal light damage to all foes.
Fire StormFire Storm Magic
Fire
SP Cost: 33
Deal fire damage to all foes 2 time(s).
MaelstromMaelstrom Magic
Wind
SP Cost: 33
Deal wind damage to all foes 2 time(s).
Blinding LightBlinding Light Magic
Light
SP Cost: 33
Deal light damage to all foes 2 time(s).
Lion DanceLion Dance Buff N/A SP Cost: 6
Raise Phys. Atk. of an ally for 2 turn(s). Dance skill.
Wild StrikeWild Strike Physical
Fans
SP Cost: 14
Deal fan damage to random foes 2 time(s).
Coney CaperConey Caper Buff N/A SP Cost: 6
Raise Evasion of an ally for 2 turn(s). Dance skill.
Frosty RefrainFrosty Refrain Magic
Ice
SP Cost: 11
Deal ice damage to a foe. Song skill.
Peacock StrutPeacock Strut Buff N/A SP Cost: 6
Raise Elem. Atk. of an ally for 2 turn(s). Dance skill.
Porcupine StompPorcupine Stomp Buff N/A SP Cost: 6
Raise Elem. Def. of an ally for 2 turn(s). Dance skill.
Triple ArcTriple Arc Physical
Fans
SP Cost: 27
Deal fan damage to a foe 3 time(s).
Chop WoodChop Wood Physical
Axes
SP Cost: 6
Deal axe damage to a foe.
Full SwingFull Swing Physical
Axes
SP Cost: 28
Deal axe damage to all foes.
Stroke of GeniusStroke of Genius Buff N/A SP Cost: 6
Grant self 2 random attribute-raising effects for 2 turn(s).
Share SPShare SP Recovery N/A SP Cost: 50% of caster's remaining SP
Grant 50% of caster's remaining SP to an ally.
Greater DistributionGreater Distribution Buff N/A SP Cost: 0
Grant an ally your attribute-raising effects for 2 turn(s).
Lightning BoltLightning Bolt Magic
Lightning
SP Cost: 12
Deal lightning damage to all foes.
DuskfallDuskfall Magic
Dark
SP Cost: 12
Deal dark damage to all foes.
Elemental BashElemental Bash Physical
Tomes
SP Cost: 8
Deal tome damage to a foe, and lower Elem. Def. for 2 turn(s).
PrayPray Buff N/A SP Cost: 6
Raise own Elem. Atk. for 3 turn(s).
Lightling BlastLightling Blast Magic
Lightning
SP Cost: 33
Deal lightning damage to all foes 2 time(s).
DuskblightDuskblight Magic
Dark
SP Cost: 33
Deal dark damage to all foes 2 time(s).
Repeated ShotRepeated Shot Physical
Bows
SP Cost: 8
Deal bow damage to a foe 2 time(s).
Stout WallStout Wall Buff N/A SP Cost: 6
Raise own Phys. Def. for 3 turn(s).
ProvokeProvoke Debuff N/A SP Cost: 6
Attempt to draw the attention of all foes for 3 turn(s).
Sweeping GaleSweeping Gale Magic
Wind
SP Cost: 16
Deal wind damage to a foe 2 time(s).
FocusFocus Buff N/A SP Cost: 6
Raise own Phys. Atk./Accuracy for 3 turn(s).
Twin BashTwin Bash Physical
Axes
SP Cost: 18
Deal axe damage to a foe 2 time(s).
Avenging Triple ShotAvenging Triple Shot Physical
Bows
SP Cost: 32
At the end of turn, deal special bow damage to a foe 3 time(s). More potent the more hits taken that turn.
Poisonous TouchPoisonous Touch Physical
Axes
SP Cost: 18
Deal axe damage to a foe, and gain a chance to inflict poison for 2 turn(s).
Paralysis FormulaParalysis Formula Debuff N/A SP Cost: 9
Gain a chance to inflict paralysis on a foe for 2 turn(s).
Expert First AidExpert First Aid Recovery N/A SP Cost: 6
Restore HP of an ally, and move to back row.
Wild BladeWild Blade Physical
Swords
SP Cost: 14
Deal sword damage to random foes 2 time(s).
Evasive StanceEvasive Stance Buff N/A SP Cost: 6
Raise own Evasion for 3 turn(s).
Vanguard SpearVanguard Spear Physical
Polearms
SP Cost: 18
Deal polearm damage to a foe. Act faster next turn.
Charging StrikeCharging Strike Physical
Swords
SP Cost: 18
Deal sword damage to a foe 2 time(s). More potent if attacking from the back row.
ParryParry Buff N/A SP Cost: 15
Nullify damage taken from physical attacks 3 time(s).
Talon StrikeTalon Strike Physical
Swords
SP Cost: 36
Deal great sword damage to random foes 3 time(s).
GoadGoad Debuff N/A SP Cost: 18
Attempt to draw the attention of all foes to the caster for 3 turn(s), and lower Accuracy of all foes for 3 turn(s).
Double ThrowDouble Throw Physical
Daggers
SP Cost: 8
Deal dagger damage to random foes 2 time(s). Has an increased chance of being a critical hit.
Divine SpeedDivine Speed Buff N/A SP Cost: 6
Raise own Evasion/Speed for 3 turn(s).
Wind BladeWind Blade Physical
Swords
SP Cost: 14
Deal sword damage to random foes 2 time(s).
SidestepSidestep Buff N/A SP Cost: 15
Grant self the ability to dodge physical attacks 1 time(s).
Winding ThrowWinding Throw Physical
Daggers
SP Cost: 34
Deal dagger damage to all foes. Has an increased chance of being a critical hit.
Tripple ThrowTripple Throw Physical
Daggers
SP Cost: 26
Deal dagger damage to random foes 3 time(s). Has an increased chance of being a critical hit.

What are Battle Skills?

Skills Used During Combat

Lightning Bolt Battle Skill

Battle Skills are the active combat abilities characters can use. These skills range from offensive attacks (physical, magical, and weapon-based) to supportive skills like recovery spells, buffs, and debuffs.

Battle Skills are learned by spending JP and are only usable by a companion or your protagonist when equipped in a skill slot.

Best Learned Skill to Choose

Octopath Traveler 0 Related Guides

Octopath Travler 0 - Skills
List of All Skills

All Skills Per Type

PhysicalBattle Skills PassiveSupport Skills
Action SkillAction Skills Ultimate Recovery Ultimate Techniques

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