The Merchant is a job in Octopath Traveler 0 (Octopath 0). See an overview of the Merchant job, the weapons it uses, the characters in this job, and its skills in this guide.
List of Contents
Merchant
|
Weapons |
|---|---|
| Responsible for distributing goods all across Orsterra, merchants earn leaves and JP in a variety of ways. They support their allies with polearm or bow in hand. | |
The Merchant is one of the available jobs in the game. This can be chosen by the protagonist at the start of the game, and can be changed in the Skills menu upon unlocking enough Battle Skills.
How to Change Jobs
Ludo
|
Carinda
|
Tressa
|
These are the characters who have Merchant as their primary job. Feel free to recruit them should you need a Merchant on your team as you progress.
List of All Characters

The Merchant is also one of the available jobs for the protagonist. If this job fits your character’s playstyle, feel free to change to it or start with it as you progress.
Best Starting Job for the Protagonist
Here are the skills you can learn from taking the Merchant job. You can also access these in the Skill menu, and if you need these skills, make sure to keep earning JP to unlock them.
List of All Skills
| Skill | Type | Details |
|---|---|---|
| Physical |
Damage Type:
SP Cost: 20 More easily land critical polearm hits on a foe. |
|
| Recovery |
SP Cost: 0 Restore own HP/SP, and cure own status ailments. |
|
| Physical |
Damage Type:
SP Cost: 18 Deal bow damage to all foes, and restore SP equal to 2% of damage dealt to the entire front row. |
|
| Physical |
SP Cost: 3 Collect leaves from a foe. |
|
| Physical |
Damage Type:
SP Cost: 30 Deal critical polearm damage to a foe. |
|
| Physical |
Damage Type:
SP Cost: 35 Deal great bow damage, and obtain JP based on damage dealt. |
|
| Recovery |
SP Cost: 5 Grant 1 BP to an ally. |
| Skill | Type | Details |
|---|---|---|
| Passive | Receive additional leaves at the end of battle. (The effect is not cumulative). | |
| Passive | Raise the equipped character's Phys. Def. by 50. | |
| Passive | Raise the equipped character's Elem. Def. by 50. | |
| Passive | Borrow insufficient BP for Boost from paired back ally. Neither will restore BP next turn. |
The Merchant has Polearms and Bows as its primary weapons. This means these are the only equippable weapons in this job, and other weapons will not be usable.
| Weapon | Phys Atk | Other Stats |
|---|---|---|
| +222 |
Extra Effect: Small chance to reduce target's speed. |
|
| +56 |
Spd: +24 |
|
| +34 |
Spd: +10 |
|
| +28 |
Acc: -18 |
|
| +23 |
Spd: +6 |
|
| +8 |
Spd: +2 |
| Weapon | Phys Atk | Other Stats |
|---|---|---|
| +390 |
Crit: +120 Extra Effect: Small chance to reduce target's Phys. Def. |
|
| +310 |
Eva: +96 |
|
| +105 |
Crit: +22 |
|
| +68 |
Elem Atk: +52 |
|
| +60 |
Elem Atk: +30 Acc: +30 |
|
| +38 |
Elem Atk: +52 Extra Effect: Small chance to reduce target's Elem. Atk. |
|
| +29 |
Acc: +33 Extra Effect: Small chance to blind target. |
|
| +24 |
Crit: +6 |
|
| +18 |
Elem Atk: +16 Acc: +20 |
|
| +8 |
Elem Atk: +1 Acc: +2 |

Warrior
|
Merchant
|
Thief
|
Apothecary
|
Hunter
|
Cleric
|
Scholar
|
Dancer
|
Architect
|
Cait Scholar
|
King
|
Lord
|
Queen
|
Empress
|
Knight Ardante
|
Wise King
|
Captain
|
Flameguard
|
Merchant Job Guide: Skills and Weapons



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