☆ How to Unlock All 36 Characters
★ Tier Lists: Best Characters and Best Jobs
☆ Farming Guides: EXP, JP, Money
★ Forbidden Weapon Locations
☆ Battle-Tested Equipment Locations
★ Endings Guide | Post-Game Guide

This is a list of all Support Skills in Octopath Traveler 0 (Octopath 0). See the complete list of all support skills, their effects, and what support skills are here!
List of Contents
| Skill | User | Effect |
|---|---|---|
| More easily land critical hits on broken foes. | ||
| Give the equipped character a 25% chance to act again at the end of turn. | ||
| 25% chance to steal an item when attacking a foe. | ||
| Grants the equipped character the ability to be healed above their max. HP. | ||
| When the equipped character is granted an attribute-raising effect, extend duration by 1 turn. | ||
| The equipped character will seize twice the amount when using Steal or Collect. | ||
| The equipped character gains a 50% chance of also attacking when using a non-damaging skill. | ||
| The equipped character will deal up to 99,999 damage. | ||
| Take damage from a single hit meant for a near-death ally. | ||
| 50% chance to nullify an attribute-reducing effect. | ||
| When the equipped character is in the front row, grant HP/SP regeneration to paired ally. | ||
| The equipped character will consume no BP when breaking a foe. | ||
| Raise Phys. Atk./Elem. Atk when the equipped character is paired with the protagonist. | ||
| Attribute-reducing effects on the equipped character will be removed twice as quickly. | ||
| When the equipped character moves to the back row, paired ally acts first next turn. | ||
| Restore 3 BP to equipped character when breaking a foe. | ||
| The equipped character will act first at the start of battle. | ||
| Slightly fill the target's ultimate technique gauge when the character uses a skill to grant an attribute-raising effect. | ||
| Raise Phys. Atk./Elem. Atk. of the entire back row for 2 turn(s) when the equipped character uses a skill at the start of turn. | ||
| Halves SP required for the equipped character's skills. | ||
| When the equipped character is not near death, they will survive an otherwise lethal attack with 1 HP remaining. | ||
| When switching from the back row, extend duration of attribute-reducing effects of target by 1 turn. | ||
| Raises the equipped character's attack skill potency the lower their HP. | ||
| 50% chance to reduce SP consumption to 0. (Text said BP originally) | ||
| When casting magic, gain a 20% chance to recast the same spell. | ||
| Focus specific spells on a single target, but raise the potency. | ||
| Elemental attacks will also deal critical damage. | ||
| 10% chance to survive an otherwise lethal attack with 1 HP remaining. | ||
| At the start of turn, raise the equipped character's Phys. Def. up to 5 tiers when in the front row. Effect is canceled when in the back row at the start of the turn. | ||
| When moving to the back row, the equipped character will take damage in place of paired ally | ||
| Raise the potency of attacks against broken foes | ||
| The equipped character will gain 2 BP when near death | ||
| The equipped character gains a 50% chance of acting twice when breaking a foe. This will not trigger in succession. | ||
| Raise the amount of HP/SP restored by the equipped character. | ||
| Restore HP equal to 10% of damage dealt when using Attack. | ||
| Enemies are more likely to drop items. | ||
| Increase soulstone potency. | ||
| Slightly fill the equipped character's ultimate technique gauge when exploiting a foe's weak point with physical attacks. | ||
| Raise the potency of multiple-hit attacks against broken foes. | ||
| 50% chance to reduce BP consumption to 0. | ||
| When inflicted with poison, bleeding, sleep, paralysis, blindness, inflict the same ailments back. | ||
| When the equipped character inflicts a status ailment, extend duration by 1 turn. | ||
| Raise the equipped character's Accuracy by 50. | ||
| 50% chance of unleashing a follow-up strike when the equipped character uses Attack. | ||
| Restore SP of equipped character every turn. | ||
| When the equipped character is in the back row, they will have a 25% chance to reduce paired ally's BP consumption to 0. | ||
| Equalize Phys. Atk. and Elem. Atk. of the equipped character to whichever value is higher. | ||
| Restore SP equal to 1% of damage dealt when using Attack. | ||
| When the equipped character is in the back row, grant HP restoration to paired ally. | ||
| At the end of turn, slightly fill the ultimate technique gauge of the entire front row when the equipped character is in the back row. | ||
| When the equipped character grants HP regeneration with a skill, grant SP regeneration to the target for 2 turn(s). | ||
| Raise the equipped character's attack skill potency when HP is at least 100%. | ||
| Raise the equipped character's Phys. Atk. by 50. | ||
| Raise the equipped character's Phys. Def. by 50. | ||
| When the equipped character has an attribute-reducing effect, raise BP recovery by 1 at the start of turn. | ||
| Receive additional leaves at the end of battle. (The effect is not cumulative). | ||
| Raise the equipped character's Elem. Def. by 50. | ||
| Borrow insufficient BP for Boost from paired back ally. Neither will restore BP next turn. | ||
| When the equipped character has an attribute-reducing effect, extend duration by 1 turn. | ||
| Raise the equipped character's Evasion by 50. | ||
| Raise the equipped character's Speed by 50. | ||
| When the equipped character takes physical damage, gain a 50% chance to inflict a random status-reducing effect on the foe. | ||
| Improve the equipped character's resistance to poison, bleeding, sleep, paralysis, blindness, silence, terror, weakness. | ||
| Raise the equipped character's max. SP by 50. | ||
| Raise the equipped character's max. HP by 500. | ||
| Restore the equipped character's SP when breaking a foe. | ||
| Receive additional EXP at the end of battle. (The effect is not cumulative.) | ||
| Restore the equipped character's HP when breaking a foe. | ||
| Raise the equipped character's Crit. by 50. | ||
| At the end of turn, the equipped character will unleash a special attack with their equipped weapon when in the back row. | ||
| Raise the amount of HP restored by the equipped character's HP recovery/HP regeneration skills. | ||
| Grant an effect that allows you to recover with 25% of your max. HP upon being incapacitated (one time only). | ||
| At the start of battle, discover 1 weak point of each foe. | ||
| Raise the equipped character's Elem. Atk. by 50. | ||
| Status effects are not removed when incapacitated. | ||
| At the end of turn, raise the equipped character's Elemental. Atk/Elemental. Def. for 2 turn(s) when in the back row. | ||
| When the equipped character grants an attribute-raising effect, extend duration by 1 turn. | ||
| Receive additional JP at the end of battle. (The effect is not cumulative.) | ||
| At the start of battle, restore 1 BP. | ||
| After the equipped character acts, gain a 50% chance to restore the HP of an ally in the front row with the least HP. | ||
| When the equipped character is in the back row, nullify status ailments of paired ally. | ||
| Restore SP when spell is not used during turn after spell is used. | ||
| Discover a random target's weak point after the equipped character acts. | ||
| Restore 30% of the equipped character's max. HP and SP upon winning the battle. | ||
| Gain a 50% chance to counter physical attacks. | ||
| Raise Phys. Atk. up to 5 tiers every time the equipped character takes damage. | ||
| When using an HP recovery skill, extend duration of target's augmenting effects by 1 turn. | ||
| Increase the effects of healing items during battle. | ||
| 50% chance to counter elemental attacks. | ||
| The equipped character will have a 25% chance to restore 1 BP when attacked. | ||
| Raise the party's success rate when attempting to flee. (The effect is not cumulative.) | ||
| Restore HP of equipped character every turn. | ||
| At the start of turn, grant self a 25% chance to dodge physical attacks 1 time(s). |

Support Skills are passive abilities that augment the user and their party members once the skill's specific requirements are met. These skills are unlocked by acquiring a certain number of Job Skills and can be freely toggled on or off by the player.
Battle Skills |
Support Skills |
Action Skills |
Ultimate Techniques |
List of All Support Skills

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