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Octopath Traveler 0 (Octopath 0)

Best Starting Skills Per Job

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Octopath Traveler 0 - Best Starting SKills

Here are the best starting skills you should choose to learn during early game in Octopath Traveler 0 (Octopath 0), depending on the job you chose. Read on for a list of all the best starting skills to learn for each class and see their effects!

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Best Starting Skills Per Job

Best Warrior Starting Skills

Skill SP Effect
AssaultAssault 34 Deal polearm damage to all foes. More potent if attacking from the back row.
Upending StrikeUpending Strike 35 Deal great sword damage to a foe 2 time(s).

Since Warriors spend a lot of the early game dealing with tough enemies, Assault helps you sweep groups of them before they become a problem.

For the bosses on the other hand, Upending Strike gives you an early multi-hit option that makes breaking and bursting bosses way easier since they require strong single-target pressure

Warrior Job Guide: Skills and Weapons

Best Merchant Starting Skills

Skill SP Effect
Mystic ShotMystic Shot 18 Deal bow damage to all foes, and restore SP equal to 2% of damage dealt to the entire front row.
Arrow of FortuneArrow of Fortune 35 Deal great bow damage, and obtain JP based on damage dealt.

Since Merchants can easily run into SP issues early on, Mystic Shot is a lifesaver, letting you farm mobs without draining your resources.

Arrow of Fortune converts attacks into JP, speeding up your skill growth and making every fight more rewarding.

Merchant Job Guide: Skills and Weapons

Best Thief Starting Skills

Skill SP Effect
Level SlashLevel Slash 14 Deal sword damage to all foes.
SP ThiefSP Thief 9 Deal dagger damage to a foe 2 time(s), and steal SP equal to 50% of damage dealt.

Because Thieves are constantly juggling SP and rely on quick, repeated hits, SP Thief keeps your rotation going without any setbacks.

When facing groups of enemies, Level Slash provides an early AoE option to handle all enemies at once, since the Thief has low defense and can be overwhelmed easily.

Thief Job Guide: Skills and Weapons

Best Apothecary Starting Skills

Skill SP Effect
VivifyVivify 24 Revive an ally.
Heal AllHeal All 15 Grant HP regeneration to the entire front row or entire back row for 3 turn(s).

Since the Apothecary functions as a support healer, Vivify is a must so you can be sure that someone in the party is still fighting in their stead.

They also shine in maintaining the party's HP and Heal All gives steady regen that cuts down on SP use and keeps your whole team healthy.

Apothecary Job Guide: Skills and Weapons

Best Hunter Starting Skills

Skill SP Effect
Trade TempestTrade Tempest 15 Deal wind damage to all foes.
Rain of ArrowsRain of Arrows 12 Deal bow damage to random foes 5 to 8 time(s).
Two-Tiered ShotTwo-Tiered Shot 30 Deal bow damage to a foe 2 time(s), then move to the back row. At the end of turn, deal special bow damage to a foe 2 time(s).

Hunters lean heavily on multi-hit moves for breaking enemies and Rain of Arrows and Two-Tiered Shot gives you the consistency and extra hits you need early on.

And because they also provide your early elemental coverage, Trade Tempest gives you cheap, reliable AoE for fast clearing.

Hunter Job Guide: Skills and Weapons

Best Cleric Starting Skills

Skill SP Effect
Celestial VeilCelestial Veil 8 Grant an ally the ability to restore SP equal to 3% of damage taken for 2 turn(s).
Wondrous VeilWondrous Veil 30 Grant an effect that allows an ally to recover with 25% of their max. HP upon being incapacitated (one time only).

Since Clerics usually rely mostly on support skills, Celestial Veil can help sustain SP so you can keep your support skills flowing.

Also since unexpected knockouts can ruin your early pacing, Wondrous Veil gives a one-time revive buffer that keeps your frontline safe.

Cleric Job Guide: Skills and Weapons

Best Scholar Starting Skills

Skill SP Effect
Fire StormFire Storm 33 Deal fire damage to all foes 2 time(s).
MaelstromMaelstrom 33 Deal wind damage to all foes 2 time(s).
Blinding LightBlinding Light 33 Deal light damage to all foes 2 time(s).
MaelstromMaelstrom 33 Deal wind damage to all foes 2 time(s).

All three spells, Fire Storm, Maelstrom, and Blinding Light, deliver double-hit elemental damage to every enemy.

Early game, this makes it incredibly easy to force Breaks and sweep entire groups with the right weakness.

Scholar Job Guide: Skills and Weapons

Best Dancer Starting Skills

Skill SP Effect
Lion DanceLion Dance 6 Raise Phys. Atk. of an ally for 2 turn(s). Dance skill.
Porcupine StompPorcupine Stomp 6 Raise Elem. Def. of an ally for 2 turn(s). Dance skill.
Triple ArcTriple Arc 27 Deal fan damage to a foe 3 time(s).

Lion Dance provides a cheap and impactful Phys. Atk buff for early bosses while Porcupine Stomp gives row-wide defensive stability.

Triple Arc is your multi-hit option when offense is needed, and great for securing Breaks against fan-weak foes.

Dancer Job Guide: Skills and Weapons

Octopath Traveler 0 (Octopath 0) Recommended Guides

Octopath Travler 0 Return to Home Page ## Guides by Category

Octopath Travler 0 - WalkthroughWalkthrough Octopath Travler 0 - CharactersCharacters
Octopath Travler 0 - Jobs Jobs Tips and Tricks Tips and Tricks
List of BossesBosses Octopath Traveler 0 - Side StoriesSide Stories
Octopath Travler 0 - Map and RegionsMap and Regions Octopath Travler 0 - WeaponsWeapons
Octopath Travler 0 - EquipmentEquipment Octopath Travler 0 - Skills Skills
Octopath Travler 0 - Town Structures Town Structures Octopath Travler 0 - Latest NewsLatest News
## Recommended Guides
Guides for Starting Out
Octopath Traveler 0 - Character Customization Guide Character Customization Guide Octopath Traveler 0 - Best Starting ChoicesBest Starting Choices
Which Learned Skill to ChooseBest Learned Skill to Choose Which Favorite Dish Should You Choose Octopath 0Best Favorite Dish
Octopath Traveler 0 - Best Belongings Best Belongings Wealth, Power, or FameWealth, Power, or Fame?
Best Starting Job Best Starting Job Octopath Traveler 0 - Best Starting CharacterBest Starting Character Build
Octopath Traveler 0 - Best Starting SKillsBest Starting Skills Per Job Octopath Traveler 0 - Best Starting Masterymode:showBest Starting Mastery
Recommended Guides
Octopath Traveler 0 - Trophy GuideTrophy Guide and Achievements List Octopath Traveler 0 - JP Farming How to Farm JP Fast JP Farming Guide
Octopath Traveler 0 - Canon Name Does the Protagonist Have a Canon Name? Action Skill Guide Action Skill Guide
Octopath Traveler 0 - Town Building Guide.pngTown Building Guide Octopath Traveler 0 - Music ScoreAll Music Score Locations
Octopath Traveler 0 - Best Jobs  Tier ListBest Jobs Tier List -

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