
Here are the best starting skills you should choose to learn during early game in Octopath Traveler 0 (Octopath 0), depending on the job you chose. Read on for a list of all the best starting skills to learn for each class and see their effects!
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| Skill | SP | Effect |
|---|---|---|
| 34 | Deal polearm damage to all foes. More potent if attacking from the back row. | |
| 35 | Deal great sword damage to a foe 2 time(s). |
Since Warriors spend a lot of the early game dealing with tough enemies, Assault helps you sweep groups of them before they become a problem.
For the bosses on the other hand, Upending Strike gives you an early multi-hit option that makes breaking and bursting bosses way easier since they require strong single-target pressure
Warrior Job Guide: Skills and Weapons
| Skill | SP | Effect |
|---|---|---|
| 18 | Deal bow damage to all foes, and restore SP equal to 2% of damage dealt to the entire front row. | |
| 35 | Deal great bow damage, and obtain JP based on damage dealt. |
Since Merchants can easily run into SP issues early on, Mystic Shot is a lifesaver, letting you farm mobs without draining your resources.
Arrow of Fortune converts attacks into JP, speeding up your skill growth and making every fight more rewarding.
Merchant Job Guide: Skills and Weapons
| Skill | SP | Effect |
|---|---|---|
| 14 | Deal sword damage to all foes. | |
| 9 | Deal dagger damage to a foe 2 time(s), and steal SP equal to 50% of damage dealt. |
Because Thieves are constantly juggling SP and rely on quick, repeated hits, SP Thief keeps your rotation going without any setbacks.
When facing groups of enemies, Level Slash provides an early AoE option to handle all enemies at once, since the Thief has low defense and can be overwhelmed easily.
Thief Job Guide: Skills and Weapons
| Skill | SP | Effect |
|---|---|---|
| 24 | Revive an ally. | |
| 15 | Grant HP regeneration to the entire front row or entire back row for 3 turn(s). |
Since the Apothecary functions as a support healer, Vivify is a must so you can be sure that someone in the party is still fighting in their stead.
They also shine in maintaining the party's HP and Heal All gives steady regen that cuts down on SP use and keeps your whole team healthy.
Apothecary Job Guide: Skills and Weapons
| Skill | SP | Effect |
|---|---|---|
| 15 | Deal wind damage to all foes. | |
| 12 | Deal bow damage to random foes 5 to 8 time(s). | |
| 30 | Deal bow damage to a foe 2 time(s), then move to the back row. At the end of turn, deal special bow damage to a foe 2 time(s). |
Hunters lean heavily on multi-hit moves for breaking enemies and Rain of Arrows and Two-Tiered Shot gives you the consistency and extra hits you need early on.
And because they also provide your early elemental coverage, Trade Tempest gives you cheap, reliable AoE for fast clearing.
Hunter Job Guide: Skills and Weapons
| Skill | SP | Effect |
|---|---|---|
| 8 | Grant an ally the ability to restore SP equal to 3% of damage taken for 2 turn(s). | |
| 30 | Grant an effect that allows an ally to recover with 25% of their max. HP upon being incapacitated (one time only). |
Since Clerics usually rely mostly on support skills, Celestial Veil can help sustain SP so you can keep your support skills flowing.
Also since unexpected knockouts can ruin your early pacing, Wondrous Veil gives a one-time revive buffer that keeps your frontline safe.
Cleric Job Guide: Skills and Weapons
| Skill | SP | Effect |
|---|---|---|
| 33 | Deal fire damage to all foes 2 time(s). | |
| 33 | Deal wind damage to all foes 2 time(s). | |
| 33 | Deal light damage to all foes 2 time(s). | |
| 33 | Deal wind damage to all foes 2 time(s). |
All three spells, Fire Storm, Maelstrom, and Blinding Light, deliver double-hit elemental damage to every enemy.
Early game, this makes it incredibly easy to force Breaks and sweep entire groups with the right weakness.
Scholar Job Guide: Skills and Weapons
| Skill | SP | Effect |
|---|---|---|
| 6 | Raise Phys. Atk. of an ally for 2 turn(s). Dance skill. | |
| 6 | Raise Elem. Def. of an ally for 2 turn(s). Dance skill. | |
| 27 | Deal fan damage to a foe 3 time(s). |
Lion Dance provides a cheap and impactful Phys. Atk buff for early bosses while Porcupine Stomp gives row-wide defensive stability.
Triple Arc is your multi-hit option when offense is needed, and great for securing Breaks against fan-weak foes.
Dancer Job Guide: Skills and Weapons
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Best Starting Skills Per Job



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