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This is a ranking page for the hero Nino - Fang's Heart from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Attuned Nino.
Heroes With the Same Name | |
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Attuned Nino
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List of Contents
New Heroes - New Heroes (Attuned Nino & Ginnungagap) Featured Heroes | |||
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Harken [9.0/10] |
Isadora [9.0/10] |
Attuned Nino [9.5/10] |
Ginnungagap [9.0/10] |
Overall Rating | 9.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill grants Atk/Spd bonuses to unit and nearby allies at the start of each turn, grants stat bonuses, and damage reduction on foe's first attack during combat, and restores 7 HP to unit after combat. ・Exclusive C skill grants +1 movement, 【Canto (1)】, and Special cooldown count reduction to unit at start of turn. ・Attuned skill grants Spd+2 and damage reduction on foe's first attack. |
Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+5 to unit, grants bonus to unit's Atk = X and Spd/Def/Res = 50% of X (X = highest total bonuses among unit and allies within 3 spaces of unit), and reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes) during combat, and restores 7 HP to unit after combat. Effect: 【Dagger 7】 |
Cooldown Count = 3 Boosts Atk by 30%. |
If unit initiates combat, grants Atk/Spd+7 to unit during combat, and also, if unit's Spd ≥ foe's Spd-5, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). |
Inflicts Spd/Def-4 on foe, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduces damage by X%" skills by 50% during combat (example: a foe with a "reduces damage by 45%" skill would reduce damage by 23% instead). |
At start of turn, if unit is within 2 spaces of an ally, grants "unit can move 1 extra space (does not stack)" and【Canto (1)】to unit for 1 turn, and also grants the following effect to unit based on the value of unit's Special cooldown count: if at its maximum value, grants Special cooldown count-2; if at its maximum value - 1, grants Special cooldown count-1. |
If unit initiates combat, grants Spd+2 to unit and reduces damage from foe's first attack by 30% during combat. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (16) | ★★☆☆☆ | |
Atk (14) | ★★★★☆ | |
Spd (8) | ★★★★★ | |
Def (4) | ★★☆☆☆ | |
Res (11) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Attuned Nino are +Spd and -Def. Attuned Nino's Spd is among the highest in the game at base 47, raised to base 51 with a superboon. Boosting Spd allows Nino to outspeed a majority of her foes and create follow-up attacks.
Attuned Nino's Def is below average at only base 26 and is a safe bane to take.
We recommend +Spd when merging Attuned Nino up to +10 to ensure she retains her Spd advantage against her foes.
HOT | |
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:
Göndul
:
-
|
Attuned Nino's base kit is already good enough to perform as a burst damage unit with great mobility. Blade Session 3 provides the most bonuses to Atk/Spd among the other Sacred Seal options and is the recommended Sacred Seal.
Neutral Stats at Lv. 40 (5★) | ||
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188 | ||
HP |
38 |
Rank: 875/1173 |
Atk |
44 |
Rank: 152/1173 |
Spd |
47 |
Rank: 7/1173 |
Def |
26 |
Rank: 700/1173 |
Res |
33 |
Rank: 285/1173 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 43 | 63 | 51 | 30 | 38 | 225 | Lv.40 +10 | 43 | 49 | 51 | 30 | 38 | 211 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 45 | 48 | 51 | 30 | 37 | 211 |
+Atk Lv.40 +10 | 42 | 52 | 51 | 30 | 37 | 212 |
+Spd Lv.40 +10 | 42 | 48 | 55 | 30 | 37 | 212 |
+Def Lv.40 +10 | 42 | 48 | 51 | 33 | 37 | 211 |
+Res Lv.40 +10 | 42 | 48 | 51 | 30 | 40 | 211 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 38 | 58 | 47 | 26 | 33 | 202 |
5★ Lv.40 | 38 | 44 | 47 | 26 | 33 | 188 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 16 | 28 | 8 | 4 | 11 | 67 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
41 | 47 | 47 | 32 | 27 | 194 | |
Attuned Nino
|
38 | 44 | 47 | 26 | 33 | 188 |
43 | 43 | 47 | 30 | 25 | 188 | |
41 | 42 | 47 | 27 | 30 | 187 | |
40 | 43 | 44 | 31 | 25 | 183 | |
41 | 44 | 47 | 24 | 26 | 182 | |
40 | 39 | 43 | 26 | 29 | 177 | |
40 | 41 | 43 | 28 | 25 | 177 | |
39 | 37 | 42 | 34 | 25 | 177 | |
41 | 39 | 43 | 29 | 25 | 177 | |
41 | 36 | 43 | 27 | 30 | 177 | |
40 | 38 | 38 | 33 | 18 | 167 | |
40 | 36 | 41 | 23 | 26 | 166 | |
38 | 33 | 38 | 22 | 20 | 151 | |
39 | 36 | 33 | 22 | 21 | 151 | |
41 | 26 | 33 | 25 | 22 | 147 |
Note: Stats bonuses from skills are not taken into account.
Attuned Nino is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Attuned Nino's exclusive dagger Göndul grants Atk/Spd+6 visible bonuses to Nino and all her nearby allies at the start of each turn.
In combat, Göndul grants Attuned Nino Atk/Spd/Def/Res+5, bonus Atk equal to the highest total bonuses among herself and all allies within 3 spaces, and grants bonus Spd/Def/Res equal to half that number. These effects stack and turn Nino into a huge statball unit capable of overwhelming her foes through sheer stat differences.
Göndul also grants Attuned Nino 30% damage reduction on her foe's first attack during combat and heals Nino for 7 HP after combat, improving her sustainability throughout multiple engagements.
Attuned Nino's exclusive C skill Fanged Ties grants Nino +1 movement, 【Canto (1)】, and Special cooldown reduction at the start of each turn.
The mobility buffs allow Attuned Nino to reach enemies quicker and the Special cooldown reduction allows her to immediately defeat them in one round of combat.
Attuned Nino's Attuned Skill Fleeting Echo grants her Spd+2 and 30% damage reduction on her foe's first attack whenever she initiates combat.
These effects stack with her other in-combat effects and help Nino survive combat.
Attuned Nino's physical bulk is lacking, with only base 38 HP and base 26 Def. Any decent physical attacker can defeat her in one or two attacks with ease.
Keep Attuned Nino away from foes that deal physical damage to ensure her survival.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Nino - Fang's Heart only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Nino - Fang's Heart if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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3 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 5★ | |
5 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 5★ | |
7 | 2 | After combat, inflicts Def/Res -5 on foe through its next action. | 5★ | |
14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+5 to unit, grants bonus to unit's Atk = X and Spd/Def/Res = 50% of X (X = highest total bonuses among unit and allies within 3 spaces of unit), and reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes) during combat, and restores 7 HP to unit after combat. Effect: 【Dagger 7】 |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 4) Boosts Atk by 30%. | 5★ | |
(Cooldown Count = 3) Boosts Atk by 30%. | 5★ |
Skill Name | Effect | Learned At |
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If unit initiates combat, grants Spd+2 during combat. | 5★ | |
If unit initiates combat, grants Atk/Spd +2 during combat. | 5★ | |
If unit initiates combat, grants Atk/Spd +4 during combat. | 5★ | |
If unit initiates combat, grants Atk/Spd+7 to unit during combat, and also, if unit's Spd ≥ foe's Spd-5, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). | 5★ | |
Inflicts Spd/Def-1 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 5★ | |
Inflicts Spd/Def-2 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 5★ | |
Inflicts Spd/Def-3 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 5★ | |
Inflicts Spd/Def-4 on foe, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduces damage by X%" skills by 50% during combat (example: a foe with a "reduces damage by 45%" skill would reduce damage by 23% instead). | 5★ | |
At start of turn, if unit is within 2 spaces of an ally, grants "unit can move 1 extra space (does not stack)" and【Canto (1)】to unit for 1 turn, and also grants the following effect to unit based on the value of unit's Special cooldown count: if at its maximum value, grants Special cooldown count-2; if at its maximum value - 1, grants Special cooldown count-1. | 5★ | |
If unit initiates combat, grants Spd+2 to unit and reduces damage from foe's first attack by 30% during combat. | 5★ |
Value of Skills | ★★★★★ |
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Attuned Nino has Flash Sparrow, Spd/Def Tempo 4, and Fleeting Echo as inheritable options.
Fleeting Echo is an Attuned Skill and should be prioritized when using Attuned Nino for inheritance.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Attuned Nino is a limited time Attuned Hero who can be pulled from their debut banner or focus banners. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Sarah Blandy |
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Illustrator | Pukyunosuke |
Appears In |
Heroes from Emblem Heroes - Ike: Of Radiance | |||
---|---|---|---|
Embla [9.5/10] |
Legendary Elincia [9.0/10] |
Emblem Ike [9.9/10] |
Legendary Byleth (F) [9.0/10] |
Mycen [9.0/10] |
Isadora [9.0/10] |
Seiðr [9.5/10] |
Attuned Nino [9.5/10] |
Legendary Camilla [9.5/10] |
Arval [9.0/10] |
Tina [9.5/10] |
Safy [9.0/10] |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
Attuned Nino Builds and Best IVs
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I have found that her c passive fanged ties does actually stack with the special charge of opened domain for instance 4 charge specials