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This is a ranking page for the hero Yunaka - Hidden Mask from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Aided Yunaka.
Heroes With the Same Name | |
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List of Contents
New Heroes - New Heroes: Aided Yunaka & Rearmed Nel Featured Heroes | |||
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![]() [9.0/10] |
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Overall Rating | 9.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Hidden Blade inflicts Spd/Def-7, 【Sabotage】, and 【Discord】 onto multiple foes and grants Yunaka bonus Atk/Spd, true damage, Special cooldown charges per attack, and a Preempt Pulse effect before Yunaka's first attack and first follow-up attack. ・Trained to Kill has built-in Pass and grants Yunaka a warping effect, bonus Atk/Spd, a Null Follow-Up effect, and 50% damage reduction piercing. |
Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7, 【Sabotage】, and 【Discord】 on closest foes and any foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd = 20% of unit's Spd at start of combat + 6, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), grants Special cooldown charge +1 per attack (only highest value applied; does not stack), and grants Special cooldown count-1 before unit's first attack and Special cooldown count-1 to unit before unit's first follow-up attack during combat. Effect:【Dagger 7】 |
Cooldown Count = 4 When Special triggers, treats foe's Def/Res as if reduced by 75% during combat. Disables non-Special skills that "reduce damage by X%". |
Unit can move through foes' spaces. If any space within 2 spaces of unit meets any of the following conditions, unit can move to that space or any space within 2 spaces of that space, and also, if unit initiates combat, unit attacks twice: - There is an ally. - There is a Divine Vein effect applied. - It is defensive terrain. - It counts as difficult terrain, excluding impassable terrain. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+10 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
Inflicts Spd/Def-X on foe (X = total number of 【Bonus】 effects active on unit, excluding stat bonuses, and 【Penalty】 effects active on foe, excluding stat penalties, x 2, + 4; max 12), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap, cancels trap's effect; if unit ends movement on a space with a Hex Trap, reduces trap's trigger condition by 10 HP. |
Enables 【Canto (2)】. When Canto triggers, enables unit to use 【Distant Swap】 on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+4 to unit during combat. If unit initiates combat, unit can make a follow-up attack before foe's next attack. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (19) |
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★★★☆☆ |
Atk (12) |
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★★★★★ |
Spd (10) |
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★★★★★ |
Def (7) |
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★★☆☆☆ |
Res (11) |
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★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Aided Yunaka are +Spd and -Def. Yunaka's Spd is among the highest in the game at base 49, raised to base 53 with a superboon. Utilizing her Spd, she can create follow-up attacks through Spd checks to easily burst down her foes.
Yunaka's Def is her least important stat and can be safely taken as a bane.
We recommend +Spd when merging Aided Yunaka up to +10 to increase the potency of her Spd checks and increase her damage output through Hidden Blade.
HOT | |
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Updated on 02/17/2025 |
This build uses Emblem Marth Ring and Pulse Up:Blades to quickly pre-charge Lethality and burst down Yunaka's foes.
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Updated on 02/17/2025 |
Aided Yunaka's base kit is already good enough to function offensively, allowing her to burst down her foes while retaining mobility with Active Lookout.
Neutral Stats at Lv. 40 (5★) | ||
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199 | ||
HP | ![]() |
Rank: 357/1213 |
Atk | ![]() |
Rank: 23/1213 |
Spd | ![]() |
Rank: 1/1213 |
Def | ![]() |
Rank: 603/1213 |
Res | ![]() |
Rank: 304/1213 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 46 | 66 | 53 | 33 | 38 | 236 | Lv.40 +10 | 46 | 52 | 53 | 33 | 38 | 222 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 48 | 51 | 53 | 33 | 37 | 222 |
+Atk Lv.40 +10 | 45 | 54 | 53 | 33 | 37 | 222 |
+Spd Lv.40 +10 | 45 | 51 | 57 | 33 | 37 | 223 |
+Def Lv.40 +10 | 45 | 51 | 53 | 36 | 37 | 222 |
+Res Lv.40 +10 | 45 | 51 | 53 | 33 | 40 | 222 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 41 | 61 | 49 | 29 | 33 | 213 |
5★ Lv.40 | 41 | 47 | 49 | 29 | 33 | 199 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 19 | 26 | 10 | 7 | 11 | 73 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
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41 | 47 | 49 | 29 | 33 | 199 |
41 | 47 | 47 | 32 | 27 | 194 | |
40 | 45 | 48 | 27 | 33 | 193 | |
43 | 43 | 47 | 30 | 25 | 188 | |
38 | 44 | 47 | 26 | 33 | 188 | |
41 | 42 | 47 | 27 | 30 | 187 | |
40 | 43 | 44 | 31 | 25 | 183 | |
41 | 44 | 47 | 24 | 26 | 182 | |
41 | 36 | 43 | 27 | 30 | 177 | |
41 | 39 | 43 | 29 | 25 | 177 | |
39 | 37 | 42 | 34 | 25 | 177 | |
40 | 41 | 43 | 28 | 25 | 177 | |
40 | 39 | 43 | 26 | 29 | 177 | |
40 | 38 | 38 | 33 | 18 | 167 | |
40 | 36 | 41 | 23 | 26 | 166 | |
38 | 33 | 38 | 22 | 20 | 151 | |
39 | 36 | 33 | 22 | 21 | 151 | |
41 | 26 | 33 | 25 | 22 | 147 |
Note: Stats bonuses from skills are not taken into account.
Aided Yunaka is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he/she deals will be equivalent to her Atk minus the foe's Def stat.
Aided Yunaka's Hidden Blade inflicts Spd/Def-7, 【Sabotage】, and 【Discord】 on the closest foes to Yunaka and any foes within 2 spaces of those foes at the start of each turn.
In combat, Hidden Blade grants Yunaka bonus Atk/Spd equal to 6 + 20% of her Spd, bonus true damage equal to 20% of her Spd, Special cooldown charge +1 per attack, and a Preempt Pulse effect before Yunaka's first attack and before her first follow-up attack.
The bonus stats and true damage help Yunaka deal more damage on her regular attacks, while the Preempt Pulse effects help Yunaka trigger her Special faster, even through Guard effects.
Aided Yunaka's exclusive A skill Trained to Kill has built-in Pass and allows Yunaka to warp to a space within 2 spaces of Yunaka or any space within 2 spaces of the target space if:
In combat, Trained to Kill grants Yunaka Atk/Spd+10, a Null Follow-Up effect, and 50% damage reduction piercing.
Trained to Kill grants Yunaka valuable mobility that is nearly unmatched and gives Yunaka the extra offensive effects necessary to burst down her foes.
Aided Yunaka relies on stacking multiple negative effects onto her foe in order to deal significant damage to tanks.
If an enemy tank can neutralize these effects, either through their kits or from support allies, Aided Yunaka will have trouble bursting down sturdy tank units and will be killed on retaliation.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Yunaka - Hidden Mask only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Yunaka - Hidden Mask if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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3 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 5★ | |
5 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 5★ | |
7 | 2 | After combat, inflicts Def/Res -5 on foe through its next action. | 5★ | |
14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7, 【Sabotage】, and 【Discord】 on closest foes and any foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd = 20% of unit's Spd at start of combat + 6, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), grants Special cooldown charge +1 per attack (only highest value applied; does not stack), and grants Special cooldown count-1 before unit's first attack and Special cooldown count-1 to unit before unit's first follow-up attack during combat. Effect:【Dagger 7】 |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ | |
(Cooldown Count = 3) Treats foe's Def/Res as if reduced by 50% during combat. | 5★ | |
(Cooldown Count = 4) When Special triggers, treats foe's Def/Res as if reduced by 75% during combat. Disables non-Special skills that "reduce damage by X%". | 5★ |
Skill Name | Effect | Learned At |
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Unit can move through foes' spaces. If any space within 2 spaces of unit meets any of the following conditions, unit can move to that space or any space within 2 spaces of that space, and also, if unit initiates combat, unit attacks twice: - There is an ally. - There is a Divine Vein effect applied. - It is defensive terrain. - It counts as difficult terrain, excluding impassable terrain. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+10 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
5★ | |
While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap and that trap's level ≤ 1, cancels trap's effect. | 5★ | |
While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap and that trap's level ≤ 3, cancels trap's effect. | 5★ | |
While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap, cancels trap’s effect. | 5★ | |
Inflicts Spd/Def-X on foe (X = total number of 【Bonus】 effects active on unit, excluding stat bonuses, and 【Penalty】 effects active on foe, excluding stat penalties, x 2, + 4; max 12), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap, cancels trap's effect; if unit ends movement on a space with a Hex Trap, reduces trap's trigger condition by 10 HP. |
5★ | |
Enables 【Canto (1)】. If unit's HP = 100%, when Canto triggers, enables unit to use 【Distant Swap】 on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger). |
5★ | |
Enables 【Canto (1)】. If unit's HP ≥ 50%, when Canto triggers, enables unit to use 【Distant Swap】 on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger). |
5★ | |
Enables 【Canto (1)】. If unit's HP ≥ 25%, when Canto triggers, enables unit to use 【Distant Swap】 on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger). |
5★ | |
Enables 【Canto (2)】. When Canto triggers, enables unit to use 【Distant Swap】 on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+4 to unit during combat. If unit initiates combat, unit can make a follow-up attack before foe's next attack. |
5★ |
Value of Skills | ★★★★★ |
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Aided Yunaka as Lethality, Full Disarm, and Active Lookout as inheritable options.
Do not fodder off Aided Yunaka without including Active Lookout, as it is a very powerful skill for dagger units.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Aided Yunaka is a limited time Aided Hero who can be pulled from their debut banner or focus banners. They do not appear in regular summons.
Event Name | Focus |
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![]() New Heroes: Aided Yunaka & Rearmed Nel New Heroes Summon |
![]() Starts:02/16/2025 Ends:03/06/2025 |
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Laura Post |
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Illustrator | nekomochi |
Appears In |
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Heroes from New Heroes - New Heroes: Aided Yunaka & Rearmed Nel | |||
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![]() [9.5/10] |
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I wouldnt agree with that because of hardy bearing, something that players put on their armours unless they are new. One of the counters ive seen in aether raids and arena is marni with/without hardy bearing. Before someone says that E!Ike's counter is hardy bearing but he was 9.9 for a while, he had an incredible amount of damage reduction which yunaka doesnt
Aided Yunaka Builds and Best IVs
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As I said before, it can be circumvented with a miracle effect: -Save tanks eat up Yunaka's first two attacks and counterattacks -Yunaka survives with one HP (Save tanks can't run fatal smoke and Heidrun's debuff can be cleansed) -Yunaka delivers the finishing blows and wins