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This is a ranking page for the hero Nino - Spirited Sorcerer from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Sage Nino.
Heroes With the Same Name | |
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Sage Nino
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List of Contents
Special Heroes - Sage of Khadein? Featured Heroes | |||
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Sage Nino [9.0/10] |
Sage Linde [9.0/10] |
Sage Byleth (M) [9.0/10] |
Sage Ursula [9.0/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill removes terrain movement penalties, grants +1 movement, stat bonuses, and damage reduction on foe's first attack. |
Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" to unit for 1 turn and unit can move 1 extra space. (That turn only. Does not stack.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, grants bonus to unit's Atk/Spd = number of 【Bonus】 effects active on unit x 4 (excluding stat bonuses; max 16), and also, if unit deals damage to foe using a Special (excluding area-of-effect Specials), reduces damage from foe's next attack by 50% (once per combat; resets at end of combat; triggers even if 0 damage is dealt). |
Cooldown Count = 2 Boosts damage dealt by 50%. |
If unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials) and when unit deals damage during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) |
Inflicts Spd-4 on foe during combat. If foe initiates combat and uses bow, dagger, magic, or staff and unit's Spd > foe's Spd unit can counter attack before foe's first attack. (Excluding when unit's Savior skill triggers.) |
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. After combat, if Special cooldown count is at its maximum value, grants Special cooldown count-1. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (16) | ★★☆☆☆ | |
Atk (11) | ★★★★☆ | |
Spd (13) | ★★★★★ | |
Def (5) | ★★☆☆☆ | |
Res (6) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Sage Nino are +Spd and -Def. Her base Spd is the highest in the game as of her time of release at base 46, and the various Atk/Spd bonuses on her kit already allow her to hit hard. Maximizing her Spd is more important in order to create more follow-up attack opportunities.
Her Def is a clear dump stat at only base 20 and should be taken as a bane.
We recommend +Spd when merging Sage Nino to +10 to maximize her Spd and ensure she gets the best chance to create follow-up attacks.
HOT | |
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:
Flare
:
-
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:
-
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This build uses Flash Sparrow and Creation Pulse to quickly charge up Flare and trigger it on Nino's foe. Mag. Null Follow is used to ensure Nino can create follow-up attacks.
:
Glimmer
:
-
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:
-
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Sage Nino's base kit already functions well as an offensive attacker and a Vantage sweeper.
Neutral Stats at Lv. 40 (5★) | ||
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177 | ||
HP |
38 |
Rank: 875/1184 |
Atk |
41 |
Rank: 343/1184 |
Spd |
46 |
Rank: 62/1184 |
Def |
20 |
Rank: 955/1184 |
Res |
32 |
Rank: 307/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 43 | 60 | 51 | 24 | 36 | 214 | Lv.40 +10 | 43 | 46 | 51 | 24 | 36 | 200 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 45 | 45 | 50 | 24 | 36 | 200 |
+Atk Lv.40 +10 | 42 | 49 | 50 | 24 | 36 | 201 |
+Spd Lv.40 +10 | 42 | 45 | 53 | 24 | 36 | 200 |
+Def Lv.40 +10 | 42 | 45 | 50 | 27 | 36 | 200 |
+Res Lv.40 +10 | 42 | 45 | 50 | 24 | 39 | 200 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 38 | 55 | 46 | 20 | 32 | 191 |
5★ Lv.40 | 38 | 41 | 46 | 20 | 32 | 177 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 16 | 25 | 13 | 5 | 6 | 65 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 46 | 45 | 36 | 16 | 183 | |
40 | 43 | 45 | 25 | 30 | 183 | |
39 | 43 | 45 | 24 | 31 | 182 | |
Sage Nino
|
38 | 41 | 46 | 20 | 32 | 177 |
39 | 44 | 36 | 25 | 32 | 176 | |
41 | 38 | 36 | 18 | 38 | 171 | |
40 | 38 | 42 | 27 | 24 | 171 | |
43 | 40 | 36 | 21 | 31 | 171 | |
38 | 37 | 33 | 23 | 35 | 166 | |
38 | 36 | 35 | 21 | 36 | 166 | |
41 | 37 | 39 | 26 | 23 | 166 | |
45 | 35 | 39 | 19 | 27 | 165 | |
36 | 42 | 40 | 19 | 28 | 165 | |
40 | 40 | 39 | 21 | 25 | 165 | |
38 | 30 | 34 | 27 | 23 | 152 | |
39 | 35 | 35 | 21 | 21 | 151 | |
37 | 33 | 34 | 20 | 26 | 150 | |
33 | 34 | 31 | 17 | 33 | 148 | |
39 | 32 | 34 | 23 | 20 | 148 | |
34 | 32 | 34 | 15 | 32 | 147 |
Note: Stats bonuses from skills are not taken into account.
Sage Nino is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
Sage Nino's exclusive weapon Child's Compass accelerates Special trigger and ignores terrain penalties like all the other weapons for the heroes on her debut banner.
It also grants Sage Nino movement +1, Atk/Spd/Def/Res+5 during combat, bonus Atk/Spd equal to number of non-stat bonuses applied to Sage Nino, and 50% damage reduction on foe's next attack if Sage Nino triggered her Special during combat.
The extra movement and terrain buff make her a very mobile hero with 3 movement and able to pass though trees easily.
Child's Compass also grants two non-stat bonuses by itself, granting Atk/Spd+8 from the Atk/Spd bonus stacking right away. This Atk/Spd bonus can reach up to +16 if two more non-stat bonuses are applied.
Sage Nino also debuts a new inhertable C skill in Time's Pulse 4. This skill reduces Special cooldown at start of turn and after combat as long as the Special is at its maximum value.
By equipping a 2 cooldown Special like Glimmer or Ruptured Sky, Time's Pulse 4 ensures that Sage Nino's Special is always active, which enables the damage reduction on Child's Compass every combat.
Child's Compass has many powerful effects, but they are all reliant on Sage Nino having HP ≥ 25%.
While this is a simple condition to meet, her bulk isn't noteworthy, and she can be brought down below the threshold after one attack.
Sage Nino will be reliant on engaging first in order to trigger her Special and thus activate the damage reduction from her weapon.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Nino - Spirited Sorcerer only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Nino - Spirited Sorcerer if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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4 | 2 | No Effect | 5★ | |
6 | 2 | No Effect | 5★ | |
9 | 2 | No Effect | 5★ | |
14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" to unit for 1 turn and unit can move 1 extra space. (That turn only. Does not stack.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, grants bonus to unit's Atk/Spd = number of 【Bonus】 effects active on unit x 4 (excluding stat bonuses; max 16), and also, if unit deals damage to foe using a Special (excluding area-of-effect Specials), reduces damage from foe's next attack by 50% (once per combat; resets at end of combat; triggers even if 0 damage is dealt). | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 3) Boosts damage dealt by 50%. | 5★ | |
(Cooldown Count = 2) Boosts damage dealt by 50%. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
If unit is within 3 spaces of an ally, grants Atk/Spd+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 5★ | |
If unit is within 3 spaces of an ally, grants Atk/Spd+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 5★ | |
If unit is within 3 spaces of an ally, grants Atk/Spd+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 5★ | |
If unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials) and when unit deals damage during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 5★ | |
Inflicts Spd-2 on foe during combat. If foe initiates combat and uses bow, dagger, magic, or staff and unit's Spd ≥ foe's Spd+5, unit can counterattack before foe's first attack. (Excluding when unit's Savior skill triggers.) | 5★ | |
Inflicts Spd-3 on foe during combat. If foe initiates combat and uses bow, dagger, magic, or staff and unit's Spd ≥ foe's Spd+3, unit can counterattack before foe's first attack. (Excluding when unit's Savior skill triggers.) | 5★ | |
Inflicts Spd-4 on foe during combat. If foe initiates combat and uses bow, dagger, magic, or staff and unit's Spd > foe's Spd unit can counter attack before foe's first attack. (Excluding when unit's Savior skill triggers.) | 5★ | |
At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ | |
At the start of every second turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ | |
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ | |
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. After combat, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ |
Value of Skills | ★★★★★ |
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Sage Nino comes with Atk/Spd Finish 4, Spd Preempt 3, and Time's Pulse 4 as valuable inheritance options.
All of these skills are highly sought after, making Sage Nino a top tier unit for fodder reasons.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Sage Nino is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Sarah Blandy |
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Illustrator | Miwabe Sakura |
Appears In |
Heroes from Special Heroes - Sage of Khadein? | |||
---|---|---|---|
Sage Nino [9.0/10] |
Sage Linde [9.0/10] |
Sage Byleth (M) [9.0/10] |
Sage Ursula [9.0/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Sage Nino Builds and Best IVs
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