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Fire Emblem Heroes (FEH)

Sedgar Builds and Best IVs

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★ Latest Banners - New Heroes: Harmonized CYL Ike, Lyn
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FEH Sedgar Banner

This is a ranking page for the hero Sedgar - Coyote's Dutiful from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Sedgar.


Sedgar Rating and Basic Information

FEH Sedgar Banner

Overall Rating 8.0/10
Reroll Ranking (excluding Inherit Skill) -
(▶Reroll Ranking)
Ranking (including Inherit Skill) B
(▶FEH Tier List)

Sedgar - Coyote's Dutiful: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Refined Howling Bow inflicts Discord and Null Miracle onto multiple foes, grants Sedgar bonus stats, true damage, true damage reduction, a Null Follow-Up effect, Special charges per attack, and neutralizes his foe's Spd/Def bonuses.

Sedgar Skills at 5★


Might: 14  Range: 2
Effective against flying foes.
At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7, 【Discord】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on closest foes and foes within 2 spaces of those foes through their next actions.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.

Cooldown Count = 4
Before combat this unit initiates, foes in an area near target take damage equal to 1.5x (unit’s Atk minus foe’s Def or Res).

At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Def+5 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

At the start of each turn, inflicts Def -7 on foe on the enemy team with the highest Def through its next action.

Sedgar Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) Normal HP ★★★☆☆
Atk (9) No Attack IV ★★★★☆
Spd (10) Spd Boon ★★★★★
Def (9) Def Boon ★★★☆☆
Res (6) Res Boon ★★★☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

Neutral IVs by default!

As a hero obtainable only through Grand Hero Battle, Sedgar will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits.

+Spd/-Res

The best IVs for Sedgar are +Spd and -Res. A higher Spd stat allows Sedgar to prevent follow-up attacks and help him make follow-up attacks on his own. This boosts both his offensive and survivability capabilities. With his mediocre Res stat, it is ideal for his bane stat.

+Spd for a +10 Merge

We recommend a +Spd IV when merging Sedgar to 10. At this point, he will have great Spd levels that allows him to score follow-up attacks even on faster foes!

Sedgar Best Builds

Refined Offensive Sedgar

HOT
Attuned Skill IconSly Echo
Updated on 08/08/2025

How to Use, Explanation

This offensive build uses premium offensive skills to have Sedgar deal the most damage possible. Emblem Marth Ring is used to speed up Curved Shot, as refined Howling Bow doesn't have an accelerated Special trigger.

Budget Sedgar

Special Skill IconMoonbow
Emblem Icon: -
Attuned Skill Icon: -
Updated on 08/08/2025

How to Use, Explanation

This is a budget build using skills from Divine Codes to improve Sedgar's offenses. While he won't deal much to tanks with this build, he will be serviceable against everything else.

Source Heroes for All Skills

Sedgar Best Weapon Refine

Effect of Sedgar's Refined Weapon

Exclusive Weapon Effect from Refining (Special Effect Type)
SP: 400
Might: 14 Range: 2 HP:
Effective against flying foes.
At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7, 【Discord】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on closest foes and foes within 2 spaces of those foes through their next actions.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes foe's bonuses to Spd/Def, deals damage = 20% of unit's Spd (excluding area- of-effect Specials), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).
Arena Medal:500 Divine Dew:200

We recommend the Special Effect Refine for Howling Bow

Refined Howling Bow inflicts Spd/Def-7, 【Discord】, and a null Miracle effect onto the closest foes to Sedgar and foes within 2 spaces of those foes at the start of each turn.

In combat, refined Howling Bow grants Sedgar Atk/Spd/Def/Res+10, bonus true damage equal to 20% of his Spd, +7 true damage reduction on his foe's first attack, a Null Follow-Up effect, Special cooldown charge +1 per attack, and neutralizes his foe's Spd/Def bonuses.

Refined Howling Bow has most of the effects present on modern weapons, including bonus stats, true damage, and true damage reduction, while also providing support in the form of the debuffs inflicted at the start of each turn.

While refined Howling Bow isn't as powerful as the truly elite weapons, it can still hold its own and be of use even in the modern metagame.

Sedgar Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
167
HP
HP 41 41
Rank: 342/1322
Atk
Atk 36 36
Rank: 666/1322
Spd
Spd 39 39
Rank: 368/1322
Def
Def 27 27
Rank: 646/1322
Res
Res 24 24
Rank: 761/1322

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 46 53 44 31 28 202
Lv.40 +10 46 41 44 31 28 190

HP Atk Spd Def Res Total
+HP
Lv.40 +10
48 40 43 31 28 190
+Atk
Lv.40 +10
45 43 43 31 28 190
+Spd
Lv.40 +10
45 40 47 31 28 191
+Def
Lv.40 +10
45 40 43 35 28 191
+Res
Lv.40 +10
45 40 43 31 32 191

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 41 48 39 27 24 179
5★ Lv.40 41 36 39 27 24 167
4★ Lv.40 38 34 37 25 22 156
3★ Lv.40 37 32 35 24 21 149

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 21 10 9 6 64
4★ Lv.1 16 16 9 7 4 52
3★ Lv.1 16 13 8 7 4 48

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
40 45 48 24 28 185
38 45 47 25 30 185
39 44 47 27 28 185
40 46 47 30 22 185
40 46 48 24 27 185
40 48 16 47 34 185
38 39 41 32 26 176
37 45 31 16 45 174
39 43 47 20 25 174
38 43 46 22 25 174
40 43 46 25 20 174
Sedgar Icon Sedgar
41 36 39 27 24 167
38 32 35 31 20 156
41 33 35 23 24 156
40 34 34 25 17 150
36 32 38 23 20 149

Note: Stats bonuses from skills are not taken into account.

Sedgar Roles, Strengths, and Weaknesses

Sedgar Roles

Sedgar - Coyote's Dutiful Roles
Close Physical AttackClose-Physical Ranged Physical Attack ImageRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
No Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Sedgar is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Sedgar Strengths

Refined Howling Bow inflicts Discord and Null Miracle onto multiple foes

Refined Howling Bow inflicts Spd/Def-7, 【Discord】, and a null Miracle effect onto the closest foes to Sedgar and foes within 2 spaces of those foes at the start of each turn.

In combat, refined Howling Bow grants Sedgar Atk/Spd/Def/Res+10, bonus true damage equal to 20% of his Spd, +7 true damage reduction on his foe's first attack, a Null Follow-Up effect, Special cooldown charge +1 per attack, and neutralizes his foe's Spd/Def bonuses.

Refined Howling Bow has most of the effects present on modern weapons, including bonus stats, true damage, and true damage reduction, while also providing support in the form of the debuffs inflicted at the start of each turn.

Sedgar Weaknesses

Weak to Cavalry Effective Weapons

Sedgar takes 1.5x damage from cavalry-effective weapons like Ridersbane+ or a Wolf weapon like Keen Rauðrwolf+, and one blow from this type of weapon is sure to take hi down. Make sure you know what weapons you are up against before hopping too far into the line of battle!

His relatively low defenses don't help with this weakness too! Make sure that you have a plan of escape or survival whenever initiating with Sedgar.

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? A Rank Icon

We Recommend You Unlock Potential for Sedgar - Coyote's Dutiful!

We recommend that you use Unlock Potential to bring Sedgar - Coyote's Dutiful from 4 Stars to 5 Stars. Sedgar - Coyote's Dutiful is a very useful offensive green cavalry, so we recommend you Unlock Potential for Sedgar - Coyote's Dutiful if your team lacks a strong offensive green cavalry.

Unlock Potential Tier List

Sedgar - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 2 Effective against flying units. 3★
6 2 Effective against flying units. 3★
8 1 If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. 3★
12 1 If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. 5★
14 2 Effective against flying foes.
At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7, 【Discord】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on closest foes and foes within 2 spaces of those foes through their next actions.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Before combat this unit initiates, foes in an area near target take damage equal to (unit’s Atk minus foe’s Def or Res). 3★
(Cooldown Count = 4) Before combat this unit initiates, foes in an area near target take damage equal to 1.5x (unit’s Atk minus foe’s Def or Res). 4★

Passives

Skill Name Effect Learned At
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Def+3 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
3★
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Def+4 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
4★
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Def+5 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
At the start of each turn, inflicts Def -3 on foe on the enemy team with the highest Def through its next action. 3★
At the start of each turn, inflicts Def -5 on foe on the enemy team with the highest Def through its next action. 3★
At the start of each turn, inflicts Def -7 on foe on the enemy team with the highest Def through its next action. 4★

Sedgar as a Source Hero

Sedgar Avatar

Value of Skills ★★☆☆☆

All of Sedgar's skills have

Sedgar has Instant Bow+, Blazing Wind, Atk/Def Catch 3, and Chill Def 3 as inheritance options.

We recommend using Sedgar for pre-inheritance to acquire multiple rarer tier 4 skills from premium fodder units instead.

How to Get Sedgar / Illustrations / Voice Actor / Quotes

How to Get Sedgar

Obtain through a Grand Hero Battle

Sedgar is a Hero who, for a limited time, can be obtained through completing a Grand Hero Battle for the first time. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.

Voice Actor and Illustrator Information

Voice Actor
(English)
Brandon Winckler
Illustrator motsutsu and Trys Inc.
Appears In

Illustration

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