Fire Emblem Heroes (FEH)

Ice Tribe Felicia Builds and Best IVs

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This is a ranking page for the hero Felicia - Confidently Cold from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Ice Tribe Felicia.

Heroes With the Same Name
Felicia - Confidently Cold Icon Ice Tribe Felicia

Special Heroes - Icy Invitation Featured Heroes
Ice Tribe Thea IconIce Tribe Thea
[9.5/10]
Ice Tribe Fjorm IconIce Tribe Fjorm
[9.5/10]
Ice Tribe Felicia IconIce Tribe Felicia
[9.0/10]
Ice Tribe Flora IconIce Tribe Flora
[8.5/10]

Ice Tribe Felicia Rating and Basic Information

FEH Ice Tribe Felicia Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Felicia - Confidently Cold: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill grants Spd/Res bonuses to allies, neutralizes ally's penalties, dragon weakness, and effects that prevent counterattacks, grants bonus stats, bonus true damage, damage reduction on foe's first attack, and 50% damage reduction piercing to unit.

Ice Tribe Felicia Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1).
Calculates damage using the lower of foe's Def or Res.
If unit is on a team with unit's support partner, at start of turn, grants "neutralizes 'effective against dragons' bonuses" to support partners within 3 spaces of unit for 1 turn. If unit is not on a team with unit's support partner, at start of turn, grants "neutralizes 'effective against dragons' bonuses" to ally with the highest Res among allies within 3 spaces of unit for 1 turn.
For allies within 3 spaces of unit with "neutralizes 'effective against dragons' bonuses" active, grants Spd/Res+5, neutralizes penalties to Spd/Res, and neutralizes effects that prevent those allies' counterattacks during their combat.
If unit initiates combat, or if there is an ally within 3 spaces of unit with "neutralizes 'effective against dragons' bonuses" active, grants bonus to unit's Atk/Spd/Def/Res = 5 + 15% of unit's Spd at start of combat, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

Cooldown Count = 3
Treats foe's Def/Res as if reduced by 50% during combat.

If unit or foe initiates combat after moving to a different space, grants Atk/Spd+6 and Atk/Spd+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X x 3 during combat (excluding area-of-effect Specials).
If foe's attack triggers foe's Special, reduces damage dealt to unit by X x 3 during combat (excluding area-of-effect Specials).

Enables 【Canto (Rem. +1; Min 2)】.
Inflicts Spd/Res-4 on foe during combat and unit deals +7 damage including when dealing damage with a Special triggered before combat.
【Canto (Rem. +1; Min 2)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1 (min 2; if unit used a movement skill that warped them, its remaining movement is 2).

At start of turn, grants Spd+6 to unit and allies within 2 spaces of unit for 1 turn.
If unit's Spd ≥ foe's Spd-5, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
If it is an odd-numbered turn, grants Spd+6 to unit during combat.

Ice Tribe Felicia Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (19) HP Superbane ★★★☆☆
Atk (8) No Attack IV ★★★★☆
Spd (8) Spd Boon ★★★★★
Def (11) No Def IV ★★★☆☆
Res (7) No Res IV ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Res

The best IVs for Ice Tribe Felicia are +Spd and -Res. Felicia's Spd is a superboon and is raised to base 51, making her one of the fastest units in the entire game. She can utilize her high Spd stat to create follow-up attacks and prevent her foe's follow-up attacks.

Ice Tribe's Felicia's Res is her least important stat at only base 24 and can be safely taken as a bane.

+Spd for a +10 merge

We recommend +Spd when merging Ice Tribe Felicia up to +10 to ensure she outspeeds her foes.

Ice Tribe Felicia Best Builds

General Use / Budget Ice Tribe Felicia

HOT
Special Skill IconLuna
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Ice Tribe Felicia's base kit is already good enough to provide both offensive pressure and Null C-Disrupt support to her allies.

Source Heroes for All Skills

Ice Tribe Felicia Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
190
HP
HP 41 41
Rank: 332/1160
Atk
Atk 43 43
Rank: 182/1160
Spd
Spd 47 47
Rank: 3/1160
Def
Def 35 35
Rank: 227/1160
Res
Res 24 24
Rank: 739/1160

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 46 64 51 40 28 229
Lv.40 +10 46 48 51 40 28 213

HP Atk Spd Def Res Total
+HP
Lv.40 +10
48 47 51 39 28 213
+Atk
Lv.40 +10
45 50 51 39 28 213
+Spd
Lv.40 +10
45 47 55 39 28 214
+Def
Lv.40 +10
45 47 51 42 28 213
+Res
Lv.40 +10
45 47 51 39 31 213

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 41 59 47 35 24 206
5★ Lv.40 41 43 47 35 24 190

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 19 24 8 11 7 69

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
Ice Tribe Felicia Icon Ice Tribe Felicia
41 43 47 35 24 190
41 46 16 47 40 190
41 46 28 47 23 185
41 47 46 32 19 185
40 43 47 31 23 184
41 47 16 44 31 179
40 44 35 37 23 179
40 45 47 24 22 178
40 42 41 35 17 175
40 41 25 38 30 174
40 42 40 35 17 174
39 38 42 30 25 174
41 41 17 40 35 174
40 40 38 31 24 173
39 33 42 26 28 168
41 37 36 26 28 168
45 36 30 38 19 168
41 37 37 31 22 168
41 37 25 39 25 167
38 39 19 36 29 161
40 31 36 30 20 157
41 37 27 36 16 157
41 35 33 30 18 157
37 28 34 25 30 154
43 35 25 36 14 153
43 32 24 33 18 150

Note: Stats bonuses from skills are not taken into account.

Ice Tribe Felicia Roles, Strengths, and Weaknesses

Ice Tribe Felicia Roles

Felicia - Confidently Cold Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Ice Tribe Felicia is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

Ice Tribe Felicia Strengths

Ice-Tribe Axe grants Null C-Disrupt to allies

Ice Tribe Felicia Attack

Ice Tribe Felicia's exclusive weapon Ice-Tribe Axe has built-in adaptive damage, allowing Felicia to hit enemy units on their weaker defensive stat.

At the start of each turn, Ice-Tribe Axe grants a neutralizes 'effective against dragons' bonus to either her support partner(s) if they are present, or to the ally with the highest Res within 3 spaces.

Ice-Tribe Axe also grants Spd/Res+5, Spd/Res penalty neutralization, and a Null C-Disrupt effect to allies within 3 spaces of Felicia with the neutralizes 'effective against dragons' bonus bonus active. Outsourcing Null C-Disrupt is very rare, and Ice Tribe Felicia can provide this effect to her allies with proper team setup.

In combat, Ice-Tribe Axe grants bonus Atk/Spd/Def/Res to Ice Tribe Felicia equal to 5 plus 15% of her Spd, bonus true damage equal to 20% of her Spd, 50% damage reduction piercing, and 40% damage reduction on her foe's first attack during combat.

Ice Tribe Felicia is a good attacker/support hybrid worth using if you have a unit that can maximize the Null C-Disrupt effect.

Ice Tribe Felicia Weaknesses

Weak to Cavalry Effective Weapons

Ice Tribe Felicia takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Felicia - Confidently Cold Only Appears as a 5 Star Hero!

Felicia - Confidently Cold only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Felicia - Confidently Cold if a 4 Star version is released!

Unlock Potential Tier List

Ice Tribe Felicia - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Accelerates Special trigger (cooldown count-1).
Calculates damage using the lower of foe's Def or Res.
If unit is on a team with unit's support partner, at start of turn, grants "neutralizes 'effective against dragons' bonuses" to support partners within 3 spaces of unit for 1 turn. If unit is not on a team with unit's support partner, at start of turn, grants "neutralizes 'effective against dragons' bonuses" to ally with the highest Res among allies within 3 spaces of unit for 1 turn.
For allies within 3 spaces of unit with "neutralizes 'effective against dragons' bonuses" active, grants Spd/Res+5, neutralizes penalties to Spd/Res, and neutralizes effects that prevent those allies' counterattacks during their combat.
If unit initiates combat, or if there is an ally within 3 spaces of unit with "neutralizes 'effective against dragons' bonuses" active, grants bonus to unit's Atk/Spd/Def/Res = 5 + 15% of unit's Spd at start of combat, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. 5★
(Cooldown Count = 3) Treats foe's Def/Res as if reduced by 50% during combat. 5★

Passives

Skill Name Effect Learned At
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces moved by whoever initiated combat; max 1.) 5★
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces moved by whoever initiated combat; max 2.) 5★
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces moved by whoever initiated combat; max 3.) 5★
If unit or foe initiates combat after moving to a different space, grants Atk/Spd+6 and Atk/Spd+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X x 3 during combat (excluding area-of-effect Specials).
If foe's attack triggers foe's Special, reduces damage dealt to unit by X x 3 during combat (excluding area-of-effect Specials).
5★
Enables 【Canto (Rem. +1)】.
Inflicts Spd/Res-1 on foe during combat.
【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1. (If unit used a movement skill that warped them, its remaining movement is 0.)
(Unit moves according to movement type. Once per turn, cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)
5★
Enables 【Canto (Rem. +1)】.
Inflicts Spd/Res-2 on foe during combat.
【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1. (If unit used a movement skill that warped them, its remaining movement is 0.)
(Unit moves according to movement type. Once per turn, cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)
5★
Enables 【Canto (Rem. +1)】.
Inflicts Spd/Res-3 on foe during combat.
【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1. (If unit used a movement skill that warped them, its remaining movement is 0.)
(Unit moves according to movement type. Once per turn, cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)
5★
Enables 【Canto (Rem. +1; Min 2)】.
Inflicts Spd/Res-4 on foe during combat and unit deals +7 damage including when dealing damage with a Special triggered before combat.
【Canto (Rem. +1; Min 2)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1 (min 2; if unit used a movement skill that warped them, its remaining movement is 2).
5★
At start of odd-numbered turns, grants Spd +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) 5★
At start of odd-numbered turns, grants Spd +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) 5★
At start of odd-numbered turns, grants Spd +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) 5★
At start of turn, grants Spd+6 to unit and allies within 2 spaces of unit for 1 turn.
If unit's Spd ≥ foe's Spd-5, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
If it is an odd-numbered turn, grants Spd+6 to unit during combat.
5★

Ice Tribe Felicia as a Source Hero

Ice Tribe Felicia Avatar

Value of Skills ★★★★★

Ice Tribe Felicia comes with Atk/Spd Excel, S/R Near Trace 4, and Odd Spd Wave 4 as inheritable options.

She is the first unit to come equipped with S/R Near Trace 4, and the other two skills are both rare and worth inheriting onto your favorite units.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Ice Tribe Felicia?

Top tier hero. Must summon. 2
Votes
Summon if you need his/her hero archetype. 0
Votes
Summon if you like this hero. 5
Votes
Summon for his/her Skill Inheritance options. 0
Votes
Pass on this hero. 0
Votes

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How to Get Ice Tribe Felicia / Illustrations / Voice Actor / Quotes

How to Get Ice Tribe Felicia

Obtained through a Special Summoning Event!

Ice Tribe Felicia is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Connor Kelley
Illustrator Kawachi Rin
Appears In

Illustration

FEH: Related Guides

Special Heroes: Icy Invitation

Icy Invitation Banner

Heroes from Special Heroes - Icy Invitation
Ice Tribe Thea IconIce Tribe Thea
[9.5/10]
Ice Tribe Fjorm IconIce Tribe Fjorm
[9.5/10]
Ice Tribe Felicia IconIce Tribe Felicia
[9.0/10]
Ice Tribe Flora IconIce Tribe Flora
[8.5/10]

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