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Sleepy Stomp is one of Mario's Jump moves in Paper Mario: The Thousand-Year Door (TTYD). Read on to learn about the effects of Sleepy Stomp, its FP cost, and how to time its Action Command and Stylish Move!
List of Contents
Description | Attack a grounded or aerial enemy with a jump attack. Press the A button before hitting a target to perform a second attack that makes the target enemy sleepy. Sleepy enemies will not be able to move unless attacked. | ||
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How to Get | Equip Sleepy Stomp Badge | ||
Target | Single enemy | ||
Attack Type | Jump | FP | 2 |
The Action Command for Sleepy Stomp requires the player to press the A button right before Mario bounces on his target. This will cause him to bounce twice on an enemy, dealing more damage. It will also cause the target enemy to become sleepy, preventing them from moving.
The Stylish Move timing for Sleepy Stomp requires the player to press the A button after pressing A for the Action Command. While jumping in the air from his attack, Mario will lie on his belly and fall on the enemy for his second attack. You can perform a second stylish move by pressing A again once Mario is in the air from his second attack.
All Moves and Attacks | |
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Jump Moves | Hammer Moves |
Special Moves | Party Member Moves |
Move Guides | |
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Action Commands | Stylish Moves |
All Moves Tier List | Best Jump Moves |
Best Hammer Moves | Best Party Member Moves |
Best Special Moves | - |
All Moves | |||
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Charge | Jump | Multibounce | Power Bounce |
Power Jump | Shrink Stomp | Sleepy Stomp | Soft Stomp |
Spin Jump | Spring Jump | Tornado Jump |
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