Soldier Nerfs and Zen Kick Buff | May 5, 2022 Patch Notes | Overwatch 2

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Patch notes are a lot to read through, so we summarized the patch notes released on May 5, 2022 for the Overwatch 2 Beta! We also added the original patch notes, if you prefer reading it as is. The highlights in this patch are Soldier: 76 changes and Zen melee buff.

Patch Notes Summary and Highlights

Hero Changes and Notable Bug Fixes

Damage Hero Changes
Sojourn IconSojourn [BUFFS]
Railgun Alt Fire: Projectile size: 0.05m > 0.1m
Power Slide: Reduced cooldown by 1 sec
Sombra IconSombra [NERFS]
Stealth: Movement speed: 65% > 50%
Soldier: 76 IconSoldier: 76 [BUFFS]
Tactical Visor: Critical hits enabled if aimed at head; damage falloff removed

Heavy Pulse Rifle: 20 dmg > 18 dmg
Sprint: Movement speed: 50% > 40%
Tank Hero Changes
Doomfist IconDoomfist [BUG FIX]
Power Block: Melee attacks can now deal damage to Doomfist during Power Block.
Roadhog IconRoadhog [CHANGES]
Whole Hog: 'Channeled' ultimate > 'Transform' ultimate
・Press Primary fire to continue ulting
・Can use normal abilities during ultimate
・Cannot be cancelled by stuns
Winston IconWinston [BUFFS]
Tesla Cannon: Secondary fire ammo cost: 20 > 12
Wrecking Ball IconWrecking Ball [BUFFS]
Roll: Knockback increased
Enabled after fixing crash-causing bug.
Zarya IconZarya [BUFFS]
Graviton Surge: Duration: 4 > 3.5 secs
Support Hero Changes
Lucio IconLucio [NERFS]
Self-healing (unamped): 12.3 hps > 10 hps
Self-healing (amped): 40 hps > 32.5 hps
Baptiste IconBaptiste [BUFFS]
Biotic Launcher Alt Fire: Ammo: 10 > 13
Ana IconAna [BUFFS]
Biotic Rifle: Ammo increase: 12 > 15

Biotic Grenade: Duration: 4 > 3 secs.
Zenyatta IconZenyatta [BUFFS]
Snap Kick: New passive; quick melee damage increased (30 > 45) and knocks enemies back much further
Brigitte IconBrigitte [NERFS]
Shield Bash: Knockback doubled

Official Patch Notes


  • Enabled Quick Play Open Queue
  • Made adjustments to Kill Feed and Activity Feed UI
  • Adjusted audio mix: 1) Reduced bass frequencies on 3rd person weapons, and 2) Fixed a bug in the reverb system that caused reverberation to play from all directions – now should be fully directional towards the sound’s source.

Bug Fixes


  • Fixed a bug where the "Thank you for reporting" message would not clear
  • Fixed a bug where names in the friends list would appear alphabetically regardless of game status
  • Fixed a bug where heroes that killed themselves would show incorrectly in the kill feed
  • Fixed a bug where health packs would sometimes be missing timers
  • Fixed a bug where Reaper would sometimes be auto selected on hero select
  • Fixed a bug where the control progress bar would sometimes be the wrong color
  • Made several adjustments to sound volume and mix
  • Fixed several crashes


Wrecking Ball ・Fixed a bug where Wrecking Ball could crash other players
Doomfist ・Fixed a bug where Melee attacks would not deal damage to Doomfist during Power Block
Roadhog ・Fixed a bug where Roadhog's hook cooldown would start on return instead of cast
・Fixed a bug where Roadhog's Scrap Gun lacked recovery time while Whole Hog was active
Soldier: 76 ・Fixed a bug where Soldier's Heavy Pulse Rifle might snap awkwardly during Tactical Visor
・Fixed a bug when Soldier 76 would have a slanted UI when wearing his Ugly Sweater skin
Symmetra ・Fixed a bug where shooting Symmetra's turrets into the horizon would cause turrets to be unusable
Hanzo ・Fixed a bug where Hanzo's White Wolf skin would appear invisible
Brigitte ・Fixed a bug where Brigitte's shield did not block damage from above
Ana ・Fixed a bug where using Nano Boost on Doomfist would overwrite his damage reduction
Lucio ・Fixed a bug where Sonic Amplifier could jam and not reload


Midtown ・Adjusted some geometry on top of the train to prevent players from staying there indefinitely
Colosseo ・Adjusted some geometry that could be abused by players



Sojourn IconSojourn
Railgun Alt Fire
・Projectile width increased from 0.05m to 0.1m
Power Slide
・Cooldown reduced from 7 to 6 seconds
Developer Notes
We saw a lot of players at varying skill levels struggling to land shots with her Alt Fire, so we are making the projectile width wider.
Sojourn is all about mobility, and we wanted her to move around the maps more freely. We think this will help increase her effectiveness and make her even more fun to play.
Soldier IconSoldier
Heavy Pulse Rifle
・Damage reduced from 20 to 18
・Movement speed reduced from 50 to 40%
Tactical Visor
・Now allows for critical hits, if a shot would have been a critical hit outside his ultimate
・No longer removes damage falloff from his Heavy Pulse Rifle
Developer Notes
We believe Soldier 76 was over tuned during the first week of the PvP beta. He was extremely mobile with the new damage passive that increases movement speed by 10%. We brought his Sprint ability down a bit with the new passive in mind.
Soldier 76 has always been a high damage output hero, but we are seeing fewer counters to him with one less tank per team. We lowered the damage of his Heavy Pulse Rifle to fit with 5v5.
We wanted to make Tactical Visor a more interesting ultimate for players who want to push their aim skills through the ability. The point of this change isn’t purely to buff him or counterbalance the nerfs. We wanted to make Soldier 76 more fun to play while rewarding mechanical skill.
Sombra IconSombra
・Movement speed reduced from 65 to 50%
Developer Notes
After a week of testing the new damage passive, we decided to balance Sombra’s Stealth speed with the 10% movement speed increase in mind.


Roadhog IconRoadhog
Whole Hog
This ability has changed from a ‘Channeled’ ultimate (e.g. Pharah, Reaper, Cassidy), into a ‘Transform’ ultimate (e.g. Soldier: 76, Genji, Winston). This is what that means:
・The weapon no longer automatically fires, and you must press Primary Fire to use the ultimate
・You can use normal abilities during Whole Hog without canceling the ultimate
・Stuns will no longer cancel the ultimate
Developer Notes
We saw Roadhog underperforming, so we are making his ultimate more interesting, effective, and fun. Roadhog was dying frequently while using Whole Hog, so we are trying to give him more options and flexibility in his ult.
Winston IconWinston
Tesla Cannon
・Secondary fire ammo cost reduced from 20 to 12
Developer Notes
The change to Winston's secondary fire enables him to use it more often without sacrificing as much of his primary fire. We want his secondary fire to feel less restrictive to use and more fluid like his kit.
Wrecking Ball IconWrecking Ball
・Knockback increased by 36%
Developer Notes
We are reverting Roll’s knockback to the original value from when Wrecking Ball was launched. We wanted to give Wrecking Ball a more unique role as a dive tank that can split up enemy teams. We made this change with the Tank passive of 30% knockback resistance in mind.
Zarya IconZarya
Graviton Surge
・Duration reduced from 4 to 3.5 seconds
Developer Notes
There are less counters to Graviton Surge with one less tank per team and phase effects no longer escaping Zarya’s ultimate. We observed the ultimate over-performing, so this change brings it in line with 5v5 gameplay.


Lucio IconLucio
・Self-healing penalty increased from 30% to 60%
Developer Notes
Lucio had incredible survivability with Crossfade stacked with the new support role passive, so we reduced the amount it heals himself.
Baptiste IconBaptiste
Biotic Launcher Alt Fire
・Healing ammo increased from 10 to 13
Developer Notes
Baptiste is under-performing because teams aren’t playing as grouped up right now. Increasing his healing ammo will let him heal more targets who aren’t necessarily grouped up.
Ana IconAna
Biotic Rifle
・Ammo increased from 12 to 15
Biotic Grenade
・Duration reduced from 4 to 3 seconds
Developer Notes
Ana’s Biotic Grenade was too effective with one less tank and more infrequent barriers, so we are reducing the duration of the ability. We also saw Ana using her grenade less frequently on herself because of the new support passive ability. To help compensate for her grenade, we wanted to give her power back through increasing her Biotic Rifle’s ammo.
Zenyatta IconZenyatta
・Base shields increased from 150 to 175
Snap Kick
・New Passive Ability
・Increases Quick melee damage by 50% and significantly increases its knockback
Developer Notes
Zenyatta has trouble fighting at close range, so he was at a disadvantage if an enemy flanked or jumped on top of him. His new passive, Snap Kick, will help him create space and put enemies at his fighting range.
We think this new passive will be a fun adjustment to his kit, but we also want this change to acknowledge community concerns. We understand 5v5 has made support heroes feel more vulnerable, and we wanted to give Zenyatta tools to help create space between him and enemies.
Brigitte IconBrigitte
Shield Bash
・Knockback doubled
Developer Notes
It’s difficult to tell when Brigitte lands a Shield Bash because the impact of that ability was not easily noticeable. This is a subtle change that will make the ability feel more satisfying.

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