The Halloween Terror event is now live!
★10/25/2022 Patch Notes | Dev Blog #6
★ Hero Tier List: Best Characters to Play
┗Best Tanks | Best DPS | Best Supports
★ Heroes | Beginner's Guide | Competitive Mode Explained
┗Tank Guides | DPS Guides | Support Guides
Having a large cast of characters can lead to balancing issues. Read on to see the developer's design process by taking a look at Moira, as well as how the developers keep the game balanced.
In this developer blog, Overwatch 2 developers offered some insight on its Hero design process. The blog goes over the team's process of balancing Moira's possible new abilities and how it'll affect the current meta.
Overwatch 2 developers, as much as possible, try not to have Heroes with similar abilities. For example, Moira was supposed to have an ability called Pain Converter but it felt too similar to Baptiste's Immortality Field, so it had to be scrapped.
Hero abilities that need specific conditions to trigger are also things developers have to look out for. With an iteration of Moira's ability, Biotic Orb, the Purge and Nullify abilities messed with enemy buffs.
While it is a good countermeasure for support heroes, the developers felt that nullifying buffs was too specific to be of use every match.
The most recent iteration of Moira's new ability is called Weaken. The ability is a projectile that builds up every time Moira reloads. The projectile lowers an enemy's attack and lowers healing output.
This new projectile will be comparable in size to Ana's Sleeping Dart. Developers are trying to make strong abilities into ones that are conversely harder to land.
Overwatch 2 Developer Blog #3
Regardless if Hero ideas make it into the game or not, unused ideas are shelved for later use. According to the Overwatch 2 game developers, unused ideas have a good chance of being added to an upcoming character.
An example of this mentioned in a blog was that an ability conceptualized for Ana, the Biotic Grenade, ended up being Baptiste's ability.
All Overwatch 2 Developer Updates | ||
Dev Blog #1: Support Changes and Ranked Overhaul | Dev Blog #2: Support Improvements and Planned Balance Changes | |
Dev Blog #3: Hero Balancing and Design Process | Dev Blog #4: Hero Updates and Junker Queen First Impressions | |
Dev Blog #5: Tuning Hero Balance | Dev Blog #6: Post-Launch Updates on Gameplay, Maps, and Competitive |
Hero Balancing and Design Process | Developer Blog #3
Genshin Impact Walkthrough & Guides Wiki
Pokemon TCG Pocket (PTCGP) Strategies & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki
Call of Duty Black Ops 6 (BO6) Walkthrough & Guides Wiki
Metaphor: ReFantazio Walkthrough & Guides Wiki
Dragon Age: The Veilguard Walkthrough & Guides Wiki
Zenless Zone Zero Walkthrough & Guides Wiki
Pokemon Scarlet and Violet (SV) Walkthrough & Guides Wiki
Monster Hunter Rise: Sunbreak Walkthrough & Guides Wiki
Palworld Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki
Pokemon Legends: Arceus Walkthrough & Guides Wiki
New Pokemon Snap Walkthrough & Guides Wiki
Elden Ring Shadow of the Erdtree Walkthrough & Guides Wiki
Hyrule Warriors: Age of Calamity Walkthrough & Guides Wiki
The Legend of Zelda: Breath of the Wild Walkthrough & Guides Wiki
FF7 Remake Walkthrough & Guides Wiki
©2022 BLIZZARD ENTERTAINMENT, INC. ALL RIGHTS RESERVED. All trademarks referenced herein are the properties of their respective owners.
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.