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This is a ranking page for the hero Eirika - Beach Restorer from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Summer Eirika.
Heroes With the Same Name | |
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Summer Eirika
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List of Contents
Special Heroes - Taken by the Tide Featured Heroes | |||
---|---|---|---|
Summer Lyon [8.5/10] |
Summer Thórr [9.5/10] |
Summer Eirika [9.0/10] |
Summer Nifl [9.0/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・ Weapon skill accelerates Special, grants buffs, neutralizes skills that prevent follow-up attacks, and inflicts Guard on target and their surrounding allies. ・ Exclusive B skill grants Canto, neutralizes skills that slow Specials, and deals damage equal to percentage of enemy's Def when Special triggers. |
Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, and inflicts Special cooldown charge -1 on foe per attack, and also, after combat, if unit attacked, inflicts 【Guard】 on target and foes within 2 spaces of target. (Only highest value applied. Does not stack.) |
Cooldown Count = 3 Treats foe's Def/Res as if reduced by 50% during combat. |
If unit initiates combat, grants Spd +7, Def +10 during combat and foe cannot make a follow-up attack. |
Enables 【Canto 1】. Neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. Deals damage = X% of foe's Def when Special triggers (X = unit's max Special cooldown count value x 10, + 20). |
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (17) | ★★★☆☆ | |
Atk (9) | ★★★★☆ | |
Spd (12) | ★★★★★ | |
Def (3) | ★★☆☆☆ | |
Res (7) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Summer Eirika are +Spd and -Res. An increase in Spd allows Summer Eirika to keep up with the fastest units in the metagame, and with the Null Follow-Up effect on her weapon, she can reliably make follow-up attacks against most enemies.
Her Res is below average and reducing it further does not change her matchups. Thus, it is a safe bane to take.
We recommend +Spd when merging Summer Eirika to +10 for similar reasons above.
HOT | |
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:
Luna
:
-
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:
-
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Summer Eirika's base kit is good enough to use immediately. Simply add a movement Assist and an offensive Sacred Seal and you're good to go.
Neutral Stats at Lv. 40 (5★) | ||
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167 | ||
HP |
39 |
Rank: 778/1184 |
Atk |
39 |
Rank: 458/1184 |
Spd |
42 |
Rank: 217/1184 |
Def |
25 |
Rank: 737/1184 |
Res |
22 |
Rank: 899/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 44 | 58 | 47 | 29 | 26 | 204 | Lv.40 +10 | 44 | 44 | 47 | 29 | 26 | 190 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 46 | 43 | 46 | 29 | 26 | 190 |
+Atk Lv.40 +10 | 43 | 47 | 46 | 29 | 26 | 191 |
+Spd Lv.40 +10 | 43 | 43 | 50 | 29 | 26 | 191 |
+Def Lv.40 +10 | 43 | 43 | 46 | 32 | 26 | 190 |
+Res Lv.40 +10 | 43 | 43 | 46 | 29 | 29 | 190 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 39 | 53 | 42 | 25 | 22 | 181 |
5★ Lv.40 | 39 | 39 | 42 | 25 | 22 | 167 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 17 | 23 | 12 | 3 | 7 | 62 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 47 | 16 | 30 | 46 | 179 | |
40 | 45 | 46 | 22 | 25 | 178 | |
38 | 46 | 25 | 20 | 44 | 173 | |
40 | 42 | 45 | 21 | 25 | 173 | |
37 | 41 | 29 | 30 | 31 | 168 | |
Summer Eirika
|
39 | 39 | 42 | 25 | 22 | 167 |
40 | 42 | 41 | 23 | 20 | 166 | |
40 | 39 | 41 | 19 | 22 | 161 | |
36 | 37 | 28 | 17 | 37 | 155 | |
35 | 36 | 30 | 16 | 33 | 150 | |
38 | 35 | 36 | 16 | 25 | 150 | |
38 | 33 | 27 | 15 | 37 | 150 | |
36 | 33 | 38 | 17 | 25 | 149 | |
38 | 38 | 16 | 31 | 26 | 149 | |
39 | 35 | 25 | 30 | 19 | 148 |
Note: Stats bonuses from skills are not taken into account.
Summer Eirika is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he/she deals will be equivalent to his/her Atk minus the foe's Res stat.
Summer Eirika's Caring Conch has multiple effects that swing combat in her favor and assist her allies afterwards.
Below is a summary of these effects:
Condition(s) | Effect |
---|---|
Always | Accelerates Special trigger (cooldown count-1). |
Summer Eirika initiates combat or is within 2 spaces of an ally | gGrants Atk/Spd/Def/Res+5 to Summer Eirika during combat. |
Summer Eirika initiates combat or is within 2 spaces of an ally | Neutralizes effects that prevent Summer Eirika's follow-up attacks. |
Summer Eirika initiates combat or is within 2 spaces of an ally | Inflicts Special cooldown charge -1 on Summer Eirika's foe per attack. |
After combat, if Summer Eirika initiates combat or is within 2 spaces of an ally, and she attacked | Inflicts 【Guard】 on target and foes within 2 spaces of target. |
Applying 【Guard】 to multiple foes allows Summer Eirika's allies to deal with their foes easier. This is made possible if Summer Eirika attacks first with Caring Conch.
Summer Eirika carries Moonlit Bangle F, which is a similar version to her Brave version's Moonlight Bangle except it has 【Canto 1】 instead of 【Canto 2】.
This skill allows Summer Eirika to leave a huge dent onto even the sturdiest of units by dealing true damage based on their Def stat and Summer Eirika's equipped Special skill.
Brave Eirika is a powerful tankbuster with her Moonlight Bangle, and Summer Eirika is no different with her alternate version.
As a flying unit, Summer Eirika takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Eirika - Beach Restorer only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Eirika - Beach Restorer if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
4 | 2 | No Effect | 5★ | |
6 | 2 | No Effect | 5★ | |
9 | 2 | No Effect | 5★ | |
14 | 2 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, and inflicts Special cooldown charge -1 on foe per attack, and also, after combat, if unit attacked, inflicts 【Guard】 on target and foes within 2 spaces of target. (Only highest value applied. Does not stack.) | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ | |
(Cooldown Count = 3) Treats foe's Def/Res as if reduced by 50% during combat. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
Grants Def +2 during combat if unit initiates the attack. | 5★ | |
If unit initiates combat, grants Spd/Def +2 during combat. | 5★ | |
If unit initiates combat, grants Spd/Def +4 during combat. | 5★ | |
If unit initiates combat, grants Spd +7, Def +10 during combat and foe cannot make a follow-up attack. | 5★ | |
Enables 【Canto 1】. Neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. Deals damage = X% of foe's Def when Special triggers (X = unit's max Special cooldown count value x 10, + 20). |
5★ | |
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+3 for 1 turn. | 5★ | |
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+4 for 1 turn. | 5★ | |
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+5 for 1 turn. | 5★ | |
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat. | 5★ |
Value of Skills | ★★★★★ |
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Summer Eirika has Steady Impact and Atk/Spd Oath 4 as valuable inheritance options.
Atk/Spd Oath 4 is introduced to the game by Summer Eirika, and this tier 4 skill has lighter restrictions than the rest of the Oath skill tree and grants additional movement and more bonus stats.
With pre-inheritance, it is possible to obtain both of these skills at the same time.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Summer Eirika is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Kira Buckland |
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Illustrator | Wada Sachiko |
Appears In |
Heroes from Special Heroes - Taken by the Tide | |||
---|---|---|---|
Summer Lyon [8.5/10] |
Summer Thórr [9.5/10] |
Summer Eirika [9.0/10] |
Summer Nifl [9.0/10] |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
Summer Eirika Builds and Best IVs
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