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This is a ranking page for the hero Kana - Rising Dragon from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for New Year Kana (M).
Heroes With the Same Name | |
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New Year Kana (M)
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List of Contents
Special Heroes - Ring In the Year Featured Heroes | |||
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New Year Kana (M) [8.5/10] |
New Year Seiðr [9.5/10] |
New Year Kvasir [9.0/10] |
New Year Nerþuz [9.0/10] |
Overall Rating | 8.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
B (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill grants bonus stats, damage reduction on foe's first attack, and a Null Follow-Up effect. |
Might: 14 Range: 1 At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 20% of unit's Spd during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
Cooldown Count = 2 Treats foe's Def/Res as if reduced by 30% during combat. |
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+6 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+9 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) |
If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 4 (max 40%). |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★☆☆☆ | |
Atk (9) | ★★★★☆ | |
Spd (16) | ★★★★★ | |
Def (6) | ★★☆☆☆ | |
Res (7) | ★★★★☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for New Year Kana (M) are +Spd and -HP. Boosting Spd improves Kana's base Spd to base 50 which is competitive even against the fastest metagame units, and it also improves his ability to create follow-up attacks when aided by Dragon's Stone+'s Null Follow-Up effect.
New Year Kana (M)'s overall bulk is good, thus, we recommend taking HP as a bane as it is the easiest stat to patch up through blessings and other bonuses.
We recommend +Spd when merging New Year Kana (M) up to +10 to ensure he remains competitive against the fastest foes in the metagame.
HOT | |
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Glimmer
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-
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This is a premium build that utilizes New Year Kana (M)'s high Spd stat, with modern skills that can help him become an effective dragon unit while being a capable all-rounder, countering ranged units effectively.
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Glimmer
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-
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-
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This is a budget build for New Year Kana (M) with accessible skills that can help him fare better in general battles, challenges, and event maps. It maximizes his Res stat for increased survivability.
Neutral Stats at Lv. 40 (5★) | ||
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193 | ||
HP |
37 |
Rank: 972/1171 |
Atk |
42 |
Rank: 279/1171 |
Spd |
46 |
Rank: 62/1171 |
Def |
28 |
Rank: 600/1171 |
Res |
40 |
Rank: 87/1171 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 42 | 61 | 51 | 32 | 44 | 230 | Lv.40 +10 | 42 | 47 | 51 | 32 | 44 | 216 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 45 | 46 | 50 | 32 | 44 | 217 |
+Atk Lv.40 +10 | 41 | 49 | 50 | 32 | 44 | 216 |
+Spd Lv.40 +10 | 41 | 46 | 54 | 32 | 44 | 217 |
+Def Lv.40 +10 | 41 | 46 | 50 | 35 | 44 | 216 |
+Res Lv.40 +10 | 41 | 46 | 50 | 32 | 47 | 216 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 37 | 56 | 46 | 28 | 40 | 207 |
5★ Lv.40 | 37 | 42 | 46 | 28 | 40 | 193 |
4★ Lv.40 | 35 | 40 | 44 | 25 | 37 | 181 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 18 | 23 | 16 | 6 | 7 | 70 |
4★ Lv.1 | 17 | 19 | 16 | 5 | 6 | 63 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
New Year Kana (M)
|
37 | 42 | 46 | 28 | 40 | 193 |
36 | 41 | 45 | 26 | 45 | 193 | |
38 | 42 | 44 | 32 | 36 | 192 | |
39 | 40 | 43 | 29 | 33 | 184 | |
45 | 39 | 27 | 36 | 35 | 182 | |
44 | 36 | 23 | 37 | 36 | 176 | |
40 | 41 | 19 | 39 | 37 | 176 | |
44 | 34 | 25 | 38 | 32 | 173 | |
41 | 34 | 39 | 32 | 27 | 173 | |
40 | 33 | 37 | 32 | 26 | 168 | |
45 | 34 | 28 | 35 | 26 | 168 | |
41 | 31 | 30 | 32 | 29 | 163 | |
43 | 33 | 22 | 33 | 32 | 163 | |
40 | 35 | 23 | 35 | 24 | 157 |
Note: Stats bonuses from skills are not taken into account.
New Year Kana (M) is a close magic attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Res stat.
New Year Kana (M)'s inheritable Dragon's Stone+ grants him Atk/Spd/Def/Res+4 during combat, damage reduction on his foe's first attack equal to 20% of his Spd, and a Null Follow-Up effect if he outspeeds his foe.
While it is lacking compared to modern exclusive weapons, Dragon's Stone+ has some important effects that can make any unit wielding it competitive against most enemies.
New Year Kana (M) has high base Spd and Res stats equal to 46 and 40 respectively. He can utilize these stats against most magic enemies by ensuring he only takes one attack from them while taking less damage compared to other units.
New Year Kana (M) suffers from not having any unique skills to call his own, making him unable to stand out amongst other units.
Infantry Breath units are quite abundant in the game, and lacking an exclusive weapon makes New Year Kana (M) replaceable by better units.
New Year Kana (M) takes 1.5x damage from dragon-effective weapons like Sealed Falchion or Divine Mist, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? |
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We recommend that you use Unlock Potential to bring Kana - Rising Dragon from 4 Stars to 5 Stars. Kana - Rising Dragon is a very useful fast bulky manakete, so we recommend you Unlock Potential for Kana - Rising Dragon if your team lacks a strong fast bulky manakete.
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 3★ | |
8 | 1 | No Effect | 3★ | |
10 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 20% of unit's Spd during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 3★ | |
14 | 1 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 20% of unit's Spd during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 3★ | |
(Cooldown Count = 2) Treats foe's Def/Res as if reduced by 30% during combat. | 4★ |
Skill Name | Effect | Learned At |
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If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+2 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+15 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 3★ | |
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+4 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+12 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 3★ | |
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+6 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+9 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 4★ | |
If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 2 (max 20%). | 3★ | |
If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 3 (max 30%). | 4★ | |
If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 4 (max 40%). | 5★ |
Value of Skills | ★★★☆☆ |
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New Year Kana (M) has Dragon's Stone+, Atk/Res Scowl 3, and Dragon Wall 3 as inheritable options.
Dragon's Stone+ is a good breath weapon, while Atk/Res Scowl 3 can be used as bridge fodder for the rare Atk/Res Scowl 4.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
New Year Kana (M) is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Sandy Fox |
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Illustrator | TAPIOCA |
Appears In |
Heroes from Special Heroes - Ring In the Year | |||
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New Year Kana (M) [8.5/10] |
New Year Seiðr [9.5/10] |
New Year Kvasir [9.0/10] |
New Year Nerþuz [9.0/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
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Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Hello, regarding the C skill, is it a good choice to use Spd Smoke 4? In fact, it can only be effective after fighting. Wouldn't it be better to choose Atk/Spd Pledge or other effects? Why choose Spd Smoke 4 I am an overseas player and my English is not good. Can you give me an answer?
New Year Kana (M) Builds and Best IVs
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The build is team-dependent as Atk/Spd Pledge would provide visible stat bonuses directly to Kana. If you don't have a way to provide visible stat bonuses to Kana, then Atk/Spd Pledge or Atk/Spd Oath would be better over Spd Smoke for sure. We opted for Spd Smoke to allow Kana to obtain additional damage reduction after the first combat, which helps him withstand additional attacks by using him as a semi-tank unit.