Fire Emblem Heroes (FEH)

Ninja Tharja Builds and Best IVs

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This is a ranking page for the hero Tharja - Shadow Ninja from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Ninja Tharja.

Heroes With the Same Name
Tharja - Shadow Ninja Icon Ninja Tharja

Special Heroes - Family Ninja Class Featured Heroes
Ninja Tharja IconNinja Tharja
[9.5/10]
Ninja Céline IconNinja Céline
[9.0/10]
Ninja Diamant IconNinja Diamant
[9.5/10]
Ninja Lucina IconNinja Lucina
[9.9/10]

Ninja Tharja Rating and Basic Information

FEH Ninja Tharja Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Tharja - Shadow Ninja: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Scroll of Curses enables 【Canto (Dist.; Max 3)】, grants Atk/Spd+6, 【Anathema】 , and bonus Special charges per attack to Ninja Tharja and nearby allies at start of turn, grants a Brave effect, a Desperation effect, and bonus Atk/Spd during combat.

Ninja Tharja Skills at 5★


Might: 9  Range: 2
Accelerates Special trigger (cooldown count-1). Enables 【Canto (Dist.; Max 3)】.
At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6, 【Anathema】, and the following status to unit and allies within 2 spaces for 1 turn: "Grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)."
If unit initiates combat, unit attacks twice, and unit can make a follow-up attack before foe can counterattack.
If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd during combat = 6 + 20% of unit's Spd at start of combat.
【Anathema】
Inflicts Spd/Def/Res-4 on foes within 3 spaces of unit during combat.

Cooldown Count = 3
Treats foe's Def/Res as if reduced by 50% during combat.

If unit initiates combat, grants Atk/Spd+8 to unit and unit makes a guaranteed follow-up attack during combat, and also, if number of 【Bonus】 effects active on unit ≥ 2, excluding stat bonuses, or if number of 【Penalty】 effects active on foe ≥ 2, excluding stat penalties, unit deals +5 damage during combat (including when dealing damage with an area-of-effect Special; excluding Røkkr area-of-effect Specials).

Deals damage to unit as combat begins = 20% of X (X = unit's max HP before entering battle - 20; "Max HP before entering battle" means unit's max HP excluding HP increases from Legendary Effects, Mythic Effects, Bonus Heroes, etc.; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce unit's HP below 1).
Inflicts Spd/Res-4 on foe during combat.
Unit deals damage = unit's HP at start of combat - current HP, x 2 during combat (max 12, min 6; excluding area-of-effect Specials) and reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = unit's HP at start of combat - current HP, x 10 during combat (max 60%, min 30%; excludig area-of-effect Specials).

After combat, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions, grants Atk+6 to unit and allies within 2 spaces of unit for 1 turn, and grants 【Pathfinder】 to unit for 1 turn.

Ninja Tharja Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (19) Normal HP ★★★★☆
Atk (7) Attack Boon ★★★★☆
Spd (12) No Spd IV ★★★★★
Def (5) No Def IV ★☆☆☆☆
Res (6) No Res IV ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Atk / -Def

The best IVs for Ninja Tharja are +Atk and -Res. Boosting Atk improves Ninja Tharja's damage output significantly with Scroll of Curses's brave effect. Ninja Tharja can also rely on Sly Swift Sparrow to generate a follow-up attack in case she fails to outspeed her foe.

Both -Def and -Res are viable banes to take due to Ninja Tharja being a glass cannon. We opted for -Def as Ninja Tharja is more likely to receive damage from ranged foes over melee foes.

+Atk for a +10 merge

We recommend a +Atk IV when merging Ninja Tharja up to +10 to maximize her damage output.

Ninja Tharja Best Builds

Offensive / Budget Ninja Tharja

HOT
Special Skill IconLuna
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Ninja Tharja's base kit already functions well as an offensive unit. She uses her high HP stat to effectively maximize Resonance 4 and deal as much damage as possible.

Source Heroes for All Skills

Ninja Tharja Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
179
HP
HP 45 45
Rank: 107/1171
Atk
Atk 46 46
Rank: 45/1171
Spd
Spd 47 47
Rank: 7/1171
Def
Def 20 20
Rank: 955/1171
Res
Res 21 21
Rank: 949/1171

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 50 60 52 24 25 211
Lv.40 +10 50 51 52 24 25 202

HP Atk Spd Def Res Total
+HP
Lv.40 +10
52 50 51 24 25 202
+Atk
Lv.40 +10
49 54 51 24 25 203
+Spd
Lv.40 +10
49 50 54 24 25 202
+Def
Lv.40 +10
49 50 51 27 25 202
+Res
Lv.40 +10
49 50 51 24 28 202

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 45 55 47 20 21 188
5★ Lv.40 45 46 47 20 21 179

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 19 16 12 5 6 58

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
Ninja Tharja Icon Ninja Tharja
45 46 47 20 21 179
40 46 47 24 17 174
40 44 47 17 26 174
40 47 24 16 47 174
40 45 46 20 22 173
37 44 45 16 27 169
38 42 45 19 25 169
40 46 35 23 24 168
40 41 25 18 38 162
41 36 27 20 34 158
39 39 25 30 25 158
39 42 21 16 40 158
38 39 25 17 38 157
39 37 40 24 17 157
35 30 33 17 30 145
39 29 22 25 30 145
36 31 35 20 22 144

Note: Stats bonuses from skills are not taken into account.

Ninja Tharja Roles, Strengths, and Weaknesses

Ninja Tharja Roles

Tharja - Shadow Ninja Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged Magic ImageRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Ninja Tharja is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.

Ninja Tharja Strengths

Scroll of Curses has great offensive and mobility effects

Ninja Tharja Attack

Ninja Tharja's exclusive tome Scroll of Curses enables 【Canto (Dist.; Max 3)】, giving her impressive post-combat mobility to reposition herself after attacking.

At the start of each turn, Scroll of Curses grants Atk/Spd+6, 【Anathema】, and a Special cooldown charge +1 per attack status to Ninja Tharja and nearby allies.

【Anathema】 is a new status that is essentially a Spd/Def/Res Hold effect. However, since it is a status effect, it can apply multiple times if allies with 【Anathema】 are near a foe.

Scroll of Curses also has a Brave effect and a Desperation effect if Ninja Tharja initiates combat, and grants her Atk/Spd bonuses if she either initiates combat or her foe has HP ≥ 75%.

This weapon provides great offensive pressure, post-combat mobility, and good support with the 【Anathema】 status effect being granted to multiple allies.

A good situation for the 【Anathema】 status is on an Aether Raids Defense team. With multiple heroes with the 【Anathema】 status effect grouped up, players will find it difficult to engage a Defense team using a player phase strategy.

Ninja Tharja Weaknesses

Low Bulk

As a glass cannon unit, Ninja Tharja's Def and Res stats are very poor at only base 20 and 21 respectively.

Ensure that Ninja Tharja can defeat her foe before she attacks, as she is likely to die to a counterattack.

Weak to Cavalry Effective Weapons

Ninja Tharja takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Tharja - Shadow Ninja Only Appears as a 5 Star Hero!

Tharja - Shadow Ninja only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Tharja - Shadow Ninja if a 4 Star version is released!

Unlock Potential Tier List

Ninja Tharja - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 2 No Effect 5★
6 2 No Effect 5★
9 2 No Effect 5★
9 2 Accelerates Special trigger (cooldown count-1). Enables 【Canto (Dist.; Max 3)】.
At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6, 【Anathema】, and the following status to unit and allies within 2 spaces for 1 turn: "Grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)."
If unit initiates combat, unit attacks twice, and unit can make a follow-up attack before foe can counterattack.
If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd during combat = 6 + 20% of unit's Spd at start of combat.
【Anathema】
Inflicts Spd/Def/Res-4 on foes within 3 spaces of unit during combat.
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. 5★
(Cooldown Count = 3) Treats foe's Def/Res as if reduced by 50% during combat. 5★

Passives

Skill Name Effect Learned At
If unit initiates combat, grants Atk +2 during combat. 5★
If unit initiates combat, grants Atk/Spd +2 during combat. 5★
If unit initiates combat, grants Atk/Spd +4 during combat. 5★
If unit initiates combat, grants Atk/Spd+8 to unit and unit makes a guaranteed follow-up attack during combat, and also, if number of 【Bonus】 effects active on unit ≥ 2, excluding stat bonuses, or if number of 【Penalty】 effects active on foe ≥ 2, excluding stat penalties, unit deals +5 damage during combat (including when dealing damage with an area-of-effect Special; excluding Røkkr area-of-effect Specials). 5★
Deals damage to unit as combat begins = 20% of X (X = unit's max HP before entering battle - 20; "max HP before entering battle" means unit's max HP excluding HP increases from Legendary Effects, Mythic Effects, Bonus Heroes, etc.; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce unit's HP below 1).
Unit deals damage = unit's HP at start of combat - current HP, × 2 during combat (max 12, min 6; excluding area-of-effect Specials).
5★
Deals damage to unit as combat begins = 20% of X (X = unit's max HP before entering battle - 20; "max HP before entering battle" means unit's max HP excluding HP increases from Legendary Effects, Mythic Effects, Bonus Heroes, etc.; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce unit's HP below 1).
Unit deals damage = unit's HP at start of combat - current HP, × 2 during combat (max 12, min 6; excluding area-of-effect Specials) and reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = unit's HP at start of combat - current HP, × 4 during combat (max 24%, min 12%; excluding area-of-effect Specials).
5★
Deals damage to unit as combat begins = 20% of X (X = unit's max HP before entering battle - 20; "max HP before entering battle" means unit's max HP excluding HP increases from Legendary Effects, Mythic Effects, Bonus Heroes, etc.; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce unit's HP below 1).
Unit deals damage = unit's HP at start of combat - current HP, × 2 during combat (max 12, min 6; excluding area-of-effect Specials) and reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = unit's HP at start of combat - current HP, × 7 during combat (max 42%, min 21%; excluding area-of-effect Specials).
5★
Deals damage to unit as combat begins = 20% of X (X = unit's max HP before entering battle - 20; "Max HP before entering battle" means unit's max HP excluding HP increases from Legendary Effects, Mythic Effects, Bonus Heroes, etc.; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce unit's HP below 1).
Inflicts Spd/Res-4 on foe during combat.
Unit deals damage = unit's HP at start of combat - current HP, x 2 during combat (max 12, min 6; excluding area-of-effect Specials) and reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = unit's HP at start of combat - current HP, x 10 during combat (max 60%, min 30%; excludig area-of-effect Specials).
5★
After combat, inflicts Res -3 on foes within 2 spaces of target through their next actions. 5★
After combat, inflicts Res -5 on foes within 2 spaces of target through their next actions. 5★
After combat, inflicts Res -7 on foes within 2 spaces of target through their next actions. 5★
After combat, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions, grants Atk+6 to unit and allies within 2 spaces of unit for 1 turn, and grants 【Pathfinder】 to unit for 1 turn. 5★

Ninja Tharja as a Source Hero

Ninja Tharja Avatar

Value of Skills ★★★★★

Ninja Tharja has Sly Swift Sparrow, Resonance 4, and Def/Res Smoke 3 as inheritable options.

All of these skills are quite good and worth inheriting onto your favorite units.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Ninja Tharja?

Top tier hero. Must summon. 1
Votes
Summon if you need his/her hero archetype. 0
Votes
Summon if you like this hero. 6
Votes
Summon for his/her Skill Inheritance options. 0
Votes
Pass on this hero. 0
Votes

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How to Get Ninja Tharja / Illustrations / Voice Actor / Quotes

How to Get Ninja Tharja

Obtained through a Special Summoning Event!

Ninja Tharja is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Event Name Focus
Family Ninja Class Banner
Family Ninja Class
Special Heroes Summon
Tharja - Shadow Ninja Icon Ninja Tharja

Starts:11/05/2024
Ends:12/05/2024

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Stephanie Sheh
Illustrator Alan Smithee
Appears In

Illustration

FEH: Related Guides

Special Heroes: Family Ninja Class

Family Ninja Class Banner

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Ninja Tharja IconNinja Tharja
[9.5/10]
Ninja Céline IconNinja Céline
[9.0/10]
Ninja Diamant IconNinja Diamant
[9.5/10]
Ninja Lucina IconNinja Lucina
[9.9/10]

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