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Donkey Kong Bananza

Banandiumtone Puzzle Solution and Guide

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Banandiumtone Puzzles
The Banandiumtone is a unique NPC on DK Island that has some cryptic puzzles for Donkey Kong to solve. Check out our guide to learn how to interpret the Banandiumtone glyphs and how to solve each of the Banandiumtone Puzzles.

Banandiumtone Symbols and Glyphs

Banandiumtone Location

Banandiumtone is found near the Banandiumtone's Floating Islet Checkpoint on DK Island. When you first encounter them, you’ll see a single glyph above their head. This marks the start of an 8-step puzzle.

Each solved puzzle adds another glyph, with the rules required to solve the puzzle changing as you progress. Before diving into the solutions, let’s break down the core rules behind these glyph puzzles.

All Checkpoint Locations

Labels for Banandiumtone's Glyphs and Symbols

Banandiumtone speaks in symbols we can’t easily type out. To make things simpler, we’ll assign each symbol a letter and use those letters throughout this guide.

The image above shows the letter we assign to each symbol. The letters are mostly arbitrary, but they’ll help us keep things clear as we go.

Understanding the Cycle of the Symbols

Depending on the active puzzle’s rules, interacting with Banandiumtone cycles through the symbols. The glyphs cycle in the same order we've shown above.

Starting with Symbol A, punching the Banandiumtone will display Symbol B, then N, O, W, K, Z, and finally back to A.

Symbols in the Correct Slot Turn Yellow

Banandiumtone Yellow Symbols

Getting all yellow means you've completed a puzzle!

As you progress, Banandiumtone’s puzzles add more symbols. Solving them means doing specific actions to cycle the correct symbols into the right slots. A slot is correct when its symbol turns yellow.

In most puzzles, the goal is to cycle to the Z symbol, though this isn’t always the case. When a puzzle is solved, Banandiumtone will spin and throw around Gold.

How to Solve the Banandiumtone Puzzles

Now that you know the rules, here’s how to solve each Banandiumtone puzzle.

Banandiumtone Puzzle Solutions
Checkmark 1st Puzzle: Punch to cycle to Symbol Z.

Checkmark 2nd Puzzle: Swing each JoyCon to cycle each Slot to Symbol Z.

Checkmark 3rd Puzzle: Select the slot to change using a Hand Slap. Punch to cycle the symbol to Z one slot at a time.

Checkmark 4th Puzzle: Cycle each symbol to Z one slot at a time. The slot that cycles is based on whether you're facing North, South, East, or West.

Checkmark 5th Puzzle: Cycle each symbol to Z. Your selected Bananza form affects which slots are cycled.

Checkmark 6th Puzzle: Cycle each symbol to Z. All slots cycle when struck. Lock a symbol by completing each slot's associated Bonus Stage.

Checkmark 7th Puzzle: Different buttons produce different symbols. Perform actions in the correct order to place each symbol in the correct slot.

Checkmark 8th Puzzle: Swim around the DK Bongo Island in a figure-eight pattern.

1 Glyph Puzzle

This first puzzle is simple and many players may solve it by accident. It’s mainly Banandiumtone showing you the cycle. You start with the A symbol, then move through B, N, O, W, K, and finally Z every time you hit Banandiumtone.

When the Z symbol appears, it turns yellow and unlocks the next puzzle.

2 Glyph Puzzle

The second puzzle shows two glyphs. The left glyph cycles when DK punches with his left hand, and the right glyph cycles with his right.

To control DK’s punches, use detached JoyCons. Swing the left JoyCon for a left punch, and the right JoyCon for a right punch. Use this to cycle both glyphs to Z.

3 Glyph Puzzle

The third puzzle shows three symbols. By default, interacting with Banandiumtone cycles the first symbol. Using a Hand Slap shifts control to the second symbol. Hand Slap again to cycle the third. One more Hand Slap returns you to the first.

To solve the puzzle, cycle the first symbol to Z. Hand Slap to control the second symbol and cycle it to a Z. Then finally, do it for the third symbol as well.

4 Glyph Puzzle

If the first puzzles felt odd, the fourth goes further. Here, four symbols cycle based on the direction DK faces when he punches.

Face north to cycle one slot. West cycles another. East a third. South the last. Turn each slot to Z to solve the puzzle.

5 Glyph Puzzle

No need to transform! Just select the correct form.

The fifth puzzle is arguably the toughest one to solve. The key to the solution is that the puzzle slots cycle depending on which Bananza form you have selected when you throw your punch.

You could use this knowledge to try setting all slots to the Z symbol by yourself, or you can use this handy tool we've prepared. Just input the letters corresponding to the symbols that appear above Banandiumtone's head, and press solve. We'll calculate the solution for you.

Banandiumtone 5th Puzzle Calculator

Banandiumtone Glyph Cycle
Enter the Starting Combination
Solution: Waiting on Input

6 Glyph Puzzle

DK Island Surfing for Gold Bonus Stage Overworld

The obscurity continues with the sixth puzzle. Each punch will cycle all of the slots of the puzzle. The secret behind this puzzle is that each slot is tied to one of the 6 Bonus levels on DK Island. These are the gold platforms you can punch to enter a quick gold-filled minigame.

Punch Banandiumtone until the Z symbol lands on certain slots, then lock those slots in by completing their associated Bonus Levels. Repeat until all slots display the Z symbol.

  • To lock in Slot 1, complete the Bonus Level on top of the mountain
  • To lock in Slot 2, complete the Bonus Level on the West Islet
  • To lock in Slot 3, complete the Bonus Level near Banandiumtone
  • To lock in Slot 4, complete the Bonus Level at the top of the waterfall near the Mountain Falls checkpoint
  • To lock in Slot 5, complete the Bonus Level on K. Rool's Ship
  • To lock in Slot 6, complete the Bonus Level directly under DK's House.

All Bonus Stage Locations

Reset Bonus Stages by Warping Away

DK Island Warp Gong Overworld

If you accidentally locked in the wrong slot, you can reset the locks by warping to a new layer then coming back. This restores all Bonus levels, allowing you to do them again. This also unlocks all slots on Banandiumtone's puzzle, so punching them will affect all slots again.

How to Teeleport: Fast Travel Guide

7 Glyph Puzzle

We're almost at the end. For the seventh puzzle, the series of symbols displayed correspond to the last 7 button inputs you used to hit Banandiumtone with.

Try each of the moves below seven times and note which symbol appears yellow in each slot.

Symbol Controller Button Possible Actions
Z Z NSW - zR ・Grab
Tear Off Chunk
AA NSW - A Spin Jump Skill
Charge Jump with the Jump Burst Skill
・Down Punch (Inverted Controls)
BB NSW - B ・Down Punch
Dive Punch
NN NSW - zL Roll
OO NSW - R Hand Slap
WW NSW - X ・Up Punch
KK NSW - Y ・Punch
Swing

Spell BANANZA to Solve

To solve the puzzle, the symbols need to spell out BANANZA. The easiest way to achieve this is to use the Snake Bananza form, have the Jump Burst skill unlocked, and successfuly perform the following actions in order onto the Banandiumtone:

Down Punch → Charge Jump → Roll → Charge Jump → Roll → Grab → Charge Jump

If using the Spin Jump skill as your A action instead, it is recommended to hold a chunk while performing the action to increase your range. Be careful though, as you'll want to only hit Banandiumtone once while you're in midair. Multiple hits will input the A symbol twice.

Controls and Movement

Change Button Inputs in the Settings

If you don't have either the Spin Jump or the Jump Burst skills unlocked, it may be difficult for you to make use of an A button action on Banandiumtone. To get around this, you can go to Options and swap the A and B button functions, allowing you to down punch with A. This will count as an A action and will not reset the puzzle.

Banandiumtone Puzzle 8

Puzzle 8
For the eighth and final puzzle, Banandiumtone will give you three words as hints on what you have to do. The full sentence they're trying to say is Weave Around Two Connected Rocks In A Figure Eight.

To solve this puzzle, you'll have to swim in a figure-eight motion around the island shaped like DK Bongos. Successfully doing so will trigger a prompt with the Banandiumtone saying the full sentence.

You will then be teleported back to Banandiumtone where they'll give you your final reward.

DK Island Guide

Banandiumtone Puzzle Reward

Quick-Change Tie

After completing all of Banandiumtone's Puzzles, you'll receive the Quick-Change Tie. Equipping this tie at a closet doesn't actually equip a new tie onto DK. Instead, it randomizes the outfits for both DK and Pauline.

How to Get Quick-Change Tie

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Comment

3 Anonymous Anonymous 3 months

It's always the right-most symbol that changes after you interact with the Banandiumtone. So after you roll into it, the right-most symbol should turn into the N symbol.

2 Anonymous Anonymous 3 months

For some reason, when ever I roll into the bananduimtone, it just, changes the first B with an A, this is on part 7 of the puzzle btw

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