NEW: Season 2: Seed of Karmic Fire
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★ Tier Lists: Character | Partner | Cards
Skill Cards offer Healing, Shields, and other forms of protection in Chaos Zero Nightmare (CZN). See a list of Skill Cards here!
List of Contents
Season 2: Seed of Karmic Fire Release Date
※ Select the search criteria below and press the Search button to filter the data.
※ All cards listed below are still in their base form.
| Card | Effect | Attribute | AP Cost | Character | Tags |
|---|---|---|---|---|---|
Absolute Protection
|
・ +X100% Shield, grant Retain to all cards in hand for 1 turn |
Instinct
|
X |
Khalipe
|
・ AP AP Action Point. The resource consumed when playing a card ・ Shield Shield Reduce damage taken until the next turn ・ Finale Finale When this card is used, end the turn ・ X X Consume all Action Points held, activate effect equal to that number |
Abyssal Bug
|
・ -1 Morale ・-3 Resolve |
None
|
0 | Any Class |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Morale Morale +20% Damage per Morale ・ Resolve Resolve Shield gain +20 for each Resolve stack ・ Shield Shield Reduce damage taken until the next turn |
Abyssalization
|
・ 10% HP Reduction ・+30% Damage to next Attack Card used ・Cannot be used if HP is 10% or less |
None
|
1 | Any Class |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Acid Gas
|
・ 3 Impair to all enemies |
None
|
0 | Any Ranger or Hunter |
・ Impair Impair -50% Shield When triggered, -1 Impair ・ Retrieve Retrieve When this card moves to the Graveyard, return it to hand. Remove recovery upon activation |
Adagio
|
・ Draw 1 ・Discard 1 ・With this effect, move discarded card to top of the Draw Pile |
Instinct
|
0 |
Nia
|
・ Discard Discard Discard cards from hand to the Discard Pile ・ Discard Pile Discard Pile The pile where discarded cards go ・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn |
Aggressive Mutant
|
・ Draw 1 own Attack Card(s) ・ For 1 turn, +50% Damage Amount |
None
|
0 | Any Class |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Amber Lumen
|
・ Heal 150% ・ Harmonization: 150% Shield |
None
|
0 | Any Class | N/A |
Amp Therapy
|
・ Heal 100% |
Instinct
|
1 |
Nia
|
・ Heal Heal Recover Health based on Defense Recover a random combatant's Stress by 1-6 depending on the Healing Amount |
Anchor Drop
|
・ 100% Shield |
Justice
|
1 |
Haru
|
・ Shield Shield Reduce damage taken until the next turn |
Anchor Pointer
|
・ From Draw Pile or Graveyard, move Anchor Shot to hand |
Justice
|
0 |
Haru
|
・ Discard Discard Discard cards from hand to the Discard Pile ・ Discard Pile Discard Pile The pile where discarded cards go ・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn |
Attack!
|
・ Choose 1 Attack card(s) from the Draw Pile, move it to hand |
None
|
0 | Any Psionic or Controller |
・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn |
Azure Lumen
|
・ Exhaust 1 Exhaust card in hand |
None
|
0 | Any Class | N/A |
Back-Edge Parry
|
・ 100% Shield |
Order
|
1 |
Nine
|
N/A |
Barrier
|
・ 100% Shield |
Justice
|
1 |
Beryl
|
・ Shield Shield Reduce damage taken until the next turn |
Belligerence
|
・ If there are no Attack Cards in hand, Draw 2 |
None
|
0 | Any Striker or Vanguard |
・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn |
Black Veil
|
・ Gain 100% Shield |
Void
|
1 |
Renoa
|
・ Shield Shield Reduce damage taken until the next turn |
Blessing of Waves
|
・ Heal 100% ・+30% Healing equal to number of AP |
Justice
|
1 |
Mika
|
・ AP AP Action Point. The resource consumed when playing a card ・ Heal Heal Recover Health based on Defense Recover a random combatant's Stress by 1-6 depending on the Healing Amount ・ Retain Retain This card is not discarded at the end of the turn |
Bottomless Hunger
|
・ The next 2 times Voracity is activated, decrease Cost of 1 random card in hand by 1 for 1 turn |
Instinct
|
0 |
Narja
|
N/A |
Broken Ebony Lumen
|
・ Incinerate: Draw 2, then create 1 Fragments of Ebony Lumen |
None
|
2 | Any Class | N/A |
Camouflage
|
・ 1 Evade ・Draw Next Turn 2 |
None
|
2 | Any Striker or Vanguard |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Celestial Healing
|
・ Heal 100% |
Instinct
|
1 |
Orlea
|
・ Heal Heal Recover Health based on Defense Recover a random combatant's Stress by 1-6 depending on the Healing Amount |
Charge Energy
|
・ For 1 turn, +30% Attack card Damage |
Justice
|
1 |
Haru
|
・ Retain Retain This card is not discarded at the end of the turn |
Chilling Godfather
|
・ Activate the bottom 1 card(s) of the Draw Pile ・ Choose 1 card(s) in hand and move them to the bottom of the Draw Pile |
None
|
0 | Any Class | N/A |
Confiscation
|
・ Draw 1 ・ From Draw Pile or Discard Pile, move 1 random Forbidden Card(s) into hand |
None
|
0 | Any Class | N/A |
Contaminated Spore
|
・ 1 Spore Propagation ・ Retain: Create 1 Contaminated Spore |
None
|
0 | Any Class | N/A |
Counterattack Preparation
|
・ Replace the Ego Skill slot with other Ego Skills |
None
|
1 | Any Psionic or Controller |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Cultist Arbiter
|
・ 140% Shield. At the start of the next turn, increase Action Count of all enemies by 2 |
None
|
1 | Any Class | N/A |
Curse
|
・ For 1 turn, when using Attack Cards, 1 Agony |
Void
|
0 |
Tressa
|
・ Agony Agony At turn end, deal Fixed DoT equal to the amount of Agony 50% Upon effect, reduce Pain by 1 ・ Fixed Damage over Time (DoT) Fixed Damage over Time (DoT) Damage that ignores status effects and applies DoT |
Cursed Gouge
|
・ Activates this unit’s Agony applied to the target |
Void
|
1 |
Tressa
|
・ Agony Agony At turn end, deal Fixed DoT equal to the amount of Agony 50% Upon effect, reduce Pain by 1 ・ Agony Imprint Agony Imprint When Agonty is gained, gain an additional Agony 2 ・ Fixed Damage over Time (DoT) Fixed Damage over Time (DoT) Damage that ignores status effects and applies DoT ・ Weaken Weaken -25% Damage Upon activation, -1 Weaken |
Dark Condensation
|
・ Choose 1 Attack Card(s) in hand, +100% Damage for 1 turn |
Void
|
1 |
Rei
|
N/A |
Dark Mist Inner Art
|
・ For 1 turn, retain Dark Cloud Stance ・Dark Mist Blade Art: For 1 turn, +40% to your Attack Card Damage |
Void
|
1 |
Rin
|
・ Dark Mist Blade Art Dark Mist Blade Art Effect that triggers from the cards when Rin is in Dark Cloud Stance state ・ Dark Mist Stance Dark Mist Stance Activate the Dark Cloud Blade Art effect of Rin's card If another combatant's Attack card is used, remove Dark Cloud Stance |
Dark Mist Secret Art: Destruction
|
・ Draw 1 Card ・Gain Dark Mist Stance |
Void
|
0 |
Rin
|
・ Dark Mist Blade Art Dark Mist Blade Art Effect that triggers from the cards when Rin is in Dark Cloud Stance state ・ Dark Mist Stance Dark Mist Stance Activate the Dark Cloud Blade Art effect of Rin's card If another combatant's Attack card is used, remove Dark Cloud Stance ・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn |
Defense System
|
・ Gain 110% Shield |
Order
|
1 |
Hugo
|
・ Shield Shield Reduce damage taken until the next turn |
Dingo Howling
|
・ 100% Shield ・2 Commence the Hunt |
Order
|
1 |
Hugo
|
・ Commence the Hunt Commence the Hunt When using a Targeting Attack Card, inflict 50% Extra Attack on the target reduce Commence the Hunt by 1 Increase Extra Attack damage per Commence the Hunt stack by 30% (max 5 stacks) ・ Extra Attack Extra Attack Damage affected by Critical Chance and Bonus Damage ・ Shield Shield Reduce damage taken until the next turn |
Ebony Lumen
|
・ Incinerate: Draw 3, then create 1 Broken Ebony Lumen |
None
|
3 | Any Class | N/A |
Elemental Phoenix
|
・ 2 Resolve ・Shield equal to the amount of lost HP |
None
|
1 | Any Class |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Resolve Resolve Shield gain +20 for each Resolve stack ・ Shield Shield Reduce damage taken until the next turn |
Emergency Shielding
|
・ 100% Shield |
Passion
|
1 |
Selena
|
・ Shield Shield Reduce damage taken until the next turn |
Energy Barrier
|
・ 100% Shield ・1 AP |
None
|
0 | Any Striker or Vanguard |
・ AP AP Action Point. The resource consumed when playing a card ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Shield Shield Reduce damage taken until the next turn |
Evil Spirit Salamander
|
・ Draw 4 |
None
|
1 | Any Class | N/A |
Exploit Opening
|
・ 1 Vulnerable ・ 1 Tenacity Damage |
Order
|
0 |
Nine
|
・ Exhaust 2 Exhaust 2 When used 2 times, this card moves to the Exhausted pile ・ Retain Retain This card is not discarded at the end of the turn ・ Retrieve Retrieve When this card moves to the Graveyard, return it to hand. Remove recovery upon activation |
Fighting Spirit
|
・ Activate 1 highest-Cost Attack Card(s) of this unit in hand, then Exhaust those cards |
Order
|
1 |
Nine
|
N/A |
Financial Therapy
|
・ Heal 212% ・If HP is full, 30 Credit(s) |
Justice
|
1 | Any Psionic or Controller |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Heal Heal Recover Health based on Defense Recover a random combatant's Stress by 1-6 depending on the Healing Amount |
First Aid Kit
|
・ Heal 250% |
None
|
2 | Any Psionic or Controller |
・ Celestial Celestial When using a card with cost 2 or higher, this card activates ・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Flame Dragon Guardian
|
・ 100% Shield |
Passion
|
1 |
Mei Lin
|
・ Shield Shield Reduce damage taken until the next turn |
Flower of Devoured Fate
|
・ Discard up to 2 cards from your hand ・Create that many Dirge Bullets |
Void
|
0 |
Renoa
|
・ Discard Discard Discard cards from hand to the Discard Pile ・ Discard Pile Discard Pile The pile where discarded cards go |
Flowing Parry
|
・ 100% Shield |
Order
|
1 |
Yuki
|
N/A |
Forbidden Algorithm
|
・ Create 1 random Forbidden Card(s) in hand |
None
|
3 | Any Class |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Lead Lead At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used. |
Forbidden: Disposable Ego
|
・ Draw 1, Draw for each Cost of that card |
None
|
1 | Any Class | N/A |
Forbidden: Engraved Malice
|
・ Draw 1 ・ Activate 2 random card(s) from hand |
None
|
2 | Any Class |
・ Lead Lead At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used. |
Forbidden: Eternal Hunger
|
・ Response: Draw 1, +1 AP |
None
|
0 | Any Class |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Retain Retain This card is not discarded at the end of the turn |
Forbidden: Gesture of Freedom
|
・ 1 random card in hand, Cost -1 |
None
|
0 | Any Class |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Forgotten Grave
|
・ When Cost of this card is decreased, +10% Critical Chance to this unit for 1 turn ・ Incinerate: Create 1 Contaminated Spore |
None
|
6 | Any Ranger, Hunter | N/A |
Fortitude
|
・ 150% Shield ・Combo: at the start of the next turn, 150% Shield |
None
|
1 | Any Striker or Vanguard |
・ Combo Combo If the card used immediately before has the same attribute, effect activates ・ Shield Shield Reduce damage taken until the next turn |
Fragments of Ebony Lumen
|
・ Incinerate: Draw 1 |
None
|
1 | Any Class | N/A |
Frost Charge
|
・ 100% Shield ・2 Vulnerable to all enemies |
Justice
|
1 |
Magna
|
・ Shield Shield Reduce damage taken until the next turn ・ Vulnerable Vulnerable Damage taken increased by 50% When triggered, reduce Vulnerable 1 |
Frost Shield
|
・ 100% Shield |
Justice
|
1 |
Magna
|
・ Shield Shield Reduce damage taken until the next turn |
Full House
|
・ Draw 1 ・ Decrease Stress of a random ally by 2 |
Instinct
|
0 |
Cassius
|
・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
G Chord
|
・ 2 Decibel ・Activate the top 1 card(s) of the Draw Pile |
Instinct
|
1 |
Nia
|
・ Decibel Decibel When a Shuffle occurs, all allies perform 50% Extra Attack on a random enemy Remove Decibel upon activation +50% Extra Attack Damge per Decibel (Max 5 stacks) ・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn ・ Extra Attack Extra Attack Damage affected by Critical Chance and Bonus Damage |
Gear Bag
|
・ Draw 2 |
None
|
1 | Any Psionic or Controller |
・ Combo Combo If the card used immediately before has the same attribute, effect activates ・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Growing Creature
|
・ Create 1 Creation ★ Card(s) ・Retain: Change this card to Creation ★★★ |
Instinct
|
1 |
Orlea
|
・ Creation Creation Three types of cards can be summoned by Orlea If a card of the same creature ★ is in hand, it evolves and merges Evolution can reach up to 3 stages ・ Retain Retain This card is not discarded at the end of the turn |
Growth Acceleration
|
・ Heal 100% ・Select 1 of your own Cards in hand and trigger Retain effect 2 time(s) |
Instinct
|
1 |
Orlea
|
・ Heal Heal Recover Health based on Defense Recover a random combatant's Stress by 1-6 depending on the Healing Amount ・ Retain Retain This card is not discarded at the end of the turn |
Guilty Pleasure
|
・ Draw 3 |
Justice
|
0 |
Beryl
|
・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn ・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Heavy Weapons Specialist
|
・ Create 1 Opening Found or Charged Shot card, grant it Exhaust, cost -1 until used |
Justice
|
1 |
Beryl
|
・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
High-Power Scope
|
・ 2 Mark |
Passion
|
1 |
Selena
|
・ Attack Weakness Attack Weakness When attacking a monster with weakness attribute, damage increases. Tenacity decreases further ・ Extra Attack Extra Attack Damage affected by Critical Chance and Bonus Damage ・ Mark Mark When using Attack Cards, 100% Extra Attack, Tenacity Damage by 0 cost, reduce Mark by 1 ・ Tenacity Tenacity Represents the attribute of the monster When attacked with the same attribute card, trigger Attack Weakness ・ Tenacity Damage Tenacity Damage Damage dealt to a monster's Tenacity |
Hovering Metal
|
・ 3 Damage Reduction ・2 Metalize |
Order
|
1 |
Amir
|
・ Damage Reduction Damage Reduction Reduce damage taken by 15% Upon activation, reduce Damage Reduction by 1 ・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack ・ Metalization Metalization When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy ・ Shield Shield Reduce damage taken until the next turn |
Hunger of Loss
|
・ Draw 1 ・ If there are no cards in hand, Draw 4 extra |
None
|
1 | Any Class |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Hunger of the Void
|
・ 2 Morale ・-2 Morale |
None
|
0 | Any Class |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Morale Morale +20% Damage per Morale |
Hyper Regeneration
|
・ At the start of next turn, Heal 300% ・1 Vulnerable to self |
None
|
1 | Any Class |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Ice Wall
|
・ 180% Shield ・2 Counterattack ・For 1 turn, Counterattack applies to all enemies |
Justice
|
2 |
Magna
|
・ Counterattack Counterattack When taking Damage, 100% Defense-based Damage on the attacker. If the attack is fully blocked with Shield, 150% Defense-based Damage. When triggered, -1 Counterattack (Max 10) ・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack ・ Shield Shield Reduce damage taken until the next turn |
Illusion of Golden Daffodils
|
・ 100% Shield |
Passion
|
1 |
Veronica
|
・ Shield Shield Reduce damage taken until the next turn |
Iron Skin
|
・ For 1 turn, -20% Damage taken ・Metalization -4 ・-20% Damage taken for that amount |
Order
|
1 |
Amir
|
・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Metalization Metalization When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy ・ Finale Finale When this card is used, end the turn |
Joker
|
・ Select 1 card(s) from the Draw Pile to Draw |
Instinct
|
1 |
Cassius
|
・ Discard Pile Discard Pile The pile where discarded cards go ・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn |
Knowledge of Darkness
|
・ Draw 1 ・Activate drawn card |
None
|
2 | Any Psionic or Controller |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Finale Finale When this card is used, end the turn |
Lift Anchor
|
・ For Anchor Shot in hand, +1 Cost, +80% Damage for 1 turn |
Justice
|
0 |
Haru
|
・ Retain Retain This card is not discarded at the end of the turn |
Magnetic Field
|
・ 100% Shield |
Instinct
|
1 |
Sereniel
|
N/A |
Mana Field
|
・ Heal 100% |
Instinct
|
1 |
Cassius
|
・ Heal Heal Recover Health based on Defense Recover a random combatant's Stress by 1-6 depending on the Healing Amount |
Material Regeneration
|
・ Heal 100% |
Void
|
1 |
Rei
|
・ Heal Heal Recover Health based on Defense Recover a random combatant's Stress by 1-6 depending on the Healing Amount |
Metal Extraction
|
・ 2 Metalization ・2 Resolve for 1 turn |
Order
|
1 |
Amir
|
・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack ・ Metalization Metalization When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy ・ Resolve Resolve Shield gain +20 for each Resolve stack ・ Shield Shield Reduce damage taken until the next turn |
Mutant Sample
|
・ When this card is in hand, increase Damage by 20% in Mutant battles | - | Ø | Any Class |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Mute Accent
|
・ Discard 1 card(s) with the highest cost, then the combatant who owned that card performs 150% Extra Attack to a random enemy |
Instinct
|
1 |
Nia
|
・ Discard Discard Discard cards from hand to the Discard Pile ・ Discard Pile Discard Pile The pile where discarded cards go ・ Extra Attack Extra Attack Damage affected by Critical Chance and Bonus Damage |
NA: Defense Response
|
・ Heal 100% |
Instinct
|
1 |
Narja
|
N/A |
Nature's Gift
|
・ Heal 20% for each card in hand ・ Harmonization: Create 1 Contaminated Spore for each card in hand |
None
|
1 | Any Psionic, Controller | N/A |
Negotiate
|
・ 2 Morale ・2 Morale to all enemies |
None
|
0 | Any Class |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Morale Morale +20% Damage per Morale ・ Retain Retain This card is not discarded at the end of the turn |
Nia's Curiosity
|
・ Reveal 3 random cards from the Draw Pile ・Choose one to Draw ・Discard the rest |
Instinct
|
1 |
Nia
|
・ Discard Discard Discard cards from hand to the Discard Pile ・ Discard Pile Discard Pile The pile where discarded cards go ・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn |
Nutrient Absorption
|
・ Select and Exhaust 1 card in hand ・ For each Cost of that card, decrease Cost of 1 random card in hand by 1 for 1 turn |
None
|
0 | Any Class | N/A |
Oh... I see
|
・ 100% shield ・1 Counterattack ・1 Weaken to all enemies |
Passion
|
1 |
Maribell
|
・ Counterattack Counterattack When taking Damage, 100% Defense-based Damage on the attacker. If the attack is fully blocked with Shield, 150% Defense-based Damage. When triggered, -1 Counterattack (Max 10) ・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack ・ Shield Shield Reduce damage taken until the next turn ・ Weaken Weaken -25% Damage Upon activation, -1 Weaken |
One With All
|
・ Select and Activate 1 card in hand, Draw Pile, or Discard Pile ・ For 1 turn, when each of Damage, Shield, and Heal has been activated through cards, remove Unusable |
None
|
Ø | Any Psionic, Controller | N/A |
Overpower
|
・ 250% Shield ・1 Tenacity Damage to all enemies |
Instinct
|
2 |
Khalipe
|
・ Attack Weakness Attack Weakness When attacking a monster with weakness attribute, damage increases. Tenacity decreases further ・ Shield Shield Reduce damage taken until the next turn ・ Tenacity Tenacity Represents the attribute of the monster When attacked with the same attribute card, trigger Attack Weakness ・ Tenacity Damage Tenacity Damage Damage dealt to a monster's Tenacity |
Prepare for Battle
|
・ Create 1 random Dellang Shop Card(s) ・For 1 turn, change that card's cost to 0 |
None
|
1 | Any Class | N/A |
Prepare to Subdue
|
・ Draw 1 Attack Card(s) of this unit ・ Increase Damage Amount of that card by 20% for 1 turn |
Order
|
0 |
Yuki
|
N/A |
Protection
|
・ 100% Shield |
Void
|
1 |
Rin
|
・ Shield Shield Reduce damage taken until the next turn |
Protective Shout
|
・ Gain 130% Shield ・If there is no Shield, +100% Shield |
None
|
1 | Any Striker or Vanguard |
・ Shield Shield Reduce damage taken until the next turn |
Rally
|
・ 120% Shield ・Draw 1 highest-cost card(s) |
Instinct
|
1 |
Khalipe
|
・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn ・ Shield Shield Reduce damage taken until the next turn |
Rally (Common)
|
・ Draw 1 ・+3 Action Count to all enemies |
None
|
0 | Any Psionic or Controller |
・ Action Count Action Count The number of card plays remaining until the monster acts Decreases by 1 with each card played When it reaches 0, monster acts ・ Draw Draw Move a card from the Draw Pile to hand ・ Exhaust 2 Exhaust 2 When used 2 times, this card moves to the Exhausted pile ・ Haste Haste This card does not reduce the enemy's Action Count |
Recycling
|
・ If Ego Points are 2 or more, +1 AP, -2 Ego Points |
None
|
0 | Any Psionic or Controller |
・ AP AP Action Point. The resource consumed when playing a card |
Relentless Endurance
|
・ 350% Shield |
None
|
2 | Any Class |
・ Retain Retain This card is not discarded at the end of the turn ・ Shield Shield Reduce damage taken until the next turn |
Reorganize
|
・ Draw 3 |
None
|
1 | Any Psionic or Controller |
・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn ・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Repent
|
・ -1 Morale ・ -1 Resolve |
None
|
1 | Any Psionic or Controller |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Morale Morale +20% Damage per Morale ・ Resolve Resolve Shield gain +20 for each Resolve stack |
Repose
|
・ 100% Shield ・Draw 2 card(s) from other combatant |
Passion
|
1 |
Veronica
|
・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn ・ Shield Shield Reduce damage taken until the next turn |
Residual Herb
|
・ 60% Shield ・ Incinerate: Create 1 Contaminated Spore |
None
|
0 | Any Striker, Vanguard | N/A |
Sacred Censer
|
・ Create 2 Creation ★ Cards |
Instinct
|
1 |
Orlea
|
・ Creation Creation Three types of cards can be summoned by Orlea If a card of the same creature ★ is in hand, it evolves and merges Evolution can reach up to 3 stages ・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn ・ Initiation Initiation Place this card on top of the Draw Pile at the start of battle |
Sadism
|
・ 1 Vulnerable to all enemies ・Cost of 1 random Attack Card(s) in hand -1 for 1 turn |
None
|
1 | Any Class |
・ Lead Lead At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used. ・ Vulnerable Vulnerable Damage taken increased by 50% When triggered, reduce Vulnerable 1 |
Seize the Opportunity
|
・ 100% Shield ・+120% Damage of the next Bullet Card |
Order
|
1 |
Luke
|
・ Handgun Bullet Handgun Bullet Magnum Shot, Silver Shot, Uranium Shot, Tracer These are standardized bullets ・ Lead Lead At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used. ・ Shield Shield Reduce damage taken until the next turn |
Shadow Concealment
|
・ 100% Shield |
Order
|
1 |
Luke
|
・ Shield Shield Reduce damage taken until the next turn |
Shadow Reload
|
・ Heal 100% ・Create 1 Advanced Shadow Dagger |
Void
|
1 |
Tressa
|
・ Heal Heal Recover Health based on Defense Recover a random combatant's Stress by 1-6 depending on the Healing Amount |
Shell-Forming Cell
|
・ 70% Shield ・ For each card in hand, +25% Shield |
None
|
0 | Any Class |
・ Retain Retain This card is not discarded at the end of the turn |
Shelter Defense
|
・ 100% Shield |
Passion
|
1 |
Maribell
|
・ Shield Shield Reduce damage taken until the next turn |
Shelter Hold
|
・ 220% Shield |
Passion
|
2 |
Maribell
|
・ Shield Shield Reduce damage taken until the next turn |
Shielding Incendiary Bomb
|
・ 100% Shield |
Passion
|
1 |
Lucas
|
・ Shield Shield Reduce damage taken until the next turn |
Shining Core
|
・ Create 2 Homing Laser L cards |
Instinct
|
1 |
Sereniel
|
N/A |
Shuffle
|
・ Discard all cards in hand ・Draw as many as the number discarded |
Instinct
|
1 |
Cassius
|
・ Discard Discard Discard cards from hand to the Discard Pile ・ Discard Pile Discard Pile The pile where discarded cards go ・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn ・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Sir Kowalski
|
・ Choose 1 Ballista in Hand, +100% Damage until used ・Draw 1 |
Passion
|
1 |
Veronica
|
・ Ballista Card Ballista Card Ballista, Piercing Ballista, Enhanced Ballista, Giant Ballista, Shelling Ballista, Micro Ballista These are types of Ballista ・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn |
Slaughter
|
・ 200% Shield, Damage to all enemies by the amount of Shield gained |
None
|
2 | Any Class | N/A |
Snack Time
|
・ Select 1 card(s) from hand to Exhaust ・Heal 200% ・Draw 1 |
Void
|
0 |
Rei
|
・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Heal Heal Recover Health based on Defense Recover a random combatant's Stress by 1-6 depending on the Healing Amount |
Softie ★
|
・ For 1 turn, +10% Damage Amount ・Retain: +10% Damage of next Attack Card used |
Instinct
|
0 |
Orlea
|
・ Creation Creation Three types of cards can be summoned by Orlea If a card of the same creature ★ is in hand, it evolves and merges Evolution can reach up to 3 stages ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Retain Retain This card is not discarded at the end of the turn |
Softie ★★
|
・ For 1 turn, +20% Damage Amount ・+20% Damage of next Attack Card used |
Instinct
|
0 |
Orlea
|
・ Creation Creation Three types of cards can be summoned by Orlea If a card of the same creature ★ is in hand, it evolves and merges Evolution can reach up to 3 stages ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Retain Retain This card is not discarded at the end of the turn |
Softie ★★★
|
・ For 1 turn, +35% Damage Amount ・Retain: +35% Damage of next Attack Card used |
Instinct
|
0 |
Orlea
|
・ Creation Creation Three types of cards can be summoned by Orlea If a card of the same creature ★ is in hand, it evolves and merges Evolution can reach up to 3 stages ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Retain Retain This card is not discarded at the end of the turn |
Somnolent Fruit
|
・ -5 Stress to a random Combatant |
None
|
1 | Any Class |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Finale Finale When this card is used, end the turn |
Soul Rip
|
・ Heal 120% ・For 1 turn, when a card is discarded, 1 Decibel ・ 1 Elasticity |
Instinct
|
1 |
Nia
|
・ Decibel Decibel When a Shuffle occurs, all allies perform 50% Extra Attack on a random enemy Remove Decibel upon activation +50% Extra Attack Damge per Decibel (Max 5 stacks) ・ Extra Attack Extra Attack Damage affected by Critical Chance and Bonus Damage ・ Heal Heal Recover Health based on Defense Recover a random combatant's Stress by 1-6 depending on the Healing Amount ・ Retain Retain This card is not discarded at the end of the turn |
Source of Water
|
・ Heal 100% ・1 AP |
Justice
|
0 |
Mika
|
・ AP AP Action Point. The resource consumed when playing a card ・ Heal Heal Recover Health based on Defense Recover a random combatant's Stress by 1-6 depending on the Healing Amount |
Sphere
|
・ Heal 100% |
Void
|
1 |
Kayron
|
・ Heal Heal Recover Health based on Defense Recover a random combatant's Stress by 1-6 depending on the Healing Amount |
Spirit Kefox
|
・ From the Draw Pile, choose 1 card to Draw, apply Retrieve to that card |
None
|
1 | Any Class |
・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn |
Spirit of the Aromata
|
・ When using a card, +20% Damage for 1 turn |
Passion
|
1 |
Mei Lin
|
・ Retain Retain This card is not discarded at the end of the turn |
Spiritflame's Ward
|
・ 100% Shield |
Void
|
1 |
Chizuru
|
N/A |
Spore Harvester
|
・ Incinerate: Create 2 Contaminated Spore ・ Retain: Create 1 Contaminated Spore |
None
|
0 | Any Class | N/A |
Stealth Reload
|
・ Create 2 Handgun Bullet |
Order
|
1 |
Luke
|
・ Handgun Bullet Handgun Bullet Magnum Shot, Silver Shot, Uranium Shot, Tracer These are standardized bullets |
Steel Barrier
|
・ 100% Shield |
Order
|
1 |
Amir
|
・ Shield Shield Reduce damage taken until the next turn |
Straight
|
・ Draw 1 ・ 2 Morale ・ 1 Resolve ・ 1 Fortitude for 1 turn |
Instinct
|
0 |
Cassius
|
・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Strategic Starting Point
|
・ 2 Ego Points |
None
|
1 | Any Psionic or Controller |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Tactical Analysis
|
・ 1 Wave ・For 1 turn, +50% Healing |
Justice
|
0 |
Mika
|
・ AP AP Action Point. The resource consumed when playing a card ・ Heal Heal Recover Health based on Defense Recover a random combatant's Stress by 1-6 depending on the Healing Amount ・ Wave Wave If Wave is 3, gain Action Points 1 and reduce Wave by 3 |
Tactical Maneuver
|
・ 150% Shield ・2 Tenacity Damage |
Passion
|
1 |
Selena
|
・ Attack Weakness Attack Weakness When attacking a monster with weakness attribute, damage increases. Tenacity decreases further ・ Shield Shield Reduce damage taken until the next turn ・ Tenacity Tenacity Represents the attribute of the monster When attacked with the same attribute card, trigger Attack Weakness ・ Tenacity Damage Tenacity Damage Damage dealt to a monster's Tenacity |
Tactical Reformation
|
・ -1 Next Ego Skill used |
None
|
1 | Any Psionic or Controller |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Touch of Darkness
|
・ Heal 100% |
Void
|
1 |
Tressa
|
・ Heal Heal Recover Health based on Defense Recover a random combatant's Stress by 1-6 depending on the Healing Amount |
Toughie ★
|
・ 100% Shield ・Retain: Heal 60% |
Instinct
|
0 |
Orlea
|
・ Creation Creation Three types of cards can be summoned by Orlea If a card of the same creature ★ is in hand, it evolves and merges Evolution can reach up to 3 stages ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Heal Heal Recover Health based on Defense Recover a random combatant's Stress by 1-6 depending on the Healing Amount ・ Retain Retain This card is not discarded at the end of the turn ・ Shield Shield Reduce damage taken until the next turn |
Toughie ★★
|
・ 200% Shield ・Retain: Heal 120% |
Instinct
|
0 |
Orlea
|
・ Creation Creation Three types of cards can be summoned by Orlea If a card of the same creature ★ is in hand, it evolves and merges Evolution can reach up to 3 stages ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Heal Heal Recover Health based on Defense Recover a random combatant's Stress by 1-6 depending on the Healing Amount ・ Retain Retain This card is not discarded at the end of the turn ・ Shield Shield Reduce damage taken until the next turn |
Toughie ★★★
|
・ 350% Shield ・Retain: Heal 200% |
Instinct
|
0 |
Orlea
|
・ Creation Creation Three types of cards can be summoned by Orlea If a card of the same creature ★ is in hand, it evolves and merges Evolution can reach up to 3 stages ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Heal Heal Recover Health based on Defense Recover a random combatant's Stress by 1-6 depending on the Healing Amount ・ Retain Retain This card is not discarded at the end of the turn ・ Shield Shield Reduce damage taken until the next turn |
Trapper
|
・ Activate the bottom 1 card of the Draw Pile. Choose 1 card in hand and move them to the bottom of the Draw Pile. |
None
|
1 | Any Class | N/A |
Tsukuyomi
|
・ 3 Will-O'-Wisp for each Hit of the next Attack Card of this unit used |
Void
|
0 |
Chizuru
|
N/A |
Tyr's Vow
|
・ 100% Shield |
Instinct
|
1 |
Khalipe
|
・ Shield Shield Reduce damage taken until the next turn |
Unity of Attack and Defense
|
・ Draw 2 Basic Card (s), cost of that card -1 for 1 turn |
Passion
|
0 |
Mei Lin
|
・ Basic Card Basic Card Among starting cards, this is a card with only Damage, Shield, or Healing function ・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn |
Unlimited Firepower
|
・ 100% Shield ・+80% Damage of next Attack Card used |
Justice
|
1 |
Beryl
|
・ Shield Shield Reduce damage taken until the next turn |
Unsheathe Dagger
|
・ Create 2 Shadow Dagger |
Void
|
1 |
Tressa
|
N/A |
Vine Lord
|
・ Draw 2 Exhaust card(s) of this unit |
None
|
0 | Any Class | N/A |
Voluntary Control
|
・ If Voracity is fewer than 6 stacks, gain 6 Voracity ・ If 6 or more stacks, gain 2 Predation |
Instinct
|
1 |
Narja
|
N/A |
Wanderer of the Void
|
・ For 1 turn, target's Action Count does not decrease |
None
|
0 | Any Psionic or Controller |
・ Action Count Action Count The number of card plays remaining until the monster acts Decreases by 1 with each card played When it reaches 0, monster acts ・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Water Barrier
|
・ Heal 100% |
Justice
|
1 |
Mika
|
・ Heal Heal Recover Health based on Defense Recover a random combatant's Stress by 1-6 depending on the Healing Amount |
Weapon Block
|
・ 100% Shield |
Passion
|
1 |
Owen
|
・ Shield Shield Reduce damage taken until the next turn |
Will of Light
|
・ Heal 200% ・Activate the Retain effect of all cards in hand |
Instinct
|
1 |
Orlea
|
・ Heal Heal Recover Health based on Defense Recover a random combatant's Stress by 1-6 depending on the Healing Amount ・ Retain Retain This card is not discarded at the end of the turn |
Wind Charge
|
・ +1 hits to the next Attack card used |
Passion
|
1 |
Owen
|
N/A |
Wind of Relief
|
・ Agony to all enemies ・Select and Exhaust up to 2 Status Ailment or Curse card(s) from hand |
None
|
1 | Any Psionic or Controller |
・ Agony Agony At turn end, deal Fixed DoT equal to the amount of Agony 50% Upon effect, reduce Pain by 1 ・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Wind Riding
|
・ 150% Shield ・Move Wind Charge from Discard Pile to hand |
Passion
|
1 |
Owen
|
・ Discard Pile Discard Pile The pile where discarded cards go ・ Shield Shield Reduce damage taken until the next turn |
Skill cards are utility cards that provide buffs, shields, healing, resource gain, or card manipulation. They enable combos, support offense or defense, and set up engines, without granting permanent effects like Upgrade cards.
| Basic Types | |||||
|---|---|---|---|---|---|
| Attack | Skill | Upgrade | |||
| Status Ailment | Curse | ||||
| Other Types | |||||
| Neutral | Monster | ||||
| Ego Skill | Constructs | ||||
| Forbidden Cards | - | ||||
| Season 2 Cards | - |
List of All Skill Cards



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