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This is a guide for Mika, a 4 star combatant in Chaos Zero Nightmare (CZN). See Mika's overview, cards, Potential, Manifest Ego, and learn how to play Mika!
| Mika Guides | |
|---|---|
| Team and Build | Cards and Materials |
Mika |
Tier |
|
|---|---|---|
| Type |
|
|
| Faction |
|
|
| Rarity | ☆☆☆☆ | |
| Attribute |
|
| Attack | 138 |
|---|---|
| Defense | 46 |
| Health | 79 |
| Critical Chance | 3% |
| Critical Damage | 125% |
The stats displayed represent the character's base level
| Gender | Female | |
|---|---|---|
| Faction | Terrascion | |
| Race | Human | |
| Birthday | April 19th | |
| Gift | Water | |
| Voice Actors |
JP: Hitomi Sekine
KR: Nahye Kim
|
|
| Description | ||
| A girl inheriting her first Admired person. She dislikes violence and combat but became a combatant to protect people in place of someone she admired. Fundamentally upright and diligent, she is a student as well as a combatant, and she studies whenever she gets a chance, demonstrating her responsible nature. | ||
Water Arrow
|
AP Cost: 1
Type:
Effect: 100% Damage
Tags: N/A |
|---|---|
Water Barrier
|
AP Cost: 1
Type:
Effect: Heal 100%
Tags: ・ Heal Heal Recover Health based on Defense Recover a random combatant's Stress by 1-6 depending on the Healing Amount |
Source of Water
|
AP Cost: 0
Type:
Effect: Heal 100% 1 AP Tags: ・ Heal Heal Recover Health based on Defense Recover a random combatant's Stress by 1-6 depending on the Healing Amount ・ AP AP Action Point. The resource consumed when playing a card |
|---|---|
Blessing of Waves
|
AP Cost: 1
Type:
Effect: Heal 100% +30% Healing equal to number of AP Tags: ・ Retain Retain This card is not discarded at the end of the turn ・ Heal Heal Recover Health based on Defense Recover a random combatant's Stress by 1-6 depending on the Healing Amount ・ AP AP Action Point. The resource consumed when playing a card |
Tactical Analysis
|
AP Cost: 0
Type:
Effect: 1 Wave For 1 turn, +50% Healing Tags: ・ Wave Wave If Wave is 3, gain Action Points 1 and reduce Wave by 3 ・ AP AP Action Point. The resource consumed when playing a card ・ Heal Heal Recover Health based on Defense Recover a random combatant's Stress by 1-6 depending on the Healing Amount |
Whirlpool
|
AP Cost: 2
Type:
Effect: 200% Damage to all enemies Heal 50% equal to number of targets hit Tags: ・ Heal Heal Recover Health based on Defense Recover a random combatant's Stress by 1-6 depending on the Healing Amount |
Deluge
|
AP Cost: 1
Type:
Effect: 1 Wave At the start of the turn, gain 1 Wave Tags: ・ AP AP Action Point. The resource consumed when playing a card ・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn ・ Initiation Initiation Place this card on top of the Draw Pile at the start of battle ・ Wave Wave If Wave is 3, gain Action Points 1 and reduce Wave by 3 ・ Unique Unique Cannot hold more than 1 card with Unique |
| I | II | ||||
|---|---|---|---|---|---|
|
AP Cost: 0
Type:
・Heal 150% ・1 AP ・1 Wave |
AP Cost: 1:
Type:
・Heal 150% ・+2 AP ・On Recover, cost of card -1 for 1 turn |
||||
| III | IV | V | |||
|
AP Cost: 0
Type:
Tags: Retain ・Heal 150% ・1 AP ・+50% Healing amount of the next card |
AP Cost: 0
Type:
・Heal 150% ・+1 AP ・-2 Allies Stress |
AP Cost: 0
Type:
Tags: Exhaust ・Heal 100% ・+3 AP |
|||
| I | II | ||||
|---|---|---|---|---|---|
|
AP Cost: 1
Type:
Tags: Retain ・Heal 150% ・+30% Healing equal to number of AP ・Shield equal to Healing amount exceeding max |
AP Cost: 1
Type:
Tags: Retain ・Heal 150% ・+30% Healing equal to number of AP ・1 Wave |
||||
| III | IV | V | |||
|
AP Cost: 1
Type:
Tags: Retain ・Heal 150% ・+20% Healing of the next card equal to number of AP |
AP Cost: 1
Type:
Tags: Retain ・Heal 150% ・Damage to random enemies equal to Healing Amount |
AP Cost: 0
Type:
Tags: Finale ・Heal 50% ・+50% Healing equal to number of AP used this turn |
|||
| I | II | ||||
|---|---|---|---|---|---|
|
AP Cost: 0
Type:
Tags: Retain ・Heal 50% ・1 Wave ・For 2 turns, +50% Heal |
AP Cost: 0
Type:
・2 Wave ・For 1 turn, +50% Healing |
||||
| III | IV | V | |||
|
AP Cost: 0
Type:
・2 Wave ・For 1 turn, +100% own Healing |
AP Cost: 0
Type:
・When own card is used, 1 Wave for 1 turn |
AP Cost: 0
Type:
Tags: Unique ・2 Wave ・+50% Healing |
|||
| I | II | ||||
|---|---|---|---|---|---|
|
AP Cost: 2
Type:
・200% Damage to all enemies ・Heal 100% equal to number of targets hit |
AP Cost: 1
Type:
・200% Damage to all enemies ・Gain 1 Wave equal to number of targets hit |
||||
| III | IV | V | |||
|
AP Cost: 2
Type:
・200% Damage to all enemies ・+20% Healing of the next card for each target hit |
AP Cost: 4:
Type:
・300% Damage to all enemies ・If Recovered, -1 cost until used |
AP Cost: 2
Type:
・Heal 100% ・100%(200%) Damage to all enemies ・Increase damage by the amount this card healed |
|||
| Ego Skill | Effects | EP Cost |
|---|---|---|
Surge
|
Create 2 Source of Water cards, grant Exhaust to it | 6 |
| # | Upgrade | Effect | Cost |
|---|---|---|---|
| 1 | Epiphany Bonus | Upon entering Chaos, you obtain 1 random Rare card through Epiphany. | ・8x Common Growth Stone of Justice ・10000 Units |
| 2 | Upgrade Basic Cards | Basic Card damage, shield gain, and healing amount +2% | ・4x Common Growth Stone of Justice ・3000 Units |
| 3 | Upgrade Neutral Cards | Neutral Card damage, shield gain, and healing amount +2% | ・5x Great Growth Stone of Justice ・16000 Units |
| 3-1 | Basic Card Proficiency | +30% Healing of Water Barrier Cards. | ・16x Great Growth Stone of Justice ・24000 Units |
| 4 | Upgrade Unique Cards | Unique Card damage, shield gain, and healing amount +2% | ・8x Great Growth Stone of Justice ・20000 Units |
| 5 | Health Proficiency | Stamina increases by 1.6% | ・16x Premium Growth Stone of Justice ・28000 Units |
| 5-1 | Basic Card Proficiency | +5% Heal for Mika's Water Barrier. If Mika's Ego Recovery is greater than 30, an additional +5% to that value | ・16x Premium Growth Stone of Justice ・2x Shards of Condemnation ・60000 Units |
| 6 | Attack Proficiency | Increase Attack by 1.6% | ・120x Premium Growth Stone of Justice ・42000 Units |
| 7 | Upgrade Unique Stats | If Mika's Ego Recovery is greater than 40, +10% Source of Water Recovery. For every 5 Ego Recovery exceeding that value, an additional +2%. | ・36x Premium Growth Stone of Justice ・2x Shards of Condemnation ・80000 Units |
| # | Manifest Ego | Effect |
|---|---|---|
| 1 | Sleeping Memory | Add Initiation to the Deluge card. |
| 2 | Awakening Memory | When Mika takes Stress, heal for 200%. This effect triggers only once per turn. |
| 3 | Vivid Memory | Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], and [Upgrade Unique Cards] |
| 4 | Inner Memory | Add Retain to Source of Water created by the Surge card. |
| 5 | Complete Memory | Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], and [Upgrade Unique Cards] |
| 6 | Liberated Memory | At the start of battle, gain 2 Wave. |
Each Manifest Ego will require one Memory Code - Mika and the Ego Manifestation from the previous stage.
Mika has a ton of cards for healing, making her an ideal teammate for survivability. Mika's best asset is her ability to generate AP for her team, making her a reliable teammate for high-DPS characters that require a ton of AP for setups

| By Rarity | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ★★★★★ 5-Star |
★★★★ 4-Star |
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| By Gender | |||||||||||
| Female Combatants | Male Combatants | ||||||||||
| By Faction | |||||||||||
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