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This is a guide for Cassius, a 4 star combatant in Chaos Zero Nightmare (CZN). See Cassius's overview, cards, Potential, Manifest Ego, and learn how to play Cassius!
| Cassius Guides | |
|---|---|
| Team and Build | Cards and Materials |
Cassius |
Tier |
|
|---|---|---|
| Type |
|
|
| Faction |
|
|
| Rarity | ☆☆☆☆ | |
| Attribute |
|
| Attack | 129 |
|---|---|
| Defense | 56 |
| Health | 74 |
| Critical Chance | 3% |
| Critical Damage | 125% |
The stats displayed represent the character's base level
| Gender | Male | |
|---|---|---|
| Faction | Peltion | |
| Race | Cyborg | |
| Birthday | July 7th | |
| Gift | Blink | |
| Voice Actors |
JP: Kohsuke Toriumi
KR: Juho Kim
|
|
| Description | ||
| Magician seeking to deceive the world. After experiencing death once, Cassius carries the motto, "The world is all an illusion." He roams the universe in search of a way for lifeforms to achieve immortality, treating the death and resurrection experienced in Chaos as a form of immortality. | ||
Cards
|
AP Cost: 1
Type:
Effect: 100% Damage
Tags: N/A |
|---|---|
Wild Card
|
AP Cost: 2
Type:
Effect: 220% Damage
Tags: N/A |
Mana Field
|
AP Cost: 1
Type:
Effect: Heal 100%
Tags: ・ Heal Heal Recover Health based on Defense Recover a random combatant's Stress by 1-6 depending on the Healing Amount |
※ This card is obtained through Combatant Epiphany, but does not have any Epiphany upgrades.
Joker
|
AP Cost: 1
Type:
Effect: Select 1 card(s) from the Draw Pile to Draw
Tags: ・ Discard Pile Discard Pile The pile where discarded cards go ・ Draw Pile Draw Pile The pile from which cards are Drawn ・ Draw Draw Move a card from the Draw Pile to hand |
|---|
※ Epiphanies can be seen by scrolling horizontally.
| Card | Epiphany 1 | Epiphany 2 | Epiphany 3 | Epiphany 4 | Epiphany 5 |
|---|---|---|---|---|---|
Pop Eyed Popper |
AP Cost: 0
Type:
Effect: Start a random 1 out of 4 Quests
Tags: ・ Initiation Initiation Place this card on top of the Draw Pile at the start of battle ・ Draw Pile Draw Pile The pile from which cards are Drawn ・ Draw Draw Move a card from the Draw Pile to hand |
AP Cost: 0
Type:
Effect: Start 1 random Quest out of 4 Create Quest Card, remove Ephermeral, grant Retain Tags: ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Retain Retain This card is not discarded at the end of the turn |
AP Cost: 0
Type:
Effect: Start 1 random Quest out of 4 Upon completing the Quest, create a stronger Quest Card Tags: N/A |
AP Cost: 0
Type:
Effect: From 4 Quests, choose 1 to begin
Tags: N/A |
AP Cost: 0
Type:
Effect: Start 1 random Quest out of 4 Upon completing the Quest, replace it with another random Quest Tags: N/A |
Devil Dice |
AP Cost: 1
Type:
Effect: 200% Damage Create 1 Quest Card(s) Tags: ・ Quest Card Quest Card Triple 0, Triple 1, Straight, Full House Obtainable upon completing Cassius Quests |
AP Cost: 1
Type:
Effect: Deal 160% Damage Draw 1 Tags: ・ Discard Pile Discard Pile The pile where discarded cards go ・ Retrieve Retrieve When this card moves to the Graveyard, return it to hand. Remove recovery upon activation |
AP Cost: 1
Type:
Effect: 160% Damage to all enemies Draw per target hit Tags: N/A |
AP Cost: 1
Type:
Effect: 240% Damage Draw 2 Discard 2 Tags: ・ Discard Discard Discard cards from hand to the Discard Pile ・ Discard Pile Discard Pile The pile where discarded cards go |
AP Cost: 0
Type:
Effect: Draw 1 80% Damage to all enemies equal to that card's cost Tags: N/A |
Shuffle |
AP Cost: 1
Type:
Effect: Discard all cards in hand Draw as many as the number discarded Tags: N/A |
AP Cost: 1
Type:
Effect: Discard any number of cards from hand Draw the same number of cards Tags: N/A |
AP Cost: 1
Type:
Effect: Move all cards from hand and Discard to Draw Pile, then Draw 5
Tags: N/A |
AP Cost: 0
Type:
Effect: Select up to 5 cards from Discard to place on top of Draw Pile
Tags: N/A |
AP Cost: 0
Type:
Effect: Draw 3 If the total cost of those cards is 4 or less, Discard them all Tags: N/A |
Dice Trick |
AP Cost: 2
Type:
Effect: 360% Damage Decrease cost by the number of completed Quests Tags: N/A |
AP Cost: 2
Type:
Effect: 300% Damage to all enemies Decrease cost by the number of completed Quests Tags: N/A |
AP Cost: 0
Type:
Effect: 80% Damage +80% Damage per completed Quest Tags: N/A |
AP Cost: 2
Type:
Effect: When Quest Card is used, Heal 100%,100 Fixed Damage to a random enemy
Tags: ・ Heal Heal Recover Health based on Defense Recover a random combatant's Stress by 1-6 depending on the Healing Amount ・ Fixed Damage Fixed Damage A damage that ignores persistent effects |
AP Cost: 2
Type:
Effect: On Quest completion, create 1 Quest Card(s)
Tags: N/A |
Quest: Triple 0
|
AP Cost: 0
Type:
Attribute:
Effect: When using 3 cards with cost 0, create Triple 0
Tags: N/A |
Quest: Triple 1
|
AP Cost: 0
Type:
Attribute:
Effect: When using 3 cards with cost 1, create Triple 1
Tags: N/A |
Quest: Straight
|
AP Cost: 0
Type:
Attribute:
Effect: When you using cards costing 0,1, and 2 each, create Straight card
Tags: N/A |
Quest: Full House
|
AP Cost: 0
Type:
Attribute:
Effect: When each combatant uses a card, create Full House
Tags: N/A |
Triple 0
|
AP Cost: 0
Type:
Attribute:
Effect: 40% Damage equal to the number of Attack Cards used this turn
Tags: ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it |
Triple 1
|
AP Cost: 0
Type:
Attribute:
Effect: 90% Damage Heal 90% Tags: ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Straight
|
AP Cost: 0
Type:
Attribute:
Effect: For 1 turn, 2 Morale, Resolve, Fortitude
Tags: ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it |
Full House
|
AP Cost: 0
Type:
Attribute:
Effect: Draw 1
Tags: ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it |
| Ego Skill | Effects | EP Cost |
|---|---|---|
Death Trick
|
Create 2 Quest Cards For 1 turn, -3 Morale to all enemies |
4 |
| # | Upgrade | Effect | Cost |
|---|---|---|---|
| 1 | Epiphany Bonus | Upon entering Chaos, you obtain 1 random Rare card through Epiphany. | ・8x Common Growth Stone of Instinct ・10000 Units |
| 2 | Upgrade Basic Cards | Basic Card damage, shield gain, and healing amount +2% | ・4x Common Growth Stone of Instinct ・3000 Units |
| 3 | Upgrade Neutral Cards | Neutral Card damage, shield gain, and healing amount +2% | ・5x Great Growth Stone of Instinct ・16000 Units |
| 3-1 | Basic Card Proficiency | Add a 30% chace to draw 1 card to Card and Wild Card. | ・16x Great Growth Stone of Instinct ・24000 Units |
| 4 | Upgrade Unique Cards | Unique Card damage, shield gain, and healing amount +2% | ・8x Great Growth Stone of Instinct ・20000 Units |
| 5 | Health Proficiency | Stamina increases by 1.6% | ・16x Premium Growth Stone of Instinct ・28000 Units |
| 5-1 | Basic Card Proficiency | 5% Damage for Cassius's Card and Wild Card. If Cassius's Health is greater than 600, an additional +5% to that value. | ・16x Premium Growth Stone of Instinct ・2x Shards of Condemnation ・60000 Units |
| 6 | Attack Proficiency | Increase Attack by 1.6% | ・120x Premium Growth Stone of Instinct ・42000 Units |
| 7 | Upgrade Unique Stats | On Quest Completion, gain 1 Morale for 1 turn. If Cassius's Health is greater than 700, gain an additional 1 Fortitude for 1 turn on Quest Completion. | ・36x Premium Growth Stone of Instinct ・2x Shards of Condemnation ・80000 Units |
| # | Manifest Ego | Effect |
|---|---|---|
| 1 | Sleeping Memory | Add Graveyard to the target range of the Joker card effect. |
| 2 | Awakening Memory | Heal Cassius by 40% each time he draws with an ability. |
| 3 | Vivid Memory | Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], [Upgrade Unique Cards] |
| 4 | Inner Memory | +2 Death Trick Morale Reduction to all enemies |
| 5 | Complete Memory | Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], [Upgrade Unique Cards] |
| 6 | Liberated Memory | Whenever Cassius completes a quest, inflict 1 Morale Down on all enemies for 1 turn. |
Each Manifest Ego will require one Memory Code - Cassius and the Ego Manifestation from the previous stage.
Cassius is one of the few unique supports that focuses on rerolling/reshuffling your Cards to obtain High-value cards that can make or break your playstyle. He also has a options for Healing and dealing damage while still drawing more cards.

| By Rarity | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ★★★★★ 5-Star |
★★★★ 4-Star |
||||||||||
| By Gender | |||||||||||
| Female Combatants | Male Combatants | ||||||||||
| By Faction | |||||||||||
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