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Chaos Zero Nightmare (CZN)

Cassius Character Cards and Potential Materials

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Chaos Zero Nightmare Cassius Character Cards and Potential Materials
This is a guide for Cassius, a 4 star combatant in Chaos Zero Nightmare (CZN). See Cassius's overview, cards, Potential, Manifest Ego, and learn how to play Cassius!

Cassius Guides
Team and Build Cards and Materials

Cassius Character Overview

Basic Information

Cassius Cassius Tier A Rank
Type
Controller Controller
Faction
Peltion Peltion
Rarity ★★★★
Attribute
Instinct Instinct

Character Stats

Attack 129
Defense 56
Health 74
Critical Chance 3%
Critical Damage 125%

The stats displayed represent the character's base level

Character Profile

Gender Male
Faction Peltion
Race Cyborg
Birthday July 7th
Gift Blink
Voice Actors
JP: Kohsuke Toriumi
KR: Juho Kim
Description
Magician seeking to deceive the world. After experiencing death once, Cassius carries the motto, "The world is all an illusion." He roams the universe in search of a way for lifeforms to achieve immortality, treating the death and resurrection experienced in Chaos as a form of immortality.

Cassius Cards

Basic Cards

Cards Cards AP Cost: 1
Type: Attack Attack
Effect: 100% Damage
Tags:
N/A
Wild Card Wild Card AP Cost: 2
Type: Attack Attack
Effect: 220% Damage
Tags:
N/A
Mana Field Mana Field AP Cost: 1
Type: Skill Skill
Effect: Heal 100%
Tags:
Heal

Epiphany Cards

Pop Eyed Popper Pop Eyed Popper AP Cost: 1
Type: Upgrade Upgrade
Effect: Start a random 1 out of 4 Quests
Tags:
Mission
Quest Card
Devil Dice Devil Dice AP Cost: 1
Type: Attack Attack
Effect: 160% Damage
Draw 1
Tags:
Draw
Draw Pile
Shuffle Shuffle AP Cost: 1
Type: Skill Skill
Effect: Discard all cards in hand
Draw as many as the number discarded
Tags:
Discard
Discard Pile
Draw
Draw Pile
Exhaust
Dice Trick Dice Trick AP Cost: 2
Type: Attack Attack
Effect: 240% Damage
Reduce 1 Morale for 1 turn
Decrease cost by the number of completed Quests
Tags:
Mission
Quest Card
Joker Joker AP Cost: 1
Type: Skill Skill
Effect: Select 1 card(s) from the Draw Pile to Draw
Tags:
Discard Pile
Draw
Draw Pile

All Card Epiphany Effects

Pop Eyed PopperPop Eyed Popper Devil DiceDevil Dice ShuffleShuffle Dice TrickDice Trick

Pop Eyed Popper Epiphanies

I II
AP Cost: 0
Type: Upgrade Upgrade
Tags: Initiation
・Start a random 1 out of 4 Quests
AP Cost: 0
Type: Upgrade Upgrade

・Start 1 random Quest out of 4
Create Quest Card, remove Ephermeral, grant Retain
III IV V
AP Cost: 0
Type: Upgrade Upgrade

・Start 1 random Quest out of 4
Upon completing the Quest, create a stronger Quest Card
AP Cost: 0
Type: Upgrade Upgrade

・From 4 Quests, choose 1 to begin
AP Cost: 0
Type: Upgrade Upgrade

・Start 1 random Quest out of 4
Upon completing the Quest, replace it with another random Quest

Devil Dice Epiphanies

I II
AP Cost: 1
Type: Attack Attack

200% Damage
Create 1 Quest Card(s)
AP Cost: 1
Type: Attack Attack
Tags: Retrieve 3
・Deal 160% Damage
・Draw 1
III IV V
AP Cost: 1
Type: Attack Attack

・160% Damage to all enemies
Draw per target hit
AP Cost: 1
Type: Attack Attack

240% Damage
・Draw 2
Discard 2
AP Cost: 0
Type: Attack Attack

Draw 1
80% Damage to all enemies equal to that card's cost

Shuffle Epiphanies

I II
AP Cost: 1
Type: Skill Skill
Tags: Exhaust 2
・Discard all cards in hand
・Draw as many as the number discarded
AP Cost: 1
Type: Skill Skill
Tags: Exhaust
・Discard any number of cards from hand
・Draw the same number of cards
III IV V
AP Cost: 1
Type: Skill Skill
Tags: Exhaust
Move all cards from hand and Discard to Draw Pile, then Draw 5
AP Cost: 0
Type: Skill Skill
Tags: Exhaust
Select up to 5 cards from Discard to place on top of Draw Pile
AP Cost: 0
Type: Skill Skill

Draw 3
If the total cost of those cards is 4 or less, Discard them all

Dice Trick Epiphanies

I II
AP Cost: 2
Type: Attack Attack

360% Damage
・ Reduce 1 Morale for 1 turn
・ Decrease cost by the number of completed Quests
AP Cost: 2
Type: Attack Attack

300% Damage to all enemies
・ Reduce 1 Morale for 1 turn
・ Decrease cost by the number of completed Quests
III IV V
AP Cost: 0
Type: Attack Attack

80% Damage
+80% Damage per completed Quest (max 5 times)
AP Cost: 2
Type: Upgrade Upgrade
Tags: Unique
When Quest Card is used, Heal 100%,100 Fixed Damage to a random enemy
AP Cost: 2
Type: Upgrade Upgrade
Tags: Unique
At the start of the turn, create 1 empowered Quest card

Cassius Construct Cards

Quest: Triple 0 Quest: Triple 0 AP Cost: 0
Type: Upgrade Upgrade
Attribute: Instinct Instinct
Effect: When using 3 cards with cost 0, create Triple 0
Tags: N/A
Quest: Triple 1 Quest: Triple 1 AP Cost: 0
Type: Upgrade Upgrade
Attribute: Instinct Instinct
Effect: When using 3 cards with cost 1, create Triple 1
Tags: N/A
Quest: Straight Quest: Straight AP Cost: 0
Type: Upgrade Upgrade
Attribute: Instinct Instinct
Effect: When you using cards costing 0,1, and 2 each, create Straight card
Tags: N/A
Quest: Full House Quest: Full House AP Cost: 0
Type: Upgrade Upgrade
Attribute: Instinct Instinct
Effect: When each combatant uses a card, create Full House
Tags: N/A
Triple 0 Triple 0 AP Cost: 0
Type: Attack Attack
Attribute: Instinct Instinct
Effect: 200% Damage
+40% Damage Amount for each Attack Card used this turn (max 4 times)
Tags: ・ Ephermeral
Exhaust
Triple 1 Triple 1 AP Cost: 0
Type: Attack Attack
Attribute: Instinct Instinct
Effect: Draw 1
150% Damage
Heal 150%
Tags: ・ Ephermeral
Exhaust
Straight Straight AP Cost: 0
Type: Skill Skill
Attribute: Instinct Instinct
Effect: Draw 1
2 Morale
1 Resolve
1 Fortitude for 1 turn
Tags: ・ Ephermeral
Exhaust
Full House Full House AP Cost: 0
Type: Skill Skill
Attribute: Instinct Instinct
Effect: Draw 1
Decrease Stress of a random ally by 2
Tags: ・ Ephermeral
Exhaust

Cassius Ego Skill

Ego Skill Effects EP Cost
Death Trick Death Trick Create 2 Quest Cards
For 1 turn, -3 Morale to all enemies
4

Cassius Potential

Potential Effects and Cost

# Upgrade Effect Cost
1 Epiphany Bonus Upon entering Chaos, you obtain 1 random Rare card through Epiphany. ・8x Common Growth Stone of Instinct
・10000 Units
2 Upgrade Basic Cards Basic Card damage, shield gain, and healing amount +2% ・4x Common Growth Stone of Instinct
・3000 Units
3 Upgrade Neutral Cards Neutral Card damage, shield gain, and healing amount +2% ・5x Great Growth Stone of Instinct
・16000 Units
3-1 Basic Card Proficiency Add a 30% chace to draw 1 card to Card and Wild Card. ・16x Great Growth Stone of Instinct
・24000 Units
4 Upgrade Unique Cards Unique Card damage, shield gain, and healing amount +2% ・8x Great Growth Stone of Instinct
・20000 Units
5 Health Proficiency Stamina increases by 1.6% ・16x Premium Growth Stone of Instinct
・28000 Units
5-1 Basic Card Proficiency 5% Damage for Cassius's Card and Wild Card. If Cassius's Health is greater than 600, an additional +5% to that value. ・16x Premium Growth Stone of Instinct
・2x Shards of Condemnation
・60000 Units
6 Attack Proficiency Increase Attack by 1.6% ・120x Premium Growth Stone of Instinct
・42000 Units
7 Upgrade Unique Stats On Quest Completion, gain 1 Morale for 1 turn. If Cassius's Health is greater than 700, gain an additional 1 Fortitude for 1 turn on Quest Completion. ・36x Premium Growth Stone of Instinct
・2x Shards of Condemnation
・80000 Units

Cassius Manifest Ego

Ego Manifestation Effects

# Manifest Ego Effect
1 Sleeping Memory Add Graveyard to the target range of the Joker card effect.
2 Awakening Memory Heal Cassius by 40% each time he draws with an ability.
3 Vivid Memory (eval at /var/lib/app/app/models/saola/condition/base/if_eval.rb:24):1: unterminated string meets end of file ... by +3 for [Upgrade Basic Cards ... ^ (eval at /var/lib/app/app/models/saola/condition/base/if_eval.rb:24):1: syntax error, unexpected end-of-input, expecting ')' ... by +3 for [Upgrade Basic Cards ... ^ (eval at /var/lib/app/app/models/saola/condition/base/if_eval.rb:24):1: unterminated string meets end of file ... by +3 for [Upgrade Basic Cards ... ^ (eval at /var/lib/app/app/models/saola/condition/base/if_eval.rb:24):1: syntax error, unexpected end-of-input, expecting ')' ... by +3 for [Upgrade Basic Cards ... ^
4 Inner Memory Increase the level of Potential by +3 for Upgrade Basic Cards, Upgrade Neutral Cards, Upgrade Unique Cards
5 Complete Memory Increase the level of Potential by +3 for Upgrade Basic Cards, Upgrade Neutral Cards, Upgrade Unique Cards
6 Liberated Memory Whenever Cassius completes a quest, inflict 1 Morale Down on all enemies for 1 turn.

Each Manifest Ego will require one Memory Code - Cassius and the Ego Manifestation from the previous stage.

How to Play Cassius

Support focused on manipulating Draws and Hand Cards

Cassius is one of the few unique supports that focuses on rerolling/reshuffling your Cards to obtain High-value cards that can make or break your playstyle. He also has a options for Healing and dealing damage while still drawing more cards.

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