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Chaos Zero Nightmare (CZN)

Maribell Character Cards and Potential Materials

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Chaos Zero Nightmare Maribell Character Cards and Potential Materials
This is a guide for Maribell, a 4 star combatant in Chaos Zero Nightmare (CZN). See Maribell's overview, cards, Potential, Manifest Ego, and learn how to play Maribell!

Maribell Guides
Team and Build Cards and Materials

Maribell Character Overview

Basic Information

Maribell Maribell Tier B Rank
Type
Vanguard Vanguard
Faction
Ironrain Ironrain
Rarity ☆☆☆☆
Attribute
Passion Passion

Character Stats

Attack 125
Defense 51
Health 94
Critical Chance 3%
Critical Damage 125%

The stats displayed represent the character's base level

Character Profile

Gender Female
Faction Ironrain
Race Human
Birthday July 15th
Gift Iron Wall
Voice Actors
JP: Mamiko Noto
KR: Yunmi Yeo
Description
Embracing Shield. Although she almost always wears an absentminded expression, she is clear about her likes and dislikes and utilizes everything at her disposal if the situation involves her friends. She enjoys taking care of others and usually start things off with a hug when she sees anyone who is struggling.

Maribell Cards

Maribell Basic Starting Cards

Shelter Kick Shelter Kick AP Cost: 1
Type: Attack Attack
Effect: 100% Defense-based Damage
Tags:
Defense-based Damage
Shelter Defense Shelter Defense AP Cost: 1
Type: Skill Skill
Effect: 100% Shield
Tags:
Shield
Shelter Hold Shelter Hold AP Cost: 2
Type: Skill Skill
Effect: 220% Shield
Tags:
Shield

Maribell Unique Card

※ This card is obtained through Combatant Epiphany, but does not have any Epiphany upgrades.

Shelter Strike Shelter Strike AP Cost: 1
Type: Attack Attack
Effect: Fixed Damage equal to Shield owned
Tags:
Fixed Damage
Pulverize
Shield

Maribell Cards with Epiphanies

※ Epiphanies can be seen by scrolling horizontally.

Card Epiphany 1 Epiphany 2 Epiphany 3 Epiphany 4 Epiphany 5
Resolute Blitz Resolute Blitz AP Cost: 1
Type: Attack Attack
Effect: 150% Defense-based Damage
1 Counterattack
If damage is dealt, +1 Counterattack
Tags:
N/A
AP Cost: 1
Type: Attack Attack
Effect: 100% Defense-based Damage 100%
2 Counterattack
Tags:
N/A
AP Cost: 2
Type: Attack Attack
Effect: 150% Defensed-based Damage to all enemies
Counterattack equal to number of targets Damaged
Tags:
N/A
AP Cost: 1
Type: Attack Attack
Effect: 150% Defensed-based Damage
+30% Damage of the shield held
Tags:
N/A
AP Cost: 2
Type: Upgrade Upgrade
Effect: At the end of the turn, 1 Counterattack
150% Defense-based Damage to random enemies
Tags:
N/A
Maribell Shelter MK.II Maribell Shelter MK.II AP Cost: 1
Type: Attack Attack
Effect: 100% Defense-based Damage to all enemies
Fixed shield equal to Damage dealt ( Does not exceed 20% of Max HP)
Tags:
N/A
AP Cost: 1
Type: Attack Attack
Effect: 150% Defense-based Damage
Fixed shield equal to Damage dealt ( Does not exceed 20% of Max HP )
Tags:
N/A
AP Cost: 2
Type: Attack Attack
Effect: 280% Defense-based Damage
Fixed Shield equal to Damage dealt ( Does not exceed 20% of Max HP )
Tags:
N/A
AP Cost: 2
Type: Attack Attack
Effect: 150% Defense-based Damage
+50% Damage for each of the character's Counterattack
Tags:
Counterattack
AP Cost: 0
Type: Attack Attack
Effect: 100% Defense-based Damage
Fixed Shield equal to Damage dealt ( Does not exceed 20% of Max HP )
Tags:
N/A
Wolves Wolves' Dome AP Cost: 0
Type: Upgrade Upgrade
Effect: 2 Counterattack at the start of the turn, 1 Counterattack
Tags:
Initiation
Draw Pile
Draw
AP Cost: 1
Type: Upgrade Upgrade
Effect: 2 Counterattack at the start of the turn, 1 Counterattack
50% Fixed Shield
Tags:
Fixed Shield
AP Cost: 1
Type: Upgrade Upgrade
Effect: 2 Counterattack at the start of the turn, 2 Counterattack
Tags:
N/A
AP Cost: 0
Type: Skill Skill
Effect: 2 Counterattack, 2 Resolve for 1 turn
Tags:
Resolve
AP Cost: 2
Type: Upgrade Upgrade
Effect: At the start of the turn, 2 Counterattack
+20% Counterattack Damage
Tags:
Lead
Oh... I see Oh... I see AP Cost: 1
Type: Skill Skill
Effect: 150% shield
1 Counterattack
2 Weaken to all enemies
Tags:
N/A
AP Cost: 1
Type: Skill Skill
Effect: 150% Shield
2 Counterattack
Tags:
N/A
AP Cost: 1
Type: Skill Skill
Effect: 2 Counterattack
2 Weaken to all enemies
Tags:
N/A
AP Cost: 1
Type: Upgrade Upgrade
Effect: At the end of the turn, Fixed Damage equal to 50% of shield owned to enemy with the lowest HP
Tags:
Fixed Damage
AP Cost: 1
Type: Upgrade Upgrade
Effect: At the start of the turn, 25% Fixed Shield equal to number of the own Counterattack
Tags:
Unique

Maribell Ego Skill

Ego Skill Effects EP Cost
Unbreakable Unbreakable 350% Shield 4

Maribell Potential

Potential Effects and Cost

# Upgrade Effect Cost
1 Epiphany Bonus Upon entering Chaos, you obtain 1 random Rare card through Epiphany. ・8x Common Growth Stone of Passion
・10000 Units
2 Upgrade Basic Cards Basic Card damage, shield gain, and healing amount +2% ・4x Common Growth Stone of Passion
・3000 Units
3 Upgrade Neutral Cards Neutral Card damage, shield gain, and healing amount +2% ・5x Great Growth Stone of Passion
・16000 Units
3-1 Basic Card Proficiency When using Shelter Defense or Shelter Hold cards, gain 1 Counterattack. ・16x Great Growth Stone of Passion
・24000 Units
4 Upgrade Unique Cards Unique Card damage, shield gain, and healing amount +2% ・8x Great Growth Stone of Passion
・20000 Units
5 Critical Chance Proficiency +2% Critical Chance ・16x Premium Growth Stone of Passion
・28000 Units
5-1 Basic Card Proficiency +5% Shield for Maribell's Shelter Defense and Shelter Hold. If Maribell's Health is greater than 600, an additional +5% to that value. ・16x Premium Growth Stone of Passion
・2x Shards of Condemnation
・60000 Units
6 Health Proficiency Stamina increases by 1.6% ・120x Premium Growth Stone of Passion
・42000 Units
7 Upgrade Unique Stats +5% Defense-based Attack Damage. If Maribell's HP is greater than 800, +5% to that value. ・36x Premium Growth Stone of Passion
・2x Shards of Condemnation
・80000 Units

Maribell Manifest Ego

Ego Manifestation Effects

# Manifest Ego Effect
1 Sleeping Memory The fixed damage of the Shelter Strike card is increased by +50%.
2 Awakening Memory Maribell’s Shield gain is increased by 10%.
3 Vivid Memory Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], and [Upgrade Unique Cards]
4 Inner Memory The Shield gain of the Unbreakable card is increased by +100%.
5 Complete Memory Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], and [Upgrade Unique Cards]
6 Liberated Memory The first Counterattack from Maribell each turn gains damage equal to 20% of her current Shield.

Each Manifest Ego will require one Memory Code - Maribell and the Ego Manifestation from the previous stage.

How to Play Maribell


Stack Counterattacks or Shields

Chaos Zero Nightmare - Maribell How to Play 1:show
All of Maribell's cards in their base form gains counterattack and shields once her Potential 3-1 is unlocked. However, once her cards have epiphanies you need to choose whether you want more counterattacks or more shields but not both. Choose both will not only make her shield weaker but also her damage output.

Use Maribell Shelter MK.II or Shelter Strike

Once you have stacked enough counterattacks or shields, make sure to save 1 AP and play as the last card for the turn either Maribell Shelter MK.II if you chose to stack a lot of counterattacks or Shelter Strike if you chose shield gain.

Chaos Zero Nightmare (CZN) Related Guides

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