NEW: January 14 Patch Notes
┗ Learn About the 2026 Roadmap!
★ New Characters: Narja | Gaya
☆ See our Endgame Mode Tier List
★ Tier Lists: Character | Partner | Cards

This is a list of all available cards in Chaos Zero Nightmare (CZN). Check out all available Attack, Skill, Upgrade, Common, and Monster cards in the game, along with their effects and how to get them!
List of Contents
※ Select the search criteria below and press the Search button to filter the data.
※ All cards listed below are still in their base form.
| Card | Effect | Card Type | Cost |
|---|---|---|---|
Absolute Protection
|
+X100% Shield, grant Retain to all cards in hand for 1 turn | Skill | X AP |
Abyssal Bug
|
-1 Morale ^-3 Resolve | Skill | 0 AP |
Abyssalization
|
10% HP Reduction ^+30% Damage to next Attack Card used ^Cannot be used if HP is 10% or less | Skill | 1 AP |
Acid Gas
|
2 Impair to all enemies | Skill | 1 AP |
Adagio
|
Draw 1 ^Discard 1 ^With this effect, move discarded card to top of the Draw Pile | Skill | 0 AP |
Advanced Shadow Dagger
|
100% Damage ^2 x 2 Agony | Attack | 1 AP |
Aggressive Mutant
|
Draw 1 own Attack Card(s)^ For 1 turn, +50% Damage Amount | Skill | 0 AP |
Aimed Fire
|
400% Damage ^Defeat: 20 Credit | Attack | 2 AP |
Ambush
|
80% Damage ^If Ravage, move this card from the Graveyard to hand | Attack | 0 AP |
Amp Therapy
|
Heal 100% | Skill | 1 AP |
Anchor
|
100% Damage | Attack | 1 AP |
Anchor Drop
|
100% Shield | Skill | 1 AP |
Anchor Pointer
|
From Draw Pile or Graveyard, move Anchor Shot to hand | Skill | 0 AP |
Anchor Shot
|
240% Damage ^+60% Damage for each time this card has been used (Max 5 times) | Attack | 2 AP |
Anemia
|
None | Curse | Ø AP |
Annihiliation Shot
|
Deal 100% Damage | Attack | 1 AP |
Annoying
|
40% Fixed Damage equal to the number of cards in hand | Attack | 0 AP |
Anxiety
|
Draw 1^ When in hand, at the end of turn, 20% Fixed Damage on allies | Status Ailment | 0 AP |
Arcane Rush
|
2 Immunity | Upgrade | 1 AP |
Armor-Piercing Rounds
|
100% Damage ^50% Damage to another enemy ^If the target has shield, +30% Damage Amount | Attack | 1 AP |
Atomic Decomposition
|
230% Piercing Damage to all enemies | Attack | 2 AP |
Attack, My Minions
|
Deal 100% Damage | Attack | 1 AP |
Attack!
|
Choose 1 Attack card(s) from the Draw Pile, move it to hand | Skill | 0 AP |
Automata Cavalry
|
150% Damage ^Vulnerable 4 | Attack | 1 AP |
Ballad of Pitch Black
|
50% x 3 Damage ^+20% for each Dirge Bullet in hand | Attack | 1 AP |
Ballista
|
At the end of the turn, 150% Extra Attack to a random enemy | Attack | Ø AP |
Barrier
|
100% Shield | Skill | 1 AP |
Beam Shooter
|
350% Damage ^If the target has Shield, +50% Damage | Attack | 3 AP |
Belligerence
|
If there are no Attack Cards in hand, Draw 2 | Skill | 0 AP |
Black Hole
|
240% Damage ^+40% Damage per Exhausted Futility | Attack | 2 AP |
Black Veil
|
Gain 100% Shield | Skill | 1 AP |
Bleed
|
When in hand, at end of turn, 40% Fixed Damage on Combatants | Status Ailment | 1 AP |
Blessing of Waves
|
Heal 100% ^+30% Healing equal to number of AP | Skill | 1 AP |
Bombardment Prep
|
Max stacks of reload +1 ^1 Reload | Upgrade | 1 AP |
Bottomless Hunger
|
The next 2 times Voracity is activated, decrease Cost of 1 random card in hand by 1 for 1 turn | Skill | 0 AP |
Bound at Dusk
|
At the start of the turn, gain Inhibit^ Decrease Cost by 1 until 1 random card of another Combatant is used | Upgrade | 1 AP |
Brand of Annihiliation
|
300% Damage to all enemies ^On card Exhaust, Cost of this card -1 for 1 turn | Attack | 3 AP |
Break Armor
|
100% Damage ^Vulnerable 2 | Attack | 1 AP |
Burn
|
When this card is drawn, 40% Fixed Damage to allies | Status Ailment | 1 AP |
Camouflage
|
1 Evade ^Draw Next Turn 2 | Skill | 2 AP |
Cards
|
100% Damage | Attack | 1 AP |
Celestial Healing
|
Heal 100% | Skill | 1 AP |
Charge Energy
|
For 1 turn, +30% Attack card Damage | Skill | 1 AP |
Charge Launcher
|
220% Damage | Attack | 2 AP |
Charged Shot
|
200% Damage ^Retain: Damage +80% | Attack | 2 AP |
Chilling Godfather
|
Activate the bottom 1 card(s) of the Draw Pile^ Choose 1 card(s) in hand and move them to the bottom of the Draw Pile | Skill | 0 AP |
Cobalt Light
|
120% x 4 damage to random enemies^ Tenacity Damage 1 per hit | Attack | 3 AP |
Cold Shot
|
100% Damage ^50% Damage to another enemy ^+1 Action Count to all enemies | Attack | 1 AP |
Confiscation
|
Draw 1^ From Draw Pile or Discard Pile, move 1 random Forbidden Card(s) into hand | Skill | 0 AP |
Consecutive Attack
|
50% x 3 Damage | Attack | 1 AP |
Contamination
|
When in hand, at the end of the turn, 70% Fixed Damage on Combatants | Status Ailment | 1 AP |
Counterattack Preparation
|
Replace the Ego Skill slot with other Ego Skills | Skill | 1 AP |
Curse
|
For 1 turn, when using Attack Cards, 1 Agony | Skill | 0 AP |
Curse of the Fairy
|
If in hand, at the end of the turn, decrease Damage, Shield Gain, and Heal Amounts for the next card used by 20% | Curse | 1 AP |
Cursed Gouge
|
2 Agony Imprint ^2 Weakness | Skill | 1 AP |
Dagger Throw
|
100% Damage | Attack | 1 AP |
Dance of the Demon
|
50% Damage ^+1 hit equal to the number of Bullet cards used this turn | Attack | 1 AP |
Dark Blade
|
100% Damage | Attack | 1 AP |
Dark Condensation
|
Choose 1 Attack Card(s) in hand, +100% Damage for 1 turn | Skill | 1 AP |
Dark Grip
|
120% x 2 Damage ^Defeat: 120% x 2 Damage to random enemies | Attack | 1 AP |
Dark Mist Inner Art
|
For 1 turn, retain Dark Cloud Stance ^Dark Mist Blade Art: For 1 turn, +30% to your Attack Card Damage | Skill | 1 AP |
Dark Mist Secret Art: Annihilation
|
150% Damage ^Dark Mist Blade Art: +1 Damage count | Attack | 1 AP |
Dark Mist Secret Art: Black Dance
|
80% damage ^Dark Mist Blade Art: +1 Damage count according to the number of Skill cards in hand (Max 5 times) | Attack | 1 AP |
Dark Mist Secret Art: Destruction
|
Draw 1 Card ^Gain Dark Mist Stance | Skill | 0 AP |
Dark Mist Sword: First Form
|
100% Damage | Attack | 1 AP |
Dark Mist Sword: Third Form
|
220% Damage | Attack | 2 AP |
Deadly Shot
|
350% Damage ^At the start of the next turn, Draw 1 | Attack | 2 AP |
Deep Roots
|
At the start of the turn, if in hand, decrease Action Count of all enemies by 3 | Curse | 2 AP |
Defense System
|
Gain 110% Shield | Skill | 1 AP |
Deluge
|
1 Wave ^At the start of the turn, gain 1 Wave | Upgrade | 1 AP |
Destruction
|
300% Damage ^Discard 1 | Attack | 1 AP |
Determination
|
At the start of the turn, +50% Damage to 1 random Attack card in hand for 1 turn | Upgrade | 2 AP |
Devil Dice
|
160% Damage ^Draw 1 | Attack | 1 AP |
Devotion
|
100% Defense-based Damage x 2^For each Resolve, +20% Damage | Attack | 2 AP |
Dice Trick
|
240% Damage ^Decrease cost by the number of completed Quests | Attack | 2 AP |
Dingo Howling
|
100% Shield ^2 Commence the Hunt | Skill | 1 AP |
Dirge Bullet
|
160% Damage^When moved to Discard, 80% Extra Attack on a random enemy | Attack | 1 AP |
Dirge Bullet: Finale
|
200% Damage ^When moved to Discard Pile, 120% Extra Attack x 2 on a random enemy | Attack | 1 AP |
Dispersing Shot
|
100% Damage ^50% Damage to another enemy ^1 Impair to all enemies | Attack | 1 AP |
Domain of Voracity
|
100% Defense-Based Damage to all enemies^ Increase Tenacity Damage taken of the target by 100% until their next Ravage | Attack | 1 AP |
Dominion
|
At the start of turn, gain 1 Morale | Upgrade | 2 AP |
Downward Cut
|
100% Damage | Attack | 1 AP |
Drawing Slash
|
120% Damage ^Obtain Dark Cloud Stance ^Dark Mist Blade Art: +50% Damage | Attack | 0 AP |
Drone Bombing
|
120% damage to all enemies, 1 Passion Weakness | Attack | 1 AP |
Echo of Futility
|
240% Damage ^Futility Create 2 card(s) | Attack | 1 AP |
Echo of Sorrow
|
140% damage ^Create 1 Dirge Bullet card | Attack | 1 AP |
Echoes of True Abyss
|
240% damage ^Create 3 Futility cards ^+40% Damage as that amount | Attack | 2 AP |
Ecstasy of Violence
|
When Drawing this card, decrease Shield Gain and Heal Amount of the next 2 card(s) by 100% | Curse | Ø AP |
Elemental Phoenix
|
2 Resolve ^Shield equal to the amount of lost HP | Skill | 1 AP |
Elimination
|
100% Damage | Attack | 1 AP |
Emergency Shielding
|
100% Shield | Skill | 1 AP |
Energy Barrier
|
100% Shield ^1 AP | Skill | 0 AP |
Engagement Fire
|
100% Damage | Attack | 1 AP |
Enhanced Ballista
|
At the end of the turn, deal Extra Attack 150% to a random enemy ^+30% Critical Chance | Attack | Ø AP |
Eternal Hunger
|
When this card is drawn, -1 AP | Curse | Ø AP |
Evil Spirit Dullahan
|
When using a targetting Attack Card, inflict 1 Agony | Upgrade | 1 AP |
Explosive Shot
|
100% Damage ^50% Damage to another enemy ^1 Weaken to all enemy | Attack | 1 AP |
Extended Magazine
|
At the start of the turn, create 1 Launcher Bullet | Upgrade | 1 AP |
Fan of Daggers
|
60% x 3 Damage to random enemies ^Commence the Hunt for each target hit | Attack | 1 AP |
Financial Therapy
|
Heal 212% ^If HP is full, 30 Credit(s) | Skill | 1 AP |
Finisher Round
|
200% Damage ^After using 5 Handgun Bullet Card times remove Unusable | Attack | Ø AP |
Firing Preparation
|
Create 1 Ballista card(s)^At the start of the turn, create 1 Ballista card(s) | Upgrade | 1 AP |
First Aid Kit
|
Heal 250% | Skill | 2 AP |
Fixer's Approach
|
+40 Extra Attack of Commence the Hunt Damage | Upgrade | 1 AP |
Flame Dragon Guardian
|
100% Shield | Skill | 1 AP |
Flame Dragon's Jewel
|
+20% Attack Card Damage ^When using an Attack Card, 1 Passion Weakness to the target | Upgrade | 1 AP |
Flame Dragon's Sovereignty
|
300% Damage ^Destroy: Retain Embers | Attack | 2 AP |
Flame Shot
|
100% Damage ^50% Damage to another enemy ^1 Agony to all enemies | Attack | 1 AP |
Flame Thrower
|
180% Damage to all enemies ^Draw 1 ^Discard 1 | Attack | 2 AP |
Flash Slash
|
180% damage to all enemies^ Inspiration: Reduce cost by 1 | Attack | 2 AP |
Flashbang
|
120% Damage to all enemies ^2 Weaken ^If the target has Shield, +50% Damage | Attack | 1 AP |
Flower of Devoured Fate
|
Discard up to 2 cards from your hand ^Create that many Dirge Bullets | Skill | 0 AP |
Flowing Parry
|
100% Shield | Skill | 1 AP |
Forbidden Algorithm
|
Create 1 random Forbidden Card(s) in hand | Skill | 3 AP |
Forbidden: Disposable Ego
|
Draw 1, Draw for each Cost of that card | Skill | 1 AP |
Forbidden: Ecstasy of Violence
|
150% Damage x 4 ^ When drawing by ability, Cost of this card -1 | Attack | 9 AP |
Forbidden: Engraved Malice
|
Draw 1^ Activate 2 random card(s) from hand | Skill | 2 AP |
Forbidden: Eternal Hunger
|
Response: Draw 1, +1 AP | Skill | 0 AP |
Forbidden: Gesture of Freedom
|
1 random card in hand, Cost -1 | Skill | 0 AP |
Forbidden: Guidance of Futility
|
When drawn by an ability, Heal 40% and -1 Stress of a random Combatant | Upgrade | 1 AP |
Forbidden: Portrait of Fury
|
70% Damage x 1^ For every 4 cards in hand, +1 Hit^ Draw 1 for each Hit | Attack | 1 AP |
Forced Learning Apparatus
|
Upon using 4 cards, Draw 1 (1 time for each turn) | Upgrade | 2 AP |
Fortitude
|
150% Shield ^Combo: at the start of the next turn, 150% Shield | Skill | 1 AP |
Freezing Blade
|
When using own card with an activated Inspiration effect, 60% damage to all enemies | Upgrade | 1 AP |
Frost Charge
|
100% Shield ^2 Vulnerable to all enemies | Skill | 1 AP |
Frost Shield
|
100% Shield | Skill | 1 AP |
Frozen Fist
|
100% Defense-based Damage | Attack | 1 AP |
Full House
|
Draw 1 | Skill | 0 AP |
Full Metal Hurricane
|
200% Defense-based Damage to all enemies ^For 1 turn, all enemies are targeted by Metalization effect, +20% Damage | Attack | 2 AP |
Futility
|
None | Status Ailment | 1 AP |
Futility (Attack)
|
80% Damage ^Heal 80% | Attack | 1 AP |
G Chord
|
1 Decibel ^Activate the top 1 card(s) of the Draw Pile | Skill | 1 AP |
Gale Strike
|
250% Damage ^80% Shield | Attack | 2 AP |
Gear Bag
|
Draw 2 | Skill | 1 AP |
Giant Ballista
|
At the end of the turn, 120% Extra Attack to all enemies | Attack | Ø AP |
Glacial Iron Fist
|
210% Defense-based Damage ^50% Damage dealt as Fixed Shield (Does not exceed 20% of Max HP) | Attack | 2 AP |
Gloomy Godmother
|
At the end of the turn, 200% Damage to random enemies | Upgrade | 1 AP |
Glorious Resistance
|
At the start of the turn, each ally takes Fixed Damage equal to 10% of their max HP ^1 AP | Upgrade | 3 AP |
Greatsword Aquila
|
150% Defense-based Damage to all enemies ^If Vulture Ejection is in hand, Cost +1, +100% Damage | Attack | 2 AP |
Growing Creature
|
Create 1 Creation ★ Card(s) ^Retain: Change this card to Creation ★★★ | Skill | 1 AP |
Growth Acceleration
|
Heal 50% ^Select 1 of your own Cards in hand and trigger Retain effect 2 time(s) | Skill | 1 AP |
Guidance of Futility
|
When this card is drawn, 5% Damage of Max HP to self^ Stress 5 to a Random Combatant | Curse | Ø AP |
Guilty Pleasure
|
Draw 3 | Skill | 0 AP |
HA-00
|
100% x 4 Damage to random enemies^ To targets hit, 1 Vulnerable or 1 Weaken | Attack | 2 AP |
Hand-to-Hand Combat
|
200% Defense-based Damage ^2 Crystallization | Attack | 1 AP |
Heavy Bash
|
200% Damage ^2 Vulnerable, 2 Weaken | Attack | 2 AP |
Heavy Weapons Specialist
|
Create 1 Opening Found or Charged Shot card, grant it Exhaust, cost -1 until used | Skill | 1 AP |
Hidden Bullet
|
100% Damage ^Retain: +50% Damage | Attack | 0 AP |
High-Power Scope
|
2 Mark | Skill | 1 AP |
Homing Laser
|
100% Damage^ 2 Afterglow ^ On Ravage, move from Graveyard to hand | Attack | 0 AP |
Homing Laser L
|
60% Damage^ Afterglow 1^ On Ravage, move from Graveyard to hand | Attack | 0 AP |
Hovering Metal
|
3 Damage Reduction ^2 Metalize | Skill | 1 AP |
Hunger of Loss
|
Draw 1^ If there are no cards in hand, Draw 4 extra | Skill | 1 AP |
Hunger of the Void
|
2 Morale ^-2 Morale | Skill | 0 AP |
Hunting Instincts
|
When another Combatant uses an Upgrade or Skill Card, gain 1 Hunt Commence | Upgrade | 1 AP |
HVAP Round
|
200% Damage ^Guaranteed Critical | Attack | 0 AP |
Hyper Regeneration
|
At the start of next turn, Heal 300% ^1 Vulnerable to self | Skill | 1 AP |
Ice Fragment
|
2 Crystallization ^At the start of the turn, 1 Counterattack | Upgrade | 1 AP |
Ice Wall
|
100% Shield ^2 Counterattack ^For 1 turn, Counterattack applies to all enemies | Skill | 2 AP |
Iceberg Cleave
|
180% damage to all enemies^ Inspiration: +1 Hit, -20% Damage | Attack | 1 AP |
Illusion of Golden Daffodils
|
100% Shield | Skill | 1 AP |
Infection
|
Create 2 Contamination ^200% Fixed Damage ^+30% Damage per card in hand | Attack | 2 AP |
Instant Judgment
|
180% Damage if Dirge Bullet is in hand, discard 1 and +100% Damage | Attack | 1 AP |
Instinct Ignition
|
Upon card creation, grant random Epiphany ( 1 per turn ) | Upgrade | 1 AP |
Iron Skin
|
For 1 turn, -20% Damage taken ^Metalization -4 ^-20% Damage taken for that amount | Skill | 1 AP |
Iron Wall
|
1 Resolve ^1 Fortitude | Upgrade | 2 AP |
Joker
|
Select 1 card(s) from the Draw Pile to Draw | Skill | 1 AP |
Karmic Flames
|
100% Damage^ 1 Cursed Shackles^ Cursed Shackles: Add 1 Hit | Attack | 1 AP |
Knowledge of Darkness
|
Draw 1 ^Activate drawn card | Skill | 2 AP |
Lashing
|
100% Defense-based Damage | Attack | 1 AP |
Last-Ditch Assault
|
150% Damage (+0%)^Discard all Dirge Bullets and +50% Damage for that amount | Attack | 1 AP |
Launcher
|
100% Damage | Attack | 1 AP |
Leap Attack
|
200% Damage ^Inspiration: -1 Cost, Draw 1 | Attack | 1 AP |
Lift Anchor
|
For Anchor Shot in hand, +1 Cost, +70% Damage for 1 turn | Skill | 0 AP |
Longsword Slash
|
100% Damage | Attack | 1 AP |
Machine Gun
|
100% Damage | Attack | 1 AP |
Magnetic Field
|
100% Shield | Skill | 1 AP |
Magnum Shot
|
70% Damage | Attack | 0 AP |
Mana Field
|
Heal 100% | Skill | 1 AP |
Maneuvering Fire
|
200% Damage to all enemies | Attack | 0 AP |
Maribell Shelter MK.II
|
100% Defense-based Damage ^Fixed Shield equal to Damage dealt ( Does not exceed 20% of Max HP) | Attack | 1 AP |
Material Regeneration
|
Heal 100% | Skill | 1 AP |
Mealtime
|
If Voracity is decreased decrease Cost by 1 and add +30% Heal Amount (max 10) until used^ 160% Defense-Based Damage to all enemies^ Heal 100%^ 4 Predation | Attack | 6 AP |
Metal Extraction
|
2 Metalization ^2 Resolve for 1 turn | Skill | 1 AP |
Metal Pierce
|
90% x 2 Defense-based Damage ^If in Metalization state, -1 Metalization, 2 Vulnerable | Attack | 1 AP |
Micro Ballista
|
At the end of the turn, 40% Extra Attack to a random enemy | Attack | Ø AP |
Moonslash
|
100% Damage | Attack | 1 AP |
Muscle-Enhanced Evolver
|
80% x 2 Damage^ Inspiration +2 hits | Attack | 1 AP |
Mutant Sample
|
When this card is in hand, increase Damage by 20% in Mutant battles | Skill | Ø AP |
Mute Accent
|
Discard 1 card(s) with the highest cost, then the combatant who owned that card performs 150% Extra Attack to a random enemy | Skill | 1 AP |
NA: Attack Response
|
100% Defense-Based Damage | Attack | 1 AP |
NA: Defense Response
|
Heal 100% | Skill | 1 AP |
Negotiate
|
2 Morale ^2 Morale to all enemies | Skill | 0 AP |
Nia's Curiosity
|
Reveal 3 random cards from the Draw Pile ^Choose one to Draw ^Discard the rest | Skill | 1 AP |
Oath of Vanity
|
Upon creating Futility, changes to an Attack card with 80% Damage and Healing effect, cost 1 | Upgrade | 1 AP |
Oh... I see
|
100% shield ^1 Counterattack ^1 Weaken to all enemies | Skill | 1 AP |
Oni Hunt
|
60% Damage x 3^ +30% Damage Amount to the next Bind card used | Attack | 1 AP |
Opening Found
|
120% Damage ^Retain: +1 hit(s) for 1 turn | Attack | 1 AP |
Ordeal of Praise
|
When in hand, at the end of the turn, increase Stress of allies by 2 | Curse | 1 AP |
Overload
|
Exhaust | Status Ailment | 1 AP |
Overpower
|
200% Shield ^1 Tenacity Damage to all enemies | Skill | 2 AP |
Overwhelm
|
100% Damage x 3 to all enemies ^Create 2 Overload card(s) in the Draw Pile | Attack | 0 AP |
Pale Shooting Star
|
150% Damage^ Activate 3 Homing Laser cards in Draw Pile and Graveyard | Attack | 2 AP |
Parasitic Spores
|
If this card is in hand, decrease Morale by 1 | Curse | 1 AP |
Pendant of Resolution
|
When another combatant uses a Skill Card, 1 Reload | Upgrade | 1 AP |
Piercing Ballista
|
At the end of the turn, 150% Piercing Damage to a random enemy ^If the target has shield +50% Damage | Attack | Ø AP |
Piercing Deafness
|
When this card is Drawn, 1 Weaken on allies | Status Ailment | 1 AP |
Plasma Missile
|
120% Damage^ 0.5 Tenacity Damage^ If the target was not Ravaged, activate 1 more time. | Attack | 1 AP |
Pop Eyed Popper
|
Start a random 1 out of 4 Quests | Upgrade | 1 AP |
Portrait of Fury
|
When Drawing this card, decrease Damage Amount and Tenacity Damage of the next 2 card(s) by 100% | Curse | Ø AP |
Power Anchor
|
220% Damage | Attack | 2 AP |
Power Charge
|
180% Damage to all enemies ^If single target enemy, +80% Damage | Attack | 2 AP |
Precision Aim
|
120% Damage ^Select 1 card(s) from hand, move them on top of the Draw Pile. | Attack | 0 AP |
Predator's Blade
|
250% Damage ^ For 1 turn 2 Morale | Attack | 1 AP |
Prepare for Battle
|
Create 1 random Dellang Shop Card(s) ^For 1 turn, change that card's cost to 0 | Skill | 1 AP |
Prepare to Subdue
|
Draw 1 Attack Card(s) of this unit^ Increase Damage Amount of that card by 20% for 1 turn | Skill | 0 AP |
Propagative Virus
|
Damage 120% x 1^ Response: +1 hit (Max 5 stacks) | Attack | 2 AP |
Protection
|
100% Shield | Skill | 1 AP |
Protective Shout
|
Gain 130% Shield ^If there is no Shield, +100% Shield | Skill | 1 AP |
Pulse Fire
|
100% Damage | Attack | 1 AP |
Pulverize
|
150% Damage x2 ^Draw 1 | Attack | 2 AP |
Quest: Full House
|
When each combatant uses a card, create Full House | Upgrade | 0 AP |
Quest: Straight
|
When you using cards costing 0,1, and 2 each, create Straight card | Upgrade | 0 AP |
Quest: Triple 0
|
When using 3 cards with cost 0, create Triple 0 | Upgrade | 0 AP |
Quest: Triple 1
|
When using 3 cards with cost 1, create Triple 1 | Upgrade | 0 AP |
Quick Fix
|
80% x 2 Damage ^If in Commence the Hunt, Draw 1 Attack Card(s) | Attack | 1 AP |
Quick Shelling
|
80% Damage ^Draw 1 | Attack | 0 AP |
Quickdraw
|
150% Damage ^Mark 1 | Attack | 0 AP |
R.P.G-7
|
When Bullet cards are Exhausted, 40 Fixed Damage | Upgrade | 1 AP |
Rage
|
Deal damage 300%. If there are no other combatant cards in hand, reduce this card's cost by 2. | Attack | 2 AP |
Rally
|
120% Shield ^Draw 1 highest-cost card(s) | Skill | 1 AP |
Rally (Common)
|
Draw 1 ^+3 Action Count to all enemies | Skill | 0 AP |
Rapid Cut
|
220% Damage | Attack | 2 AP |
Rapid Fire (Luke)
|
50% x 2 Damage^Create Handgun Bullet equal to number of Critical Hits^+50% Critical Chance | Attack | 1 AP |
Rapid Fire (Veronica)
|
100% Damage | Attack | 1 AP |
Rapier
|
100% Defense-based Damage | Attack | 1 AP |
Recycling
|
If Ego Points are 2 or more, +1 AP, -2 Ego Points | Skill | 0 AP |
Relentless Endurance
|
350% Shield | Skill | 2 AP |
Reorganize
|
Draw 3 | Skill | 1 AP |
Repent
|
-1 Morale ^ -1 Resolve | Skill | 1 AP |
Repose
|
100% Shield ^Draw 2 card(s) from other combatant | Skill | 1 AP |
Resolute Blitz
|
100% Defense-based Damage ^1 Counterattack | Attack | 1 AP |
Resonating Darkness
|
+40% Damage of cards with cost 1 | Upgrade | 1 AP |
Rising Dragon Spire
|
100% Damage ^2 Embers ^Combo: +1 hits | Attack | 1 AP |
Rotten Ripper
|
160% Damage ^+1 Action Count | Attack | 1 AP |
S.S.S
|
100% Damage ^For 1 turn, +40% Bullet card Damage | Attack | 1 AP |
Sacred Censer
|
Create 2 Creation ★ Cards | Skill | 1 AP |
Sacred Strike
|
200% Damage ^2 Tenacity Damage | Attack | 1 AP |
Sadism
|
1 Vulnerable to all enemies ^Cost of 1 random Attack Card(s) in hand -1 for 1 turn | Skill | 1 AP |
Schizophrenia
|
At the end of the turn, if in hand, 2% of Max HP as damage or Increase Stress of a random Combatant by 3 | Curse | 1 AP |
Seize the Opportunity
|
100% Shield ^+120% Damage of the next Bullet Card | Skill | 1 AP |
Self-Generating Experiment
|
When there are 6 or more cards in hand, the cost of 1 random card in hand changes to 0 for 1 turn (1 time per turn ) | Upgrade | 2 AP |
Seven Arms
|
120% Damage ^If target's Action Count is 5 or more, 2 AP | Attack | 1 AP |
Shackles of Hunger
|
30% Defense-Based Damage x 3^ Attunement: 4 Voracity | Attack | 1 AP |
Shadow Concealment
|
100% Shield | Skill | 1 AP |
Shadow Dagger
|
50% Damage ^2 Agony | Attack | 0 AP |
Shadow of the Moon
|
50% Damage^ +20% Damage Amount for each Bind stack | Attack | 1 AP |
Shadow of the Moon+
|
70% Damage x 2^ Recover 5% of Max HP^ +20% Damage Amount for each Bind stack | Attack | 1 AP |
Shadow Reload
|
Heal 100% ^Create 1 Advanced Shadow Dagger | Skill | 1 AP |
Sheathe Sword
|
60% Damage ^+20% Damage Amount for each Attack Card of this unit used this turn ^If there is no other Attack Card of this unit in hand, decrease Cost by 1 | Attack | 1 AP |
Shell-Forming Cell
|
70% Shield^ For each card in hand, +25% Shield | Skill | 0 AP |
Shelling Ballista
|
At the end of the turn, deal Extra Attack 60% x2 Extra Attack to random enemies | Attack | Ø AP |
Shelter Defense
|
100% Shield | Skill | 1 AP |
Shelter Hold
|
220% Shield | Skill | 2 AP |
Shelter Kick
|
100% Defense-based Damage | Attack | 1 AP |
Shelter Strike
|
Fixed Damage equal to Shield owned | Attack | 1 AP |
Shielding Incendiary Bomb
|
100% Shield | Skill | 1 AP |
Shining Core
|
Create 2 Homing Laser L cards | Skill | 1 AP |
Shock
|
200% Damage to all enemies ^2 Vulnerable | Attack | 2 AP |
Shock (Status Ailment)
|
Ephemeral | Status Ailment | Ø AP |
Shuffle
|
Discard all cards in hand ^Draw as many as the number discarded | Skill | 1 AP |
Shy Gardener
|
50% x 4 Damage ^3 Mark | Attack | 1 AP |
Silver Shot
|
50% Damage ^Weakness Attack: +100% Damage | Attack | 0 AP |
Single Shot
|
100% Damage | Attack | 1 AP |
Sir Kowalski
|
Choose 1 Ballista in Hand, +100% Damage until used ^Draw 1 | Skill | 1 AP |
Skull Bash
|
200% Damage ^Weakness Attack: +50% Damage | Attack | 1 AP |
Snack Time
|
Select 1 card(s) from hand to Exhaust ^Heal 100% ^Draw 1 | Skill | 0 AP |
Sniper's Domain
|
+40% Mark Damage | Upgrade | 0 AP |
Softie ★
|
For 1 turn, +10% Damage Amount ^Retain: +5% Damage of next Attack Card used | Skill | 0 AP |
Softie ★★
|
For 1 turn, +20% Damage Amount ^+10% Damage of next Attack Card used | Skill | 0 AP |
Softie ★★★
|
For 1 turn, +35% Damage Amount ^Retain: +20% Damage of next Attack Card used | Skill | 0 AP |
Somnolent Fruit
|
-5 Stress to a random Combatant | Skill | 1 AP |
Sorrowful Godfather
|
50% x 4 Damage ^6 Agony | Attack | 1 AP |
Soul Rip
|
Heal 120% ^For 1 turn, when a card is discarded, 1 Decibel | Skill | 1 AP |
Source of Water
|
Heal 100% ^1 AP | Skill | 0 AP |
Sphere
|
Heal 100% | Skill | 1 AP |
Spiked Shield
|
100% Defense-based Damage to all enemies ^Destroy: +1 additional hit | Attack | 1 AP |
Spirit Kefox
|
From the Draw Pile, choose 1 card to Draw, duplicate that card 1 time into hand | Skill | 1 AP |
Spirit of the Aromata
|
When using a card, +20% Damage for 1 turn | Skill | 1 AP |
Spiritflame's Ward
|
100% Shield | Skill | 1 AP |
Stealth Reload
|
Create 2 Handgun Bullet | Skill | 1 AP |
Steel Barrier
|
100% Shield | Skill | 1 AP |
Stickiness
|
It's horribly sticky. | Curse | 1 AP |
Storm of Bitter Cold
|
When gaining Shield via an ability, 1 Counterattack | Upgrade | 2 AP |
Straight
|
For 1 turn, 2 Morale, Resolve, Fortitude | Skill | 0 AP |
Strategic Starting Point
|
2 Ego Points | Skill | 1 AP |
Strike
|
100% Damage | Attack | 1 AP |
Strike of Darkness
|
100% Damage ^For 1 turn(s), +100% Basic attack card Damage | Attack | 1 AP |
Stroke
|
100% Damage | Attack | 1 AP |
Swiftie ★
|
60% Damage ^Retain: Damage +40% | Attack | 0 AP |
Swiftie ★★
|
120% Damage ^Retain: Damage +80% | Attack | 0 AP |
Swiftie ★★★
|
200% Damage ^Retain: Damage +150% | Attack | 0 AP |
Tackle
|
400% Defense-based Damage ^If HP is full, -1 cost to this card | Attack | 3 AP |
Tactical Action
|
+15% Damage against targets with Shield | Upgrade | 1 AP |
Tactical Analysis
|
1 Wave ^For 1 turn, +50% Healing | Skill | 0 AP |
Tactical Maneuver
|
150% Shield ^2 Tenacity Damage | Skill | 1 AP |
Tactical Reformation
|
-1 Next Ego Skill used | Skill | 1 AP |
Target Spotted
|
150% Damage ^Response: 1 Mark to random enemies | Attack | 1 AP |
Throw Dagger
|
100% Damage | Attack | 1 AP |
Touch of Darkness
|
Heal 100% | Skill | 1 AP |
Toughie ★
|
80% Shield ^Retain: Heal 30% | Skill | 0 AP |
Toughie ★★
|
160% Shield ^Retain: Heal 60% | Skill | 0 AP |
Toughie ★★★
|
250% Shield ^Retain: Heal 100% | Skill | 0 AP |
Tracer
|
30% Damage ^Mark 1 | Attack | 0 AP |
Trickery Strike
|
Deal 150% damage^ Activate Inspiration to 1 random card in hand | Attack | 1 AP |
Triple 0
|
40% Damage equal to the number of Attack Cards used this turn | Attack | 0 AP |
Triple 1
|
90% Damage ^Heal 90% | Attack | 0 AP |
Tsukuyomi
|
2 Will-O'-Wisp for each Hit of the next Attack Card of this unit used | Skill | 0 AP |
Tyr's Vow
|
100% Shield | Skill | 1 AP |
Unity of Attack and Defense
|
Draw 2 Basic Card (s), cost of that card -1 for 1 turn | Skill | 0 AP |
Unlimited Firepower
|
100% Shield ^+80% Damage of next Attack Card used | Skill | 1 AP |
Unsheathe Dagger
|
Create 2 Shadow Dagger | Skill | 1 AP |
Upward Slash
|
180% Defense-based Damage | Attack | 2 AP |
Uranium Shot
|
50% Damage ^If the target has Shield, +100% Damage | Attack | 0 AP |
Vital Attack
|
80% x 3 Damage^If the target is in Agony, +50% Damage | Attack | 2 AP |
Voluntary Control
|
If Voracity is fewer than 6 stacks, gain 6 Voracity^ If 6 or more stacks, gain 2 Predation | Skill | 1 AP |
Vulture Ejection
|
100% Defense-based Damage to all enemies ^80% Shield ^1 Silver Veil | Attack | 3 AP |
Wanderer of the Void
|
For 1 turn, target's Action Count does not decrease | Skill | 0 AP |
Water Arrow
|
100% Damage | Attack | 1 AP |
Water Barrier
|
Heal 100% | Skill | 1 AP |
Weapon Block
|
100% Shield | Skill | 1 AP |
Whirlpool
|
200% Damage to all enemies ^Heal 50% equal to number of targets hit | Attack | 2 AP |
Wild Card
|
220% Damage | Attack | 2 AP |
Will of Light
|
Heal 200% ^Activate the Retain effect of all cards in hand | Skill | 1 AP |
Wind Charge
|
+1 hits to the next Attack card used | Skill | 1 AP |
Wind of Relief
|
Agony to all enemies ^Select and Exhaust up to 2 Status Ailment or Curse card(s) from hand | Skill | 1 AP |
Wind Riding
|
150% Shield ^Move Wind Charge from Discard Pile to hand | Skill | 1 AP |
Wind Slash
|
220% Damage to all enemies | Attack | 2 AP |
Winged Humanoid Beast
|
50% x 5 Damage to random enemies | Attack | 1 AP |
Wolves Bane
|
120% Damage to all enemies ^2 Weaken ^2 Impair | Attack | 1 AP |
Wolves' Dome
|
2 Counterattack at the start of the turn, 1 Counterattack | Upgrade | 1 AP |
Wound
|
None | Status Ailment | Ø AP |
Cards determine your actions during combat in Chaos Zero Nightmare (CZN) The three main types of cards: Attack, Skill, and Upgrade, all affect your fight in some way.
In general, Attack cards deal damage, Skill cards apply effects over a specified period, and Upgrade cards provide buffs that typically last the whole round.
| Basic Types | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | Skill | Upgrade | |||||||||
| Status Ailment | Curse | ||||||||||
| Other Types | |||||||||||
| Neutral | Monster | Construct | |||||||||
| Ego Skills | Forbidden | ||||||||||
Each character has 3 different card types, Attack, Upgrade, and Skill. These cards have unique effects and are used during combat for various purposes, such as dealing damage, providing shields, or generating new cards. They can also trigger Epiphanies, granting additional effects.
There are two types of cards that can inflict negative effects on your team: Status Ailment cards and Curse cards. Status Ailment cards are given by enemies, which forcefully add them to your draw pile through their effects. Curse cards, on the other hand, are obtained from unidentified areas and can remain in your deck throughout the run unless you remove or exhaust them.
Each Combatant and Partner has their own unique Ego Skill Card, which provides useful effects once you have enough points. Instead of Action Points, these cards use Ego Points. Some characters can create or construct cards through their Ego skills or through specific cards in their kit. For certain characters, these abilities are core to their playstyle and serve as the central mechanic of their kit.
As you progress through Chaos, you can encounter Neutral Cards and Monster Cards. Common Cards are normal cards with no innate Attribute, and have gray borders upon getting them. Monster Cards are special cards with powerful effects dropped specifically by bosses, and are distinguished by their rainbow border.
The new Forbidden Cards are exclusive to the first season of the Galactic Disaster event, Forbidden Catalyst, and can only be obtained by completing runs in the new Laboratory 0 Chaos area. Enter the Dimensional Tunnels in this Chaos area and choose a curse card to add to your deck. It will convert into its assigned Forbidden Card after you defeat the boss.
Certain enemies and event outcomes can give you Status Ailment and Curse Cards, which will inflict damage or debuffs. To avoid the negative effects, you must play them to remove them from your hand by the end of the turn.
Once a combatant experiences Mental Breakdown, all their cards are replaced with Mental Breakdown Cards. These cards do not do anything, and must be played in order to get regain that combatant's moves.

Chaos Zero Nightmare Wiki Front
| Chaos Zero Nightmare Wiki Contents | |
|---|---|
Characters |
Partners |
News |
Chaos |
Ark City |
Banners |
Tips and Tricks |
Equipment |
Cards |
Memory Fragments |
Items |
Simulation |
Glossary |
Missions |
Galactic Disaster |
Fates |
You're missing the exhaust tag on Maneuvering Fire.
List of All Cards

Genshin Impact Walkthrough & Guides Wiki
Zenless Zone Zero Walkthrough & Guides Wiki

Umamusume: Pretty Derby Walkthrough & Guides Wiki

Clair Obscur: Expedition 33 Walkthrough & Guides Wiki

Wuthering Waves Walkthrough & Guides Wiki

Digimon Story: Time Stranger Walkthrough & Guides Wiki
Pokemon Legends: Z-A Walkthrough & Guides Wiki

Where Winds Meet Walkthrough & Guides Wiki
Pokemon TCG Pocket (PTCGP) Strategies & Guides Wiki

Monster Hunter Wilds Walkthrough & Guides Wiki

Fire Emblem Heroes (FEH) Walkthrough & Guides Wiki
Yu-Gi-Oh! Master Duel Walkthrough & Guides Wiki

Pokemon Brilliant Diamond and Shining Pearl (BDSP) Walkthrough & Guides Wiki

Diablo 4: Vessel of Hatred Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki

Elden Ring Shadow of the Erdtree Walkthrough & Guides Wiki

Monster Hunter World Walkthrough & Guides Wiki
The Legend of Zelda: Tears of the Kingdom Walkthrough & Guides Wiki

Persona 3 Reload Walkthrough & Guides Wiki
Cyberpunk 2077: Ultimate Edition Walkthrough & Guides Wiki
© Smilegate. All Rights Reserved.
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.
Hi! Thank you for bringing this to our attention. We have adjusted Maneuvering Fire's tags, and the exhaust keyword should now be visible on it.