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This is a list of all available cards in Chaos Zero Nightmare (CZN). Check out all available Attack, Skill, Upgrade, Common, and Monster cards in the game, along with their effects and how to get them!
These are all of the new cards added in Galactic Disaster's first season, the Forbidden Catalyst. The list includes Yuki's cards, as well as the new Forbidden Cards!
Season 1 Update: Forbidden Catalyst
※ Select the search criteria below and press the Search button to filter the data.
※ All cards listed below are still in their base form.
| Card | Effect | Card Type | Subtype | Attribute | Cost | Character | Tags |
|---|---|---|---|---|---|---|---|
Absolute Protection
|
・ +X100% Shield, grant Retain to all cards in hand for 1 turn |
Skill
|
Unique Card |
Instinct
|
X AP |
Khalipe
|
・ AP AP Action Point. The resource consumed when playing a card ・ Shield Shield Reduce damage taken until the next turn ・ Finale Finale When this card is used, end the turn ・ X X Consume all Action Points held, activate effect equal to that number |
Absolute Zero
|
・ 300% Defense-based Damage to all enemies ・+20% Damage per Counterattack |
- | Ego Card |
Justice
|
6 EP |
Magna
|
N/A |
Abyssal Bug
|
・ -1 Morale ・-3 Resolve |
Skill
|
Monster Card |
None
|
0 AP | Any Class |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Morale Morale +20% Damage per Morale ・ Resolve Resolve Shield gain +20 for each Resolve stack ・ Shield Shield Reduce damage taken until the next turn |
Abyssalization
|
・ 10% HP Reduction ・+30% Damage to next Attack Card used ・Cannot be used if HP is 10% or less |
Skill
|
Neutral Card |
None
|
1 AP | Any Class |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Acid Gas
|
・ 2 Impair to all enemies |
Skill
|
Neutral Card |
None
|
1 AP | Any Ranger or Hunter |
・ Impair Impair -50% Shield When triggered, -1 Impair ・ Retrieve Retrieve When this card moves to the Graveyard, return it to hand. Remove recovery upon activation |
Activate Defense Module
|
・ For 1 turn, when a card is Exhausted, 1 weaken to a random enemy. | - | Ego Card | 3 EP | N/A | ||
Adagio
|
・ Draw 1 ・Discard 1 ・With this effect, move discarded card to top of the Draw Pile |
Skill
|
Unique Card |
Instinct
|
0 AP |
Nia
|
・ Discard Discard Discard cards from hand to the Discard Pile ・ Discard Pile Discard Pile The pile where discarded cards go ・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn |
Advanced Shadow Dagger
|
・ 100% Damage ・2 x 2 Agony |
Attack
|
Construct Card |
Void
|
1 AP |
Tressa
|
・ Agony Agony At turn end, deal Fixed DoT equal to the amount of Agony 50% Upon effect, reduce Pain by 1 ・ Discard Discard Discard cards from hand to the Discard Pile ・ Discard Pile Discard Pile The pile where discarded cards go ・ Fixed Damage over Time (DoT) Fixed Damage over Time (DoT) Damage that ignores status effects and applies DoT ・ Retain Retain This card is not discarded at the end of the turn ・ Retrieve Retrieve When this card moves to the Graveyard, return it to hand. Remove recovery upon activation |
Aggressive Mutant
|
・ Draw 1 own Attack Card(s) ・ For 1 turn, +50% Damage Amount |
Skill
|
Neutral Card |
None
|
0 AP | Any Class |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Aimed Fire
|
・ 400% Damage ・Defeat: 20 Credit |
Attack
|
Neutral Card |
None
|
2 AP | Any Ranger or Hunter |
・ Defeat Defeat If the target is defeated or in the Defeated state, the effect activates |
Ambush
|
・ 80% Damage ・If Ravage, move this card from the Graveyard to hand |
Attack
|
Neutral Card |
None
|
0 AP | Any Ranger or Hunter |
・ Discard Pile Discard Pile The pile where discarded cards go ・ Ravage Ravage When the monster's Tenacity is fully reduced, activate effect. If Ravaged, gain 1 Action Point |
Amp Therapy
|
・ Heal 100% |
Skill
|
Starting Card |
Instinct
|
1 AP |
Nia
|
・ Heal Heal Recover Health based on Defense Recover a random combatant's Stress by 1-6 depending on the Healing Amount |
Analyze Weakness
|
・ 100% Shield ・ 1 Counterattack |
- | Ego Card | 2 EP | N/A | ||
Anchor
|
・ 100% Damage |
Attack
|
Starting Card |
Justice
|
1 AP |
Haru
|
N/A |
Anchor Drop
|
・ 100% Shield |
Skill
|
Starting Card |
Justice
|
1 AP |
Haru
|
・ Shield Shield Reduce damage taken until the next turn |
Anchor Pointer
|
・ From Draw Pile or Graveyard, move Anchor Shot to hand |
Skill
|
Unique Card |
Justice
|
0 AP |
Haru
|
・ Discard Discard Discard cards from hand to the Discard Pile ・ Discard Pile Discard Pile The pile where discarded cards go ・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn |
Anchor Shot
|
・ 240% Damage ・+60% Damage for each time this card has been used (Max 5 times) |
Attack
|
Starting Card |
Justice
|
2 AP |
Haru
|
・ Pulverize Pulverize When hitting a target with Shield, +20% Damage ・ Shield Shield Reduce damage taken until the next turn |
Anemia
|
・TBD |
Curse
|
Ø AP | Any Class | N/A | ||
Annihiliation Shot
|
・ Deal 100% Damage |
Attack
|
Starting Card |
Void
|
1 AP |
Renoa
|
N/A |
Annoying
|
・ 40% Fixed Damage equal to the number of cards in hand |
Attack
|
Unique Card |
Instinct
|
0 AP |
Orlea
|
・ Fixed Damage Fixed Damage A damage that ignores persistent effects |
Anxiety
|
・ Draw 1 ・ When in hand, at the end of turn, 20% Fixed Damage on allies |
Status Ailment
|
0 AP | Any Class |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
||
Arcane Rush
|
・ 2 Immunity |
Upgrade
|
Neutral Card |
None
|
1 AP | Any Striker or Vanguard | N/A |
Archnid Web
|
・ Deal 250% Damage. ・ Apply Weakness Attack to 1 assigned combatant's random Attack cards in hand. |
- | Ego Card | 2 EP | N/A | ||
Armor-Piercing Rounds
|
・ 100% Damage ・50% Damage to another enemy ・If the target has shield, +30% Damage Amount |
Attack
|
Construct Card |
Passion
|
1 AP |
Lucas
|
・ Bullet Bullet Cards with the Bullet keyword ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Launcher Shell Launcher Shell Flashbang, Explosive Shot, Dispersing Shot, Flame Shot, Cold Shot These are Launcher Bullets |
Atomic Decomposition
|
・ 230% Piercing Damage to all enemies |
Attack
|
Neutral Card |
None
|
2 AP | Any Psionic or Controller |
・ Piercing Damage Piercing Damage Damage that ignores Shield |
Attack, My Minions
|
・ Deal 100% Damage |
Attack
|
Starting Card |
Instinct
|
1 AP |
Orlea
|
N/A |
Attack!
|
・ Choose 1 Attack card(s) from the Draw Pile, move it to hand |
Skill
|
Neutral Card |
None
|
0 AP | Any Psionic or Controller |
・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn |
Automata Cavalry
|
・ 150% Damage ・Vulnerable 4 |
Attack
|
Monster Card |
None
|
1 AP | Any Class |
・ Vulnerable Vulnerable Damage taken increased by 50% When triggered, reduce Vulnerable 1 |
Azure Fury
|
・ 200% Damage to all enemies. ・ Draw 1 skill card. |
- | Ego Card | 3 EP | N/A | ||
Ballad of Pitch Black
|
・ 50% x 3 Damage ・+20% for each Dirge Bullet in hand |
Attack
|
Unique Card |
Void
|
1 AP |
Renoa
|
N/A |
Ballista
|
・ At the end of the turn, 150% Extra Attack to a random enemy |
Attack
|
Construct Card |
Passion
|
Ø AP |
Veronica
|
・ Ballista Card Ballista Card Ballista, Piercing Ballista, Enhanced Ballista, Giant Ballista, Shelling Ballista, Micro Ballista These are types of Ballista ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Extra Attack Extra Attack Damage affected by Critical Chance and Bonus Damage ・ Unusable Unusable This card is unusable |
Barrier
|
・ 100% Shield |
Skill
|
Starting Card |
Justice
|
1 AP |
Beryl
|
・ Shield Shield Reduce damage taken until the next turn |
Beam Shooter
|
・ 350% Damage ・If the target has Shield, +50% Damage |
Attack
|
Monster Card |
None
|
3 AP | Any Class |
・ Shield Shield Reduce damage taken until the next turn |
Belligerence
|
・ If there are no Attack Cards in hand, Draw 2 |
Skill
|
Neutral Card |
None
|
0 AP | Any Striker or Vanguard |
・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn |
Binding Knot
|
・ 250% Damage ・ +10% assigned combatant's attack card damage per buff owned |
- | Ego Card | 3 EP | N/A | ||
Black Hole
|
・ 240% Damage ・+40% Damage per Exhausted Futility |
Attack
|
Unique Card |
Void
|
2 AP |
Kayron
|
・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Black Thorn
|
・ Move all Dirge Bullet from Draw Pile and Graveyard to hand ・300% Damage |
- | Ego Card |
Void
|
4 EP |
Renoa
|
N/A |
Black Veil
|
・ Gain 100% Shield |
Skill
|
Starting Card |
Void
|
1 AP |
Renoa
|
・ Shield Shield Reduce damage taken until the next turn |
Bleed
|
・ When in hand, at end of turn, 40% Fixed Damage on Combatants |
Status Ailment
|
1 AP | Any Class |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
||
Blessing of Waves
|
・ Heal 100% ・+30% Healing equal to number of AP |
Skill
|
Unique Card |
Justice
|
1 AP |
Mika
|
・ AP AP Action Point. The resource consumed when playing a card ・ Heal Heal Recover Health based on Defense Recover a random combatant's Stress by 1-6 depending on the Healing Amount ・ Retain Retain This card is not discarded at the end of the turn |
Blood Stalker
|
・ 350% Damage | - | Ego Card | 3 EP | N/A | ||
Bombardment Prep
|
・ Max stacks of reload +1 ・1 Reload |
Upgrade
|
Unique Card |
Passion
|
1 AP |
Veronica
|
・ Ballista Card Ballista Card Ballista, Piercing Ballista, Enhanced Ballista, Giant Ballista, Shelling Ballista, Micro Ballista These are types of Ballista ・ Reload Reload +50% Ballista Damage Remove Reload at the end of turn (Max 3 stacks) ・ Unique Unique Cannot hold more than 1 card with Unique |
Brand of Annihiliation
|
・ 300% Damage to all enemies ・On card Exhaust, Cost of this card -1 for 1 turn |
Attack
|
Unique Card |
Void
|
3 AP |
Kayron
|
・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Break Armor
|
・ 100% Damage ・Vulnerable 2 |
Attack
|
Unique Card |
Passion
|
1 AP |
Owen
|
・ Vulnerable Vulnerable Damage taken increased by 50% When triggered, reduce Vulnerable 1 |
Burn
|
・ When this card is drawn, 40% Fixed Damage to allies |
Status Ailment
|
1 AP | Any Class |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
||
Camouflage
|
・ 1 Evade ・Draw Next Turn 2 |
Skill
|
Neutral Card |
None
|
2 AP | Any Striker or Vanguard |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Capable Secretary
|
・ From the Discard Pile, Exhaust all Status Ailment (including cards changed from Status Ailment) and Curse cards. ・ For each card Exhausted, +10% Designated Combatants' Attack card Damage for 1 turn |
- | Ego Card | 3 EP | N/A | ||
Cards
|
・ 100% Damage |
Attack
|
Starting Card |
Instinct
|
1 AP |
Cassius
|
N/A |
Celestial Healing
|
・ Heal 100% |
Skill
|
Starting Card |
Instinct
|
1 AP |
Orlea
|
・ Heal Heal Recover Health based on Defense Recover a random combatant's Stress by 1-6 depending on the Healing Amount |
Charge Energy
|
・ For 1 turn, +30% Attack card Damage |
Skill
|
Unique Card |
Justice
|
1 AP |
Haru
|
・ Retain Retain This card is not discarded at the end of the turn |
Charge Launcher
|
・ 220% Damage |
Attack
|
Starting Card |
Justice
|
2 AP |
Beryl
|
N/A |
Charged Shot
|
・ 200% Damage ・Retain: Damage +80% |
Attack
|
Unique Card |
Justice
|
2 AP |
Beryl
|
・ Retain Retain This card is not discarded at the end of the turn |
Charisma of Resolve
|
・ 300% Defense-based Damage to all enemies ・Create 1 Vulture of Ejection |
- | Ego Card |
Instinct
|
5 EP |
Khalipe
|
N/A |
Chilling Godfather
|
・ Activate the bottom 1 card(s) of the Draw Pile ・ Choose 1 card(s) in hand and move them to the bottom of the Draw Pile |
Skill
|
Monster Card |
None
|
0 AP | Any Class | N/A |
Clue Spotted
|
・ Move 1 card(s) from hand to Draw Pile ・ Draw 1 assigned Combatant card(s) |
- | Ego Card | 3 EP | N/A | ||
Cold Shot
|
・ 100% Damage ・50% Damage to another enemy ・+1 Action Count to all enemies |
Attack
|
Construct Card |
Passion
|
1 AP |
Lucas
|
・ Bullet Bullet Cards with the Bullet keyword ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Launcher Shell Launcher Shell Flashbang, Explosive Shot, Dispersing Shot, Flame Shot, Cold Shot These are Launcher Bullets |
Colonel Hamburger!
|
・ 100% Shield ・ Draw 1 |
- | Ego Card | 2 EP | N/A | ||
Commencing Detection!
|
・ 180% Shield ・ 1 Morale for 1 Turn. |
- | Ego Card | 2 EP | N/A | ||
Confiscation
|
・ Draw 1 ・ From Draw Pile or Discard Pile, move 1 random Forbidden Card(s) into hand |
Skill
|
Neutral Card |
None
|
0 AP | Any Class | N/A |
Consecration
|
・ Heal 100% ・ 1 Fortitude for 1 turn |
- | Ego Card | 2 EP | N/A | ||
Consecutive Attack
|
・ 50% x 3 Damage |
Attack
|
Neutral Card |
None
|
1 AP | Any Ranger or Hunter | N/A |
Contamination
|
・ When in hand, at the end of the turn, 70% Fixed Damage on Combatants |
Status Ailment
|
1 AP | Any Class |
・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
||
Counterattack Preparation
|
・ Replace the Ego Skill slot with other Ego Skills |
Skill
|
Neutral Card |
None
|
1 AP | Any Psionic or Controller |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Crackdown Beam Bombardment
|
・ 200% Defense-based Damage to all enemies. ・ 1 Counterattack. ・ If an enemy's Anticipated Action attack, 1 Counterattack |
- | Ego Card | 2 EP | N/A | ||
Crimson Romance
|
・ 250% Damage ・ 2 Vulnerable |
- | Ego Card | 3 EP | N/A | ||
Curse
|
・ For 1 turn, when using Attack Cards, 1 Agony |
Skill
|
Unique Card |
Void
|
0 AP |
Tressa
|
・ Agony Agony At turn end, deal Fixed DoT equal to the amount of Agony 50% Upon effect, reduce Pain by 1 ・ Fixed Damage over Time (DoT) Fixed Damage over Time (DoT) Damage that ignores status effects and applies DoT |
Curse of the Fairy
|
・ If in hand, at the end of the turn, decrease Damage, Shield Gain, and Heal Amounts for the next card used by 20% |
Curse
|
1 AP | Any Class |
・ Exhaust 2 Exhaust 2 When used 2 times, this card moves to the Exhausted pile |
||
Cursed Gouge
|
・ 2 Agony Imprint ・2 Weakness |
Skill
|
Unique Card |
Void
|
1 AP |
Tressa
|
・ Agony Agony At turn end, deal Fixed DoT equal to the amount of Agony 50% Upon effect, reduce Pain by 1 ・ Agony Imprint Agony Imprint When Agonty is gained, gain an additional Agony 2 ・ Fixed Damage over Time (DoT) Fixed Damage over Time (DoT) Damage that ignores status effects and applies DoT ・ Weaken Weaken -25% Damage Upon activation, -1 Weaken |
Dagger Throw
|
・ 100% Damage |
Attack
|
Starting Card |
Void
|
1 AP |
Tressa
|
N/A |
Dance of the Demon
|
・ 50% Damage ・+1 hit equal to the number of Bullet cards used this turn |
Attack
|
Unique Card |
Order
|
1 AP |
Luke
|
・ Handgun Bullet Handgun Bullet Magnum Shot, Silver Shot, Uranium Shot, Tracer These are standardized bullets |
Dark Blade
|
・ 100% Damage |
Attack
|
Starting Card |
Void
|
1 AP |
Rei
|
N/A |
Dark Condensation
|
・ Choose 1 Attack Card(s) in hand, +100% Damage for 1 turn |
Skill
|
Unique Card |
Void
|
1 AP |
Rei
|
N/A |
Dark Grip
|
・ 120% x 2 Damage ・Defeat: 120% x 2 Damage to random enemies |
Attack
|
Monster Card |
None
|
1 AP | Any Class |
・ Defeat Defeat If the target is defeated or in the Defeated state, the effect activates |
Dark Mist Inner Art
|
・ For 1 turn, retain Dark Cloud Stance ・Dark Mist Blade Art: For 1 turn, +30% to your Attack Card Damage |
Skill
|
Unique Card |
Void
|
1 AP |
Rin
|
・ Dark Mist Blade Art Dark Mist Blade Art Effect that triggers from the cards when Rin is in Dark Cloud Stance state ・ Dark Mist Stance Dark Mist Stance Activate the Dark Cloud Blade Art effect of Rin's card If another combatant's Attack card is used, remove Dark Cloud Stance |
Dark Mist Secret Art: Annihilation
|
・ 150% Damage ・Dark Mist Blade Art: +1 Damage count |
Attack
|
Unique Card |
Void
|
1 AP |
Rin
|
・ Dark Mist Blade Art Dark Mist Blade Art Effect that triggers from the cards when Rin is in Dark Cloud Stance state ・ Dark Mist Stance Dark Mist Stance Activate the Dark Cloud Blade Art effect of Rin's card If another combatant's Attack card is used, remove Dark Cloud Stance ・ Dark Mist Stance Dark Mist Stance Activate the Dark Cloud Blade Art effect of Rin's card If another combatant's Attack card is used, remove Dark Cloud Stance ・ Haste Haste This card does not reduce the enemy's Action Count |
Dark Mist Secret Art: Black Dance
|
・ 80% damage ・Dark Mist Blade Art: +1 Damage count according to the number of Skill cards in hand (Max 5 times) |
Attack
|
Unique Card |
Void
|
1 AP |
Rin
|
・ Dark Mist Blade Art Dark Mist Blade Art Effect that triggers from the cards when Rin is in Dark Cloud Stance state ・ Dark Mist Stance Dark Mist Stance Activate the Dark Cloud Blade Art effect of Rin's card If another combatant's Attack card is used, remove Dark Cloud Stance |
Dark Mist Secret Art: Destruction
|
・ Draw 1 Card ・Gain Dark Mist Stance |
Skill
|
Unique Card |
Void
|
0 AP |
Rin
|
・ Dark Mist Blade Art Dark Mist Blade Art Effect that triggers from the cards when Rin is in Dark Cloud Stance state ・ Dark Mist Stance Dark Mist Stance Activate the Dark Cloud Blade Art effect of Rin's card If another combatant's Attack card is used, remove Dark Cloud Stance ・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn |
Dark Mist Secret Art: Slash
|
・ 400% Damage ・2 Vulnerable |
- | Ego Card |
Void
|
6 EP |
Rin
|
N/A |
Dark Mist Sword: First Form
|
・ 100% Damage |
Attack
|
Starting Card |
Void
|
1 AP |
Rin
|
N/A |
Dark Mist Sword: Third Form
|
・ 220% Damage |
Attack
|
Starting Card |
Void
|
2 AP |
Rin
|
N/A |
Deadly Shot
|
・ 350% Damage ・At the start of the next turn, Draw 1 |
Attack
|
Neutral Card |
None
|
2 AP | Any Ranger or Hunter |
・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn |
Death Trick
|
・ Create 2 Quest Cards ・For 1 turn, -3 Morale to all enemies |
- | Ego Card |
Instinct
|
4 EP |
Cassius
|
N/A |
Deep Roots
|
・ At the start of the turn, if in hand, decrease Action Count of all enemies by 3 |
Curse
|
2 AP | Any Class |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Retain Retain This card is not discarded at the end of the turn |
||
Defense System
|
・ Gain 110% Shield |
Skill
|
Starting Card |
Order
|
1 AP |
Hugo
|
・ Shield Shield Reduce damage taken until the next turn |
Deluge
|
・ 1 Wave ・At the start of the turn, gain 1 Wave |
Upgrade
|
Unique Card |
Justice
|
1 AP |
Mika
|
・ AP AP Action Point. The resource consumed when playing a card ・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn ・ Initiation Initiation Place this card on top of the Draw Pile at the start of battle ・ Wave Wave If Wave is 3, gain Action Points 1 and reduce Wave by 3 ・ Unique Unique Cannot hold more than 1 card with Unique |
Destruction
|
・ 300% Damage ・Discard 1 |
Attack
|
Neutral Card |
None
|
1 AP | Any Ranger or Hunter |
・ Discard Discard Discard cards from hand to the Discard Pile ・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Determination
|
・ At the start of the turn, +50% Damage to 1 random Attack card in hand for 1 turn |
Upgrade
|
Neutral Card |
None
|
2 AP | Any Ranger or Hunter | N/A |
Devil Dice
|
・ 160% Damage ・Draw 1 |
Attack
|
Unique Card |
Instinct
|
1 AP |
Cassius
|
・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn |
Devotion
|
・ 100% Defense-based Damage x 2 ・For each Resolve, +20% Damage |
Attack
|
Neutral Card |
None
|
2 AP | Any Striker or Vanguard |
・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack ・ Resolve Resolve Shield gain +20 for each Resolve stack |
Dice Trick
|
・ 240% Damage ・Decrease cost by the number of completed Quests |
Attack
|
Unique Card |
Instinct
|
2 AP |
Cassius
|
・ Mission Mission When conditions are met during battle, generate a Quest card as a reward Quest card is excluded from the criteria ・ Quest Card Quest Card Triple 0, Triple 1, Straight, Full House Obtainable upon completing Cassius Quests |
Dingo Howling
|
・ 100% Shield ・2 Commence the Hunt |
Skill
|
Unique Card |
Order
|
1 AP |
Hugo
|
・ Commence the Hunt Commence the Hunt When using a Targeting Attack Card, inflict 50% Extra Attack on the target reduce Commence the Hunt by 1 Increase Extra Attack damage per Commence the Hunt stack by 30% (max 5 stacks) ・ Extra Attack Extra Attack Damage affected by Critical Chance and Bonus Damage ・ Shield Shield Reduce damage taken until the next turn |
Dirge Bullet
|
・ 160% Damage ・When moved to Discard, 80% Extra Attack on a random enemy |
Attack
|
Construct Card |
Void
|
1 AP |
Renoa
|
・ Bullet Bullet Cards with the Bullet keyword ・ Discard Pile Discard Pile The pile where discarded cards go ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Extra Attack Extra Attack Damage affected by Critical Chance and Bonus Damage |
Dirge Bullet: Finale
|
・ 200% Damage ・When moved to Discard Pile, 120% Extra Attack x 2 on a random enemy |
Attack
|
Construct Card |
Void
|
1 AP |
Renoa
|
・ Bullet Bullet Cards with the Bullet keyword ・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Dispersing Shot
|
・ 100% Damage ・50% Damage to another enemy ・1 Impair to all enemies |
Attack
|
Construct Card |
Passion
|
1 AP |
Lucas
|
・ Bullet Bullet Cards with the Bullet keyword ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Launcher Shell Launcher Shell Flashbang, Explosive Shot, Dispersing Shot, Flame Shot, Cold Shot These are Launcher Bullets |
Dominion
|
・ At the start of turn, gain 1 Morale |
Upgrade
|
Monster Card |
None
|
2 AP | Any Class |
・ Morale Morale +20% Damage per Morale |
Downward Cut
|
・ 100% Damage |
Attack
|
Starting Card |
Passion
|
1 AP |
Owen
|
N/A |
Drawing Slash
|
・ 120% Damage ・Obtain Dark Cloud Stance ・Dark Mist Blade Art: +50% Damage |
Attack
|
Starting Card |
Void
|
0 AP |
Rin
|
・ Dark Mist Blade Art Dark Mist Blade Art Effect that triggers from the cards when Rin is in Dark Cloud Stance state ・ Dark Mist Stance Dark Mist Stance Activate the Dark Cloud Blade Art effect of Rin's card If another combatant's Attack card is used, remove Dark Cloud Stance ・ Haste Haste This card does not reduce the enemy's Action Count |
Drone Bombing
|
・ 120% damage to all enemies, 1 Passion Weakness |
Attack
|
Unique Card |
Passion
|
1 AP |
Selena
|
・ Attack Weakness Attack Weakness When attacking a monster with weakness attribute, damage increases. Tenacity decreases further ・ Passion Weakness Passion Weakness Passion cards gain Weakness Attack ・ Tenacity Tenacity Represents the attribute of the monster When attacked with the same attribute card, trigger Attack Weakness |
Drone Deployment
|
・ Draw 2 | - | Ego Card | 3 EP | N/A | ||
Eating Soft Carrots
|
・ For 1 turn, increase the damage of cards generated by the assigned combatant's abilities for 20% | - | Ego Card | 2 EP | N/A | ||
Echo of Futility
|
・ 240% Damage ・Futility Create 2 card(s) |
Attack
|
Starting Card |
Void
|
1 AP |
Kayron
|
N/A |
Echo of Sorrow
|
・ 140% damage ・Create 1 Dirge Bullet card |
Attack
|
Starting Card |
Void
|
1 AP |
Renoa
|
N/A |
Echoes of True Abyss
|
・ 240% damage ・Create 3 Futility cards ・+40% Damage as that amount |
Attack
|
Unique Card |
Void
|
2 AP |
Kayron
|
N/A |
Ecstasy of Violence
|
・ When Drawing this card, decrease Shield Gain and Heal Amount of the next 2 card(s) by 100% |
Curse
|
Ø AP | Any Class | N/A | ||
Elemental Phoenix
|
・ 2 Resolve ・Shield equal to the amount of lost HP |
Skill
|
Monster Card |
None
|
1 AP | Any Class |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Resolve Resolve Shield gain +20 for each Resolve stack ・ Shield Shield Reduce damage taken until the next turn |
Elimination
|
・ 100% Damage |
Attack
|
Starting Card |
Void
|
1 AP |
Kayron
|
N/A |
Emergency Shielding
|
・ 100% Shield |
Skill
|
Starting Card |
Passion
|
1 AP |
Selena
|
・ Shield Shield Reduce damage taken until the next turn |
Energy Barrier
|
・ 100% Shield ・1 AP |
Skill
|
Neutral Card |
None
|
0 AP | Any Striker or Vanguard |
・ AP AP Action Point. The resource consumed when playing a card ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Shield Shield Reduce damage taken until the next turn |
Engagement Fire
|
・ 100% Damage |
Attack
|
Starting Card |
Passion
|
1 AP |
Selena
|
N/A |
Enhanced Ballista
|
・ At the end of the turn, deal Extra Attack 150% to a random enemy ・+30% Critical Chance |
Attack
|
Construct Card |
Passion
|
Ø AP |
Veronica
|
・ Ballista Card Ballista Card Ballista, Piercing Ballista, Enhanced Ballista, Giant Ballista, Shelling Ballista, Micro Ballista These are types of Ballista ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Extra Attack Extra Attack Damage affected by Critical Chance and Bonus Damage ・ Unusable Unusable This card is unusable |
Errante Hurricane
|
・ Discard up to 3 cards, then Draw +1 cards equal to the number discarded | - | Ego Card | 4 EP | N/A | ||
Eternal Hunger
|
・ When this card is drawn, -1 AP |
Curse
|
Ø AP | Any Class | N/A | ||
Evil Spirit Dullahan
|
・ When using a targetting Attack Card, inflict 1 Agony |
Upgrade
|
Monster Card |
None
|
1 AP | Any Class |
・ Agony Agony At turn end, deal Fixed DoT equal to the amount of Agony 50% Upon effect, reduce Pain by 1 |
Explosive Shot
|
・ 100% Damage ・50% Damage to another enemy ・1 Weaken to all enemy |
Attack
|
Construct Card |
Passion
|
1 AP |
Lucas
|
・ Bullet Bullet Cards with the Bullet keyword ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Launcher Shell Launcher Shell Flashbang, Explosive Shot, Dispersing Shot, Flame Shot, Cold Shot These are Launcher Bullets |
Extended Magazine
|
・ At the start of the turn, create 1 Launcher Bullet |
Upgrade
|
Starting Card |
Passion
|
1 AP |
Lucas
|
・ Launcher Shell Launcher Shell Flashbang, Explosive Shot, Dispersing Shot, Flame Shot, Cold Shot These are Launcher Bullets ・ Lead Lead At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used. |
Fan of Daggers
|
・ 60% x 3 Damage to random enemies ・Commence the Hunt for each target hit |
Attack
|
Unique Card |
Order
|
1 AP |
Hugo
|
・ Commence the Hunt Commence the Hunt When using a Targeting Attack Card, inflict 50% Extra Attack on the target reduce Commence the Hunt by 1 Increase Extra Attack damage per Commence the Hunt stack by 30% (max 5 stacks) ・ Extra Attack Extra Attack Damage affected by Critical Chance and Bonus Damage ・ Haste Haste This card does not reduce the enemy's Action Count |
Final Shadow
|
・ 300% Damage ・1 AP |
- | Ego Card |
Void
|
4 EP |
Rei
|
N/A |
Final Shot
|
・ 300% Damage ・3 Mark |
- | Ego Card |
Passion
|
5 EP |
Selena
|
N/A |
Financial Therapy
|
・ Heal 212% ・If HP is full, 30 Credit(s) |
Skill
|
Neutral Card |
Justice
|
1 AP | Any Psionic or Controller |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Heal Heal Recover Health based on Defense Recover a random combatant's Stress by 1-6 depending on the Healing Amount |
Finisher Round
|
・ 200% Damage ・After using 5 Handgun Bullet Card times remove Unusable |
Attack
|
Unique Card |
Order
|
Ø AP |
Luke
|
・ Handgun Bullet Handgun Bullet Magnum Shot, Silver Shot, Uranium Shot, Tracer These are standardized bullets ・ Unique Unique Cannot hold more than 1 card with Unique ・ Unusable Unusable This card is unusable |
Firing Preparation
|
・ Create 1 Ballista card(s) ・At the start of the turn, create 1 Ballista card(s) |
Upgrade
|
Starting Card |
Passion
|
1 AP |
Veronica
|
・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn ・ Initiation Initiation Place this card on top of the Draw Pile at the start of battle ・ Unique Unique Cannot hold more than 1 card with Unique |
First Aid Kit
|
・ Heal 250% |
Skill
|
Neutral Card |
None
|
2 AP | Any Psionic or Controller |
・ Celestial Celestial When using a card with cost 2 or higher, this card activates ・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Fixer's Approach
|
・ +40 Extra Attack of Commence the Hunt Damage |
Upgrade
|
Unique Card |
Order
|
1 AP |
Hugo
|
・ Commence the Hunt Commence the Hunt When using a Targeting Attack Card, inflict 50% Extra Attack on the target reduce Commence the Hunt by 1 Increase Extra Attack damage per Commence the Hunt stack by 30% (max 5 stacks) ・ Extra Attack Extra Attack Damage affected by Critical Chance and Bonus Damage ・ Unique Unique Cannot hold more than 1 card with Unique |
Flame Dragon Guardian
|
・ 100% Shield |
Skill
|
Starting Card |
Passion
|
1 AP |
Mei Lin
|
・ Shield Shield Reduce damage taken until the next turn |
Flame Dragon's Jewel
|
・ +20% Attack Card Damage ・When using an Attack Card, 1 Passion Weakness to the target |
Upgrade
|
Starting Card |
Passion
|
1 AP |
Mei Lin
|
・ Attack Weakness Attack Weakness When attacking a monster with weakness attribute, damage increases. Tenacity decreases further ・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn ・ Initiation Initiation Place this card on top of the Draw Pile at the start of battle ・ Passion Weakness Passion Weakness Passion cards gain Weakness Attack ・ Tenacity Tenacity Represents the attribute of the monster When attacked with the same attribute card, trigger Attack Weakness ・ Unique Unique Cannot hold more than 1 card with Unique |
Flame Dragon's Sovereignty
|
・ 300% Damage ・Destroy: Retain Embers |
Attack
|
Unique Card |
Passion
|
2 AP |
Mei Lin
|
・ Attack Weakness Attack Weakness When attacking a monster with weakness attribute, damage increases. Tenacity decreases further ・ Defeat Defeat If the target is defeated or in the Defeated state, the effect activates ・ Embers Embers When hitting or defeating a target in Breakthrough state, +30% damage dealt per stack of Ember the target has. Ember is removed upon activation. (Up to 5 stacks) ・ Ravage Ravage When the monster's Tenacity is fully reduced, activate effect. If Ravaged, gain 1 Action Point ・ Tenacity Tenacity Represents the attribute of the monster When attacked with the same attribute card, trigger Attack Weakness |
Flame Shot
|
・ 100% Damage ・50% Damage to another enemy ・1 Agony to all enemies |
Attack
|
Construct Card |
Passion
|
1 AP |
Lucas
|
・ Bullet Bullet Cards with the Bullet keyword ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Launcher Shell Launcher Shell Flashbang, Explosive Shot, Dispersing Shot, Flame Shot, Cold Shot These are Launcher Bullets |
Flame Thrower
|
・ 180% Damage to all enemies ・Draw 1 ・Discard 1 |
Attack
|
Unique Card |
Passion
|
2 AP |
Lucas
|
・ Discard Discard Discard cards from hand to the Discard Pile ・ Discard Pile Discard Pile The pile where discarded cards go ・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn |
Flash Slash
|
・ 180% damage to all enemies ・ Inspiration: Reduce cost by 1 |
Attack
|
Unique Card |
Order
|
2 AP |
Yuki
|
・ Inspiration Inspiration When this card is drawn by ability, activate effect Excluding draw at the start of the turn |
Flashbang
|
・ 120% Damage to all enemies ・2 Weaken ・If the target has Shield, +50% Damage |
Attack
|
Unique Card |
Passion
|
1 AP |
Lucas
|
・ Launcher Shell Launcher Shell Flashbang, Explosive Shot, Dispersing Shot, Flame Shot, Cold Shot These are Launcher Bullets ・ Shield Shield Reduce damage taken until the next turn ・ Weaken Weaken -25% Damage Upon activation, -1 Weaken |
Flower of Devoured Fate
|
・ Discard up to 2 cards from your hand ・Create that many Dirge Bullets |
Skill
|
Unique Card |
Void
|
0 AP |
Renoa
|
・ Discard Discard Discard cards from hand to the Discard Pile ・ Discard Pile Discard Pile The pile where discarded cards go |
Flower of Memory
|
・ 200% Shield | - | Ego Card | 2 EP | N/A | ||
Flowing Parry
|
・ 100% Shield |
Skill
|
Starting Card |
Order
|
1 AP |
Yuki
|
N/A |
Forbidden Algorithm
|
・ Create 1 random Forbidden Card(s) in hand |
Skill
|
Neutral Card |
None
|
3 AP | Any Class |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Lead Lead At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used. |
Forbidden: Disposable Ego
|
・ Draw 1, Draw for each Cost of that card |
Skill
|
Forbidden Card |
None
|
1 AP | Any Class | N/A |
Forbidden: Ecstasy of Violence
|
・ 150% Damage x 4 ・ When drawing by ability, Cost of this card -1 |
Attack
|
Forbidden Card |
None
|
9 AP | Any Class |
・ Retain Retain This card is not discarded at the end of the turn |
Forbidden: Engraved Malice
|
・ Draw 1 ・ Activate 2 random card(s) from hand |
Skill
|
Forbidden Card |
None
|
2 AP | Any Class |
・ Lead Lead At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used. |
Forbidden: Eternal Hunger
|
・ Response: Draw 1, +1 AP |
Skill
|
Forbidden Card |
None
|
0 AP | Any Class |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Retain Retain This card is not discarded at the end of the turn |
Forbidden: Gesture of Freedom
|
・ 1 random card in hand, Cost -1 |
Skill
|
Forbidden Card |
None
|
0 AP | Any Class |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Forbidden: Guidance of Futility
|
・ When drawn by an ability, Heal 40% and -1 Stress of a random Combatant |
Upgrade
|
Forbidden Card |
None
|
1 AP | Any Class | N/A |
Forbidden: Portrait of Fury
|
・ 70% Damage x 1 ・ Fpr every 4 cards in hand, +1 Hit ・ Draw 1 for each Hit |
Attack
|
Forbidden Card |
None
|
1 AP | Any Class |
・ Lead Lead At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used. |
Forced Learning Apparatus
|
・ Upon using 4 cards, Draw 1 (1 time for each turn) |
Upgrade
|
Neutral Card |
None
|
2 AP | Any Class |
・ Lead Lead At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used. |
Fortitude
|
・ 150% Shield ・Combo: at the start of the next turn, 150% Shield |
Skill
|
Neutral Card |
None
|
1 AP | Any Striker or Vanguard |
・ Combo Combo If the card used immediately before has the same attribute, effect activates ・ Shield Shield Reduce damage taken until the next turn |
Freezing Blade
|
・ When using own card with an activated Inspiration effect, 60% damage to all enemies |
Upgrade
|
Unique Card |
Order
|
1 AP |
Yuki
|
・ Unique Unique Cannot hold more than 1 card with Unique ・ Inspiration Inspiration When this card is drawn by ability, activate effect Excluding draw at the start of the turn |
Frost Charge
|
・ 100% Shield ・2 Vulnerable to all enemies |
Skill
|
Unique Card |
Justice
|
1 AP |
Magna
|
・ Shield Shield Reduce damage taken until the next turn ・ Vulnerable Vulnerable Damage taken increased by 50% When triggered, reduce Vulnerable 1 |
Frost Shield
|
・ 100% Shield |
Skill
|
Starting Card |
Justice
|
1 AP |
Magna
|
・ Shield Shield Reduce damage taken until the next turn |
Frozen Fist
|
・ 100% Defense-based Damage |
Attack
|
Starting Card |
Justice
|
1 AP |
Magna
|
・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack |
Full Burst
|
・ Draw 2 ・250% Damage to all enemies |
- | Ego Card |
Passion
|
5 EP |
Lucas
|
N/A |
Full House
|
・ Draw 1 |
Skill
|
Construct Card |
Instinct
|
0 AP |
Cassius
|
・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Full Metal Hurricane
|
・ 200% Defense-based Damage to all enemies ・For 1 turn, all enemies are targeted by Metalization effect, +20% Damage |
Attack
|
Unique Card |
Order
|
2 AP |
Amir
|
・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack ・ Metalization Metalization When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy ・ Shield Shield Reduce damage taken until the next turn |
Futility
|
・TBD |
Status Ailment
|
Starting Card |
Void
|
1 AP |
Kayron
|
・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Futility (Attack)
|
・ 80% Damage ・Heal 80% |
Attack
|
Construct Card |
Void
|
1 AP |
Kayron
|
・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Heal Heal Recover Health based on Defense Recover a random combatant's Stress by 1-6 depending on the Healing Amount |
G Chord
|
・ 1 Decibel ・Activate the top 1 card(s) of the Draw Pile |
Skill
|
Starting Card |
Instinct
|
1 AP |
Nia
|
・ Decibel Decibel When a Shuffle occurs, all allies perform 50% Extra Attack on a random enemy Remove Decibel upon activation +50% Extra Attack Damge per Decibel (Max 5 stacks) ・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn ・ Extra Attack Extra Attack Damage affected by Critical Chance and Bonus Damage |
Gale Strike
|
・ 250% Damage ・80% Shield |
Attack
|
Unique Card |
Passion
|
2 AP |
Owen
|
・ Shield Shield Reduce damage taken until the next turn |
Gear Bag
|
・ Draw 2 |
Skill
|
Neutral Card |
None
|
1 AP | Any Psionic or Controller |
・ Combo Combo If the card used immediately before has the same attribute, effect activates ・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Giant Ballista
|
・ At the end of the turn, 120% Extra Attack to all enemies |
Attack
|
Construct Card |
Passion
|
Ø AP |
Veronica
|
・ Ballista Card Ballista Card Ballista, Piercing Ballista, Enhanced Ballista, Giant Ballista, Shelling Ballista, Micro Ballista These are types of Ballista ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Extra Attack Extra Attack Damage affected by Critical Chance and Bonus Damage ・ Unusable Unusable This card is unusable |
Giant Bazooka
|
・ 120% Damage to all enemies. | - | Ego Card | 2 EP | N/A | ||
Glacial Iron Fist
|
・ 210% Defense-based Damage ・50% Damage dealt as Fixed Shield (Does not exceed 20% of Max HP) |
Attack
|
Unique Card |
Justice
|
2 AP |
Magna
|
・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack ・ Fixed Shield Fixed Shield A shield that ignores persistent effects. |
Gloomy Godmother
|
・ At the end of the turn, 200% Damage to random enemies |
Upgrade
|
Monster Card |
None
|
1 AP | Any Class | N/A |
Glorious Resistance
|
・ At the start of the turn, each ally takes Fixed Damage equal to 10% of their max HP ・1 AP |
Upgrade
|
Neutral Card |
None
|
3 AP | Any Psionic or Controller |
・ Fixed Damage Fixed Damage A damage that ignores persistent effects |
Greatsword Aquila
|
・ 150% Defense-based Damage to all enemies ・If Vulture Ejection is in hand, Cost +1, +100% Damage |
Attack
|
Unique Card |
Instinct
|
2 AP |
Khalipe
|
・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack |
Growing Creature
|
・ Create 1 Creation ★ Card(s) ・Retain: Change this card to Creation ★★★ |
Skill
|
Unique Card |
Instinct
|
1 AP |
Orlea
|
・ Creation Creation Three types of cards can be summoned by Orlea If a card of the same creature ★ is in hand, it evolves and merges Evolution can reach up to 3 stages ・ Retain Retain This card is not discarded at the end of the turn |
Growth Acceleration
|
・ Heal 50% ・Select 1 of your own Cards in hand and trigger Retain effect 2 time(s) |
Skill
|
Unique Card |
Instinct
|
1 AP |
Orlea
|
・ Heal Heal Recover Health based on Defense Recover a random combatant's Stress by 1-6 depending on the Healing Amount ・ Retain Retain This card is not discarded at the end of the turn |
Guidance of Futility
|
・ When this card is drawn, 5% Damage of Max HP to self ・ Stress 5 to a Random Combatant |
Curse
|
Ø AP | Any Class | N/A | ||
Guilty Pleasure
|
・ Draw 3 |
Skill
|
Unique Card |
Justice
|
0 AP |
Beryl
|
・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn ・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
HA-00
|
・ 100% x 4 Damage to random enemies ・ To targets hit, 1 Vulnerable or 1 Weaken |
Attack
|
Neutral Card |
None
|
2 AP | Any Class | N/A |
Hand-to-Hand Combat
|
・ 200% Defense-based Damage ・2 Crystallization |
Attack
|
Neutral Card |
None
|
1 AP | Any Striker or Vanguard |
・ Crystallization Crystallization At turn end, gain Fixed Shield 20% for each Crystallize stack ・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack ・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Heavenly Flame Dragon
|
・ +1 hit(s) to the next 4 Basic Attack card(s) | - | Ego Card |
Passion
|
6 EP |
Mei Lin
|
N/A |
Heavy Bash
|
・ 200% Damage ・2 Vulnerable, 2 Weaken |
Attack
|
Neutral Card |
None
|
2 AP | Any Striker or Vanguard |
・ Vulnerable Vulnerable Damage taken increased by 50% When triggered, reduce Vulnerable 1 ・ Weaken Weaken -25% Damage Upon activation, -1 Weaken |
Heavy Weapons Specialist
|
・ Create 1 Opening Found or Charged Shot card, grant it Exhaust, cost -1 until used |
Skill
|
Unique Card |
Justice
|
1 AP |
Beryl
|
・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Hidden Bullet
|
・ 100% Damage ・Retain: +50% Damage |
Attack
|
Neutral Card |
None
|
0 AP | Any Ranger or Hunter |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Retain Retain This card is not discarded at the end of the turn |
High-Power Scope
|
・ 2 Mark |
Skill
|
Starting Card |
Passion
|
1 AP |
Selena
|
・ Attack Weakness Attack Weakness When attacking a monster with weakness attribute, damage increases. Tenacity decreases further ・ Extra Attack Extra Attack Damage affected by Critical Chance and Bonus Damage ・ Mark Mark When using Attack Cards, 100% Extra Attack, Tenacity Damage by 0 cost, reduce Mark by 1 ・ Tenacity Tenacity Represents the attribute of the monster When attacked with the same attribute card, trigger Attack Weakness ・ Tenacity Damage Tenacity Damage Damage dealt to a monster's Tenacity |
Hovering Metal
|
・ 3 Damage Reduction ・2 Metalize |
Skill
|
Starting Card |
Order
|
1 AP |
Amir
|
・ Damage Reduction Damage Reduction Reduce damage taken by 15% Upon activation, reduce Damage Reduction by 1 ・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack ・ Metalization Metalization When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy ・ Shield Shield Reduce damage taken until the next turn |
Hunger of Loss
|
・ Draw 1 ・ If there are no cards in hand, Draw 4 extra |
Skill
|
Monster Card |
None
|
1 AP | Any Class |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Hunger of the Void
|
・ 2 Morale ・-2 Morale |
Skill
|
Monster Card |
None
|
0 AP | Any Class |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Morale Morale +20% Damage per Morale |
Hunting Instincts
|
・ When another Combatant uses an Upgrade or Skill Card, gain 1 Hunt Commence |
Upgrade
|
Starting Card |
Order
|
1 AP |
Hugo
|
・ Commence the Hunt Commence the Hunt When using a Targeting Attack Card, inflict 50% Extra Attack on the target reduce Commence the Hunt by 1 Increase Extra Attack damage per Commence the Hunt stack by 30% (max 5 stacks) ・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn ・ Extra Attack Extra Attack Damage affected by Critical Chance and Bonus Damage ・ Initiation Initiation Place this card on top of the Draw Pile at the start of battle |
Hunting Time
|
・ 250% Piercing Damage to all enemies ・Gain Maximum Reload |
- | Ego Card |
Passion
|
5 EP |
Veronica
|
N/A |
HVAP Round
|
・ 200% Damage ・Guaranteed Critical |
Attack
|
Construct Card |
Order
|
0 AP |
Luke
|
・ Attack Weakness Attack Weakness When attacking a monster with weakness attribute, damage increases. Tenacity decreases further ・ Bullet Bullet Cards with the Bullet keyword ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Hyper Regeneration
|
・ At the start of next turn, Heal 300% ・1 Vulnerable to self |
Skill
|
Neutral Card |
None
|
1 AP | Any Class |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Ice Fragment
|
・ 2 Crystallization ・At the start of the turn, 1 Counterattack |
Upgrade
|
Starting Card |
Justice
|
1 AP |
Magna
|
・ Counterattack Counterattack When taking Damage, 100% Defense-based Damage on the attacker. If the attack is fully blocked with Shield, 150% Defense-based Damage. When triggered, -1 Counterattack (Max 10) ・ Crystallization Crystallization At turn end, gain Fixed Shield 20% for each Crystallize stack ・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack ・ Fixed Shield Fixed Shield A shield that ignores persistent effects. ・ Lead Lead At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used. ・ Shield Shield Reduce damage taken until the next turn |
Ice Wall
|
・ 100% Shield ・2 Counterattack ・For 1 turn, Counterattack applies to all enemies |
Skill
|
Unique Card |
Justice
|
2 AP |
Magna
|
・ Counterattack Counterattack When taking Damage, 100% Defense-based Damage on the attacker. If the attack is fully blocked with Shield, 150% Defense-based Damage. When triggered, -1 Counterattack (Max 10) ・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack ・ Shield Shield Reduce damage taken until the next turn |
Iceberg Cleave
|
・ 180% damage to all enemies ・ Inspiration: +1 Hit, -20% Damage |
Attack
|
Unique Card |
Order
|
1 AP |
Yuki
|
・ Inspiration Inspiration When this card is drawn by ability, activate effect Excluding draw at the start of the turn |
Illusion of Golden Daffodils
|
・ 100% Shield |
Skill
|
Starting Card |
Passion
|
1 AP |
Veronica
|
・ Shield Shield Reduce damage taken until the next turn |
Infection
|
・ Create 2 Contamination ・200% Fixed Damage ・+30% Damage per card in hand |
Attack
|
Neutral Card |
None
|
2 AP | Any Class |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Fixed Damage Fixed Damage A damage that ignores persistent effects |
Innos's Guardian
|
・ 100% Shield. ・ At the end of the turn, retain 50% of Shield |
- | Ego Card | 4 EP | N/A | ||
Instant Judgment
|
・ 180% Damage if Dirge Bullet is in hand, discard 1 and +100% Damage |
Attack
|
Unique Card |
Void
|
1 AP |
Renoa
|
N/A |
Instinct Ignition
|
・ Upon card creation, grant random Epiphany ( 1 per turn ) |
Upgrade
|
Neutral Card |
None
|
1 AP | Any Psionic or Controller | N/A |
Iron Skin
|
・ For 1 turn, -20% Damage taken ・Metalization -4 ・-20% Damage taken for that amount |
Skill
|
Unique Card |
Order
|
1 AP |
Amir
|
・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Metalization Metalization When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy ・ Finale Finale When this card is used, end the turn |
Iron Wall
|
・ 1 Resolve ・1 Fortitude |
Upgrade
|
Neutral Card |
None
|
2 AP | Any Striker or Vanguard |
・ Fortitude Fortitude Damage taken -20% per Tenacity stack ・ Initiation Initiation Place this card on top of the Draw Pile at the start of battle ・ Resolve Resolve Shield gain +20 for each Resolve stack |
Joker
|
・ Select 1 card(s) from the Draw Pile to Draw |
Skill
|
Unique Card |
Instinct
|
1 AP |
Cassius
|
・ Discard Pile Discard Pile The pile where discarded cards go ・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn |
Knowledge of Darkness
|
・ Draw 1 ・Activate drawn card |
Skill
|
Neutral Card |
None
|
2 AP | Any Psionic or Controller |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Finale Finale When this card is used, end the turn |
Lashing
|
・ 100% Defense-based Damage |
Attack
|
Starting Card |
Instinct
|
1 AP |
Khalipe
|
・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack |
Last Resort
|
・ 250% Damage to all enemies ・+30% Commence the Hunt Damage |
- | Ego Card |
Void
|
6 EP |
Hugo
|
N/A |
Last-Ditch Assault
|
・ 150% Damage (+0%) ・Discard all Dirge Bullets and +50% Damage for that amount |
Attack
|
Unique Card |
Void
|
1 AP |
Renoa
|
・ Discard Discard Discard cards from hand to the Discard Pile ・ Discard Pile Discard Pile The pile where discarded cards go ・ Retain Retain This card is not discarded at the end of the turn |
Launcher
|
・ 100% Damage |
Attack
|
Starting Card |
Justice
|
1 AP |
Beryl
|
N/A |
Leap Attack
|
・ 200% Damage ・Inspiration: -1 Cost, Draw 1 |
Attack
|
Neutral Card |
None
|
1 AP | Any Ranger or Hunter |
・ Inspiration Inspiration When this card is drawn by ability, activate effect Excluding draw at the start of the turn |
Legato of Faith
|
・ Heal 100% ・ Activate the Retain effect of all cards held by the assigned combatant. |
- | Ego Card | 3 EP | N/A | ||
Lethal Design
|
・ +300% Damage ・+15% Damage for each card in hand |
- | Ego Card |
Order
|
5 EP |
Luke
|
N/A |
Lift Anchor
|
・ For Anchor Shot in hand, +1 Cost, +70% Damage for 1 turn |
Skill
|
Unique Card |
Justice
|
0 AP |
Haru
|
・ Retain Retain This card is not discarded at the end of the turn |
Light of Ark
|
・ +20% Damage of the next Attack card used by the assigned Combatant for the total cost of all cards in the hand (Max 10) | - | Ego Card | 2 EP | N/A | ||
Light of Judgement
|
・ Deal 100% Damage to all enemies. ・ Draw 1 Attack card from assigned combatant with cost of less than or equal to 1. |
- | Ego Card | 3 EP | N/A | ||
Longsword Slash
|
・ 100% Damage |
Attack
|
Starting Card |
Order
|
1 AP |
Yuki
|
N/A |
Lumina Explosion
|
・ 200% Damage. ・ +20% Damage by number of cards in Graveyard. |
- | Ego Card | 3 EP | N/A | ||
Machine Gun
|
・ 100% Damage |
Attack
|
Starting Card |
Passion
|
1 AP |
Lucas
|
N/A |
Magnum Shot
|
・ 70% Damage |
Attack
|
Construct Card |
Order
|
0 AP |
Luke
|
・ Bullet Bullet Cards with the Bullet keyword ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Handgun Bullet Handgun Bullet Magnum Shot, Silver Shot, Uranium Shot, Tracer These are standardized bullets |
Mana Field
|
・ Heal 100% |
Skill
|
Starting Card |
Instinct
|
1 AP |
Cassius
|
・ Heal Heal Recover Health based on Defense Recover a random combatant's Stress by 1-6 depending on the Healing Amount |
Maneuvering Fire
|
・ 200% Damage to all enemies |
Attack
|
Neutral Card |
None
|
0 AP | Any Ranger or Hunter |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Initiation Initiation Place this card on top of the Draw Pile at the start of battle |
Maribell Shelter MK.II
|
・ 100% Defense-based Damage ・Fixed Shield equal to Damage dealt ( Does not exceed 20% of Max HP) |
Attack
|
Unique Card |
Passion
|
1 AP |
Maribell
|
・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack ・ Fixed Shield Fixed Shield A shield that ignores persistent effects. ・ Pulverize Pulverize When hitting a target with Shield, +20% Damage ・ Shield Shield Reduce damage taken until the next turn |
Material Regeneration
|
・ Heal 100% |
Skill
|
Starting Card |
Void
|
1 AP |
Rei
|
・ Heal Heal Recover Health based on Defense Recover a random combatant's Stress by 1-6 depending on the Healing Amount |
Max Output Charged Shot
|
・ 350% Damage to all enemies | - | Ego Card |
Justice
|
5 EP |
Beryl
|
N/A |
Metal Extraction
|
・ 2 Metalization ・2 Resolve for 1 turn |
Skill
|
Unique Card |
Order
|
1 AP |
Amir
|
・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack ・ Metalization Metalization When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy ・ Resolve Resolve Shield gain +20 for each Resolve stack ・ Shield Shield Reduce damage taken until the next turn |
Metal Pierce
|
・ 90% x 2 Defense-based Damage ・If in Metalization state, -1 Metalization, 2 Vulnerable |
Attack
|
Unique Card |
Order
|
1 AP |
Amir
|
・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack ・ Metalization Metalization When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy ・ Shield Shield Reduce damage taken until the next turn ・ Vulnerable Vulnerable Damage taken increased by 50% When triggered, reduce Vulnerable 1 |
Micro Ballista
|
・ At the end of the turn, 40% Extra Attack to a random enemy |
Attack
|
Construct Card |
Passion
|
Ø AP |
Veronica
|
・ Ballista Card Ballista Card Ballista, Piercing Ballista, Enhanced Ballista, Giant Ballista, Shelling Ballista, Micro Ballista These are types of Ballista ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Extra Attack Extra Attack Damage affected by Critical Chance and Bonus Damage ・ Unusable Unusable This card is unusable |
Muscle-Enhanced Evolver
|
・ 80% x 2 Damage ・ Inspiration +2 hits |
Attack
|
Neutral Card |
None
|
1 AP | Any Class | N/A |
Mutant Sample
|
・ When this card is in hand, increase Damage by 20% in Mutant battles |
Skill
|
Neutral Card | Ø AP | Any Class |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
|
Mute Accent
|
・ Discard 1 card(s) with the highest cost, then the combatant who owned that card performs 150% Extra Attack to a random enemy |
Skill
|
Unique Card |
Instinct
|
1 AP |
Nia
|
・ Discard Discard Discard cards from hand to the Discard Pile ・ Discard Pile Discard Pile The pile where discarded cards go ・ Extra Attack Extra Attack Damage affected by Critical Chance and Bonus Damage |
Negotiate
|
・ 2 Morale ・2 Morale to all enemies |
Skill
|
Neutral Card |
None
|
0 AP | Any Class |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Morale Morale +20% Damage per Morale ・ Retain Retain This card is not discarded at the end of the turn |
Nia's Curiosity
|
・ Reveal 3 random cards from the Draw Pile ・Choose one to Draw ・Discard the rest |
Skill
|
Unique Card |
Instinct
|
1 AP |
Nia
|
・ Discard Discard Discard cards from hand to the Discard Pile ・ Discard Pile Discard Pile The pile where discarded cards go ・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn |
Oath of Vanity
|
・ Upon creating Futility, changes to an Attack card with 80% Damage and Healing effect, cost 1 |
Upgrade
|
Unique Card |
Void
|
1 AP |
Kayron
|
・ Heal Heal Recover Health based on Defense Recover a random combatant's Stress by 1-6 depending on the Healing Amount ・ Unique Unique Cannot hold more than 1 card with Unique |
Oh... I see
|
・ 100% shield ・1 Counterattack ・1 Weaken to all enemies |
Skill
|
Unique Card |
Passion
|
1 AP |
Maribell
|
・ Counterattack Counterattack When taking Damage, 100% Defense-based Damage on the attacker. If the attack is fully blocked with Shield, 150% Defense-based Damage. When triggered, -1 Counterattack (Max 10) ・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack ・ Shield Shield Reduce damage taken until the next turn ・ Weaken Weaken -25% Damage Upon activation, -1 Weaken |
Opening Found
|
・ 120% Damage ・Retain: +1 hit(s) for 1 turn |
Attack
|
Starting Card |
Justice
|
1 AP |
Beryl
|
・ Retain Retain This card is not discarded at the end of the turn |
Ordeal of Praise
|
・ When in hand, at the end of the turn, increase Stress of allies by 2 |
Curse
|
1 AP | Any Class |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
||
Overload
|
・ Exhaust |
Status Ailment
|
Neutral Card |
None
|
1 AP | Any Class |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Overpower
|
・ 200% Shield ・1 Tenacity Damage to all enemies |
Skill
|
Unique Card |
Instinct
|
2 AP |
Khalipe
|
・ Attack Weakness Attack Weakness When attacking a monster with weakness attribute, damage increases. Tenacity decreases further ・ Shield Shield Reduce damage taken until the next turn ・ Tenacity Tenacity Represents the attribute of the monster When attacked with the same attribute card, trigger Attack Weakness ・ Tenacity Damage Tenacity Damage Damage dealt to a monster's Tenacity |
Overwhelm
|
・ 100% Damage x 3 to all enemies ・Create 2 Overload card(s) in the Draw Pile |
Attack
|
Neutral Card |
None
|
0 AP | Any Striker or Vanguard |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Parasitic Spores
|
・ If this card is in hand, decrease Morale by 1 |
Curse
|
1 AP | Any Class | N/A | ||
Pendant of Resolution
|
・ When another combatant uses a Skill Card, 1 Reload |
Upgrade
|
Unique Card |
Passion
|
1 AP |
Veronica
|
・ Ballista Card Ballista Card Ballista, Piercing Ballista, Enhanced Ballista, Giant Ballista, Shelling Ballista, Micro Ballista These are types of Ballista ・ Reload Reload +50% Ballista Damage Remove Reload at the end of turn (Max 3 stacks) |
Piercing Ballista
|
・ At the end of the turn, 150% Piercing Damage to a random enemy ・If the target has shield +50% Damage |
Attack
|
Construct Card |
Passion
|
Ø AP |
Veronica
|
・ Ballista Card Ballista Card Ballista, Piercing Ballista, Enhanced Ballista, Giant Ballista, Shelling Ballista, Micro Ballista These are types of Ballista ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Piercing Damage Piercing Damage Damage that ignores Shield ・ Shield Shield Reduce damage taken until the next turn ・ Unusable Unusable This card is unusable |
Piercing Deafness
|
・ When this card is Drawn, 1 Weaken on allies |
Status Ailment
|
1 AP | Any Class |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
||
Pokopo Ponpon
|
・ Heal 200% ・ 1 Damage Reduction |
- | Ego Card | 3 EP | N/A | ||
Pop Eyed Popper
|
・ Start a random 1 out of 4 Quests |
Upgrade
|
Starting Card |
Instinct
|
1 AP |
Cassius
|
・ Mission Mission When conditions are met during battle, generate a Quest card as a reward Quest card is excluded from the criteria ・ Quest Card Quest Card Triple 0, Triple 1, Straight, Full House Obtainable upon completing Cassius Quests |
Portrait of Fury
|
・ When Drawing this card, decrease Damage Amount and Tenacity Damage of the next 2 card(s) by 100% |
Curse
|
Ø AP | Any Class | N/A | ||
Power Anchor
|
・ 220% Damage |
Attack
|
Starting Card |
Justice
|
2 AP |
Haru
|
N/A |
Power Charge
|
・ 180% Damage to all enemies ・If single target enemy, +80% Damage |
Attack
|
Unique Card |
Justice
|
2 AP |
Haru
|
N/A |
Power Strike
|
・ 350% Damage ・+50% Damage by number of beneficial effects owned |
- | Ego Card |
Justice
|
6 EP |
Haru
|
N/A |
Powerful Shot
|
・ 200% Damage | - | Ego Card | 2 EP | N/A | ||
Precision Aim
|
・ 120% Damage ・Select 1 card(s) from hand, move them on top of the Draw Pile. |
Attack
|
Neutral Card |
None
|
0 AP | Any Ranger or Hunter |
・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn |
Predator's Blade
|
・ 250% Damage ・ For 1 turn 2 Morale |
Attack
|
Unique Card |
Void
|
1 AP |
Rei
|
・ Morale Morale +20% Damage per Morale |
Prepare for Battle
|
・ Create 1 random Dellang Shop Card(s) ・For 1 turn, change that card's cost to 0 |
Skill
|
Neutral Card |
None
|
1 AP | Any Class | N/A |
Prepare to Subdue
|
・ Draw 1 Attack Card(s) of this unit ・ Increase Damage Amount of that card by 20% for 1 turn |
Skill
|
Starting Card |
Order
|
0 AP |
Yuki
|
N/A |
Propagative Virus
|
・ Damage 120% x 1 ・ Response: +1 hit (Max 5 stacks) |
Attack
|
Neutral Card |
None
|
2 AP | Any Class | N/A |
Protection
|
・ 100% Shield |
Skill
|
Starting Card |
Void
|
1 AP |
Rin
|
・ Shield Shield Reduce damage taken until the next turn |
Protective Shout
|
・ Gain 130% Shield ・If there is no Shield, +100% Shield |
Skill
|
Neutral Card |
None
|
1 AP | Any Striker or Vanguard |
・ Shield Shield Reduce damage taken until the next turn |
Pulverize
|
・ 150% Damage x2 ・Draw 1 |
Attack
|
Neutral Card |
None
|
2 AP | Any Striker or Vanguard |
・ Attack Weakness Attack Weakness When attacking a monster with weakness attribute, damage increases. Tenacity decreases further ・ Draw Draw Move a card from the Draw Pile to hand |
Quest: Full House
|
・ When each combatant uses a card, create Full House |
Upgrade
|
Construct Card |
Instinct
|
0 AP |
Cassius
|
N/A |
Quest: Straight
|
・ When you using cards costing 0,1, and 2 each, create Straight card |
Upgrade
|
Construct Card |
Instinct
|
0 AP |
Cassius
|
N/A |
Quest: Triple 0
|
・ When using 3 cards with cost 0, create Triple 0 |
Upgrade
|
Construct Card |
Instinct
|
0 AP |
Cassius
|
N/A |
Quest: Triple 1
|
・ When using 3 cards with cost 1, create Triple 1 |
Upgrade
|
Construct Card |
Instinct
|
0 AP |
Cassius
|
N/A |
Quick Fix
|
・ 80% x 2 Damage ・If in Commence the Hunt, Draw 1 Attack Card(s) |
Attack
|
Unique Card |
Order
|
1 AP |
Hugo
|
・ Commence the Hunt Commence the Hunt When using a Targeting Attack Card, inflict 50% Extra Attack on the target reduce Commence the Hunt by 1 Increase Extra Attack damage per Commence the Hunt stack by 30% (max 5 stacks) ・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn ・ Extra Attack Extra Attack Damage affected by Critical Chance and Bonus Damage ・ Haste Haste This card does not reduce the enemy's Action Count |
Quick Shelling
|
・ 80% Damage ・Draw 1 |
Attack
|
Neutral Card |
None
|
0 AP | Any Class |
・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn |
Quickdraw
|
・ 150% Damage ・Mark 1 |
Attack
|
Neutral Card |
None
|
0 AP | Any Ranger or Hunter |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Mark Mark When using Attack Cards, 100% Extra Attack, Tenacity Damage by 0 cost, reduce Mark by 1 ・ Initiation Initiation Place this card on top of the Draw Pile at the start of battle |
R.P.G-7
|
・ When Bullet cards are Exhausted, 40 Fixed Damage |
Upgrade
|
Unique Card |
Passion
|
1 AP |
Lucas
|
・ Bullet Bullet Cards with the Bullet keyword ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Fixed Damage Fixed Damage A damage that ignores persistent effects |
Rage
|
・ Deal damage 300%. If there are no other combatant cards in hand, reduce this card's cost by 2. |
Attack
|
Neutral Card |
None
|
2 AP | Any Striker or Vanguard | N/A |
Raging Storm
|
・ 250% Damage ・250% Shield |
- | Ego Card |
Passion
|
5 EP |
Owen
|
N/A |
Rally
|
・ 120% Shield ・Draw 1 highest-cost card(s) |
Skill
|
Unique Card |
Instinct
|
1 AP |
Khalipe
|
・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn ・ Shield Shield Reduce damage taken until the next turn |
Rally (Common)
|
・ Draw 1 ・+3 Action Count to all enemies |
Skill
|
Neutral Card |
None
|
0 AP | Any Psionic or Controller |
・ Action Count Action Count The number of card plays remaining until the monster acts Decreases by 1 with each card played When it reaches 0, monster acts ・ Draw Draw Move a card from the Draw Pile to hand ・ Haste Haste This card does not reduce the enemy's Action Count |
Rapid Cut
|
・ 220% Damage |
Attack
|
Starting Card |
Order
|
2 AP |
Yuki
|
N/A |
Rapid Fire (Luke)
|
・ 50% x 2 Damage ・Create Handgun Bullet equal to number of Critical Hits ・+50% Critical Chance |
Attack
|
Starting Card |
Order
|
1 AP |
Luke
|
・ Handgun Bullet Handgun Bullet Magnum Shot, Silver Shot, Uranium Shot, Tracer These are standardized bullets |
Rapid Fire (Veronica)
|
・ 100% Damage |
Attack
|
Starting Card |
Passion
|
1 AP |
Veronica
|
N/A |
Rapier
|
・ 100% Defense-based Damage |
Attack
|
Starting Card |
Order
|
1 AP |
Amir
|
・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack |
Recycling
|
・ If Ego Points are 2 or more, +1 AP, -2 Ego Points |
Skill
|
Neutral Card |
None
|
0 AP | Any Psionic or Controller |
・ AP AP Action Point. The resource consumed when playing a card |
Relentless Endurance
|
・ 350% Shield |
Skill
|
Neutral Card |
None
|
2 AP | Any Class |
・ Retain Retain This card is not discarded at the end of the turn ・ Shield Shield Reduce damage taken until the next turn |
Reorganize
|
・ Draw 3 |
Skill
|
Neutral Card |
None
|
1 AP | Any Psionic or Controller |
・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn ・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Repent
|
・ -1 Morale ・ -1 Resolve |
Skill
|
Neutral Card |
None
|
1 AP | Any Psionic or Controller |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Morale Morale +20% Damage per Morale ・ Resolve Resolve Shield gain +20 for each Resolve stack |
Repose
|
・ 100% Shield ・Draw 2 card(s) from other combatant |
Skill
|
Unique Card |
Passion
|
1 AP |
Veronica
|
・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn ・ Shield Shield Reduce damage taken until the next turn |
Resolute Blitz
|
・ 100% Defense-based Damage ・1 Counterattack |
Attack
|
Starting Card |
Passion
|
1 AP |
Maribell
|
・ Counterattack Counterattack When taking Damage, 100% Defense-based Damage on the attacker. If the attack is fully blocked with Shield, 150% Defense-based Damage. When triggered, -1 Counterattack (Max 10) ・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack ・ Pulverize Pulverize When hitting a target with Shield, +20% Damage ・ Shield Shield Reduce damage taken until the next turn |
Resonating Darkness
|
・ +40% Damage of cards with cost 1 |
Upgrade
|
Unique Card |
Void
|
1 AP |
Rei
|
・ Unique Unique Cannot hold more than 1 card with Unique |
Rift of Nothingness
|
・ 200% Damage to all enemies ・Exhaust all Futility in hand ・+80% Damage for each |
- | Ego Card |
Void
|
5 EP |
Kayron
|
N/A |
Rising Dragon Spire
|
・ 100% Damage ・2 Embers ・Combo: +1 hits |
Attack
|
Unique Card |
Passion
|
1 AP |
Mei Lin
|
・ Attack Weakness Attack Weakness When attacking a monster with weakness attribute, damage increases. Tenacity decreases further ・ Combo Combo If the card used immediately before has the same attribute, effect activates ・ Embers Embers When hitting or defeating a target in Breakthrough state, +30% damage dealt per stack of Ember the target has. Ember is removed upon activation. (Up to 5 stacks) ・ Ravage Ravage When the monster's Tenacity is fully reduced, activate effect. If Ravaged, gain 1 Action Point ・ Tenacity Tenacity Represents the attribute of the monster When attacked with the same attribute card, trigger Attack Weakness |
Rock and Roll
|
・ 200% Damage to all enemies ・3 Decibel ・Discard all cards from the Draw Pile |
- | Ego Card |
Instinct
|
5 EP |
Nia
|
N/A |
Rotten Ripper
|
・ 160% Damage ・+1 Action Count |
Attack
|
Monster Card |
None
|
1 AP | Any Class |
・ Action Count Action Count The number of card plays remaining until the monster acts Decreases by 1 with each card played When it reaches 0, monster acts ・ Haste Haste This card does not reduce the enemy's Action Count |
S.S.S
|
・ 100% Damage ・For 1 turn, +40% Bullet card Damage |
Attack
|
Unique Card |
Passion
|
1 AP |
Lucas
|
・ Bullet Bullet Cards with the Bullet keyword |
Sacred Censer
|
・ Create 2 Creation ★ Cards |
Skill
|
Starting Card |
Instinct
|
1 AP |
Orlea
|
・ Creation Creation Three types of cards can be summoned by Orlea If a card of the same creature ★ is in hand, it evolves and merges Evolution can reach up to 3 stages ・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn ・ Initiation Initiation Place this card on top of the Draw Pile at the start of battle |
Sacred Strike
|
・ 200% Damage ・2 Tenacity Damage |
Attack
|
Neutral Card |
None
|
1 AP | Any Striker or Vanguard |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Tenacity Damage Tenacity Damage Damage dealt to a monster's Tenacity |
Sadism
|
・ 1 Vulnerable to all enemies ・Cost of 1 random Attack Card(s) in hand -1 for 1 turn |
Skill
|
Neutral Card |
None
|
1 AP | Any Class |
・ Lead Lead At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used. ・ Vulnerable Vulnerable Damage taken increased by 50% When triggered, reduce Vulnerable 1 |
Salvation
|
・ Create 1 of each Creation ★★ | - | Ego Card |
Instinct
|
6 EP |
Orlea
|
N/A |
Schizophrenia
|
・ At the end of the turn, if in hand, 2% of Max HP as damage or Increase Stress of a random Combatant by 3 |
Curse
|
1 AP | Any Class |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
||
Scholarly Measures
|
・ 180% Damage to all enemies ・ 1 Vulnerable |
- | Ego Card | 2 EP | N/A | ||
Security Team Requesting Support!
|
・ Draw 1 Enhanced card ・ If there are no Enhance Cards in the Draw Pile, Draw 1 |
- | Ego Card | 2 EP | N/A | ||
Seize the Opportunity
|
・ 100% Shield ・+120% Damage of the next Bullet Card |
Skill
|
Unique Card |
Order
|
1 AP |
Luke
|
・ Handgun Bullet Handgun Bullet Magnum Shot, Silver Shot, Uranium Shot, Tracer These are standardized bullets ・ Lead Lead At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used. ・ Shield Shield Reduce damage taken until the next turn |
Self-Generating Experiment
|
・ When there are 6 or more cards in hand, the cost of 1 random card in hand changes to 0 for 1 turn (1 time per turn ) |
Upgrade
|
Neutral Card |
None
|
2 AP | Any Class |
・ Lead Lead At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used. |
Seven Arms
|
・ 120% Damage ・If target's Action Count is 5 or more, 2 AP |
Attack
|
Monster Card |
None
|
1 AP | Any Class |
・ Action Count Action Count The number of card plays remaining until the monster acts Decreases by 1 with each card played When it reaches 0, monster acts ・ AP AP Action Point. The resource consumed when playing a card ・ Haste Haste This card does not reduce the enemy's Action Count |
Shadow Concealment
|
・ 100% Shield |
Skill
|
Starting Card |
Order
|
1 AP |
Luke
|
・ Shield Shield Reduce damage taken until the next turn |
Shadow Dagger
|
・ 50% Damage ・2 Agony |
Attack
|
Construct Card |
Void
|
0 AP |
Tressa
|
・ Agony Agony At turn end, deal Fixed DoT equal to the amount of Agony 50% Upon effect, reduce Pain by 1 ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Fixed Damage over Time (DoT) Fixed Damage over Time (DoT) Damage that ignores status effects and applies DoT |
Shadow Reload
|
・ Heal 100% ・Create 1 Advanced Shadow Dagger |
Skill
|
Unique Card |
Void
|
1 AP |
Tressa
|
・ Heal Heal Recover Health based on Defense Recover a random combatant's Stress by 1-6 depending on the Healing Amount |
Sheathe Sword
|
・ 60% Damage ・+20% Damage Amount for each Attack Card of this unit used this turn ・If there is no other Attack Card of this unit in hand, decrease Cost by 1 |
Attack
|
Construct Card |
Void
|
1 AP |
Rin
|
・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Shell-Forming Cell
|
・ 70% Shield ・ For each card in hand, +25% Shield |
Skill
|
Neutral Card |
None
|
0 AP | Any Class |
・ Retain Retain This card is not discarded at the end of the turn |
Shelling Ballista
|
・ At the end of the turn, deal Extra Attack 60% x2 Extra Attack to random enemies |
Attack
|
Construct Card |
Passion
|
Ø AP |
Veronica
|
・ Ballista Card Ballista Card Ballista, Piercing Ballista, Enhanced Ballista, Giant Ballista, Shelling Ballista, Micro Ballista These are types of Ballista ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Extra Attack Extra Attack Damage affected by Critical Chance and Bonus Damage ・ Unusable Unusable This card is unusable |
Shelter Defense
|
・ 100% Shield |
Skill
|
Starting Card |
Passion
|
1 AP |
Maribell
|
・ Shield Shield Reduce damage taken until the next turn |
Shelter Hold
|
・ 220% Shield |
Skill
|
Starting Card |
Passion
|
2 AP |
Maribell
|
・ Shield Shield Reduce damage taken until the next turn |
Shelter Kick
|
・ 100% Defense-based Damage |
Attack
|
Starting Card |
Passion
|
1 AP |
Maribell
|
・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack |
Shelter Strike
|
・ Fixed Damage equal to Shield owned |
Attack
|
Unique Card |
Passion
|
1 AP |
Maribell
|
・ Pulverize Pulverize When hitting a target with Shield, +20% Damage ・ Shield Shield Reduce damage taken until the next turn ・ Fixed Damage Fixed Damage A damage that ignores persistent effects |
Shielding Incendiary Bomb
|
・ 100% Shield |
Skill
|
Starting Card |
Passion
|
1 AP |
Lucas
|
・ Shield Shield Reduce damage taken until the next turn |
Shock
|
・ 200% Damage to all enemies ・2 Vulnerable |
Attack
|
Neutral Card |
None
|
2 AP | Any Striker or Vanguard |
・ Vulnerable Vulnerable Damage taken increased by 50% When triggered, reduce Vulnerable 1 |
Shock (Status Ailment)
|
・ Ephemeral |
Status Ailment
|
Ø AP | Any Class | N/A | ||
Shuffle
|
・ Discard all cards in hand ・Draw as many as the number discarded |
Skill
|
Unique Card |
Instinct
|
1 AP |
Cassius
|
・ Discard Discard Discard cards from hand to the Discard Pile ・ Discard Pile Discard Pile The pile where discarded cards go ・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn ・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Shy Gardener
|
・ 50% x 4 Damage ・3 Mark |
Attack
|
Monster Card |
None
|
1 AP | Any Class |
・ Mark Mark When using Attack Cards, 100% Extra Attack, Tenacity Damage by 0 cost, reduce Mark by 1 |
Silver Shot
|
・ 50% Damage ・Weakness Attack: +100% Damage |
Attack
|
Construct Card |
Order
|
0 AP |
Luke
|
・ Attack Weakness Attack Weakness When attacking a monster with weakness attribute, damage increases. Tenacity decreases further ・ Bullet Bullet Cards with the Bullet keyword ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Handgun Bullet Handgun Bullet Magnum Shot, Silver Shot, Uranium Shot, Tracer These are standardized bullets ・ Tenacity Tenacity Represents the attribute of the monster When attacked with the same attribute card, trigger Attack Weakness |
Single Shot
|
・ 100% Damage |
Attack
|
Starting Card |
Order
|
1 AP |
Luke
|
N/A |
Sir Kowalski
|
・ Choose 1 Ballista in Hand, +100% Damage until used ・Draw 1 |
Skill
|
Unique Card |
Passion
|
1 AP |
Veronica
|
・ Ballista Card Ballista Card Ballista, Piercing Ballista, Enhanced Ballista, Giant Ballista, Shelling Ballista, Micro Ballista These are types of Ballista ・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn |
Skull Bash
|
・ 200% Damage ・Weakness Attack: +50% Damage |
Attack
|
Neutral Card |
None
|
1 AP | Any Ranger or Hunter |
・ Attack Weakness Attack Weakness When attacking a monster with weakness attribute, damage increases. Tenacity decreases further |
Skycraper Cleave
|
・ 300% Damage to all enemies ・ Move all Attack Cards of this unit in hand to top of Draw Pile ・ +50% for each card moved |
- | Ego Card |
Order
|
5 EP |
Yuki
|
N/A |
Snack Time
|
・ Select 1 card(s) from hand to Exhaust ・Heal 100% ・Draw 1 |
Skill
|
Unique Card |
Void
|
0 AP |
Rei
|
・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Heal Heal Recover Health based on Defense Recover a random combatant's Stress by 1-6 depending on the Healing Amount |
Sniper's Domain
|
・ +40% Mark Damage |
Upgrade
|
Unique Card |
Passion
|
0 AP |
Selena
|
・ Attack Weakness Attack Weakness When attacking a monster with weakness attribute, damage increases. Tenacity decreases further ・ Extra Attack Extra Attack Damage affected by Critical Chance and Bonus Damage ・ Mark Mark When using Attack Cards, 100% Extra Attack, Tenacity Damage by 0 cost, reduce Mark by 1 ・ Tenacity Tenacity Represents the attribute of the monster When attacked with the same attribute card, trigger Attack Weakness ・ Tenacity Damage Tenacity Damage Damage dealt to a monster's Tenacity ・ Unique Unique Cannot hold more than 1 card with Unique |
Softie ★
|
・ For 1 turn, +10% Damage Amount ・Retain: +5% Damage of next Attack Card used |
Skill
|
Construct Card |
Instinct
|
0 AP |
Orlea
|
・ Creation Creation Three types of cards can be summoned by Orlea If a card of the same creature ★ is in hand, it evolves and merges Evolution can reach up to 3 stages ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Retain Retain This card is not discarded at the end of the turn |
Softie ★★
|
・ For 1 turn, +20% Damage Amount ・+10% Damage of next Attack Card used |
Skill
|
Construct Card |
Instinct
|
0 AP |
Orlea
|
・ Creation Creation Three types of cards can be summoned by Orlea If a card of the same creature ★ is in hand, it evolves and merges Evolution can reach up to 3 stages ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Retain Retain This card is not discarded at the end of the turn |
Softie ★★★
|
・ For 1 turn, +35% Damage Amount ・Retain: +20% Damage of next Attack Card used |
Skill
|
Construct Card |
Instinct
|
0 AP |
Orlea
|
・ Creation Creation Three types of cards can be summoned by Orlea If a card of the same creature ★ is in hand, it evolves and merges Evolution can reach up to 3 stages ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Retain Retain This card is not discarded at the end of the turn |
Somnolent Fruit
|
・ -5 Stress to a random Combatant |
Skill
|
Neutral Card |
None
|
1 AP | Any Class |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Finale Finale When this card is used, end the turn |
Sorrowful Godfather
|
・ 50% x 4 Damage ・6 Agony |
Attack
|
Monster Card |
None
|
1 AP | Any Class |
・ Agony Agony At turn end, deal Fixed DoT equal to the amount of Agony 50% Upon effect, reduce Pain by 1 |
Soul Rip
|
・ Heal 120% ・For 1 turn, when a card is discarded, 1 Decibel |
Skill
|
Unique Card |
Instinct
|
1 AP |
Nia
|
・ Decibel Decibel When a Shuffle occurs, all allies perform 50% Extra Attack on a random enemy Remove Decibel upon activation +50% Extra Attack Damge per Decibel (Max 5 stacks) ・ Extra Attack Extra Attack Damage affected by Critical Chance and Bonus Damage ・ Heal Heal Recover Health based on Defense Recover a random combatant's Stress by 1-6 depending on the Healing Amount ・ Retain Retain This card is not discarded at the end of the turn |
Source of Water
|
・ Heal 100% ・1 AP |
Skill
|
Starting Card |
Justice
|
0 AP |
Mika
|
・ AP AP Action Point. The resource consumed when playing a card ・ Heal Heal Recover Health based on Defense Recover a random combatant's Stress by 1-6 depending on the Healing Amount |
Spacetime Rift
|
・ 250% Damage ・ Mark 1 |
- | Ego Card | 3 EP | N/A | ||
Sphere
|
・ Heal 100% |
Skill
|
Starting Card |
Void
|
1 AP |
Kayron
|
・ Heal Heal Recover Health based on Defense Recover a random combatant's Stress by 1-6 depending on the Healing Amount |
Spiked Shield
|
・ 100% Defense-based Damage to all enemies ・Destroy: +1 additional hit |
Attack
|
Neutral Card |
None
|
1 AP | Any Striker or Vanguard |
・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack |
Spirit Kefox
|
・ From the Draw Pile, choose 1 card to Draw, duplicate that card 1 time into hand |
Skill
|
Monster Card |
None
|
1 AP | Any Class |
・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn |
Spirit of the Aromata
|
・ When using a card, +20% Damage for 1 turn |
Skill
|
Unique Card |
Passion
|
1 AP |
Mei Lin
|
・ Retain Retain This card is not discarded at the end of the turn |
Stealth Reload
|
・ Create 2 Handgun Bullet |
Skill
|
Unique Card |
Order
|
1 AP |
Luke
|
・ Handgun Bullet Handgun Bullet Magnum Shot, Silver Shot, Uranium Shot, Tracer These are standardized bullets |
Steel Barrier
|
・ 100% Shield |
Skill
|
Starting Card |
Order
|
1 AP |
Amir
|
・ Shield Shield Reduce damage taken until the next turn |
Steel Resolve
|
・ Gain Shield 120% per Metalize ・Remove Metalize ・At the start of the next turn, gain Metalize 3 |
- | Ego Card |
Order
|
4 EP |
Amir
|
N/A |
Stickiness
|
・ It's horribly sticky. |
Curse
|
1 AP | Any Class | N/A | ||
Storm of Bitter Cold
|
・ When gaining Shield via an ability, 1 Counterattack |
Upgrade
|
Unique Card |
Justice
|
2 AP |
Magna
|
・ Counterattack Counterattack When taking Damage, 100% Defense-based Damage on the attacker. If the attack is fully blocked with Shield, 150% Defense-based Damage. When triggered, -1 Counterattack (Max 10) ・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack ・ Lead Lead At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used. ・ Shield Shield Reduce damage taken until the next turn |
Straight
|
・ For 1 turn, 2 Morale, Resolve, Fortitude |
Skill
|
Construct Card |
Instinct
|
0 AP |
Cassius
|
・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Strategic Starting Point
|
・ 2 Ego Points |
Skill
|
Neutral Card |
None
|
1 AP | Any Psionic or Controller |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Strike
|
・ 100% Damage |
Attack
|
Starting Card |
Passion
|
1 AP |
Mei Lin
|
N/A |
Strike of Darkness
|
・ 100% Damage ・For 1 turn(s), +100% Basic attack card Damage |
Attack
|
Starting Card |
Void
|
1 AP |
Rei
|
・ Lead Lead At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used. |
Stroke
|
・ 100% Damage |
Attack
|
Starting Card |
Instinct
|
1 AP |
Nia
|
N/A |
Surge
|
・ Create 2 Source of Water cards, grant Exhaust to it | - | Ego Card |
Justice
|
6 EP |
Mika
|
N/A |
Swiftie ★
|
・ 60% Damage ・Retain: Damage +40% |
Attack
|
Construct Card |
Instinct
|
0 AP |
Orlea
|
・ Creation Creation Three types of cards can be summoned by Orlea If a card of the same creature ★ is in hand, it evolves and merges Evolution can reach up to 3 stages ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Retain Retain This card is not discarded at the end of the turn |
Swiftie ★★
|
・ 120% Damage ・Retain: Damage +80% |
Attack
|
Construct Card |
Instinct
|
0 AP |
Orlea
|
・ Creation Creation Three types of cards can be summoned by Orlea If a card of the same creature ★ is in hand, it evolves and merges Evolution can reach up to 3 stages ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Retain Retain This card is not discarded at the end of the turn |
Swiftie ★★★
|
・ 200% Damage ・Retain: Damage +150% |
Attack
|
Construct Card |
Instinct
|
0 AP |
Orlea
|
・ Creation Creation Three types of cards can be summoned by Orlea If a card of the same creature ★ is in hand, it evolves and merges Evolution can reach up to 3 stages ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Retain Retain This card is not discarded at the end of the turn |
Tackle
|
・ 400% Defense-based Damage ・If HP is full, -1 cost to this card |
Attack
|
Neutral Card |
None
|
3 AP | Any Striker or Vanguard |
・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack ・ Pulverize Pulverize When hitting a target with Shield, +20% Damage |
Tactical Action
|
・ +15% Damage against targets with Shield |
Upgrade
|
Neutral Card |
None
|
1 AP | Any Ranger or Hunter |
・ Initiation Initiation Place this card on top of the Draw Pile at the start of battle ・ Shield Shield Reduce damage taken until the next turn |
Tactical Analysis
|
・ 1 Wave ・For 1 turn, +50% Healing |
Skill
|
Unique Card |
Justice
|
0 AP |
Mika
|
・ AP AP Action Point. The resource consumed when playing a card ・ Heal Heal Recover Health based on Defense Recover a random combatant's Stress by 1-6 depending on the Healing Amount ・ Wave Wave If Wave is 3, gain Action Points 1 and reduce Wave by 3 |
Tactical Command
|
・ For 1 turn, 2 Morale ・ For 1 turn, 1 Fortitude |
- | Ego Card | 2 EP | N/A | ||
Tactical Maneuver
|
・ 150% Shield ・2 Tenacity Damage |
Skill
|
Unique Card |
Passion
|
1 AP |
Selena
|
・ Attack Weakness Attack Weakness When attacking a monster with weakness attribute, damage increases. Tenacity decreases further ・ Shield Shield Reduce damage taken until the next turn ・ Tenacity Tenacity Represents the attribute of the monster When attacked with the same attribute card, trigger Attack Weakness ・ Tenacity Damage Tenacity Damage Damage dealt to a monster's Tenacity |
Tactical Reformation
|
・ -1 Next Ego Skill used |
Skill
|
Neutral Card |
None
|
1 AP | Any Psionic or Controller |
・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Target Confirmed Initiating Support
|
・ Draw 1 ・ Increase the combatant's Extra Attack damage by 30% for 1 turn |
- | Ego Card | 2 EP | N/A | ||
Target Spotted
|
・ 150% Damage ・Response: 1 Mark to random enemies |
Attack
|
Unique Card |
Passion
|
1 AP |
Selena
|
・ Attack Weakness Attack Weakness When attacking a monster with weakness attribute, damage increases. Tenacity decreases further ・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn ・ Extra Attack Extra Attack Damage affected by Critical Chance and Bonus Damage ・ Mark Mark When using Attack Cards, 100% Extra Attack, Tenacity Damage by 0 cost, reduce Mark by 1 ・ Respond Respond When this card is Drawn, activate Response effect ・ Tenacity Tenacity Represents the attribute of the monster When attacked with the same attribute card, trigger Attack Weakness ・ Tenacity Damage Tenacity Damage Damage dealt to a monster's Tenacity |
Throw Dagger
|
・ 100% Damage |
Attack
|
Starting Card |
Order
|
1 AP |
Hugo
|
N/A |
Touch of Darkness
|
・ Heal 100% |
Skill
|
Starting Card |
Void
|
1 AP |
Tressa
|
・ Heal Heal Recover Health based on Defense Recover a random combatant's Stress by 1-6 depending on the Healing Amount |
Toughie ★
|
・ 80% Shield ・Retain: Heal 30% |
Skill
|
Construct Card |
Instinct
|
0 AP |
Orlea
|
・ Creation Creation Three types of cards can be summoned by Orlea If a card of the same creature ★ is in hand, it evolves and merges Evolution can reach up to 3 stages ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Heal Heal Recover Health based on Defense Recover a random combatant's Stress by 1-6 depending on the Healing Amount ・ Retain Retain This card is not discarded at the end of the turn ・ Shield Shield Reduce damage taken until the next turn |
Toughie ★★
|
・ 160% Shield ・Retain: Heal 60% |
Skill
|
Construct Card |
Instinct
|
0 AP |
Orlea
|
・ Creation Creation Three types of cards can be summoned by Orlea If a card of the same creature ★ is in hand, it evolves and merges Evolution can reach up to 3 stages ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Heal Heal Recover Health based on Defense Recover a random combatant's Stress by 1-6 depending on the Healing Amount ・ Retain Retain This card is not discarded at the end of the turn ・ Shield Shield Reduce damage taken until the next turn |
Toughie ★★★
|
・ 250% Shield ・Retain: Heal 100% |
Skill
|
Construct Card |
Instinct
|
0 AP |
Orlea
|
・ Creation Creation Three types of cards can be summoned by Orlea If a card of the same creature ★ is in hand, it evolves and merges Evolution can reach up to 3 stages ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Heal Heal Recover Health based on Defense Recover a random combatant's Stress by 1-6 depending on the Healing Amount ・ Retain Retain This card is not discarded at the end of the turn ・ Shield Shield Reduce damage taken until the next turn |
Tracer
|
・ 30% Damage ・Mark 1 |
Attack
|
Construct Card |
Order
|
0 AP |
Luke
|
・ Attack Weakness Attack Weakness When attacking a monster with weakness attribute, damage increases. Tenacity decreases further ・ Bullet Bullet Cards with the Bullet keyword ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Extra Attack Extra Attack Damage affected by Critical Chance and Bonus Damage ・ Handgun Bullet Handgun Bullet Magnum Shot, Silver Shot, Uranium Shot, Tracer These are standardized bullets ・ Mark Mark When using Attack Cards, 100% Extra Attack, Tenacity Damage by 0 cost, reduce Mark by 1 ・ Tenacity Tenacity Represents the attribute of the monster When attacked with the same attribute card, trigger Attack Weakness ・ Tenacity Damage Tenacity Damage Damage dealt to a monster's Tenacity |
Trickery Strike
|
・ Deal 150% damage ・ Activate Inspiration to 1 random card in hand |
Attack
|
Unique Card |
Order
|
1 AP |
Yuki
|
・ Retain Retain This card is not discarded at the end of the turn ・ Inspiration Inspiration When this card is drawn by ability, activate effect Excluding draw at the start of the turn |
Triple 0
|
・ 40% Damage equal to the number of Attack Cards used this turn |
Attack
|
Construct Card |
Instinct
|
0 AP |
Cassius
|
・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Triple 1
|
・ 90% Damage ・Heal 90% |
Attack
|
Construct Card |
Instinct
|
0 AP |
Cassius
|
・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Tyr's Vow
|
・ 100% Shield |
Skill
|
Starting Card |
Instinct
|
1 AP |
Khalipe
|
・ Shield Shield Reduce damage taken until the next turn |
Ultimate Missle Turret
|
・ 150% Damage to all enemies ・ For 1 turn, +20% Designated Combatant's Bullet Card Damage |
- | Ego Card | 3 EP | N/A | ||
Unbreakable
|
・ 350% Shield | - | Ego Card |
Passion
|
4 EP |
Maribell
|
N/A |
Undertaking the Mission
|
・ 200% Defense-Based Damage ・ Draws 1 highest-cost card(s) |
- | Ego Card | 2 EP | N/A | ||
Unity of Attack and Defense
|
・ Draw 2 Basic Card (s), cost of that card -1 for 1 turn |
Skill
|
Unique Card |
Passion
|
0 AP |
Mei Lin
|
・ Basic Card Basic Card Among starting cards, this is a card with only Damage, Shield, or Healing function ・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn |
Unlimited Firepower
|
・ 100% Shield ・+80% Damage of next Attack Card used |
Skill
|
Unique Card |
Justice
|
1 AP |
Beryl
|
・ Shield Shield Reduce damage taken until the next turn |
Unsheathe Dagger
|
・ Create 2 Shadow Dagger |
Skill
|
Starting Card |
Void
|
1 AP |
Tressa
|
N/A |
Upward Slash
|
・ 180% Defense-based Damage |
Attack
|
Starting Card |
Instinct
|
2 AP |
Khalipe
|
・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack |
Uranium Shot
|
・ 50% Damage ・If the target has Shield, +100% Damage |
Attack
|
Construct Card |
Order
|
0 AP |
Luke
|
・ Bullet Bullet Cards with the Bullet keyword ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Handgun Bullet Handgun Bullet Magnum Shot, Silver Shot, Uranium Shot, Tracer These are standardized bullets ・ Shield Shield Reduce damage taken until the next turn |
Vital Attack
|
・ 80% x 3 Damage ・If the target is in Agony, +50% Damage |
Attack
|
Unique Card |
Void
|
2 AP |
Tressa
|
・ Agony Agony At turn end, deal Fixed DoT equal to the amount of Agony 50% Upon effect, reduce Pain by 1 ・ Fixed Damage over Time (DoT) Fixed Damage over Time (DoT) Damage that ignores status effects and applies DoT |
Vitality Boosting Potion
|
・ Heal 100% ・ +50% Healing amount while in injured state. ・ 1 Morale for 1 turn |
- | Ego Card | 2 EP | N/A | ||
Vulture Ejection
|
・ 100% Defense-based Damage to all enemies ・80% Shield ・1 Silver Veil |
Attack
|
Starting Card |
Instinct
|
3 AP |
Khalipe
|
・ Celestial Celestial When using a card with cost 2 or higher, this card activates ・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack ・ Retain Retain This card is not discarded at the end of the turn ・ Shield Shield Reduce damage taken until the next turn ・ Silver Veil Silver Veil If Silver Veil is 3, 400%% Defensed-based Damage to all enemies Remove Silver Veil on activation |
Wanderer of the Void
|
・ For 1 turn, target's Action Count does not decrease |
Skill
|
Neutral Card |
None
|
0 AP | Any Psionic or Controller |
・ Action Count Action Count The number of card plays remaining until the monster acts Decreases by 1 with each card played When it reaches 0, monster acts |
Water Arrow
|
・ 100% Damage |
Attack
|
Starting Card |
Justice
|
1 AP |
Mika
|
N/A |
Water Barrier
|
・ Heal 100% |
Skill
|
Starting Card |
Justice
|
1 AP |
Mika
|
・ Heal Heal Recover Health based on Defense Recover a random combatant's Stress by 1-6 depending on the Healing Amount |
Wave of Darkness
|
・ Create 2 Shadow Dagger | - | Ego Card |
Void
|
5 EP |
Tressa
|
N/A |
Weapon Block
|
・ 100% Shield |
Skill
|
Starting Card |
Passion
|
1 AP |
Owen
|
・ Shield Shield Reduce damage taken until the next turn |
What I Wished to Protect
|
・ For 1 turn, +25% Critical Chance of Designated Combatant's Attack cards | - | Ego Card | 2 EP | N/A | ||
Whirlpool
|
・ 200% Damage to all enemies ・Heal 50% equal to number of targets hit |
Attack
|
Unique Card |
Justice
|
2 AP |
Mika
|
・ Heal Heal Recover Health based on Defense Recover a random combatant's Stress by 1-6 depending on the Healing Amount |
Wild Card
|
・ 220% Damage |
Attack
|
Starting Card |
Instinct
|
2 AP |
Cassius
|
N/A |
Will of Light
|
・ Heal 200% ・Activate the Retain effect of all cards in hand |
Skill
|
Unique Card |
Instinct
|
1 AP |
Orlea
|
・ Heal Heal Recover Health based on Defense Recover a random combatant's Stress by 1-6 depending on the Healing Amount ・ Retain Retain This card is not discarded at the end of the turn |
Wind Charge
|
・ +1 hits to the next Attack card used |
Skill
|
Starting Card |
Passion
|
1 AP |
Owen
|
N/A |
Wind of Relief
|
・ Agony to all enemies ・Select and Exhaust up to 2 Status Ailment or Curse card(s) from hand |
Skill
|
Neutral Card |
None
|
1 AP | Any Psionic or Controller |
・ Agony Agony At turn end, deal Fixed DoT equal to the amount of Agony 50% Upon effect, reduce Pain by 1 ・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Wind Riding
|
・ 150% Shield ・Move Wind Charge from Discard Pile to hand |
Skill
|
Unique Card |
Passion
|
1 AP |
Owen
|
・ Discard Pile Discard Pile The pile where discarded cards go ・ Shield Shield Reduce damage taken until the next turn |
Wind Slash
|
・ 220% Damage to all enemies |
Attack
|
Unique Card |
Passion
|
2 AP |
Owen
|
N/A |
Winged Humanoid Beast
|
・ 50% x 5 Damage to random enemies |
Attack
|
Monster Card |
None
|
1 AP | Any Class | N/A |
Wolves Bane
|
・ 120% Damage to all enemies ・2 Weaken ・2 Impair |
Attack
|
Monster Card |
None
|
1 AP | Any Class |
・ Impair Impair -50% Shield When triggered, -1 Impair ・ Weaken Weaken -25% Damage Upon activation, -1 Weaken |
Wolves' Dome
|
・ 2 Counterattack at the start of the turn, 1 Counterattack |
Upgrade
|
Unique Card |
Passion
|
1 AP |
Maribell
|
・ Counterattack Counterattack When taking Damage, 100% Defense-based Damage on the attacker. If the attack is fully blocked with Shield, 150% Defense-based Damage. When triggered, -1 Counterattack (Max 10) ・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack ・ Shield Shield Reduce damage taken until the next turn |
Workplace Hazards Ahead!
|
・ For 1 turn, 3 Morale. | - | Ego Card | 2 EP | N/A | ||
Wound
|
・TBD |
Status Ailment
|
Ø AP | Any Class | N/A |
Cards determine your actions during combat in Chaos Zero Nightmare (CZN) The three main types of cards: Attack, Skill, and Upgrade, all affect your fight in some way.
In general, Attack cards deal damage, Skill cards apply effects over a specified period, and Upgrade cards provide buffs that typically last the whole round.
| Basic Types | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | Skill | Upgrade | |||||||||
| Status Ailment | Curse | ||||||||||
| Other Types | |||||||||||
| Neutral | Monster | Construct | |||||||||
| Ego Skills | Forbidden | ||||||||||
Each character has 3 different card types, Attack, Upgrade, and Skill. These cards have unique effects and are used during combat for various purposes, such as dealing damage, providing shields, or generating new cards. They can also trigger Epiphanies, granting additional effects.
There are two types of cards that can inflict negative effects on your team: Status Ailment cards and Curse cards. Status Ailment cards are given by enemies, which forcefully add them to your draw pile through their effects. Curse cards, on the other hand, are obtained from unidentified areas and can remain in your deck throughout the run unless you remove or exhaust them.
Each Combatant and Partner has their own unique Ego Skill Card, which provides useful effects once you have enough points. Instead of Action Points, these cards use Ego Points. Some characters can create or construct cards through their Ego skills or through specific cards in their kit. For certain characters, these abilities are core to their playstyle and serve as the central mechanic of their kit.
As you progress through Chaos, you can encounter Neutral Cards and Monster Cards. Common Cards are normal cards with no innate Attribute, and have gray borders upon getting them. Monster Cards are special cards with powerful effects dropped specifically by bosses, and are distinguished by their rainbow border.
The new Forbidden Cards are exclusive to the first season of the Galactic Disaster event, Forbidden Catalyst, and can only be obtained by completing runs in the new Laboratory 0 Chaos area. Enter the Dimensional Tunnels in this Chaos area and choose a curse card to add to your deck. It will convert into its assigned Forbidden Card after you defeat the boss.
Certain enemies and event outcomes can give you Status Ailment and Curse Cards, which will inflict damage or debuffs. To avoid the negative effects, you must play them to remove them from your hand by the end of the turn.
Once a combatant experiences Mental Breakdown, all their cards are replaced with Mental Breakdown Cards. These cards do not do anything, and must be played in order to get regain that combatant's moves.

Chaos Zero Nightmare Wiki Front
| Chaos Zero Nightmare Wiki Contents | |
|---|---|
Characters |
Partners |
News |
Chaos |
Ark City |
Banners |
Tips and Tricks |
Equipment |
Cards |
Memory Fragments |
Items |
Simulation |
Glossary |
Missions |
Galactic Disaster |
Fates |
You're missing the exhaust tag on Maneuvering Fire.
List of All Cards



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Hi! Thank you for bringing this to our attention. We have adjusted Maneuvering Fire's tags, and the exhaust keyword should now be visible on it.