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Chaos Zero Nightmare (CZN)

List of All Cards

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NEW: January 14 Patch Notes
┗ Learn About the 2026 Roadmap!
★ New Characters: Narja | Gaya
☆ See our Endgame Mode Tier List
★ Tier Lists: Character | Partner | Cards

List of All Cards
This is a list of all available cards in Chaos Zero Nightmare (CZN). Check out all available Attack, Skill, Upgrade, Common, and Monster cards in the game, along with their effects and how to get them!

List of All Cards

※ Select the search criteria below and press the Search button to filter the data.

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※ All cards listed below are still in their base form.

Card Effect Card Type Cost
Absolute ProtectionAbsolute Protection +X100% Shield, grant Retain to all cards in hand for 1 turn Skill X AP
Abyssal BugAbyssal Bug -1 Morale ^-3 Resolve Skill 0 AP
AbyssalizationAbyssalization 10% HP Reduction ^+30% Damage to next Attack Card used ^Cannot be used if HP is 10% or less Skill 1 AP
Acid GasAcid Gas 2 Impair to all enemies Skill 1 AP
AdagioAdagio Draw 1 ^Discard 1 ^With this effect, move discarded card to top of the Draw Pile Skill 0 AP
Advanced Shadow DaggerAdvanced Shadow Dagger 100% Damage ^2 x 2 Agony Attack 1 AP
Aggressive MutantAggressive Mutant Draw 1 own Attack Card(s)^ For 1 turn, +50% Damage Amount Skill 0 AP
Aimed FireAimed Fire 400% Damage ^Defeat: 20 Credit Attack 2 AP
AmbushAmbush 80% Damage ^If Ravage, move this card from the Graveyard to hand Attack 0 AP
Amp TherapyAmp Therapy Heal 100% Skill 1 AP
AnchorAnchor 100% Damage Attack 1 AP
Anchor DropAnchor Drop 100% Shield Skill 1 AP
Anchor PointerAnchor Pointer From Draw Pile or Graveyard, move Anchor Shot to hand Skill 0 AP
Anchor ShotAnchor Shot 240% Damage ^+60% Damage for each time this card has been used (Max 5 times) Attack 2 AP
AnemiaAnemia None Curse Ø AP
Annihiliation ShotAnnihiliation Shot Deal 100% Damage Attack 1 AP
AnnoyingAnnoying 40% Fixed Damage equal to the number of cards in hand Attack 0 AP
AnxietyAnxiety Draw 1^ When in hand, at the end of turn, 20% Fixed Damage on allies Status Ailment 0 AP
Arcane RushArcane Rush 2 Immunity Upgrade 1 AP
Armor-Piercing RoundsArmor-Piercing Rounds 100% Damage ^50% Damage to another enemy ^If the target has shield, +30% Damage Amount Attack 1 AP
Atomic DecompositionAtomic Decomposition 230% Piercing Damage to all enemies Attack 2 AP
Attack, My MinionsAttack, My Minions Deal 100% Damage Attack 1 AP
Attack!Attack! Choose 1 Attack card(s) from the Draw Pile, move it to hand Skill 0 AP
Automata CavalryAutomata Cavalry 150% Damage ^Vulnerable 4 Attack 1 AP
Ballad of Pitch BlackBallad of Pitch Black 50% x 3 Damage ^+20% for each Dirge Bullet in hand Attack 1 AP
BallistaBallista At the end of the turn, 150% Extra Attack to a random enemy Attack Ø AP
BarrierBarrier 100% Shield Skill 1 AP
Beam ShooterBeam Shooter 350% Damage ^If the target has Shield, +50% Damage Attack 3 AP
BelligerenceBelligerence If there are no Attack Cards in hand, Draw 2 Skill 0 AP
Black HoleBlack Hole 240% Damage ^+40% Damage per Exhausted Futility Attack 2 AP
Black VeilBlack Veil Gain 100% Shield Skill 1 AP
BleedBleed When in hand, at end of turn, 40% Fixed Damage on Combatants Status Ailment 1 AP
Blessing of WavesBlessing of Waves Heal 100% ^+30% Healing equal to number of AP Skill 1 AP
Bombardment PrepBombardment Prep Max stacks of reload +1 ^1 Reload Upgrade 1 AP
Bottomless HungerBottomless Hunger The next 2 times Voracity is activated, decrease Cost of 1 random card in hand by 1 for 1 turn Skill 0 AP
Bound at DuskBound at Dusk At the start of the turn, gain Inhibit^ Decrease Cost by 1 until 1 random card of another Combatant is used Upgrade 1 AP
Brand of AnnihiliationBrand of Annihiliation 300% Damage to all enemies ^On card Exhaust, Cost of this card -1 for 1 turn Attack 3 AP
Break ArmorBreak Armor 100% Damage ^Vulnerable 2 Attack 1 AP
BurnBurn When this card is drawn, 40% Fixed Damage to allies Status Ailment 1 AP
CamouflageCamouflage 1 Evade ^Draw Next Turn 2 Skill 2 AP
CardsCards 100% Damage Attack 1 AP
Celestial HealingCelestial Healing Heal 100% Skill 1 AP
Charge EnergyCharge Energy For 1 turn, +30% Attack card Damage Skill 1 AP
Charge LauncherCharge Launcher 220% Damage Attack 2 AP
Charged ShotCharged Shot 200% Damage ^Retain: Damage +80% Attack 2 AP
Chilling GodfatherChilling Godfather Activate the bottom 1 card(s) of the Draw Pile^ Choose 1 card(s) in hand and move them to the bottom of the Draw Pile Skill 0 AP
Cobalt LightCobalt Light 120% x 4 damage to random enemies^ Tenacity Damage 1 per hit Attack 3 AP
Cold ShotCold Shot 100% Damage ^50% Damage to another enemy ^+1 Action Count to all enemies Attack 1 AP
ConfiscationConfiscation Draw 1^ From Draw Pile or Discard Pile, move 1 random Forbidden Card(s) into hand Skill 0 AP
Consecutive AttackConsecutive Attack 50% x 3 Damage Attack 1 AP
ContaminationContamination When in hand, at the end of the turn, 70% Fixed Damage on Combatants Status Ailment 1 AP
Counterattack PreparationCounterattack Preparation Replace the Ego Skill slot with other Ego Skills Skill 1 AP
CurseCurse For 1 turn, when using Attack Cards, 1 Agony Skill 0 AP
Curse of the FairyCurse of the Fairy If in hand, at the end of the turn, decrease Damage, Shield Gain, and Heal Amounts for the next card used by 20% Curse 1 AP
Cursed GougeCursed Gouge 2 Agony Imprint ^2 Weakness Skill 1 AP
Dagger ThrowDagger Throw 100% Damage Attack 1 AP
Dance of the DemonDance of the Demon 50% Damage ^+1 hit equal to the number of Bullet cards used this turn Attack 1 AP
Dark BladeDark Blade 100% Damage Attack 1 AP
Dark CondensationDark Condensation Choose 1 Attack Card(s) in hand, +100% Damage for 1 turn Skill 1 AP
Dark GripDark Grip 120% x 2 Damage ^Defeat: 120% x 2 Damage to random enemies Attack 1 AP
Dark Mist Inner ArtDark Mist Inner Art For 1 turn, retain Dark Cloud Stance ^Dark Mist Blade Art: For 1 turn, +30% to your Attack Card Damage Skill 1 AP
Dark Mist Secret Art: AnnihilationDark Mist Secret Art: Annihilation 150% Damage ^Dark Mist Blade Art: +1 Damage count Attack 1 AP
Dark Mist Secret Art: Black DanceDark Mist Secret Art: Black Dance 80% damage ^Dark Mist Blade Art: +1 Damage count according to the number of Skill cards in hand (Max 5 times) Attack 1 AP
Dark Mist Secret Art: DestructionDark Mist Secret Art: Destruction Draw 1 Card ^Gain Dark Mist Stance Skill 0 AP
Dark Mist Sword: First FormDark Mist Sword: First Form 100% Damage Attack 1 AP
Dark Mist Sword: Third FormDark Mist Sword: Third Form 220% Damage Attack 2 AP
Deadly ShotDeadly Shot 350% Damage ^At the start of the next turn, Draw 1 Attack 2 AP
Deep RootsDeep Roots At the start of the turn, if in hand, decrease Action Count of all enemies by 3 Curse 2 AP
Defense SystemDefense System Gain 110% Shield Skill 1 AP
DelugeDeluge 1 Wave ^At the start of the turn, gain 1 Wave Upgrade 1 AP
DestructionDestruction 300% Damage ^Discard 1 Attack 1 AP
DeterminationDetermination At the start of the turn, +50% Damage to 1 random Attack card in hand for 1 turn Upgrade 2 AP
Devil DiceDevil Dice 160% Damage ^Draw 1 Attack 1 AP
DevotionDevotion 100% Defense-based Damage x 2^For each Resolve, +20% Damage Attack 2 AP
Dice TrickDice Trick 240% Damage ^Decrease cost by the number of completed Quests Attack 2 AP
Dingo HowlingDingo Howling 100% Shield ^2 Commence the Hunt Skill 1 AP
Dirge BulletDirge Bullet 160% Damage^When moved to Discard, 80% Extra Attack on a random enemy Attack 1 AP
Dirge Bullet: FinaleDirge Bullet: Finale 200% Damage ^When moved to Discard Pile, 120% Extra Attack x 2 on a random enemy Attack 1 AP
Dispersing ShotDispersing Shot 100% Damage ^50% Damage to another enemy ^1 Impair to all enemies Attack 1 AP
Domain of VoracityDomain of Voracity 100% Defense-Based Damage to all enemies^ Increase Tenacity Damage taken of the target by 100% until their next Ravage Attack 1 AP
DominionDominion At the start of turn, gain 1 Morale Upgrade 2 AP
Downward CutDownward Cut 100% Damage Attack 1 AP
Drawing SlashDrawing Slash 120% Damage ^Obtain Dark Cloud Stance ^Dark Mist Blade Art: +50% Damage Attack 0 AP
Drone BombingDrone Bombing 120% damage to all enemies, 1 Passion Weakness Attack 1 AP
Echo of FutilityEcho of Futility 240% Damage ^Futility Create 2 card(s) Attack 1 AP
Echo of SorrowEcho of Sorrow 140% damage ^Create 1 Dirge Bullet card Attack 1 AP
Echoes of True AbyssEchoes of True Abyss 240% damage ^Create 3 Futility cards ^+40% Damage as that amount Attack 2 AP
Ecstasy of ViolenceEcstasy of Violence When Drawing this card, decrease Shield Gain and Heal Amount of the next 2 card(s) by 100% Curse Ø AP
Elemental PhoenixElemental Phoenix 2 Resolve ^Shield equal to the amount of lost HP Skill 1 AP
EliminationElimination 100% Damage Attack 1 AP
Emergency ShieldingEmergency Shielding 100% Shield Skill 1 AP
Energy BarrierEnergy Barrier 100% Shield ^1 AP Skill 0 AP
Engagement FireEngagement Fire 100% Damage Attack 1 AP
Enhanced BallistaEnhanced Ballista At the end of the turn, deal Extra Attack 150% to a random enemy ^+30% Critical Chance Attack Ø AP
Eternal HungerEternal Hunger When this card is drawn, -1 AP Curse Ø AP
Evil Spirit DullahanEvil Spirit Dullahan When using a targetting Attack Card, inflict 1 Agony Upgrade 1 AP
Explosive ShotExplosive Shot 100% Damage ^50% Damage to another enemy ^1 Weaken to all enemy Attack 1 AP
Extended MagazineExtended Magazine At the start of the turn, create 1 Launcher Bullet Upgrade 1 AP
Fan of DaggersFan of Daggers 60% x 3 Damage to random enemies ^Commence the Hunt for each target hit Attack 1 AP
Financial TherapyFinancial Therapy Heal 212% ^If HP is full, 30 Credit(s) Skill 1 AP
Finisher RoundFinisher Round 200% Damage ^After using 5 Handgun Bullet Card times remove Unusable Attack Ø AP
Firing PreparationFiring Preparation Create 1 Ballista card(s)^At the start of the turn, create 1 Ballista card(s) Upgrade 1 AP
First Aid KitFirst Aid Kit Heal 250% Skill 2 AP
FixerFixer's Approach +40 Extra Attack of Commence the Hunt Damage Upgrade 1 AP
Flame Dragon GuardianFlame Dragon Guardian 100% Shield Skill 1 AP
Flame DragonFlame Dragon's Jewel +20% Attack Card Damage ^When using an Attack Card, 1 Passion Weakness to the target Upgrade 1 AP
Flame DragonFlame Dragon's Sovereignty 300% Damage ^Destroy: Retain Embers Attack 2 AP
Flame ShotFlame Shot 100% Damage ^50% Damage to another enemy ^1 Agony to all enemies Attack 1 AP
Flame ThrowerFlame Thrower 180% Damage to all enemies ^Draw 1 ^Discard 1 Attack 2 AP
Flash SlashFlash Slash 180% damage to all enemies^ Inspiration: Reduce cost by 1 Attack 2 AP
FlashbangFlashbang 120% Damage to all enemies ^2 Weaken ^If the target has Shield, +50% Damage Attack 1 AP
Flower of Devoured FateFlower of Devoured Fate Discard up to 2 cards from your hand ^Create that many Dirge Bullets Skill 0 AP
Flowing ParryFlowing Parry 100% Shield Skill 1 AP
Forbidden AlgorithmForbidden Algorithm Create 1 random Forbidden Card(s) in hand Skill 3 AP
Forbidden: Disposable EgoForbidden: Disposable Ego Draw 1, Draw for each Cost of that card Skill 1 AP
Forbidden: Ecstasy of ViolenceForbidden: Ecstasy of Violence 150% Damage x 4 ^ When drawing by ability, Cost of this card -1 Attack 9 AP
Forbidden: Engraved MaliceForbidden: Engraved Malice Draw 1^ Activate 2 random card(s) from hand Skill 2 AP
Forbidden: Eternal HungerForbidden: Eternal Hunger Response: Draw 1, +1 AP Skill 0 AP
Forbidden: Gesture of FreedomForbidden: Gesture of Freedom 1 random card in hand, Cost -1 Skill 0 AP
Forbidden: Guidance of FutilityForbidden: Guidance of Futility When drawn by an ability, Heal 40% and -1 Stress of a random Combatant Upgrade 1 AP
Forbidden: Portrait of FuryForbidden: Portrait of Fury 70% Damage x 1^ For every 4 cards in hand, +1 Hit^ Draw 1 for each Hit Attack 1 AP
Forced Learning ApparatusForced Learning Apparatus Upon using 4 cards, Draw 1 (1 time for each turn) Upgrade 2 AP
FortitudeFortitude 150% Shield ^Combo: at the start of the next turn, 150% Shield Skill 1 AP
Freezing BladeFreezing Blade When using own card with an activated Inspiration effect, 60% damage to all enemies Upgrade 1 AP
Frost ChargeFrost Charge 100% Shield ^2 Vulnerable to all enemies Skill 1 AP
Frost ShieldFrost Shield 100% Shield Skill 1 AP
Frozen FistFrozen Fist 100% Defense-based Damage Attack 1 AP
Full HouseFull House Draw 1 Skill 0 AP
Full Metal HurricaneFull Metal Hurricane 200% Defense-based Damage to all enemies ^For 1 turn, all enemies are targeted by Metalization effect, +20% Damage Attack 2 AP
FutilityFutility None Status Ailment 1 AP
Futility (Attack)Futility (Attack) 80% Damage ^Heal 80% Attack 1 AP
G ChordG Chord 1 Decibel ^Activate the top 1 card(s) of the Draw Pile Skill 1 AP
Gale StrikeGale Strike 250% Damage ^80% Shield Attack 2 AP
Gear BagGear Bag Draw 2 Skill 1 AP
Giant BallistaGiant Ballista At the end of the turn, 120% Extra Attack to all enemies Attack Ø AP
Glacial Iron FistGlacial Iron Fist 210% Defense-based Damage ^50% Damage dealt as Fixed Shield (Does not exceed 20% of Max HP) Attack 2 AP
Gloomy GodmotherGloomy Godmother At the end of the turn, 200% Damage to random enemies Upgrade 1 AP
Glorious ResistanceGlorious Resistance At the start of the turn, each ally takes Fixed Damage equal to 10% of their max HP ^1 AP Upgrade 3 AP
Greatsword AquilaGreatsword Aquila 150% Defense-based Damage to all enemies ^If Vulture Ejection is in hand, Cost +1, +100% Damage Attack 2 AP
Growing CreatureGrowing Creature Create 1 Creation ★ Card(s) ^Retain: Change this card to Creation ★★★ Skill 1 AP
Growth AccelerationGrowth Acceleration Heal 50% ^Select 1 of your own Cards in hand and trigger Retain effect 2 time(s) Skill 1 AP
Guidance of FutilityGuidance of Futility When this card is drawn, 5% Damage of Max HP to self^ Stress 5 to a Random Combatant Curse Ø AP
Guilty PleasureGuilty Pleasure Draw 3 Skill 0 AP
HA-00HA-00 100% x 4 Damage to random enemies^ To targets hit, 1 Vulnerable or 1 Weaken Attack 2 AP
Hand-to-Hand CombatHand-to-Hand Combat 200% Defense-based Damage ^2 Crystallization Attack 1 AP
Heavy BashHeavy Bash 200% Damage ^2 Vulnerable, 2 Weaken Attack 2 AP
Heavy Weapons SpecialistHeavy Weapons Specialist Create 1 Opening Found or Charged Shot card, grant it Exhaust, cost -1 until used Skill 1 AP
Hidden BulletHidden Bullet 100% Damage ^Retain: +50% Damage Attack 0 AP
High-Power ScopeHigh-Power Scope 2 Mark Skill 1 AP
Homing LaserHoming Laser 100% Damage^ 2 Afterglow ^ On Ravage, move from Graveyard to hand Attack 0 AP
Homing Laser LHoming Laser L 60% Damage^ Afterglow 1^ On Ravage, move from Graveyard to hand Attack 0 AP
Hovering MetalHovering Metal 3 Damage Reduction ^2 Metalize Skill 1 AP
Hunger of LossHunger of Loss Draw 1^ If there are no cards in hand, Draw 4 extra Skill 1 AP
Hunger of the VoidHunger of the Void 2 Morale ^-2 Morale Skill 0 AP
Hunting InstinctsHunting Instincts When another Combatant uses an Upgrade or Skill Card, gain 1 Hunt Commence Upgrade 1 AP
HVAP RoundHVAP Round 200% Damage ^Guaranteed Critical Attack 0 AP
Hyper RegenerationHyper Regeneration At the start of next turn, Heal 300% ^1 Vulnerable to self Skill 1 AP
Ice FragmentIce Fragment 2 Crystallization ^At the start of the turn, 1 Counterattack Upgrade 1 AP
Ice WallIce Wall 100% Shield ^2 Counterattack ^For 1 turn, Counterattack applies to all enemies Skill 2 AP
Iceberg CleaveIceberg Cleave 180% damage to all enemies^ Inspiration: +1 Hit, -20% Damage Attack 1 AP
Illusion of Golden DaffodilsIllusion of Golden Daffodils 100% Shield Skill 1 AP
InfectionInfection Create 2 Contamination ^200% Fixed Damage ^+30% Damage per card in hand Attack 2 AP
Instant JudgmentInstant Judgment 180% Damage if Dirge Bullet is in hand, discard 1 and +100% Damage Attack 1 AP
Instinct IgnitionInstinct Ignition Upon card creation, grant random Epiphany ( 1 per turn ) Upgrade 1 AP
Iron SkinIron Skin For 1 turn, -20% Damage taken ^Metalization -4 ^-20% Damage taken for that amount Skill 1 AP
Iron WallIron Wall 1 Resolve ^1 Fortitude Upgrade 2 AP
JokerJoker Select 1 card(s) from the Draw Pile to Draw Skill 1 AP
Karmic FlamesKarmic Flames 100% Damage^ 1 Cursed Shackles^ Cursed Shackles: Add 1 Hit Attack 1 AP
Knowledge of DarknessKnowledge of Darkness Draw 1 ^Activate drawn card Skill 2 AP
LashingLashing 100% Defense-based Damage Attack 1 AP
Last-Ditch AssaultLast-Ditch Assault 150% Damage (+0%)^Discard all Dirge Bullets and +50% Damage for that amount Attack 1 AP
LauncherLauncher 100% Damage Attack 1 AP
Leap AttackLeap Attack 200% Damage ^Inspiration: -1 Cost, Draw 1 Attack 1 AP
Lift AnchorLift Anchor For Anchor Shot in hand, +1 Cost, +70% Damage for 1 turn Skill 0 AP
Longsword SlashLongsword Slash 100% Damage Attack 1 AP
Machine GunMachine Gun 100% Damage Attack 1 AP
Magnetic FieldMagnetic Field 100% Shield Skill 1 AP
Magnum ShotMagnum Shot 70% Damage Attack 0 AP
Mana FieldMana Field Heal 100% Skill 1 AP
Maneuvering FireManeuvering Fire 200% Damage to all enemies Attack 0 AP
Maribell Shelter MK.IIMaribell Shelter MK.II 100% Defense-based Damage ^Fixed Shield equal to Damage dealt ( Does not exceed 20% of Max HP) Attack 1 AP
Material RegenerationMaterial Regeneration Heal 100% Skill 1 AP
MealtimeMealtime If Voracity is decreased decrease Cost by 1 and add +30% Heal Amount (max 10) until used^ 160% Defense-Based Damage to all enemies^ Heal 100%^ 4 Predation Attack 6 AP
Metal ExtractionMetal Extraction 2 Metalization ^2 Resolve for 1 turn Skill 1 AP
Metal PierceMetal Pierce 90% x 2 Defense-based Damage ^If in Metalization state, -1 Metalization, 2 Vulnerable Attack 1 AP
Micro BallistaMicro Ballista At the end of the turn, 40% Extra Attack to a random enemy Attack Ø AP
MoonslashMoonslash 100% Damage Attack 1 AP
Muscle-Enhanced EvolverMuscle-Enhanced Evolver 80% x 2 Damage^ Inspiration +2 hits Attack 1 AP
Mutant SampleMutant Sample When this card is in hand, increase Damage by 20% in Mutant battles Skill Ø AP
Mute AccentMute Accent Discard 1 card(s) with the highest cost, then the combatant who owned that card performs 150% Extra Attack to a random enemy Skill 1 AP
NA: Attack ResponseNA: Attack Response 100% Defense-Based Damage Attack 1 AP
NA: Defense ResponseNA: Defense Response Heal 100% Skill 1 AP
NegotiateNegotiate 2 Morale ^2 Morale to all enemies Skill 0 AP
NiaNia's Curiosity Reveal 3 random cards from the Draw Pile ^Choose one to Draw ^Discard the rest Skill 1 AP
Oath of VanityOath of Vanity Upon creating Futility, changes to an Attack card with 80% Damage and Healing effect, cost 1 Upgrade 1 AP
Oh... I seeOh... I see 100% shield ^1 Counterattack ^1 Weaken to all enemies Skill 1 AP
Oni HuntOni Hunt 60% Damage x 3^ +30% Damage Amount to the next Bind card used Attack 1 AP
Opening FoundOpening Found 120% Damage ^Retain: +1 hit(s) for 1 turn Attack 1 AP
Ordeal of PraiseOrdeal of Praise When in hand, at the end of the turn, increase Stress of allies by 2 Curse 1 AP
OverloadOverload Exhaust Status Ailment 1 AP
OverpowerOverpower 200% Shield ^1 Tenacity Damage to all enemies Skill 2 AP
OverwhelmOverwhelm 100% Damage x 3 to all enemies ^Create 2 Overload card(s) in the Draw Pile Attack 0 AP
Pale Shooting StarPale Shooting Star 150% Damage^ Activate 3 Homing Laser cards in Draw Pile and Graveyard Attack 2 AP
Parasitic SporesParasitic Spores If this card is in hand, decrease Morale by 1 Curse 1 AP
Pendant of ResolutionPendant of Resolution When another combatant uses a Skill Card, 1 Reload Upgrade 1 AP
Piercing BallistaPiercing Ballista At the end of the turn, 150% Piercing Damage to a random enemy ^If the target has shield +50% Damage Attack Ø AP
Piercing DeafnessPiercing Deafness When this card is Drawn, 1 Weaken on allies Status Ailment 1 AP
Plasma MissilePlasma Missile 120% Damage^ 0.5 Tenacity Damage^ If the target was not Ravaged, activate 1 more time. Attack 1 AP
Pop Eyed PopperPop Eyed Popper Start a random 1 out of 4 Quests Upgrade 1 AP
Portrait of FuryPortrait of Fury When Drawing this card, decrease Damage Amount and Tenacity Damage of the next 2 card(s) by 100% Curse Ø AP
Power AnchorPower Anchor 220% Damage Attack 2 AP
Power ChargePower Charge 180% Damage to all enemies ^If single target enemy, +80% Damage Attack 2 AP
Precision AimPrecision Aim 120% Damage ^Select 1 card(s) from hand, move them on top of the Draw Pile. Attack 0 AP
PredatorPredator's Blade 250% Damage ^ For 1 turn 2 Morale Attack 1 AP
Prepare for BattlePrepare for Battle Create 1 random Dellang Shop Card(s) ^For 1 turn, change that card's cost to 0 Skill 1 AP
Prepare to SubduePrepare to Subdue Draw 1 Attack Card(s) of this unit^ Increase Damage Amount of that card by 20% for 1 turn Skill 0 AP
Propagative VirusPropagative Virus Damage 120% x 1^ Response: +1 hit (Max 5 stacks) Attack 2 AP
ProtectionProtection 100% Shield Skill 1 AP
Protective ShoutProtective Shout Gain 130% Shield ^If there is no Shield, +100% Shield Skill 1 AP
Pulse FirePulse Fire 100% Damage Attack 1 AP
PulverizePulverize 150% Damage x2 ^Draw 1 Attack 2 AP
Quest: Full HouseQuest: Full House When each combatant uses a card, create Full House Upgrade 0 AP
Quest: StraightQuest: Straight When you using cards costing 0,1, and 2 each, create Straight card Upgrade 0 AP
Quest: Triple 0Quest: Triple 0 When using 3 cards with cost 0, create Triple 0 Upgrade 0 AP
Quest: Triple 1Quest: Triple 1 When using 3 cards with cost 1, create Triple 1 Upgrade 0 AP
Quick FixQuick Fix 80% x 2 Damage ^If in Commence the Hunt, Draw 1 Attack Card(s) Attack 1 AP
Quick ShellingQuick Shelling 80% Damage ^Draw 1 Attack 0 AP
QuickdrawQuickdraw 150% Damage ^Mark 1 Attack 0 AP
R.P.G-7R.P.G-7 When Bullet cards are Exhausted, 40 Fixed Damage Upgrade 1 AP
RageRage Deal damage 300%. If there are no other combatant cards in hand, reduce this card's cost by 2. Attack 2 AP
RallyRally 120% Shield ^Draw 1 highest-cost card(s) Skill 1 AP
Rally (Common)Rally (Common) Draw 1 ^+3 Action Count to all enemies Skill 0 AP
Rapid CutRapid Cut 220% Damage Attack 2 AP
Rapid Fire (Luke)Rapid Fire (Luke) 50% x 2 Damage^Create Handgun Bullet equal to number of Critical Hits^+50% Critical Chance Attack 1 AP
Rapid Fire (Veronica)Rapid Fire (Veronica) 100% Damage Attack 1 AP
RapierRapier 100% Defense-based Damage Attack 1 AP
RecyclingRecycling If Ego Points are 2 or more, +1 AP, -2 Ego Points Skill 0 AP
Relentless EnduranceRelentless Endurance 350% Shield Skill 2 AP
ReorganizeReorganize Draw 3 Skill 1 AP
RepentRepent -1 Morale ^ -1 Resolve Skill 1 AP
ReposeRepose 100% Shield ^Draw 2 card(s) from other combatant Skill 1 AP
Resolute BlitzResolute Blitz 100% Defense-based Damage ^1 Counterattack Attack 1 AP
Resonating DarknessResonating Darkness +40% Damage of cards with cost 1 Upgrade 1 AP
Rising Dragon SpireRising Dragon Spire 100% Damage ^2 Embers ^Combo: +1 hits Attack 1 AP
Rotten RipperRotten Ripper 160% Damage ^+1 Action Count Attack 1 AP
S.S.SS.S.S 100% Damage ^For 1 turn, +40% Bullet card Damage Attack 1 AP
Sacred CenserSacred Censer Create 2 Creation ★ Cards Skill 1 AP
Sacred StrikeSacred Strike 200% Damage ^2 Tenacity Damage Attack 1 AP
SadismSadism 1 Vulnerable to all enemies ^Cost of 1 random Attack Card(s) in hand -1 for 1 turn Skill 1 AP
SchizophreniaSchizophrenia At the end of the turn, if in hand, 2% of Max HP as damage or Increase Stress of a random Combatant by 3 Curse 1 AP
Seize the OpportunitySeize the Opportunity 100% Shield ^+120% Damage of the next Bullet Card Skill 1 AP
Self-Generating ExperimentSelf-Generating Experiment When there are 6 or more cards in hand, the cost of 1 random card in hand changes to 0 for 1 turn (1 time per turn ) Upgrade 2 AP
Seven ArmsSeven Arms 120% Damage ^If target's Action Count is 5 or more, 2 AP Attack 1 AP
Shackles of HungerShackles of Hunger 30% Defense-Based Damage x 3^ Attunement: 4 Voracity Attack 1 AP
Shadow ConcealmentShadow Concealment 100% Shield Skill 1 AP
Shadow DaggerShadow Dagger 50% Damage ^2 Agony Attack 0 AP
Shadow of the MoonShadow of the Moon 50% Damage^ +20% Damage Amount for each Bind stack Attack 1 AP
Shadow of the Moon+Shadow of the Moon+ 70% Damage x 2^ Recover 5% of Max HP^ +20% Damage Amount for each Bind stack Attack 1 AP
Shadow ReloadShadow Reload Heal 100% ^Create 1 Advanced Shadow Dagger Skill 1 AP
Sheathe SwordSheathe Sword 60% Damage ^+20% Damage Amount for each Attack Card of this unit used this turn ^If there is no other Attack Card of this unit in hand, decrease Cost by 1 Attack 1 AP
Shell-Forming CellShell-Forming Cell 70% Shield^ For each card in hand, +25% Shield Skill 0 AP
Shelling BallistaShelling Ballista At the end of the turn, deal Extra Attack 60% x2 Extra Attack to random enemies Attack Ø AP
Shelter DefenseShelter Defense 100% Shield Skill 1 AP
Shelter HoldShelter Hold 220% Shield Skill 2 AP
Shelter KickShelter Kick 100% Defense-based Damage Attack 1 AP
Shelter StrikeShelter Strike Fixed Damage equal to Shield owned Attack 1 AP
Shielding Incendiary BombShielding Incendiary Bomb 100% Shield Skill 1 AP
Shining CoreShining Core Create 2 Homing Laser L cards Skill 1 AP
ShockShock 200% Damage to all enemies ^2 Vulnerable Attack 2 AP
Shock (Status Ailment)Shock (Status Ailment) Ephemeral Status Ailment Ø AP
ShuffleShuffle Discard all cards in hand ^Draw as many as the number discarded Skill 1 AP
Shy GardenerShy Gardener 50% x 4 Damage ^3 Mark Attack 1 AP
Silver ShotSilver Shot 50% Damage ^Weakness Attack: +100% Damage Attack 0 AP
Single ShotSingle Shot 100% Damage Attack 1 AP
Sir KowalskiSir Kowalski Choose 1 Ballista in Hand, +100% Damage until used ^Draw 1 Skill 1 AP
Skull BashSkull Bash 200% Damage ^Weakness Attack: +50% Damage Attack 1 AP
Snack TimeSnack Time Select 1 card(s) from hand to Exhaust ^Heal 100% ^Draw 1 Skill 0 AP
SniperSniper's Domain +40% Mark Damage Upgrade 0 AP
Softie ★Softie ★ For 1 turn, +10% Damage Amount ^Retain: +5% Damage of next Attack Card used Skill 0 AP
Softie ★★Softie ★★ For 1 turn, +20% Damage Amount ^+10% Damage of next Attack Card used Skill 0 AP
Softie ★★★Softie ★★★ For 1 turn, +35% Damage Amount ^Retain: +20% Damage of next Attack Card used Skill 0 AP
Somnolent FruitSomnolent Fruit -5 Stress to a random Combatant Skill 1 AP
Sorrowful GodfatherSorrowful Godfather 50% x 4 Damage ^6 Agony Attack 1 AP
Soul RipSoul Rip Heal 120% ^For 1 turn, when a card is discarded, 1 Decibel Skill 1 AP
Source of WaterSource of Water Heal 100% ^1 AP Skill 0 AP
SphereSphere Heal 100% Skill 1 AP
Spiked ShieldSpiked Shield 100% Defense-based Damage to all enemies ^Destroy: +1 additional hit Attack 1 AP
Spirit KefoxSpirit Kefox From the Draw Pile, choose 1 card to Draw, duplicate that card 1 time into hand Skill 1 AP
Spirit of the AromataSpirit of the Aromata When using a card, +20% Damage for 1 turn Skill 1 AP
SpiritflameSpiritflame's Ward 100% Shield Skill 1 AP
Stealth ReloadStealth Reload Create 2 Handgun Bullet Skill 1 AP
Steel BarrierSteel Barrier 100% Shield Skill 1 AP
StickinessStickiness It's horribly sticky. Curse 1 AP
Storm of Bitter ColdStorm of Bitter Cold When gaining Shield via an ability, 1 Counterattack Upgrade 2 AP
StraightStraight For 1 turn, 2 Morale, Resolve, Fortitude Skill 0 AP
Strategic Starting PointStrategic Starting Point 2 Ego Points Skill 1 AP
StrikeStrike 100% Damage Attack 1 AP
Strike of DarknessStrike of Darkness 100% Damage ^For 1 turn(s), +100% Basic attack card Damage Attack 1 AP
StrokeStroke 100% Damage Attack 1 AP
Swiftie ★Swiftie ★ 60% Damage ^Retain: Damage +40% Attack 0 AP
Swiftie ★★Swiftie ★★ 120% Damage ^Retain: Damage +80% Attack 0 AP
Swiftie ★★★Swiftie ★★★ 200% Damage ^Retain: Damage +150% Attack 0 AP
TackleTackle 400% Defense-based Damage ^If HP is full, -1 cost to this card Attack 3 AP
Tactical ActionTactical Action +15% Damage against targets with Shield Upgrade 1 AP
Tactical AnalysisTactical Analysis 1 Wave ^For 1 turn, +50% Healing Skill 0 AP
Tactical ManeuverTactical Maneuver 150% Shield ^2 Tenacity Damage Skill 1 AP
Tactical ReformationTactical Reformation -1 Next Ego Skill used Skill 1 AP
Target SpottedTarget Spotted 150% Damage ^Response: 1 Mark to random enemies Attack 1 AP
Throw DaggerThrow Dagger 100% Damage Attack 1 AP
Touch of DarknessTouch of Darkness Heal 100% Skill 1 AP
Toughie ★Toughie ★ 80% Shield ^Retain: Heal 30% Skill 0 AP
Toughie ★★Toughie ★★ 160% Shield ^Retain: Heal 60% Skill 0 AP
Toughie ★★★Toughie ★★★ 250% Shield ^Retain: Heal 100% Skill 0 AP
TracerTracer 30% Damage ^Mark 1 Attack 0 AP
Trickery StrikeTrickery Strike Deal 150% damage^ Activate Inspiration to 1 random card in hand Attack 1 AP
Triple 0Triple 0 40% Damage equal to the number of Attack Cards used this turn Attack 0 AP
Triple 1Triple 1 90% Damage ^Heal 90% Attack 0 AP
TsukuyomiTsukuyomi 2 Will-O'-Wisp for each Hit of the next Attack Card of this unit used Skill 0 AP
TyrTyr's Vow 100% Shield Skill 1 AP
Unity of Attack and DefenseUnity of Attack and Defense Draw 2 Basic Card (s), cost of that card -1 for 1 turn Skill 0 AP
Unlimited FirepowerUnlimited Firepower 100% Shield ^+80% Damage of next Attack Card used Skill 1 AP
Unsheathe DaggerUnsheathe Dagger Create 2 Shadow Dagger Skill 1 AP
Upward SlashUpward Slash 180% Defense-based Damage Attack 2 AP
Uranium ShotUranium Shot 50% Damage ^If the target has Shield, +100% Damage Attack 0 AP
Vital AttackVital Attack 80% x 3 Damage^If the target is in Agony, +50% Damage Attack 2 AP
Voluntary ControlVoluntary Control If Voracity is fewer than 6 stacks, gain 6 Voracity^ If 6 or more stacks, gain 2 Predation Skill 1 AP
Vulture EjectionVulture Ejection 100% Defense-based Damage to all enemies ^80% Shield ^1 Silver Veil Attack 3 AP
Wanderer of the VoidWanderer of the Void For 1 turn, target's Action Count does not decrease Skill 0 AP
Water ArrowWater Arrow 100% Damage Attack 1 AP
Water BarrierWater Barrier Heal 100% Skill 1 AP
Weapon BlockWeapon Block 100% Shield Skill 1 AP
WhirlpoolWhirlpool 200% Damage to all enemies ^Heal 50% equal to number of targets hit Attack 2 AP
Wild CardWild Card 220% Damage Attack 2 AP
Will of LightWill of Light Heal 200% ^Activate the Retain effect of all cards in hand Skill 1 AP
Wind ChargeWind Charge +1 hits to the next Attack card used Skill 1 AP
Wind of ReliefWind of Relief Agony to all enemies ^Select and Exhaust up to 2 Status Ailment or Curse card(s) from hand Skill 1 AP
Wind RidingWind Riding 150% Shield ^Move Wind Charge from Discard Pile to hand Skill 1 AP
Wind SlashWind Slash 220% Damage to all enemies Attack 2 AP
Winged Humanoid BeastWinged Humanoid Beast 50% x 5 Damage to random enemies Attack 1 AP
Wolves BaneWolves Bane 120% Damage to all enemies ^2 Weaken ^2 Impair Attack 1 AP
WolvesWolves' Dome 2 Counterattack at the start of the turn, 1 Counterattack Upgrade 1 AP
WoundWound None Status Ailment Ø AP

Cards Explained

Cards determine your actions during combat in Chaos Zero Nightmare (CZN) The three main types of cards: Attack, Skill, and Upgrade, all affect your fight in some way.

In general, Attack cards deal damage, Skill cards apply effects over a specified period, and Upgrade cards provide buffs that typically last the whole round.

Different Card Types

Basic Types
Attack Skill Upgrade
Status Ailment Curse
Other Types
Neutral Monster Construct
Ego Skills Forbidden

Each character has 3 different card types, Attack, Upgrade, and Skill. These cards have unique effects and are used during combat for various purposes, such as dealing damage, providing shields, or generating new cards. They can also trigger Epiphanies, granting additional effects.

There are two types of cards that can inflict negative effects on your team: Status Ailment cards and Curse cards. Status Ailment cards are given by enemies, which forcefully add them to your draw pile through their effects. Curse cards, on the other hand, are obtained from unidentified areas and can remain in your deck throughout the run unless you remove or exhaust them.

Other Card Categories

Each Combatant and Partner has their own unique Ego Skill Card, which provides useful effects once you have enough points. Instead of Action Points, these cards use Ego Points. Some characters can create or construct cards through their Ego skills or through specific cards in their kit. For certain characters, these abilities are core to their playstyle and serve as the central mechanic of their kit.

As you progress through Chaos, you can encounter Neutral Cards and Monster Cards. Common Cards are normal cards with no innate Attribute, and have gray borders upon getting them. Monster Cards are special cards with powerful effects dropped specifically by bosses, and are distinguished by their rainbow border.

The new Forbidden Cards are exclusive to the first season of the Galactic Disaster event, Forbidden Catalyst, and can only be obtained by completing runs in the new Laboratory 0 Chaos area. Enter the Dimensional Tunnels in this Chaos area and choose a curse card to add to your deck. It will convert into its assigned Forbidden Card after you defeat the boss.

Debuff Cards

Certain enemies and event outcomes can give you Status Ailment and Curse Cards, which will inflict damage or debuffs. To avoid the negative effects, you must play them to remove them from your hand by the end of the turn.

Once a combatant experiences Mental Breakdown, all their cards are replaced with Mental Breakdown Cards. These cards do not do anything, and must be played in order to get regain that combatant's moves.

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Comment

3 Walkthrough Team Walkthrough Team@Game8 2 months

Hi! Thank you for bringing this to our attention. We have adjusted Maneuvering Fire's tags, and the exhaust keyword should now be visible on it.

2 Anonymous Anonymous 2 months

You're missing the exhaust tag on Maneuvering Fire.

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