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The November 15 maintenance patch includes the Laboratory 0 content changes, memory fragment sets adjustments and bug fixes in Chaos Zero Nightmare (CZN). See the patch summary and full patch notes for November 15 here!
List of Contents
The new chaos area, Laboratory 0, can now utilize the features from Zero System such as upgrades, rare species, penalty rules and chaos orbs rewards.
Difficulty level 9 to 11 for Laboratory 0 has been unlocked alongside more first time rewards and much difficulty interior bosses gaining a unique rare species trait.
Some Unidentified Areas for Laboratory 0 will be improved to provide more card epiphany, removal and duplication to the players.
| Jump To | ||
|---|---|---|
| Equipment | Cards | Memory Fragments |
A few Laboratory 0 Equipments, Neutral Cards and attribute based 4-set Memory Fragments has been improved to provide more power and utility.
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• Zero System upgrade effects applies to Laboratory 0
• Difficulty 9, 10, 11 for Laboratory 0 now unlcoked • Diffulty 9-11 Interior Boss will have their own Rare Species trait • Difficulty 2 and above of Laboratory now rewards Chaos Orbs • Zero System Rare Species now applies to Laboratory 0 • Zero System Penalty Rules now applies to Laboratory 0 • Laboratory 0 Unidentified Area choice rewards improved ㄴ Emergency Broadcast System: "Turn the power off" option → Before: Decrease Stress by 3 → After: 1 random combatant gains Epiphany rewards will be sent collectively via in-game mailbox. ㄴ Failed Replica 2: "Comfort him" option → Before: Increase max Health by 20% → After: Trigger Nihilum Epiphany to 1 selected card ㄴ Heart of the Ore Vein 1: "Analyze the ore vein" option → Before: Convert 1 selected common card into a random Legendary Neutral Card → After: Increase Stress by 5, trigger Nihilum Epiphany to 1 random card ㄴ Heart of the Ore Vein 1: "Analyze the ore vein" option → Before: Decrease Stress by 9 → After: Select and duplicate 1 card from 3 random rare or higher cards. • Laboratory Dimensional Tunnel Unidentified Areas choice rewards improved ㄴ Stagnant Time: "Project 'Fight' onto consciousness" option → Before: Apply 1 [Memory Encroachment] debuff, decrease Stress by 6 → After: Apply 1 [Memory Encroachment] debuff, 1 selected combatant gains Epiphany ㄴ "Project 'Peace' onto consciousness" option → Before: Decrease Stress by 3 → After: 1 random combatant gains Epiphany ㄴ Records of a Toast: Interactor Reward 2 → Before: 1 random combatant gains Epiphany → After: Trigger Nihilum Epiphany to 1 random card • Laboratory 0 Equipment and Neutral Cards improved ㄴ Nerve Hacking Module → Before: When an ally uses a Forbidden Card, +20% Damage Amount, +20% Shield gain for 1 turn (2 times per turn) → After: When an ally uses a Forbidden Card, +20% Damage Amount, +20% Shield gain (2 times per battle) ㄴ Incomplete Carapace → Before: At the end of the turn, if you have 5 or more Cards in hand, 140% Fixed Shield → After: At the end of the turn, if you have 3 or more Cards in hand, 140% Fixed Shield ㄴ Unconfirmed Recovery Ampule → Before: When an ally uses a Forbidden Card, recover 3% of max Health → After: When an ally uses a Forbidden Card, recover 3% of max Health, 80% Fixed Shield ㄴ W-52 "Dopamine Injector" → Before: When Drawn with ability, +20% Damage Amount for 1 turn (2 times per turn) → After: When Drawn with ability, increase Damage Amount by 20% for 1 turn (2 times per turn) ㄴ Mutant Predator Spike → Before: When there are 6 or more cards in hand, increase Damage Amount by 30% → After: When there are 4 or more cards in hand, increase Damage Amount by 30% ㄴ Self-Generating Experiment → Before: Cost 2, 1 time per turn When there are 6 or more cards in hand, the cost of 1 random card in hand changes to 0 for 1 turn → After: Cost 2, [Lead] 1 time per turn When there are 6 or more cards in hand, the cost of 1 random card in hand changes to 0 for 1 turn ㄴ Forced Learning Apparatus → Before: Cost 2, 1 time per turn Upon using 4 cards, Draw 1 → After: Cost 2, [Lead] 1 time per turn Upon using 4 cards, Draw 1 ㄴ Forbidden Algorithm → Before: [Exhaust] Create 1 random Forbidden Card in hand → After: [Exhaust / Lead] Create 1 random Forbidden Card in hand • 4 Memory Fragment 4-Sets improved ㄴ Spark of Passion 4-Set → Before: When Upgrade Cards are used, increase Damage Amount of the next 5 Passion Cards used by 15% → After: When Upgrade Cards are used, increase Damage Amount of the next 5 Passion Cards used by 20% ㄴ Offering of the Void 4-Set → Before: When a card is Exhausted, increase Damage Amount of Void Cards by 15% for 1 turn → After: When a card is Exhausted, increase Damage Amount of Void Cards by 20% for 1 turn ㄴ Instinctual Growth 4-Set → Before: When there are 4 or more cards in hand, increase Damage Amount of Instinct Cards by 15% → Before: When there are 4 or more cards in hand, increase Damage Amount of Instinct Cards by 20% ㄴ Bullet of Order 4-Set → Before: When Attack Cards are used, increase Damage Amount of Order Cards by 5% for 1 turn (max 3 times) → After: When Attack Cards are used, increase Damage Amount of Order Cards by 10% for 1 turn (max 2 times) • One Laboratory 0 Dimensional Tunnel even has been removed • Forbidden Cards acquisition probablity increased |
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• An issue where the Event > Guardian of the Ark > Event appeared disabled in the event list despite not being completed will be fixed.
• An issue where intermittent errors occurred in Laboratory 0 Chaos will be fixed. • An issue where each level of the Chaos Clear achievements in Galactic Disaster – Challenge Mission was displayed as 1 will be fixed. • An issue where defeating the Cold Matron in the "Laboratory 0" Chaos with continuous strikes caused the game to become unplayable will be fixed. • An issue where Eloise's and Bria's passive effects related to creating/obtaining "Status Ailment" cards did not apply correctly when Kayron converted cards into Futility cards through Oath of Vanity will be fixed. • An issue where the Void effect of the Chapter 2 boss in Galactic Disaster Chaos behaved differently from its tooltip will be fixed. • An issue where the game could freeze under certain conditions when performing a Zero Upgrade reset will be fixed. • Combatant > Kayron > VA credit will be corrected. |

November 15 Patch Notes



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