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This is a guide for the best teams and loadout for Amir in Chaos Zero Nightmare (CZN). Learn which combatants are best to pair with Amir, as well as recommended cards, partners, and equipment.
| Amir Guides | |
|---|---|
| Team and Build | Cards and Materials |
List of Contents
| Click on a Link to Jump to a Section! | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Party List | ||
|---|---|---|
Khalipe
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Amir
|
Mika
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This Amir team focuses on Amir being a Sub-DPS by activating her Metallize via shields and utilizing other unit's high cost cards to activate cards that gains Heaven from epiphanies. She works well with other shielders to activate her Metallization that lets her deal damage when gaining shields as well which Khalipe can easily do while dishing out damage herself.
| Date | Changes |
|---|---|
| 11-05-2025 | ・Added Amir build overview
・Revised Amir build page layout |
| Click on a Link to Jump to a Section! | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Teammate | Partner | Equipment |
|---|---|---|
Khalipe
DPS |
Eloise
|
Nature's Hostility When an enemy is defeated, 200% Fixed Damage to all enemies Wild Fur Cloak At turn start, Counter 1 Order's Emblem In Chaos Order battles, +15% Defense |
Mika
Support |
Nyx
|
Branch of the Sacred Tree On Heal or Recover, Fixed Damage to all enemies equal to 35% of Heal amount Reinforced Combat Suit At the end of the turn, if there is no Shield, gain 60% Fixed Shield. Magic-Infused Sapphire At the start of battle, if the Outbreak of War card is in hand, 1 Tenacity Damage to all enemies. |
Amir's best team is Khalipe and Mika for celestial cards synergy and wave accumulation for AP recovery. Amir will stack metalization and spending it using her Full Metal Hurricane card to a single-target enemy while maintaining valuable buffs and debuffs. Khalipe provides constant shield gain to activate metalization and AoE damage with Vulture Ejection and Silver Veil. Mika's only job is gathering a lot of wave to give the party AP to spend sacrificing her healing output.
| Character | Explanation |
|---|---|
Magna
|
Can replace Khalipe as another DPS. Magna also provides shield and AoE damage but you lose more celestial cards. Her crystallization effect doesn't trigger metalization. |
Maribell
|
Can replace Khalipe as the Sub-DPS if you don't have Magna. Maribell also provide the same amount of shield but lose access to AoE damage in exchange for more single-target damage. |
| Click on a Link to Jump to a Section! | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Card | Explanation |
|---|---|
Hovering Metal
|
AP Cost: 2:
Type:
Tags: Celestial ・3 Damage Reduction ・3 Metalize |
Metal Pierce
Duplicate |
AP Cost: 1
Type:
・90% x 2 Defense-based Damage ・1 Vulnerable ・2 Metalization |
Metal Extraction
|
AP Cost: 2:
Type:
Tags: Celestial ・2 Metalization ・3 Resolve for 1 turn |
Full Metal Hurricane
|
AP Cost: 2
Type:
・200% Defense-based Damage to all enemies ・For 1 turn, each strike fom Metalization effect hits 1 additional time, +50% Damage |
In this build, Amir wants epiphanies that gives her unique cards the celestial tag and provide more metalization stacks. Hovering Metal and Metal Extraction are the only cards that can gain the celestial tag. Full Metal Hurricane should have the epiphany that adds more damage and hit to the metalization effect to deal more single-target damage which this team lacks.
| Card | Explanation |
|---|---|
Source of Water
Duplicate |
AP Cost: 1:
Type:
・Heal 150% ・+2 AP ・On Recover, cost of card -1 for 1 turn |
Blessing of Waves
|
AP Cost: 1
Type:
Tags: Retain ・Heal 150% ・+30% Healing equal to number of AP ・1 Wave |
Tactical Analysis
|
AP Cost: 0
Type:
・2 Wave ・For 1 turn, +100% own Healing |
Whirlpool
|
AP Cost: 1
Type:
・200% Damage to all enemies ・Gain 1 Wave equal to number of targets hit |
Tactical Analysis
|
AP Cost: 0
Type:
・2 Wave ・For 1 turn, +100% own Healing |
Vulture Ejection
|
AP Cost: 3
Type:
Tags: Celestial, Retain ・150% Defense-based Damage to all enemies ・1 Silver Veil ・+30% Shield for each card in hand |
Greatsword Aquila
|
AP Cost: 2:
Type:
・220% Defense-based Damage to all enemies ・If Vulture Ejection is in hand, 1 Silver Veil |
Overpower
|
AP Cost: 2
Type:
・200% Shield ・1 Tenacity Damage to all enemies ・For each card in hand, +40% Shield Gain |
Rally
|
AP Cost: 2:
Type:
Tags: Celestial ・150% Shield ・Draw 1 highest-cost card(s) ・1 Silver Veil |
Khalipe's choice of epiphanies should be more shield and silver veil gain. Vulture Ejection and Overpower has epiphanies that adds more shield gain based on how many cards you have in hand while Greatsword Aquila and Rally can gain more stacks of silver veil.
Mika must focus on getting more wave stacks in exchange for less healing. The tradeoff of less healing is fine with this team as both Amir and Khalipe can provide enough shield to not take any damage.
| Click on a Link to Jump to a Section! | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Partner | Details |
|---|---|
Wilhelmina
|
Passive Effect: Tactical Command - The assigned combatant's Defense is increased by 12%. When the assigned combatant targets a Vulnerable enemy, +10% Defense-based Damage of Attack cards. Ego Skill: Battle Command - For 1 turn, 2 Morale For 1 turn, 1 Fortitude |
Wilhelmina is the only partner that boosts Amir's defense and more if she strikes a vulnerable enemy. She is also a 4-star Vanguard partner and getting a single copy of her should be easy enough.
| Partner | Explanation |
|---|---|
Rachel
|
Rachel is the other 4-star Vanguard partner that boosts shield gain and a chance to get a counterattack stack. It doesn't help Amir much but her ego skill can give shield and card draw. |
Raidel
|
Raidel is the only 3-star Vanguard partner that can increase defense-based damage if they have a counterattack stack. |
| Click on a Link to Jump to a Section! | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Bullet of Order Set Bullet of Order Set When Attack Cards are used, increase Damage Amount of Order Cards by 10% for 1 turn (max 2 times) |
Tetra's Authority Set Tetra's Authority Set +12% Defense |
Bullet of Order provides Amir additional order damage if she used an attack card. She only has 2 attack cards and most of the time she only uses 0-1 attack cards per turn and never 2 or more but this is still the best 4-set as the other 4-sets are useless for her. Tetra's Authority for her 2-set to boost her defense. For the substats, make sure to get as much defense as possible.
| Main Stats | Recommended Substats |
|---|---|
|
Ideal: Health%
Desire: Order Damage% Imagination:Defense% |
・ Defense
・ Defense% ・ Health ・ Attack |
As Amir does defense based damage, we highly recommend focusing on defense stats followed by Health so you can take chip damage if possible. Attack is the least priority as it does still add some damage to defense based attacks but with a lower percentage rate.
| Click on a Link to Jump to a Section! | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Weapon | Armor | Accessory |
|---|---|---|
Blood Giant Claw Blood Giant Claw On Ravage, 150% Fixed Damage to the target. |
Contaminated Helmet Contaminated Helmet Max HP +6%, Defense +12%. |
Palasia's Orb Palasia's Orb When Vulnerable is applied by a card, also 1 Weaken to the target |
Palasia's Orb increases damage to vulnerable enemies. Amir will almost always use her Metal Pierce card first to apply vulnerable. Blood Giant Claw is the only choice that is fit for Amir as she deals multiple instances of damage so breaking an enemy is much easier. Contaminated Helmet is generally good for characters that scales off defense. All of these gear can only be found in The City of Mist.
| Click on a Link to Jump to a Section! | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
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Celestial cards will automatically activate when another card that costs 2 or more was played. It can also chain with each other that is why in this build a lot of cards are more than 2 AP to play and has the celestial tag. For this reason, cards such as Full Metal Hurricane, Overpower and Greatsword Aquila are best to use first in that order of importance with Full Metal Hurricane as the first card to play if all three are present in the hand..
Amir's metalization effect activates whenever the party gains an instance of shield. Full Metal Hurricane improves metalization by adding either an AoE effect or buffing the damage for 1 turn. Make sure to play Full Metal Hurricane first before playing shield cards to deal the most damage with her metalize.
Do note that shield gain outside of playing cards from the hand such as Magna's crystallization or Nia's G Chord card activating a card from your draw pile will not activate metalization. However, celestial card counts so Khalipe's shield gain celestial cards will activate metalization.

Amir's best team and build requires a lot of card removal and epiphanies. Always aim for event nodes during a chaos manifestation run for a chance to remove cards or duplicate celestial cards.

Haru
|
Hugo
|
Kayron
|
Khalipe
|
Luke
|
Magna
|
Mei Lin
|
Orlea
|
Renoa
|
Rin
|
Veronica
|
Yuki
|
Amir
|
Beryl
|
Cassius
|
Lucas
|
Maribell
|
Mika
|
Nia
|
Owen
|
Rei
|
Selena
|
Tressa
|
Amir Best Team and Build



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