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Chaos Zero Nightmare (CZN)

Beryl Character Cards and Potential Materials

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Chaos Zero Nightmare Beryl Character Cards and Potential Materials
This is a guide for Beryl, a 4 star combatant in Chaos Zero Nightmare (CZN). See Beryl's overview, cards, Potential, Manifest Ego, and learn how to play Beryl!

Beryl Guides
Team and Build Cards and Materials

Beryl Character Overview

Basic Information

Beryl Beryl Tier SS Rank
Type
Ranger Ranger
Faction
Ironrain Ironrain
Rarity ★★★★
Attribute
Justice Justice

Character Stats

Attack 166
Defense 37
Health 69
Critical Chance 3%
Critical Damage 125%

The stats displayed represent the character's base level

Character Profile

Gender Female
Faction Ironrain
Race Human
Birthday October 24th
Gift Gargantuan Strength
Voice Actors
JP: Hikaru Akao
KR: Iseo Park
Description
A genius commander who wants to become an adult. With the exceptional strategic and tactical skill she inherited from her grandmother, a legendary soldier, Beryl rose to the position of commander at a young age. She constantly strives to become an "exemplary soldier" or a "trustworthy captain." However, she often struggles to hide her childlike side, such as her obsession with chocolate bars or her tendency to resort to force when things get too complicated.

Beryl Cards

Basic Cards

Launcher Launcher AP Cost: 1
Type: Attack Attack
Effect: 100% Damage
Tags:
N/A
Charge Launcher Charge Launcher AP Cost: 2
Type: Attack Attack
Effect: 220% Damage
Tags:
N/A
Barrier Barrier AP Cost: 1
Type: Skill Skill
Effect: 100% Shield
Tags:
Shield

Epiphany Cards

Opening Found Opening Found AP Cost: 1
Type: Attack Attack
Effect: 140% Damage
Retain: +1 hit(s) for 1 turn
Tags:
Retain
Charged Shot Charged Shot AP Cost: 2
Type: Attack Attack
Effect: 240% Damage
Retain: Damage +120%
Tags:
Retain
Guilty Pleasure Guilty Pleasure AP Cost: 0
Type: Skill Skill
Effect: Draw 3
Tags:
Draw
Draw Pile
Exhaust
Unlimited Firepower Unlimited Firepower AP Cost: 1
Type: Skill Skill
Effect: 100% Shield
+80% Damage of next Attack Card used
Tags:
Shield
Heavy Weapons Specialist Heavy Weapons Specialist AP Cost: 1
Type: Skill Skill
Effect: Create 1 Opening Found or Charged Shot card, grant it Exhaust, cost -1 until used
Tags:
Exhaust

All Card Epiphany Effects

Opening FoundOpening Found Charged ShotCharged Shot Guilty PleasureGuilty Pleasure Unlimited FirepowerUnlimited Firepower

Opening Found Epiphanies

I II
AP Cost: 1
Type: Attack Attack
Tags: Retain
210% Damage
・Retain: +1 hit(s) for 1 turn
AP Cost: 1
Type: Attack Attack
Tags: Retain
260% Damage
・Retain: Change cost to 0
III IV V
AP Cost: 1
Type: Attack Attack
Tags: Retain
110% Damage
・Retain: +2 hit(s) for 1 turn
AP Cost: 1
Type: Attack Attack
Tags: Retain
180% Damage
・Retain: +80% Damage
AP Cost: 1
Type: Upgrade Upgrade

When own card is Retained, +150% Extra Attack to random enemies

Charged Shot Epiphanies

I II
AP Cost: 2
Type: Attack Attack
Tags: Retain
360% Damage
・Retain: Damage +180%
AP Cost: 1
Type: Attack Attack
Tags: Retain
・240% Damage
Combo: +120% Damage
III IV V
AP Cost: 3
Type: Attack Attack
Tags: Retain
500% Damage
Retain: Cost -1 until used
AP Cost: 2
Type: Attack Attack
Tags: Retain
360% Damage
・Retain: +240% Damage (Max 1 time)
AP Cost: 2
Type: Attack Attack
Tags: Retain
140% x 2 Damage
Retain: +80% Damage

Guilty Pleasure Epiphanies

I II
AP Cost: 0
Type: Skill Skill
Tags: Exhaust
・Draw 3
1 Morale
AP Cost: 0
Type: Skill Skill
Tags: Exhaust
・Draw 3
-1 Cost of 1 random card in hand
III IV V
AP Cost: 0
Type: Skill Skill
Tags: Exhaust
・Draw 3
At the start of the next turn, Draw 2
AP Cost: 0
Type: Skill Skill

・Draw 1
Activate Retain effect on all cards in hand
AP Cost: 0
Type: Skill Skill
Tags: Unique, Exhaust 2
・Draw 3

Unlimited Firepower Epiphanies

I II
AP Cost: 1
Type: Skill Skill

150% Shield
・+120% Damage of next Attack Card used
AP Cost: 1
Type: Skill Skill

For 1 turn, +80% Attack Card Damage
III IV V
AP Cost: 1
Type: Skill Skill

・+160% Attack Damage of next own card used
AP Cost: 1
Type: Skill Skill

150% Shield
・+80% Damage of the next Attack Card
AP Cost: 1
Type: Upgrade Upgrade

+30% own Attack Card Damage

Beryl Ego Skill

Ego Skill Effects EP Cost
Max Output Charged Shot Max Output Charged Shot 350% Damage to all enemies 5

Beryl Potential

Potential Effects and Cost

# Upgrade Effect Cost
1 Epiphany Bonus Upon entering Chaos, you obtain 1 random Rare card through Epiphany. ・8x Common Growth Stone of Justice
・10000 Units
2 Upgrade Basic Cards Basic Card damage, shield gain, and healing amount +2% ・4x Common Growth Stone of Justice
・3000 Units
3 Upgrade Neutral Cards Neutral Card damage, shield gain, and healing amount +2% ・5x Great Growth Stone of Justice
・16000 Units
3-1 Basic Card Proficiency +20% damage of Launcher and Charge Launcher Cards. ・16x Great Growth Stone of Justice
・24000 Units
4 Upgrade Unique Cards Unique Card damage, shield gain, and healing amount +2% ・8x Great Growth Stone of Justice
・20000 Units
5 Critical Damage Proficiency +2.4% Critical Damage ・16x Premium Growth Stone of Justice
・28000 Units
5-1 Basic Card Proficiency 5% Damage of Beryl's Launcher and Charge Launcher cards. If Beryl's Critical Damage is greater than 160%, increase that value by an additional +5%. ・16x Premium Growth Stone of Justice
・2x Shards of Condemnation
・60000 Units
6 Critical Chance Proficiency +2% Critical Chance ・120x Premium Growth Stone of Justice
・42000 Units
7 Upgrade Unique Stats +10% Beryl's Expose Weakness Damage. If Beryl's Critical Damage is greater than 230%, +10% Charged Shot Damage ・36x Premium Growth Stone of Justice
・2x Shards of Condemnation
・80000 Units

Beryl Manifest Ego

Ego Manifestation Effects

# Manifest Ego Effect
1 Sleeping Memory Reduces the cost of Heavy Weapons Specialist cards by 1.
2 Awakening Memory Beryl’s Retain card damage is increased by +20%.
3 Vivid Memory (eval at /var/lib/app/app/models/saola/condition/base/if_eval.rb:24):1: unterminated string meets end of file ... by +3 for [Upgrade Basic Cards ... ^ (eval at /var/lib/app/app/models/saola/condition/base/if_eval.rb:24):1: syntax error, unexpected end-of-input, expecting ')' ... by +3 for [Upgrade Basic Cards ... ^ (eval at /var/lib/app/app/models/saola/condition/base/if_eval.rb:24):1: unterminated string meets end of file ... by +3 for [Upgrade Basic Cards ... ^ (eval at /var/lib/app/app/models/saola/condition/base/if_eval.rb:24):1: syntax error, unexpected end-of-input, expecting ')' ... by +3 for [Upgrade Basic Cards ... ^
4 Inner Memory Increase the level of Potential by +3 for Upgrade Basic Cards, Upgrade Neutral Cards, Upgrade Unique Cards
5 Complete Memory Increase the level of Potential by +3 for Upgrade Basic Cards, Upgrade Neutral Cards, Upgrade Unique Cards
6 Liberated Memory Whenever Beryl’s card is Retained, she gains 1 Condense.
Condense: When Beryl uses an attack card, deal +50% additional damage per Condense stack to the target, then remove all Condense stacks (Max 3 stacks).

Each Manifest Ego will require one Memory Code - Beryl and the Ego Manifestation from the previous stage.

How to Play Beryl

Retain Cards for Higher Damage

Beryl has cards in her kit that increase their damage when retained until the next turn. She is capable of one-shotting enemies due to the nature of her cards, though it can take some time to set up. Her Guilty Pleasure card can be upgraded through Epiphany, granting it an effect that activates the retain effects of all cards in hand upon use, instantly increasing their damage level by one.

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