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This is a guide for Lucas, a 4 star combatant in Chaos Zero Nightmare (CZN). See Lucas's overview, cards, Potential, Manifest Ego, and learn how to play Lucas!
| Lucas Guides | |
|---|---|
| Team and Build | Cards and Materials |
Lucas |
Tier |
|
|---|---|---|
| Type |
|
|
| Faction |
|
|
| Rarity | ☆☆☆☆ | |
| Attribute |
|
| Attack | 157 |
|---|---|
| Defense | 42 |
| Health | 72 |
| Critical Chance | 3% |
| Critical Damage | 125% |
The stats displayed represent the character's base level
| Gender | Male | |
|---|---|---|
| Faction | Ironrain | |
| Race | Human | |
| Birthday | August 29th | |
| Gift | Third Eye | |
| Voice Actors |
JP: Shinnosuke Tokudome
KR: Yun Seong
|
|
| Description | ||
| A fired up adventurer. Luke's older twin brother. Originally, Lucas's hair had a darker tone similar to that of Luke's but he dyes it red. Unlike Luke, he is cheerful and cheeky. He is oddly popular with women, but it's probably thanks to the kindness he reserves exclusively for them. | ||
Machine Gun
|
AP Cost: 1
Type:
Effect: 100% Damage
Tags: N/A |
|---|---|
Shielding Incendiary Bomb
|
AP Cost: 1
Type:
Effect: 100% Shield
Tags: ・ Shield Shield Reduce damage taken until the next turn |
※ This card is obtained through Combatant Epiphany, but does not have any Epiphany upgrades.
R.P.G-7
|
AP Cost: 1
Type:
Effect: When Bullet cards are Exhausted, 40 Fixed Damage
Tags: ・ Bullet Bullet Cards with the Bullet keyword ・ Fixed Damage Fixed Damage A damage that ignores persistent effects ・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
|---|
※ Epiphanies can be seen by scrolling horizontally.
| Card | Epiphany 1 | Epiphany 2 | Epiphany 3 | Epiphany 4 | Epiphany 5 |
|---|---|---|---|---|---|
Extended Magazine |
AP Cost: 0
Type:
Effect: At the start of the turn, create 1 Launcher Bullet
Tags: ・ Initiation Initiation Place this card on top of the Draw Pile at the start of battle ・ Draw Pile Draw Pile The pile from which cards are Drawn ・ Draw Draw Move a card from the Draw Pile to hand |
AP Cost: 1
Type:
Effect: At the start of the turn, create 2 Launcher Bullet
Tags: N/A |
AP Cost: 1
Type:
Effect: At the start of the turn, create 1 Launcher Bullet 50% chance to Cost of that card -1 for 1 turn Tags: N/A |
AP Cost: 1
Type:
Effect: At the start of the turn, create 1 Launcher Bullet 50% chance to Draw 1 Tags: ・ Draw Pile Draw Pile The pile from which cards are Drawn ・ Draw Draw Move a card from the Draw Pile to hand |
AP Cost: 1
Type:
Effect: Create 5 Launcher Bullet
Tags: ・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
S.S.S |
AP Cost: 1
Type:
Effect: 200% Damage For 1 turn, +40% Bullet card Damage Tags: N/A |
AP Cost: 1
Type:
Effect: For 2 turns, +40% Bullet card Damage
Tags: N/A |
AP Cost: 1
Type:
Effect: 150% Damage+60% Damage per Bullet card in hand Tags: N/A |
AP Cost: 1
Type:
Effect: 150% Damage +120% Damage of the next Bullet Card Tags: N/A |
AP Cost: 1
Type:
Effect: 100% Damage For 1 turn(s), when using Bullet cards, 50% Fixed Damage to a random enemy Tags: ・ Fixed Damage Fixed Damage A damage that ignores persistent effects |
Flame Thrower |
AP Cost: 2
Type:
Effect: 180% Damage to all enemies Draw 1 Discard 2 Create Launcher bullet equal to the number discarded Tags: ・ Launcher Shell Launcher Shell Flashbang, Explosive Shot, Dispersing Shot, Flame Shot, Cold Shot These are Launcher Bullets |
AP Cost: 2
Type:
Effect: 315% Damage to all enemies Draw 1 Discard 1 Tags: N/A |
AP Cost: 2
Type:
Effect: 270% Damage to all enemies If Critical hits , 150% Damage to all enemies Tags: N/A |
AP Cost: 2
Type:
Effect: Exhaust up to 2 Bullet card(s) in hand 270% Damage to all enemies +50% Damage for each Exhausted card Tags: ・ Bullet Bullet Cards with the Bullet keyword ・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
AP Cost: 2
Type:
Effect: 270% Damage to all enemies Create Launcher Bullet equal to number of targets hit Tags: N/A |
Flashbang |
AP Cost: 1
Type:
Effect: 180% Damage to all enemies 2 Weaken If the target has Shield, +75% Damage Tags: N/A |
AP Cost: 1
Type:
Effect: For 1 turn, when hitting a target with Shield,+50% Damage
Tags: N/A |
AP Cost: 1
Type:
Effect: 180% Damage to all enemies 2 Passion Weakness Tags: ・ Retain Retain This card is not discarded at the end of the turn ・ Passion Weakness Passion Weakness Passion cards gain Weakness Attack ・ Attack Weakness Attack Weakness When attacking a monster with weakness attribute, damage increases. Tenacity decreases further ・ Tenacity Tenacity Represents the attribute of the monster When attacked with the same attribute card, trigger Attack Weakness |
AP Cost: 1
Type:
Effect: 180% Damage to all enemis 2 Mark If the target has Shield +50% Damage Tags: ・ Extra Attack Extra Attack Damage affected by Critical Chance and Bonus Damage ・ Mark Mark When using Attack Cards, 100% Extra Attack, Tenacity Damage by 0 cost, reduce Mark by 1 ・ Tenacity Damage Tenacity Damage Damage dealt to a monster's Tenacity ・ Tenacity Tenacity Represents the attribute of the monster When attacked with the same attribute card, trigger Attack Weakness ・ Attack Weakness Attack Weakness When attacking a monster with weakness attribute, damage increases. Tenacity decreases further |
AP Cost: 1
Type:
Effect: When hitting a target with Shield, +30% Damage
Tags: N/A |
Armor-Piercing Rounds
|
AP Cost: 1
Type:
Attribute:
Effect: 100% Damage 50% Damage to another enemy If the target has shield, +30% Damage Amount Tags: ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Bullet Bullet Cards with the Bullet keyword ・ Launcher Shell Launcher Shell Flashbang, Explosive Shot, Dispersing Shot, Flame Shot, Cold Shot These are Launcher Bullets |
Explosive Shot
|
AP Cost: 1
Type:
Attribute:
Effect: 100% Damage 50% Damage to another enemy 1 Weaken to all enemy Tags: ・ Launcher Shell Launcher Shell Flashbang, Explosive Shot, Dispersing Shot, Flame Shot, Cold Shot These are Launcher Bullets ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Bullet Bullet Cards with the Bullet keyword |
Dispersing Shot
|
AP Cost: 1
Type:
Attribute:
Effect: 100% Damage 50% Damage to another enemy 1 Impair to all enemies Tags: ・ Launcher Shell Launcher Shell Flashbang, Explosive Shot, Dispersing Shot, Flame Shot, Cold Shot These are Launcher Bullets ・ Bullet Bullet Cards with the Bullet keyword ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it |
Cold Shot
|
AP Cost: 1
Type:
Attribute:
Effect: 100% Damage 50% Damage to another enemy +1 Action Count to all enemies Tags: ・ Launcher Shell Launcher Shell Flashbang, Explosive Shot, Dispersing Shot, Flame Shot, Cold Shot These are Launcher Bullets ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Bullet Bullet Cards with the Bullet keyword |
Flame Shot
|
AP Cost: 1
Type:
Attribute:
Effect: 100% Damage 50% Damage to another enemy 1 Agony to all enemies Tags: ・ Launcher Shell Launcher Shell Flashbang, Explosive Shot, Dispersing Shot, Flame Shot, Cold Shot These are Launcher Bullets ・ Bullet Bullet Cards with the Bullet keyword ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it |
| Ego Skill | Effects | EP Cost |
|---|---|---|
Full Burst
|
Draw 2 250% Damage to all enemies |
5 |
| # | Upgrade | Effect | Cost |
|---|---|---|---|
| 1 | Epiphany Bonus | Upon entering Chaos, you obtain 1 random Rare card through Epiphany. | ・8x Common Growth Stone of Passion ・10000 Units |
| 2 | Upgrade Basic Cards | Basic Card damage, shield gain, and healing amount +2% | ・4x Common Growth Stone of Passion ・3000 Units |
| 3 | Upgrade Neutral Cards | Neutral Card damage, shield gain, and healing amount +2% | ・5x Great Growth Stone of Passion ・16000 Units |
| 3-1 | Basic Card Proficiency | Add Bullet to the Machine Gun card. | ・16x Great Growth Stone of Passion ・24000 Units |
| 4 | Upgrade Unique Cards | Unique Card damage, shield gain, and healing amount +2% | ・8x Great Growth Stone of Passion ・20000 Units |
| 5 | Critical Chance Proficiency | +2% Critical Chance | ・16x Premium Growth Stone of Passion ・28000 Units |
| 5-1 | Basic Card Proficiency | +5% Lucas's Machine Gun Damage. If Lucas's Critical Damage is greater than 160%, an additional +5% is added to that value. | ・16x Premium Growth Stone of Passion ・2x Shards of Condemnation ・60000 Units |
| 6 | Critical Damage Proficiency | +2.4% Critical Damage | ・120x Premium Growth Stone of Passion ・42000 Units |
| 7 | Upgrade Unique Stats | +5% Launcher Bullet Damage. If Lucas's Critical Damage is greater than 240%, an additional +5% to that value. | ・36x Premium Growth Stone of Passion ・2x Shards of Condemnation ・80000 Units |
| # | Manifest Ego | Effect |
|---|---|---|
| 1 | Sleeping Memory | +10% Fixed Damage for R.P.G.-7. |
| 2 | Awakening Memory | Lucas's Bullet card damage is increased by +20%. |
| 3 | Vivid Memory | Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], [Upgrade Unique Cards] |
| 4 | Inner Memory | The Full Burst card's damage is increased by +50% and Draw +1. |
| 5 | Complete Memory | Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], [Upgrade Unique Cards] |
| 6 | Liberated Memory | The cost of the first Launcher Bullet card used each turn is reduced by 1. |
Each Manifest Ego will require one Memory Code - Lucas and the Ego Manifestation from the previous stage.
|
|
Lucas playstyle is dealing follow-up AoE damage when exhausting any bullets thanks to his R.P.G-7 card. He can also use his Flame Thrower to exhaust more bullets and deal massive AoE damage.

Due to Lucas' playstyle, he is a perfect pair for Luke with his bullets also interacting with R.P.G-7. It also makes it easier for Luke to unlock the condition for his Finisher Round card.
If you are thinking of using Renoa, as she is also a bullet user, she doesn't work with Lucas well as she wants to discard her Dirge Bullets not exhaust it.

The only way for Lucas to generate bullets on his own is through Extended Magazine. It is enough for him to have one bullet each turn but if you want more you should unlock his Potential 3-1 to make his basic cards generate 1 bullet.

| By Rarity | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ★★★★★ 5-Star |
★★★★ 4-Star |
||||||||||
| By Gender | |||||||||||
| Female Combatants | Male Combatants | ||||||||||
| By Faction | |||||||||||
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| By Class | |||||||||||
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