S1: Forbidden Catalyst | Nebula Distortion | The Great Rift
★ All Banners | Upcoming Banners
New Characters: Chizuru | Itsuku
Upcoming Characters: Sereniel
Join Our Tier List Contest!
┗ Tier Lists: Character | Partner | Cards

Chaos Manifestation is the roguelike game mode in Chaos Zero Nightmare (CZN). Check out a guide for tips on how to play Chaos Manifestation and what it's all about!
List of Contents
| Chaos Manifestation Stages | |
|---|---|
| 1 | The Blue Pot |
| 2 | Twin Star's Shadow |
| 3 | City of Mist |
| 4 | Swamp of Judgement |
| 5 | The Foretold Ruin |
Twin Star's Shadow Chaos Guide
Swamp of Judgement Chaos Guide

Chaos Manifestation is part of Chaos Zero Nightmare's roguelike game mode, where you can choose three characters for a run, and choose different paths until you reach the final boss. You'll earn rewards such as equipment, and card epiphanies, which are vital for early deck and character building.
There are areas that offer options requiring a dice roll to get an outcome successfully. Using the right characters for specific Dice Roll Effects will greatly help with these rolls.

The sizes ranging from Small to Extra Large can be found below the level when viewing the Chaos Manifestation stages. These sizes determine how many tiles or areas you'll need to traverse before reaching the stage boss.
Larger stages mean you’ll spend more time completing the run, but you’ll also have more opportunities to obtain top-tier loot and trigger Combatant and Card Epiphanies.
Unidentified Area |
These are random encounters where you can get rewards or not depending on the encounter or dice rolls. It is also possible that you'll be fighting enemies in these tiles. |
Dellang Shop |
A rest area with a Dellang Shop. You can spend credits to buy cards and equipment here, as well as delete an unwanted card from your deck. |
Rest Area |
An area where you can replenish your HP and decrease Stress. You can also train and receive common cards for 50 credits. |
Save Area |
An area where you can obtain a guaranteed equipment drop. You can also temporarily leave the Chaos Manifestation stage and return some other time. |
Normal Battle Area |
A tile where you'll encounter normal mobs and are typically easy to deal with. |
Elite Battle Area |
A tile on the map where you'll encounter an elite enemy. You'll receive a random equipment upon defeating the elite. |
Boss Area |
The tile where you'll encounter the boss of the stage. You'll receive numerous rewards once it has been defeated. |

It's always best to set up your team composition with the recommended attribute to deal increased damage and tenacity damage, making battles easier. Most, if not all, enemies in the current run are weak to the recommended attribute.

At the beginning of each run, you'll have the option to choose from three Fates, each offering unique effects for your current run. Some Fates come with drawbacks, such as reducing your HP by a certain amount, but grant you credits each time you move between areas. Carefully analyzing your needs is key to choosing your Fate wisely.

More fates will become available for you to choose from as you increase the exploration level of a Chaos Manifestation stage. You can increase the level by discovering new equipment, fighting monsters and bosses a certain number of times, and uncovering new unidentified areas within the stage.

At the start of a run, check the map in the bottom left corner and plan your path to the final boss. Aim to take as many elite enemy tiles as possible for better rewards, such as new equipment and higher credits, provided you're confident you can survive the encounters.
Don't forget to visit Rest Areas to recover HP and reduce stress, or spend credits on training to add new cards to your deck!

Rest Areas will sometimes display a shop icon, indicating that a Dellang Shop is available inside. You can spend your credits to purchase equipment and cards as much as your credits allow. Only five items are shown at a time, but you can spend credits to refresh the shop and reroll its contents.
You’ll also have the option to remove a card from one of your characters’ decks. This can be useful if a character has too many cards, lowering the chance of drawing your preferred ones each turn.
Even after visiting the Dellang Shop, you can still choose to rest or train and select one of three new cards afterward.

Unknown tiles trigger random encounters, where you might earn a new card, gain credits, trigger Epiphanies, battle an opponent, or fail the encounter and leave with nothing. It’s a high-risk, high-reward scenario for those willing to gamble a bit of progress.
If you prefer guaranteed rewards, you can stick to normal and elite battle areas instead.

You can identify an Epiphany when a card shines at the top-left corner, or when a character has a light bulb icon above their head. Triggering an Epiphany can either upgrade the effect of the card that caused it or grant the character a new unique card. This also makes the AP Cost of the card 0 during that turn.
It’s best to trigger these as soon as they appear after drawing your cards, since they’ll disappear if not played during the current turn. If that happens, you’ll need to wait for another Epiphany to occur on one of your cards.
Epiphanies have a chance to be blessed, enhancing one of the upgrade options unique to the character who blessed the card. Blessed Epiphany cards are generally the better choice, but you’re free to choose other upgrades if they offer better synergy for your team.

Before ending your turn, make sure to heal as much as possible, since your current HP carries over to the next battle. Also before moving to the next area, try to heal as much as possible before defeating the final enemy, so you'll have more health when you reach the next battle. This can become problematic if you're already low on HP and an elite enemy awaits on the next tile.
You should also manage your stress gauge by using shields to avoid damage, and visiting rest areas to reduce stress.
How to Reduce or Increase Stress

Chaos Manifestations can be played an unlimited number of times, allowing players to finish on a run they’re satisfied with. If you feel that the equipment and cards you obtained from a run aren’t good enough, simply replay the stage and hope that RNG blesses you with the items you need to maximize your characters’ combat prowess in other game modes.

Include a character in your run who has undergone treatment for a mental breakdown through counseling at the Epione Center in Ark City in order to toggle Nightmare Mode, which is basically a hard mode setting for the run.
When Nightmare Mode is active, there is a chance that a powerful monster will appear after battles, offering greater rewards and rarer loot upon defeat.

| Chaos Manifestation | Zero System |
| The Blue Pot | Twin Star's Shadow |
| City of Mist | Swamp of Judgement |
| The Foretold Ruin | - |
| Laboratory 0 | - |
Chaos Manifestation Guide



Genshin Impact Walkthrough & Guides Wiki

Umamusume: Pretty Derby Walkthrough & Guides Wiki

Where Winds Meet Walkthrough & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki

Digimon Story: Time Stranger Walkthrough & Guides Wiki

Wuthering Waves Walkthrough & Guides Wiki
Zenless Zone Zero Walkthrough & Guides Wiki
Pokemon TCG Pocket (PTCGP) Strategies & Guides Wiki
Pokemon Legends: Z-A Walkthrough & Guides Wiki

Clair Obscur: Expedition 33 Walkthrough & Guides Wiki
Yu-Gi-Oh! Master Duel Walkthrough & Guides Wiki

Elden Ring Shadow of the Erdtree Walkthrough & Guides Wiki
Fire Emblem Heroes (FEH) Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki

Monster Hunter World Walkthrough & Guides Wiki

Pokemon Brilliant Diamond and Shining Pearl (BDSP) Walkthrough & Guides Wiki
The Legend of Zelda: Tears of the Kingdom Walkthrough & Guides Wiki

Persona 3 Reload Walkthrough & Guides Wiki

Diablo 4: Vessel of Hatred Walkthrough & Guides Wiki
Cyberpunk 2077: Ultimate Edition Walkthrough & Guides Wiki
© Smilegate. All Rights Reserved.
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.