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Saved Data are the data you obtain and retain after exploring Chaos Manifestation and Chaos Zones in Chaos Zero Nightmare (CZN). Learn about Saved Data in this guide, including an explanation about the Save Data Value Range on Chaos Manifestation exploration.
List of Contents
| Deck Actions | Points |
|---|---|
| Add Neutral Card | 20 |
| Add Monster Card | 80 |
| Remove a Card | 0 → 10 → 30 → 50 → 70 Note: 5th card removed and onward costs 70 points |
| Remove a Combatant's Card | 20 Note: Any of the Starting or Epiphany Cards of a Character |
| Duplicate a Card | 0 → 10 → 30 → 50 → 70 Note: 5th card duped and onward costs 70 points |
| Epiphany of Combatant Cards | No Points |
| Neutral and Monster Card Epiphany | +10 |
| Divine Epiphany (All Cards) |
+20 |
| Card Conversion | +10 |
| Add Forbidden Card | 20 Note: Always saved even if it exceeds the tier cap |
Adding a Neutral Card to your deck earns you 20 points each, while Monster Cards earn a whopping 80 points. However, it’s not advisable to add Monster Cards to your Save Data at lower tiers, since they will most likely be the first to be removed, as they already exceed the cap. Tier 6 and onward can accommodate Monster Cards, since Tier 6 has a cap of 80 points.
Obtaining your Unique Cards through Epiphany does not add any Faint Memory points to your Save Data.
The first card removal doesn’t grant any points unless the removed card is from a Combatant. If your first removal is a Combatant card, you lose the free removal for your next non-Combatant card. To avoid wasting points, remove a non-Combatant card first.
The first card duplication, like the first card removal, doesn’t grant any points. However, duplicating a Neutral card, a Monster card, or a card with Divine Epiphany will add points according to the duplicated card, as if you had added a new card of that type to your deck.
Combatant cards that gain base Epiphany effects do not grant any points. However, if a Neutral or Monster card gains a base Epiphany, it adds 10 points to your Save Data. Gaining a Divine Epiphany adds 20 points regardless of the card.
For example, adding a Neutral card to your deck grants 20 points. If the card later gains a Divine Epiphany, it adds another 30 points (Base Epiphany + Divine), for a total of 50 points. This comes from 20 points for the Neutral card, 10 for the base Epiphany, and 20 for the Divine Epiphany.
Card Conversion refers to Events or Fates that replace your cards. for example, the Leadership Fate converts 3 Basic Cards into random Rare Neutral Cards, and this grants 10 points for each card converted.
Forbidden cards cost 20 points when added to your deck, and they will be retained in your save data even if you reach the cap for your current tier.
| Tier | Normal Chaos Run Cap | Nightmare Mode Cap |
|---|---|---|
| 1 | 30 | 40 |
| 2 | 40 | 50 |
| 3 | 50 | 60 |
| 4 | 60 | 70 |
| 5 | 70 | 80 |
| 6 | 80 | 90 |
| 7 | 90 | 100 |
| 8 | 100 | 110 |
| 9 | 110 | 120 |
| 10 | 120 | 130 |
The Save Data Value is a limit to the amount of Data you can save after a Chaos Exploration. Once you exceed this limit, your character will fail to save the rest of the Epiphanies, duplicated cards, and may even cause removed cards to return to your deck.
The first tier begins with a 30-point cap and increases the cap by 10 points for each subsequent tier. Running Deep Trauma/Nightmare Mode adds 1 tier to the current run, effectively adding an additional 10 points to the cap.
| Save Data Common Saving Priorities | |
|---|---|
| 1 | Monster Cards are removed. |
| 2 | Divine Epiphany Effects gets removed. |
| 3 | Neutral Cards gets removed. |
| 4 | Removed Cards are returned. |
While the exact priorities and randomizer are not yet confirmed, here are some of the results the team has obtained based on multiple test runs and the cards and equipment we retain after a Chaos Run. This table is sorted by priority, with the first entries being the ones that have a higher chance of not being saved compared to others on the lower priorities.
Equipment is always retained, but it contributes to the total Save Data you obtain. Forbidden Cards are also retained even if it exceeds the save data cap. The higher the priority, the more Save Data is also added to your deck, which makes retaining said cards much more difficult.
|
|
This can be used as a workaround to remove unwanted Basic Combatant cards without the 20-point penalty, because the converted cards become Neutral cards before you remove them. This can be done through unidentified area choices, events, or even Fates that convert cards to Neutrals.
Cards with the Remove tag don’t need to be deleted, because they aren’t added to your Save Data and won’t increase your points at the end of a Chaos run. This allows you to use Card Deletion on other cards instead.
A Divine Epiphany on a Combatant card gives you 20 points, but you don’t have to take it if the effect isn’t useful or if it's not what you're looking for. Skipping it lets you save those 20 points for something more valuable.
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Save Data are loadouts you can use for other content, other than Chaos Manifestation areas. These include zones such as the game's Missions, Simulations, and the Basin of Hyperspace.
The Save Data will be that specific character's card pool when you tackle other types of combat-related content and will allow you to customize your character's moveset.
As every Chaos Run will generate a Save Data for your character, you can decorate the Save Data you really like and mark them as favorites while putting in stickers and labeling them. This will let you easily differentiate certain Save Data for different builds on your chosen character.

Save Data is primarily obtained in Chaos Zones. These can be through the game's Chaos Manifestation or during the game's missions that involve Chaos Zones.
Once you clear or escape the Chaos Zone, you'll be able to save your data and use the new cards you have for other content.
An alternative way to get Save Data is by doing Main Missions and participating in missions that involve Chaos Zones. These runs will still generate Save Data for your characters , but this is not recommended as these runs are much shorter and have fewer epiphanies, weapons, and bonuses than Chaos Manifestation zones.

If your character suffered from a Mental Breakdown during your Chaos Run, there will be a chance that their Save Data will be corrupted after exiting the Chaos Zone. The Save Data will become inaccessible and cannot be equipped in the Save Data menu on your Combatant.
When you do a run, the amount of Save Data you can retain is limited based on the Save Data Value of your current Chaos Manifestation run. This will cause you to lose certain cards with Divine Epiphanies, monster cards, and even regain cards that have been removed from your deck.
To avoid this, tackle higher difficulty chaos as well as enabling the Chaos Manifestation's nightmare mode by clicking the purple toggle on the upper right part of the menu.

Treating the character in the Epinoe Center in Ark City via Psychotherapy (Deep Counseling) is the only way to recover corrupted Save Data.
Take note, however, that a single treatment session will cost one Communication Pass, which is the same pass used for Excursions.
| 1 | ![]() Open the Combatants menu and choose change |
|---|---|
| 2 | ![]() You'll see the Save Data your chosen Combatant has. Choose one and then click the save button on the lower right of the screen to change your Save Data. |
Changing your Save Data can be done in two easy steps on the Combatant Menu. It is extremely important to lock and mark as favorite your best Save Data to avoid losing it via deletion or forgetting which one is the Data you're using for your character.

Beginner's Guide: All Tips and Tricks
Saved Data and Data Value Guide



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