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Chaos Zero Nightmare (CZN)

Narja Character Cards and Potential

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NEW: Season 2 | Refinement | Arena
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Chaos Zero Nightmare - Narja Character Top Banner

This is a guide for Narja, a 5 star combatant in Chaos Zero Nightmare (CZN). See Narja's overview, cards, Potential, Manifest Ego, and learn how to play Narja!

Narja Guides
Team and Build Cards and Materials Banner

Narja Character Overview

Basic Information

Narja Narja Tier SS Rank
Type
Controller Controller
Faction
Peltion Peltion
Rarity ★★★★★
Attribute
Instinct Instinct

Character Stats

Attack 140
Defense 60
Health 80
Critical Chance 3%
Critical Damage 125%

The stats displayed represent the character's base level

Character Profile

Gender Female
Faction Peltion
Race Replica
Birthday January 2nd
Gift Flying Wyrm Control
Voice Actors
JP: You Taichi
Description
An enhanced Replica of the Peltion. Replicas, artificial lifeforms created by Kaguya Pharmaceutical. She used to be called by her Entity Code, NA-02. She shares a mental connection with her flying wyrm, Elysion, and controls it to attack her enemies. As someone who was originally brought into this world just to suffer, she unintentionally harbors a deep, fundamental weariness and bitterness toward life.

Narja Cards

Basic Cards

NA: Attack Response NA: Attack Response AP Cost: 1
Type: Attack Attack
Effect: 100% Defense-Based Damage
Tags:
N/A
NA: Defense Response NA: Defense Response AP Cost: 1
Type: Skill Skill
Effect: Heal 100%
Tags:
N/A

Epiphany Cards

Shackles of Hunger Shackles of Hunger AP Cost: 1
Type: Attack Attack
Effect: 30% Defense-Based Damage x 3
Attunement: 4 Voracity
Tags:
N/A
Bottomless Hunger Bottomless Hunger AP Cost: 0
Type: Skill Skill
Effect: The next 2 times Voracity is activated, decrease Cost of 1 random card in hand by 1 for 1 turn
Tags:
N/A
Voluntary Control Voluntary Control AP Cost: 1
Type: Skill Skill
Effect: If Voracity is fewer than 6 stacks, gain 6 Voracity
If 6 or more stacks, gain 2 Predation
Tags:
N/A
Domain of Voracity Domain of Voracity AP Cost: 1
Type: Attack Attack
Effect: 100% Defense-Based Damage to all enemies
Increase Tenacity Damage taken of the target by 100% until their next Ravage
Tags:
N/A
Mealtime Mealtime AP Cost: 6
Type: Attack Attack
Effect: If Voracity is decreased decrease Cost by 1 and add +30% Heal Amount (max 10) until used
160% Defense-Based Damage to all enemies
Heal 100%
4 Predation
Tags:
N/A

All Card Epiphany Effects

Shackles of HungerShackles of Hunger Bottomless HungerBottomless Hunger Voluntary ControlVoluntary Control Domain of VoracityDomain of Voracity

Shackles of Hunger Epiphanies

I II
AP Cost: 1
Type: Attack Attack

・30% Defense-Based Damage x 4
・ Attunement: 6 Voracity
AP Cost: 0
Type: Attack Attack

・30% Defense-Based Damage x 2
At the start of the turn, if Voracity was activated 3 or more times in the previous turn, move to hand
・ Attunement: 1 Voracity
III IV V
AP Cost: 1
Type: Attack Attack

50% Defense-Based Damage x 3
Add 1 Hit for each 4 Voracity owned (max 3 times)
AP Cost: 1
Type: Skill Skill
Tags: Retain
Decrease Voracity by max 5
・ +40% Damage Amount to the next used Attack Card for each amount decreased If 5 is decreased, 3 Predation
AP Cost: 0
Type: Skill Skill

・60% Shield
・ Decrease Voracity by (max 3)
・ Repeat for each amount decreased

Bottomless Hunger Epiphanies

I II
AP Cost: 0
Type: Skill Skill

3 Voracity
・ The next 2 times Voracity is activated, decrease Cost of 1 random card in hand by 1 for 1 turn
AP Cost: 0
Type: Skill Skill

・Decrease Cost of 2 random cards in hand by 1 for 1 turn(s)
III IV V
AP Cost: 1
Type: Upgrade Upgrade
Tags: Unique
When Voracity is activated 3 times in 1 turn, decrease Cost of 1 random card in hand by 1 until used (1 time per turn)
AP Cost: 0
Type: Skill Skill
Tags: Retain
For 1 turn, +100% Defense-Based Damage
AP Cost: 1
Type: Skill Skill
Tags: Lead
7 Voracity
For 1 turn, each time Voracity is activated, +40% Damage Amount to the next Mealtime

Voluntary Control Epiphanies

I II
AP Cost: 1
Type: Skill Skill

・If Voracity is fewer than 6 stacks, gain 9 Voracity
・ If 6 or more stacks, gain 3 Predation
AP Cost: 0
Type: Skill Skill

If Mealtime is in Draw Pile, move to hand
If in Graveyard, 3 Morale for 1 turn
III IV V
AP Cost: 1
Type: Skill Skill

For 2 turn(s), each time Action Count of the target is decreased, 1 Voracity
AP Cost: 1
Type: Upgrade Upgrade
Tags: Unique
10 Voracity
Select 1 Attack Card(s) 1
1 Predation each time that card is moved to hand
AP Cost: 1
Type: Upgrade Upgrade
Tags: Unique
Each time a Basic Attack Card inflicts a Hit, 1 Voracity
+50% Damage Amount to Basic Attack Cards

Domain of Voracity Epiphanies

I II
AP Cost: 1
Type: Attack Attack

・100% Defense-Based Damage to all enemies
・ Increase Tenacity Damage taken of the target by 100% until their next Ravage, and on Ravage, 3 Voracity
AP Cost: 1
Type: Attack Attack

・100% Defense-Based Damage to all enemies
For 2 turn(s), +100% Defense-Based Damage taken by the target
III IV V
AP Cost: 1
Type: Attack Attack

150% Defense-Based Damage to all enemies
When Hitting the target for the next 5 time(s), Heal 40%
AP Cost: 3
Type: Attack Attack
Tags: Retain
320% Defense-Based Damage to all enemies
If granted both Voracity and Predation, activate 1 more time
AP Cost: 1
Type: Upgrade Upgrade
Tags: Unique
Each time Mealtime is used, Heal 200%

Narja Ego Skill

Ego Skill Effects EP Cost
Predator Predator's Hunting Method Voracity 10
250% Defense-Based Damage
If Mealtime is in Graveyard, Predation 5
5

Narja Potential

Potential Effects and Cost

# Upgrade Effect Cost
1 Epiphany Bonus Upon entering Chaos, you obtain 1 random Rare card through Epiphany. ・8x Common Growth Stone of Instinct
・10000 Units
2 Upgrade Basic Cards Basic Card damage, shield gain, and healing amount +2% ・4x Common Growth Stone of Instinct
・3000 Units
3 Upgrade Neutral Cards Neutral Card damage, shield gain, and healing amount +2% ・5x Great Growth Stone of Instinct
・16000 Units
3-1 Basic Card Proficiency Adds 2 Voracity to NA: Defense Response. ・16x Great Growth Stone of Instinct
・24000 Units
4 Upgrade Unique Cards Unique Card damage, shield gain, and healing amount +2% ・8x Great Growth Stone of Instinct
・20000 Units
5 Health Proficiency Increase Defense by 1.6% ・16x Premium Growth Stone of Instinct
・28000 Units
5-1 Basic Card Proficiency +5% Heal Amount to Narja's NA: Defense Response. If Narja's Defense is greater than 250, add an additional +5% to the modifier. ・16x Premium Growth Stone of Instinct
・2x Shards of Condemnation
・60000 Units
6 Attack Proficiency +2% Critical Chance ・120x Premium Growth Stone of Instinct
・42000 Units
7 Upgrade Unique Stats +10% Damage Amount to Voracity. If Narja's Defense is greater than 300, +20% Damage Amount to Predation. ・36x Premium Growth Stone of Instinct
・2x Shards of Condemnation
・80000 Units

Narja Manifest Ego

Ego Manifestation Effects

# Manifest Ego Effect
1 Sleeping Memory Increase Mealtime’s Predation by 2.
2 Awakening Memory When Voracity decreases, 25% chance to gain 1 Voracity.
3 Vivid Memory Increases Predator’s Hunt’s Predation gained by 3 when the condition for Mealtime being in the Graveyard is fulfilled.
4 Inner Memory Increases Predator’s Hunt’s Predation gained by 3 when the condition for Mealtime being in the Graveyard is fulfilled.
5 Complete Memory Increase the level of Potential by +3 for Upgrade Basic Cards, Upgrade Neutral Cards, Upgrade Unique Cards
6 Liberated Memory At the end of the turn, deal 50% Defense-Based Damage to random enemies and recover 1% Health for each Predation decreased this turn.

Each Manifest Ego will require one Memory Code - Narja and the Ego Manifestation from the previous stage.

How to Play Narja

Stack Verocity and Predation to Heal and Increase Damage of Attack Cards

Chaos Zero Nightmare - Narja HTP 1
Narja's main playstyle is gaining stacks of Verocity and Predation and consuming it to heal the party by using attack cards. Each stack consumed will also increase the damage of attack cards as long as the party HP is above 50% and each hit will consume 1 stack per hit.

Defense-Based Attacks and Buffs

Chaos Zero Nightmare - Narja HTP 2
Aside from buffing the damage of attack cards and healing, Narja also has access to epiphanies to some of her cards that enables her to further increase the damage of defense-based attacks for characters such as Khalipe, Magna or Maribell.

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