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Chaos Zero Nightmare (CZN)

Glossary: List of Terms

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Glossary - Chaos Zero Nightmare.png
This is a glossary of in-game battle terms used in Chaos Zero Nightmare (CZN). See a list of in-game terms here!

List of Contents

Chaos Zero Nightmare Glossary

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Tag Information
Action Count The number of card plays remaining until the monster acts
Decreases by 1 with each card played
When it reaches 0, monster acts
Agony At turn end, deal Fixed DoT equal to the amount of Agony 50%
Upon effect, reduce Pain by 1
Agony Imprint When Agonty is gained, gain an additional Agony 2
AP Action Point. The resource consumed when playing a card
Attack Weakness When attacking a monster with weakness attribute, damage increases.
Tenacity decreases further
Ballista Card Ballista, Piercing Ballista, Enhanced Ballista, Giant Ballista, Shelling Ballista, Micro Ballista
These are types of Ballista
Basic Card Among starting cards, this is a card with only Damage, Shield, or Healing function
Bullet Cards with the Bullet keyword
Combo If the card used immediately before has the same attribute, effect activates
Commence the Hunt When using a Targeting Attack Card, inflict 50% Extra Attack on the target reduce Commence the Hunt by 1
Increase Extra Attack damage per Commence the Hunt stack by 30% (max 5 stacks)
Coordinated Attack When an ally attacks, perforrm a joint attack dealing 100% of Attack Power as damage
Counterattack When taking Damage, 100% Defense-based Damage on the attacker.
If the attack is fully blocked with Shield, 150% Defense-based Damage.
When triggered, -1 Counterattack (Max 10)
Creation Three types of cards can be summoned by Orlea
If a card of the same creature ★ is in hand, it evolves and merges
Evolution can reach up to 3 stages
Crystallization At turn end, gain Fixed Shield 20% for each Crystallize stack
Damage Reduction Reduce damage taken by 15%
Upon activation, reduce Damage Reduction by 1
Dark Mist Blade Art Effect that triggers from the cards when Rin is in Dark Cloud Stance state
Dark Mist Stance Activate the Dark Cloud Blade Art effect of Rin's card
If another combatant's Attack card is used, remove Dark Cloud Stance
Decibel When a Shuffle occurs, all allies perform 50% Extra Attack on a random enemy
Remove Decibel upon activation
+50% Extra Attack Damge per Decibel (Max 5 stacks)
Defeat If the target is defeated or in the Defeated state, the effect activates
Defense-based Damage Damage applied as 210% of Defense and 30% of Attack
Discard Discard cards from hand to the Discard Pile
Discard Pile The pile where discarded cards go
Draw Move a card from the Draw Pile to hand
Draw Pile The pile from which cards are Drawn
Embers When hitting or defeating a target in Breakthrough state, +30% damage dealt per stack of Ember the target has. Ember is removed upon activation. (Up to 5 stacks)
Ephermeral If this card is in hand at the end of the turn, Exhaust it
Epiphany Epiphany occurs, granting the card a new effect
Exhaust When used, this card moves to the Exhaust pile
Extra Attack Damage affected by Critical Chance and Bonus Damage
Finale When this card is used, end the turn
Fixed Damage A damage that ignores persistent effects
Fixed Damage over Time (DoT) Damage that ignores status effects and applies DoT
Fixed Shield A shield that ignores persistent effects.
Fortitude Damage taken -20% per Tenacity stack
Handgun Bullet Magnum Shot, Silver Shot, Uranium Shot, Tracer
These are standardized bullets
Haste This card does not reduce the enemy's Action Count
Heal Recover Health based on Defense
Recover a random combatant's Stress by 1-6 depending on the Healing Amount
Heaven When using a card with cost 2 or higher, this card activates
Impair -50% Shield
When triggered, -1 Impair
Initiation Place this card on top of the Draw Pile at the start of battle
Inspiration When this card is drawn by ability, activate effect
Excluding draw at the start of the turn
Launcher Shell Flashbang, Explosive Shot, Dispersing Shot, Flame Shot, Cold Shot
These are Launcher Bullets
Lead At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used.
Mark When using Attack Cards, 100% Extra Attack, Tenacity Damage by 0 cost, reduce Mark by 1
Metalization When gaining Shield via an ability, deal Defense-based Damage 80% to a random enemy
Mission When conditions are met during battle, generate a Quest card as a reward
Quest card is excluded from the criteria
Morale +20% Damage per Morale
Passion Weakness Passion cards gain Weakness Attack
Piercing Damage Damage that ignores Shield
Preserve Shield Retain Shield for x turns
Pulverize When hitting a target with Shield, +20% Damage
Quest Card Triple 0, Triple 1, Straight, Full House
Obtainable upon completing Cassius Quests
Ravage When the monster's Tenacity is fully reduced, activate effect.
If Ravaged, gain 1 Action Point
Reload +50% Ballista Damage
Remove Reload at the end of turn (Max 3 stacks)
Resolve Shield gain +20 for each Resolve stack
Respond When this card is Drawn, activate Response effect
Retain This card is not discarded at the end of the turn
Retrieve When this card moves to the Graveyard, return it to hand. Remove recovery upon activation
Shield Reduce damage taken until the next turn
Silver Veil If Silver Veil is 3, 400%% Defensed-based Damage to all enemies
Remove Silver Veil on activation
Tenacity Represents the attribute of the monster
When attacked with the same attribute card, trigger Attack Weakness
Tenacity Damage Damage dealt to a monster's Tenacity
Unique Cannot hold more than 1 card with Unique
Unusable This card is unusable
Vulnerable Damage taken increased by 50%
When triggered, reduce Vulnerable 1
Wave If Wave is 3, gain Action Points 1 and reduce Wave by 3
Weaken -25% Damage
Upon activation, -1 Weaken
X Consume all Action Points held, activate effect equal to that number

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