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Chaos Zero Nightmare (CZN)

Hugo Character Cards and Potential Materials

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Chaos Zero Nightmare Hugo Character Cards and Potential Materials
This is a guide for Hugo, a 5 star combatant in Chaos Zero Nightmare (CZN). See Hugo's overview, cards, Potential, Manifest Ego, and learn how to play Hugo!

Hugo Guides
Team and Build Cards and Materials

Hugo Character Overview

Basic Information

Hugo Hugo Tier S Rank
Type
Ranger Ranger
Faction
Stella Familia Stella Familia
Rarity ★★★★★
Attribute
Order Order

Character Stats

Attack 170
Defense 45
Health 78
Critical Chance 3%
Critical Damage 125%

The stats displayed represent the character's base level

Character Profile

Gender Male
Faction Stella Familia
Race Azure
Birthday May 6th
Gift Electricity
Voice Actors
JP: Yuichi Nakamura
KR: Eui Joo RIM
Description
Problem solver of the Azure Merchant Guild. Runs Hugo's Solutions aboard the Caravan Ark, handling everything from troublesome monsters and collecting debts to finding people. He takes on both trivial and dangerous tasks. When not working, he often appears lethargic and lazy.

Hugo Cards

Basic Cards

Throw Dagger Throw Dagger AP Cost: 1
Type: Attack Attack
Effect: 100% Damage
Tags:
N/A
Defense System Defense System AP Cost: 1
Type: Skill Skill
Effect: Gain 110% Shield
Tags:
Shield

Epiphany Cards

Hunting Instincts Hunting Instincts AP Cost: 1
Type: Upgrade Upgrade
Effect: When another Combatant uses an Upgrade or Skill Card, gain 1 Hunt Commence
Tags:
Commence the Hunt
Draw
Draw Pile
Extra Attack
Initiation
Fan of Daggers Fan of Daggers AP Cost: 1
Type: Attack Attack
Effect: 60% x 3 Damage to random enemies
Commence the Hunt for each target hit
Tags:
Commence the Hunt
Extra Attack
Haste
Quick Fix Quick Fix AP Cost: 1
Type: Attack Attack
Effect: 80% x 2 Damage
If in Commence the Hunt, Draw 1 Attack Card(s)
Tags:
Commence the Hunt
Draw
Draw Pile
Extra Attack
Haste
Dingo Howling Dingo Howling AP Cost: 1
Type: Skill Skill
Effect: 100% Shield
2 Commence the Hunt
Tags:
Commence the Hunt
Extra Attack
Shield
Fixer Fixer's Approach AP Cost: 1
Type: Upgrade Upgrade
Effect: +40 Extra Attack of Commence the Hunt Damage
Tags:
Commence the Hunt
Extra Attack
Unique

All Card Epiphany Effects

Hunting InstinctsHunting Instincts Fan of DaggersFan of Daggers Quick FixQuick Fix Dingo HowlingDingo Howling

Hunting Instincts Epiphanies

I II
AP Cost: 0
Type: Upgrade Upgrade
Tags: Initiation
・When another Combatant uses an Upgrade or Skill Card, gain 1 Hunt Commence
AP Cost: 1
Type: Upgrade Upgrade
Tags: Initiation
・When another combatant uses an Enhanced or Skill Card, 1 Commence the Hunt
50% chance of gaining an additional 1 Commence the Hunt
III IV V
AP Cost: 1
Type: Upgrade Upgrade
Tags: Initiation
・When another combatant uses an Upgrade or Skill Card, 1 Commence the Hunt
If Commence the Hunt is triggered, 50% chance of a random ally performing a Coordinated Attack on the target
AP Cost: 0
Type: Skill Skill

Commence the Hunt equal to the number of Skill Cards in hand
AP Cost: 1
Type: Upgrade Upgrade
Tags: Initiation
When using an Enhance or Skill Card, 1 Commence the Hunt

Fan of Daggers Epiphanies

I II
AP Cost: 1
Type: Attack Attack
Tags: Haste
90% x 3 Damage to random enemies
・Commence the Hunt for each target hit
AP Cost: 1
Type: Attack Attack
Tags: Haste
90% x 3 Damage
2 Commence the Hunt
III IV V
AP Cost: 1
Type: Attack Attack
Tags: Haste
250% Damage
When damage is dealt, 100% chance of a random ally performing a Coordinated Attack on the target
AP Cost: 1
Type: Attack Attack
Tags: Haste
90% x 3 Damage to random enemies
If under Commence the Hunt, +100% Damage
AP Cost: 2
Type: Upgrade Upgrade
Tags: Unique
At the start of the turn, 60% x 2 Damage to random enemies
Commence the Hunt equal to the number of targets hit

Quick Fix Epiphanies

I II
AP Cost: 1
Type: Attack Attack
Tags: Haste
120% x 2 Damage
・If in Commence the Hunt, Draw 1 Attack Card(s)
AP Cost: 1
Type: Attack Attack
Tags: Haste
・80% x 2 Damage
・If in Commence the Hunt, + 1 Hit(s)
III IV V
AP Cost: 1
Type: Attack Attack
Tags: Haste
100% x 2 Damage
・If in Commence the Hunt, Draw 2
AP Cost: 1
Type: Attack Attack
Tags: Haste
100% x 3 Damage
・If in Commence the Hunt, + 1 all enemies' Action Count
AP Cost: 1
Type: Attack Attack
Tags: Haste
120% Damage
Commence the Hunt -5 Maximum
+1 Hit per stack

Dingo Howling Epiphanies

I II
AP Cost: 1
Type: Skill Skill

150% Shield
3 Commence the Hunt
AP Cost: 1
Type: Skill Skill

150% Shield
If under Commence the Hunt, +50% Shield
・2 Commence the Hunt
III IV V
AP Cost: 1
Type: Upgrade Upgrade

Upon gaining Commence the Hunt, Draw 1 Attack Card(s)(1 per turn)
AP Cost: 1
Type: Skill Skill

・2 Commence the Hunt
Combo: Add another 2 Commence the Hunt
AP Cost: 1
Type: Skill Skill

・2 Commence the Hunt
Draw 2 attack card(s)

Hugo Ego Skill

Ego Skill Effects EP Cost
Last Resort Last Resort 250% Damage to all enemies
+30% Commence the Hunt Damage
6

Hugo Potential

Potential Effects and Cost

# Upgrade Effect Cost
1 Epiphany Bonus Upon entering Chaos, you obtain 1 random Rare card through Epiphany. ・8x Common Growth Stone of Order
・10000 Units
2 Upgrade Basic Cards Basic Card damage, shield gain, and healing amount +2% ・4x Common Growth Stone of Order
・3000 Units
3 Upgrade Neutral Cards Neutral Card damage, shield gain, and healing amount +2% ・5x Great Growth Stone of Order
・16000 Units
3-1 Basic Card Proficiency When you play a Throw Dagger card, 50% chance to gain 1 Commence the Hunt ・16x Great Growth Stone of Order
・24000 Units
4 Upgrade Unique Cards Unique Card damage, shield gain, and healing amount +2% ・8x Great Growth Stone of Order
・20000 Units
5 Critical Damage Proficiency +2.4% Critical Damage ・16x Premium Growth Stone of Order
・28000 Units
5-1 Basic Card Proficiency +5% Damage for Hugo's Throw Dagger. If Hugo's Attack is greater than 500, an additional +5% to that value ・16x Premium Growth Stone of Order
・2x Shards of Condemnation
・60000 Units
6 Critical Chance Proficiency +2% Critical Chance ・120x Premium Growth Stone of Order
・42000 Units
7 Upgrade Unique Stats If Hugo's Attack is greater than 700, +4% Additional Damage. For every 50 Attack exceeding that value, +1% (up to an additional +8%) ・36x Premium Growth Stone of Order
・2x Shards of Condemnation
・80000 Units

Hugo Manifest Ego

Ego Manifestation Effects

# Manifest Ego Effect
1 Sleeping Memory Fixer’s Approach card’s Commence the Hunt damage increases by +10%.
2 Awakening Memory For every 2 times Commence the Hunt is activated, deal 40% x 2 Extra Damage to random enemies. If the same target is attacked, gain 1 Commence the Hunt. This effect activates once per turn.
3 Vivid Memory When using Last Resort card, the max stacks of Commence the Hunt increases by 1.
4 Inner Memory When using Last Resort card, the max stacks of Commence the Hunt increases by 1.
5 Complete Memory Increase the level of Potential by +3 for Upgrade Basic Cards, Upgrade Neutral Cards, Upgrade Unique Cards
6 Liberated Memory At the start of the turn, apply 1 Hunting Mark to a random enemy. Hunting Mark: When hit by the effect of Commence the Hunt, gain 1 Morale for 1 turn(s).
Removed when triggered or when Hunting Mark is applied to another target.

Each Manifest Ego will require one Memory Code - Hugo and the Ego Manifestation from the previous stage.

How to Play Hugo

Follow-up Damage Dealer

Hugo can deal follow-up damage through his Commence the Hunt mechanic each time a direct single-target attack card is used on an enemy. He performs well as a sub-DPS when paired with a character who has many low-cost Attack cards like Tressa, allowing him to deal additional damage.

Increase his Commence the Hunt stacks by using other combatant's Upgrade or Skill cards once Hugo uses his Hunting Instincts card. It's better to increase the stacks to max, since the Extra Attack damage Hugo deals increases by 30% per stack!

Chaos Zero Nightmare (CZN) Related Guides

Characters Partial

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★★★★
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