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This is a guide for the best teams and loadout for Haru in Chaos Zero Nightmare (CZN). Learn which combatants are best to pair with Haru, as well as recommended cards, partners, and equipment.
| Haru Guides | ||
|---|---|---|
| Team and Build | Cards and Materials | Banner |
List of Contents
| Click on a Link to Jump to a Section! | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Character | Partner | Equipment |
|---|---|---|
|
Mutant Predator Spike When there are 4 or more cards in hand, increase Damage Amount by 30%
Wings of Freedom
Wings of Freedom When hit, +10% Damage Amount (Max 3 stacks) Emblem of an Exceptional Entity +30% Damage Amount. Stress received becomes 0 (1 for each battle) |
|
| Memory Fragments and Stat Priorities | ||
|
Line of Justice Set +20% Critical Chance of cards that cost 2 or more Executioner's Tool Set +25% Critical Damage |
1. Justice Damage % 2. Crit Chance % 3. Crit Damage % 4. Attack 5. Attack % |
|
| Cards and Epiphanies | ||
Anchor Shot 1
AP Cost: 2 Type: Tags: Pulverize・320% Damage ・+90% Damage for each time this card has been used (Max 5) Anchor Pointer 5
AP Cost: 0 Type: ・From Draw Pile or Graveyard, move Anchor Shot to hand, +25% to Critical Chance of that card for 1 turn Power Charge 5
AP Cost: 2 Type: ・300% Damage to all enemies ・Combo: Change this card's cost to 1 Charge Energy 3
AP Cost: 1 Type: Tags: Retain・For 1 turn, +70% Attack card Damage by number of cards in hand |
||
| Duplicate Priorities | ||
| Anchor Pointer | ||
Haru's best build focuses on playing Anchor Shots multiple times using duplicate copies of Anchor Pointer in one turn to deal massive single-target damage as it ramps up in damage for every use. Haru consists of high AP cost cards in exchange for dealing consistent single-target damage which makes AP recovery much more needed for her.
She is best suited with the 4/2 set consisting of Line of Justice and Executioner's Tool to enhance the critical chance of cards that costs 2 or more AP. Her favored chaos zone is Laboratory 0 to get her best equipment such as Mutant Predator Spike for more damage buff if there are 4 more cards in your hand. Wings of Freedom to get increasing 10% damage buff after getting hit for a total of 3 times and Emblem of an Exceptional Entity for additional damage amount after each discard from Renoa or her teammates.
| Date | Changes |
|---|---|
| 12-16-2025 | ・Updated build overview ・Added Khalipe as an alternative team member ・Changed best equipment to Laboratory 0 |
| 11-18-2025 | ・Added build overview ・Revised entire Haru build page layout |
| 10-28-2025 | ・Added Magna as a viable team member after careful testing. |
| Click on a Link to Jump to a Section! | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Support | Sub-DPS |
|---|---|
Mika
|
Cassius
|
Haru performs best alongside Mika and Cassius because they can help supplement the high cost of her cards while also accelerating her card cycling. This allows for more consistent access and use of Haru's highest-damage cards such as Anchor Shot.
| Character | Explanation |
|---|---|
Khalipe
|
Khalipe can replace Cassius as a Sub-DPS as she has access to celestial cards which makes Haru's Anchor Shots an activator for Vulture Ejections. She also has shields to help the team survive attacks and AoE attacks that Haru lacks. |
Magna
|
Magna can replace Cassius as the team's sub-DPS. She offers higher damage, especially against enemies weak to Justice, and provides additional shielding. She can also provide vulnerable to the enemies which makes Haru's Anchor Shots much more potent. |
Veronica
|
Veronica can replace Cassius as another Support for Haru as she is very easy to play and does not consume much AP, so you can reserve your AP for Haru. You can also take advantage of her Repose to potentially draw Haru's cards. |
Beryl
|
Beryl can be a substitute to Cassius as the team's Sub-DPS and buffer. Aside from being able to deal damage, she can also use Guilty Pleasure to cycle cards faster and
Unlimited Firepower Unlimited Firepower • `150~% Shield • +80% Damage of the next `Attack Card~ |
| Click on a Link to Jump to a Section! | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Card | Epiphany Effect |
|---|---|
Anchor Shot
|
AP Cost: 2
Tags: Pulverize ・320% Damage ・+90% Damage for each time this card has been used (Max 5) |
Anchor Pointer
|
AP Cost: 0
・From Draw Pile or Graveyard, move Anchor Shot to hand, +25% to Critical Chance of that card for 1 turn |
Power Charge
|
AP Cost: 2
・300% Damage to all enemies ・Combo: Change this card's cost to 1 |
Charge Energy
|
AP Cost: 1
Tags: Retain ・For 1 turn, +70% Attack card Damage by number of cards in hand |
Lift Anchor
|
AP Cost: 0
Tags: Retain ・For Anchor Shot in hand, +1 Cost, +70% Damage for 1 turn |
Haru's best deck build revolves around cycling and using Anchor Shot continuously to deal continuously increasing high single-target damage. Anchor Point, upgraded with either the Critical Chance buff (for increased damage potential) or Retrieve (to consistently acquire Anchor Shot), is highly recommended. This card remains valuable even when using supports that cycle cards for you, like Cassius.
Power Charge, despite not having any direct synergy with the other cards, is a great addition to deal with multiple enemies. You can choose the upgrade that allows this card to become 1-cost after casting a Justice card so that you can reserve AP to guarantee casting Anchor Shot.
Charge Energy and Lift Anchor are buff cards that can drastically boost your Anchor Shot damage, so it is great to use them if you have the AP to spare.
| Card | Epiphany Effect |
|---|---|
Source of Water
|
AP Cost: 0
・Heal 150% ・1 AP ・1 Wave |
Blessing of Waves
|
AP Cost: 1
Tags: Retain ・Heal 150% ・+30% Healing equal to number of AP ・1 Wave |
Tactical Analysis
|
AP Cost: 0
・2 Wave ・For 1 turn, +50% Healing |
Pop Eyed Popper
|
AP Cost: 0
・From 4 Quests, choose 1 to begin |
Devil Dice
|
AP Cost: 0
・Draw 1 ・80% Damage to all enemies equal to that card's cost |
Dice Trick
|
AP Cost: 2
・On Quest completion, create 1 Quest Card(s) |
For your team members, it is ideal to focus on upgrades that will give you AP and help you cycle your cards faster. Mika's Wave mechanic and Source of Water allow you to gain AP, which is very valuable for Haru as most of her cards have high costs. Cassius, on the other hand, can help you get your Anchor Shot early through continuous card draw or through his Joker card.
| Click on a Link to Jump to a Section! | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Partner | Details |
|---|---|
Douglas
|
Passive Effect: Giant Bazooka - The assigned combatant's attack is increased by 8%. At the start of the battle, Damage dealt by the assigned combatant increases by 8% for 1 turn. Ego Skill: Guard - 120% Damage to all enemies. |
Haru's best partner is Douglas at max manifest ego which can easily beat both Ritochka and Asteria. He can give a 16% increase on base attack and another 16% at the start of the battle. After that, he is still useful and has equal or a little more strength compared to higher tier striker partners.
Additionally, due to the high base multipliers of Haru's attacks, she benefits more from Douglas multiplicative buffs compared to other partners that only offers additive buffs or lesser multiplicative buffs.
| Click on a Link to Jump to a Section! | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Line of Justice Set Line of Justice Set +20% Critical Chance of cards that cost 2 or more |
Executioner's Tool Set Executioner's Tool Set +25% Critical Damage |
The best Memory Fragment set for Haru combines the Line of Justice and Executioner's Tool effects. This combination grants an additional 20% Critical Chance for 2 or more AP cost cards and 25% Critical Damage, respectively.
| Main Stats | Recommended Substats |
|---|---|
|
Ideal: Critical Chance % Desire: Justice Damage % Imagination: Attack % |
・Critical Chance %
・Critical Damage % ・Attack ・Attack % |
For both main stats and substats, aim for Justice Damage, Critical Chance, Critical Damage and Attack. Haru's damage relies heavily on dealing crit damage so you should focus on giving her as much critical chance as possible without neglecting the other stats such as critical damage and attack.
| Click on a Link to Jump to a Section! | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Weapon | Armor | Accessory |
|---|---|---|
Mutant Predator Spike Mutant Predator Spike When there are 4 or more cards in hand, increase Damage Amount by 30% |
Wings of Freedom Wings of Freedom When hit, +10% Damage Amount (Max 3 stacks) |
Emblem of an Exceptional Entity Emblem of an Exceptional Entity +30% Damage Amount. Stress received becomes 0 (1 for each battle) |
Haru's best equipment can only be found in Laboratory 0 which consists of Mutant Predator Spike for 30% increased damage if you have more than 4 cards when it activates. Wings of Freedom for 10% increase damage each time you get hit, maximum 3 times. Emblem of an Exceptional Entity for 30% additional damage to all her attack cards unconditionally.
| Weapon | Armor | Accessory |
|---|---|---|
Obsidian Sword Obsidian Sword Increase damage amount by 12% |
Incomplete Carapace Incomplete Carapace At the end of the turn, if you have 3 or more Cards in hand, +140% Fixed Shield |
Amorphous Cube Amorphous Cube At the start of battle, +25% Damage |
If you aren't able to get the best, you can settle for these equipment that some can be found in any chaos zones inside shops. Obsidian Sword to boost the damage of all her attacks by 16%. Incomplete Carapace for shield if you have 5 or more cards in hand at the end of turn which is easily achievable by her but can only be found in Laboratory 0 and Amorphous Cube gives a permanent +25% damage to all her attacks.
| Click on a Link to Jump to a Section! | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
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Haru's damage is very reliant on a single card, Anchor Shot, so you will want to focus on getting that card into your hand and casting it as often as possible. Utilize Cassius' ability to speed up your deck cycling by drawing cards.
Another valuable tip is to keep your deck thin. Remove unwanted cards through unknown events or Dellang's Shop during Chaos Manifestation runs.
Your Skill Cards are the key to dealing as much damage as possible. Whenever possible, make sure to use these cards in tandem to reach the highest damage you can. The ideal combo is:

Chizuru
|
Haru
|
Hugo
|
Kayron
|
Khalipe
|
Luke
|
Magna
|
Mei Lin
|
Orlea
|
Renoa
|
Rin
|
Veronica
|
Yuki
|
Amir
|
Beryl
|
Cassius
|
Lucas
|
Maribell
|
Mika
|
Nia
|
Owen
|
Rei
|
Selena
|
Tressa
|
my favorite unit so far, it's preferable to pick discard card or combo+1 hit on anchor shot, my haru is lvl50 and deal like 2k-4k anchor shot each time
Haru Best Team and Build

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No wonder people having hard time with Haru. I will tell you guys, playing Haru will be so much fun if you have her 2nd manifest ego (you can cast anchor shot even if you dont have enough AP). With Anchor combo +1 hit and her retriever card, you can easily ravage monster and hit like a truck. Go try my build 😉👍🏼