S1: Forbidden Catalyst | Nebula Distortion | The Great Rift
★ All Banners | Upcoming Banners
New Characters: Chizuru | Itsuku
Upcoming Characters: Sereniel
Join Our Tier List Contest!
┗ Tier Lists: Character | Partner | Cards

This is a guide for Luke, a 5 star combatant in Chaos Zero Nightmare (CZN). See Luke's overview, cards, Potential, Manifest Ego, and learn how to play Luke!
| Luke Guides | |
|---|---|
| Team and Build | Cards and Materials |
Luke |
Tier |
|
|---|---|---|
| Type |
|
|
| Faction |
|
|
| Rarity | ★★★★★ | |
| Attribute |
|
| Attack | 170 |
|---|---|
| Defense | 45 |
| Health | 78 |
| Critical Chance | 3% |
| Critical Damage | 125% |
The stats displayed represent the character's base level
| Gender | Male | |
|---|---|---|
| Faction | Ironrain | |
| Race | Human | |
| Birthday | Augusth 29th | |
| Gift | Third Eye | |
| Voice Actors |
JP: Takeo Otsuka
KR: CHAEBIN IM
|
|
| Description | ||
| A cool-headed tactician. The younger twin brother of Lucas. He can be rather curt and serious, but underneath his cold exterior is a kind and caring heart. Though he gives off the impression of being uninterested in others due to his stoic demeanor, he quietly pays attention to those around him and offers timely words of advice. | ||
Single Shot
|
AP Cost: 1
Type:
Effect: 100% Damage
Tags: N/A |
|---|---|
Shadow Concealment
|
AP Cost: 1
Type:
Effect: 100% Shield
Tags: ・ Shield Shield Reduce damage taken until the next turn |
※ This card is obtained through Combatant Epiphany, but does not have any Epiphany upgrades.
Finisher Round
|
AP Cost: Ø
Type:
Effect: 200% Damage After using 5 Handgun Bullet Card times remove Unusable Tags: ・ Handgun Bullet Handgun Bullet Magnum Shot, Silver Shot, Uranium Shot, Tracer These are standardized bullets ・ Unique Unique Cannot hold more than 1 card with Unique ・ Unusable Unusable This card is unusable |
|---|
※ Epiphanies can be seen by scrolling horizontally.
| Card | Epiphany 1 | Epiphany 2 | Epiphany 3 | Epiphany 4 | Epiphany 5 |
|---|---|---|---|---|---|
Rapid Fire (Luke) |
AP Cost: 1
Type:
Effect: 75% x 2 DamageCreate Handgun Bullet equal to number of Critical Hits +50% Critical Chance Tags: ・ Retrieve Retrieve When this card moves to the Graveyard, return it to hand. Remove recovery upon activation |
AP Cost: 1
Type:
Effect: 30% x 3 DamageCreate Handgun Bullet equal to number of Critical Hits +50% Critical Chance Tags: N/A |
AP Cost: 1
Type:
Effect: 150% Damage Create Handgun Bullet equal to number of Critical Hits Guaranteed Critical Tags: N/A |
AP Cost: 0
Type:
Effect: 50% x 3 Damage+50% Critical Chance Tags: N/A |
AP Cost: 1
Type:
Effect: 75% x 2 DamageDraw a card equal to Critical Hits +70% Critical Chance Tags: ・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn |
Stealth Reload |
AP Cost: 1
Type:
Effect: Create 2 Handgun Bullet +30% Critical Chance of that card Tags: N/A |
AP Cost: 1
Type:
Effect: Create 3 Handgun Bullet
Tags: N/A |
AP Cost: 1
Type:
Effect: Create 2 Handgun BulletAt the start of the next turn, create 2 Handgun Bullet Tags: N/A |
AP Cost: 0
Type:
Effect: At the start of the turn, create 1 Handgun Bullet
Tags: N/A |
AP Cost: 2
Type:
Effect: Create 5 Handgun Bullet
Tags: ・ Exhaust Exhaust When used, this card moves to the Exhaust pile |
Seize the Opportunity |
AP Cost: 1
Type:
Effect: 150% Shield +170% Damage of the next Bullet Card Tags: N/A |
AP Cost: 1
Type:
Effect: 100% Shield +120% Damage of the next 2 Bullet Cards Tags: N/A |
AP Cost: 1
Type:
Effect: 100% Shield For 1 turn, +70% Bullet Card Damage Tags: N/A |
AP Cost: 1
Type:
Effect: 100% Shield +100% next Attack Card Damage Tags: N/A |
AP Cost: 1
Type:
Effect: +30% Handgun Bullet Card Damage
Tags: N/A |
Dance of the Demon |
AP Cost: 1
Type:
Effect: 75% Damage +1 hit equal to the number of Bullet cards used this turn Tags: N/A |
AP Cost: 1
Type:
Effect: 50% Damage +1 hit equal to the number of Attack Cards used this turn Tags: N/A |
AP Cost: 1
Type:
Effect: 50% Damage +1 hit equal to the number of Bullet cards used this turn Weakness Attack: +50% Damage Tags: ・ Attack Weakness Attack Weakness When attacking a monster with weakness attribute, damage increases. Tenacity decreases further ・ Tenacity Tenacity Represents the attribute of the monster When attacked with the same attribute card, trigger Attack Weakness |
AP Cost: 1
Type:
Effect: 50% Damage 50% Shield +1 hit equal to the number of Bullet cards used this turn, and +50% Shield Tags: ・ Shield Shield Reduce damage taken until the next turn |
AP Cost: 3
Type:
Effect: 50% x 6 Damage Upon Bullet card use, Cost -1 for 1 turn Tags: N/A |
Magnum Shot
|
AP Cost: 0
Type:
Attribute:
Effect: 70% Damage
Tags: ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Handgun Bullet Handgun Bullet Magnum Shot, Silver Shot, Uranium Shot, Tracer These are standardized bullets ・ Bullet Bullet Cards with the Bullet keyword |
Silver Shot
|
AP Cost: 0
Type:
Attribute:
Effect: 50% Damage Weakness Attack: +100% Damage Tags: ・ Attack Weakness Attack Weakness When attacking a monster with weakness attribute, damage increases. Tenacity decreases further ・ Tenacity Tenacity Represents the attribute of the monster When attacked with the same attribute card, trigger Attack Weakness ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Handgun Bullet Handgun Bullet Magnum Shot, Silver Shot, Uranium Shot, Tracer These are standardized bullets ・ Bullet Bullet Cards with the Bullet keyword |
Uranium Shot
|
AP Cost: 0
Type:
Attribute:
Effect: 50% Damage If the target has Shield, +100% Damage Tags: ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Handgun Bullet Handgun Bullet Magnum Shot, Silver Shot, Uranium Shot, Tracer These are standardized bullets ・ Bullet Bullet Cards with the Bullet keyword ・ Shield Shield Reduce damage taken until the next turn |
Tracer
|
AP Cost: 0
Type:
Attribute:
Effect: 30% Damage Mark 1 Tags: ・ Attack Weakness Attack Weakness When attacking a monster with weakness attribute, damage increases. Tenacity decreases further ・ Bullet Bullet Cards with the Bullet keyword ・ Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Extra Attack Extra Attack Damage affected by Critical Chance and Bonus Damage ・ Handgun Bullet Handgun Bullet Magnum Shot, Silver Shot, Uranium Shot, Tracer These are standardized bullets ・ Mark Mark When using Attack Cards, 100% Extra Attack, Tenacity Damage by 0 cost, reduce Mark by 1 ・ Tenacity Tenacity Represents the attribute of the monster When attacked with the same attribute card, trigger Attack Weakness ・ Tenacity Damage Tenacity Damage Damage dealt to a monster's Tenacity |
| Ego Skill | Effects | EP Cost |
|---|---|---|
Lethal Design
|
+300% Damage +15% Damage for each card in hand |
5 |
| # | Upgrade | Effect | Cost |
|---|---|---|---|
| 1 | Epiphany Bonus | Upon entering Chaos, you obtain 1 random Rare card through Epiphany. | ・8x Common Growth Stone of Order ・10000 Units |
| 2 | Upgrade Basic Cards | Basic Card damage, shield gain, and healing amount +2% | ・4x Common Growth Stone of Order ・3000 Units |
| 3 | Upgrade Neutral Cards | Neutral Card damage, shield gain, and healing amount +2% | ・5x Great Growth Stone of Order ・16000 Units |
| 3-1 | Basic Card Proficiency | Add Bullet to Single Shot card | ・16x Great Growth Stone of Order ・24000 Units |
| 4 | Upgrade Unique Cards | Unique Card damage, shield gain, and healing amount +2% | ・8x Great Growth Stone of Order ・20000 Units |
| 5 | Critical Chance Proficiency | +2% Critical Chance | ・16x Premium Growth Stone of Order ・28000 Units |
| 5-1 | Basic Card Proficiency | +5% Luke's Single Shot Damage. If Luke's Critical Chance is greater than 20%, an additional +5% to that value | ・16x Premium Growth Stone of Order ・2x Shards of Condemnation ・60000 Units |
| 6 | Critical Damage Proficiency | +2.4% Critical Damage | ・120x Premium Growth Stone of Order ・42000 Units |
| 7 | Upgrade Unique Stats | If Luke's Critical Chance is greater than 40%, +3% Handgun Bullet Damage. For every 5% Critical Chance exceeding that value, an additional +2% | ・36x Premium Growth Stone of Order ・2x Shards of Condemnation ・80000 Units |
| # | Manifest Ego | Effect |
|---|---|---|
| 1 | Sleeping Memory | +50% Damage to Finisher Round, Handgun Bullet card use condition changes from 5 cards to 4 cards |
| 2 | Awakening Memory | When Luke uses a Bullet card 3 times, create 2 Handgun Bullet cards in hand. Cards created this way have -50% Damage. This effect triggers once per turn. |
| 3 | Vivid Memory | +50% Damage of Lethal Design, and the Damage per card in hand is changed from +15% to +25% |
| 4 | Inner Memory | Whenever Luke uses a Bullet card, gain Target Analysis. Target Analysis: For 1 turn(s), Luke’s Bullet card damage +10% (max 4 stacks) |
| 5 | Complete Memory | Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], and [Upgrade Unique Cards] |
| 6 | Liberated Memory | Change the damage bonus from Target Analysis to +15%, and whenever 12 Handgun Bullet cards are used, create 1 High-Velocity AP Round card in hand. |
Each Manifest Ego will require one Memory Code - Luke and the Ego Manifestation from the previous stage.
|
|
Luke mainly capitalizes on dealing Critical Hits using his Rapid Fire card for generating 0-Cost Bullet cards. He has 4 different types of Bullets where we recommend always using Tracer first to apply Mark for extra damage.
As for your main damage, use Silver Shot for enemies weak to the Order attribute and Magnum Shot for general use against enemies that are not weak to Order. Keep in mind that Uranium Shot deals more damage against Shielded enemies so try to reserve that Bullet for when the time comes.
Finisher Round is Luke's Ultimate card that can only be usable once you have used up at least 5 Handgun Bullet cards. Make sure to use as much Bullet cards as you can every turn so you can quickly activate his Ultimate Card to deal 200% Damage.
Once you have his 3-1 Potential unlocked, all of his Single Shot basic attacks will have the Bullet tag which should enable you to use Finisher Round much easier.

| By Rarity | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ★★★★★ 5-Star |
★★★★ 4-Star |
||||||||||
| By Gender | |||||||||||
| Female Combatants | Male Combatants | ||||||||||
| By Faction | |||||||||||
| |
|
||||||||||
| By Class | |||||||||||
| |
|
|
|||||||||
| By Attribute | |||||||||||
| - | |||||||||||
Haru
|
Luke
|
Selena
|
Lucas
|
Mei Lin
|
Mika
|
Amir
|
Beryl
|
Orlea
|
Hugo
|
Kayron
|
Rin
|
Veronica
|
Nia
|
Maribell
|
Tressa
|
Khalipe
|
Yuki
|
Renoa
|
Owen
|
Rei
|
Magna
|
Cassius
|
Chizuru
|
Euphina
|
Narja
|
Adelheid
|
Sereniel
|
Luke Character Cards and Potential Materials



Genshin Impact Walkthrough & Guides Wiki

Umamusume: Pretty Derby Walkthrough & Guides Wiki

Where Winds Meet Walkthrough & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki

Digimon Story: Time Stranger Walkthrough & Guides Wiki

Wuthering Waves Walkthrough & Guides Wiki
Zenless Zone Zero Walkthrough & Guides Wiki
Pokemon TCG Pocket (PTCGP) Strategies & Guides Wiki
Pokemon Legends: Z-A Walkthrough & Guides Wiki

Clair Obscur: Expedition 33 Walkthrough & Guides Wiki

Fire Emblem Heroes (FEH) Walkthrough & Guides Wiki
Yu-Gi-Oh! Master Duel Walkthrough & Guides Wiki

Elden Ring Shadow of the Erdtree Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki

Monster Hunter World Walkthrough & Guides Wiki

Pokemon Brilliant Diamond and Shining Pearl (BDSP) Walkthrough & Guides Wiki
The Legend of Zelda: Tears of the Kingdom Walkthrough & Guides Wiki

Persona 3 Reload Walkthrough & Guides Wiki

Diablo 4: Vessel of Hatred Walkthrough & Guides Wiki
Cyberpunk 2077: Ultimate Edition Walkthrough & Guides Wiki
© Smilegate. All Rights Reserved.
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.
Once you have his 3-1 Potential unlocked, all of his Single Shot basic attacks will have the Bullet tag which should enable you to use Finisher Round much easier. This does not work for the final round, only Handgun Bullet Cards are counted.