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Chaos Zero Nightmare (CZN)

Luke Character Cards and Potential Materials

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Chaos Zero Nightmare Luke Character Cards and Potential Materials
This is a guide for Luke, a 5 star combatant in Chaos Zero Nightmare (CZN). See Luke's overview, cards, Potential, Manifest Ego, and learn how to play Luke!

Luke Guides
Team and Build Cards and Materials

Luke Character Overview

Basic Information

Luke Luke Tier B Rank
Type
Hunter Hunter
Faction
Ironrain Ironrain
Rarity ★★★★★
Attribute
Order Order

Character Stats

Attack 170
Defense 45
Health 78
Critical Chance 3%
Critical Damage 125%

The stats displayed represent the character's base level

Character Profile

Gender Male
Faction Ironrain
Race Human
Birthday Augusth 29th
Gift Third Eye
Voice Actors
JP: Takeo Otsuka
KR: CHAEBIN IM
Description
A cool-headed tactician. The younger twin brother of Lucas. He can be rather curt and serious, but underneath his cold exterior is a kind and caring heart. Though he gives off the impression of being uninterested in others due to his stoic demeanor, he quietly pays attention to those around him and offers timely words of advice.

Luke Cards

Luke Basic Starting Cards

Single Shot Single Shot AP Cost: 1
Type: Attack Attack
Effect: 100% Damage
Tags:
N/A
Shadow Concealment Shadow Concealment AP Cost: 1
Type: Skill Skill
Effect: 100% Shield
Tags:
Shield

Luke Unique Card

※ This card is obtained through Combatant Epiphany, but does not have any Epiphany upgrades.

Finisher Round Finisher Round AP Cost: Ø
Type: Attack Attack
Effect: 200% Damage
After using 5 Handgun Bullet Card times remove Unusable
Tags:
Handgun Bullet
Unique
Unusable

Luke Cards with Epiphanies

※ Epiphanies can be seen by scrolling horizontally.

Card Epiphany 1 Epiphany 2 Epiphany 3 Epiphany 4 Epiphany 5
Rapid Fire (Luke) Rapid Fire (Luke) AP Cost: 1
Type: Attack Attack
Effect: 75% x 2 Damage
Create Handgun Bullet equal to number of Critical Hits
+50% Critical Chance
Tags:
Retrieve
AP Cost: 1
Type: Attack Attack
Effect: 30% x 3 Damage
Create Handgun Bullet equal to number of Critical Hits
+50% Critical Chance
Tags:
N/A
AP Cost: 1
Type: Attack Attack
Effect: 150% Damage
Create Handgun Bullet equal to number of Critical Hits
Guaranteed Critical
Tags:
N/A
AP Cost: 0
Type: Attack Attack
Effect: 50% x 3 Damage
+50% Critical Chance
Tags:
N/A
AP Cost: 1
Type: Attack Attack
Effect: 75% x 2 Damage
Draw a card equal to Critical Hits
+70% Critical Chance
Tags:
Draw
Draw Pile
Stealth Reload Stealth Reload AP Cost: 1
Type: Skill Skill
Effect: Create 2 Handgun Bullet
+30% Critical Chance of that card
Tags:
N/A
AP Cost: 1
Type: Skill Skill
Effect: Create 3 Handgun Bullet
Tags:
N/A
AP Cost: 1
Type: Skill Skill
Effect: Create 2 Handgun Bullet
At the start of the next turn, create 2 Handgun Bullet
Tags:
N/A
AP Cost: 0
Type: Upgrade Upgrade
Effect: At the start of the turn, create 1 Handgun Bullet
Tags:
N/A
AP Cost: 2
Type: Skill Skill
Effect: Create 5 Handgun Bullet
Tags:
Exhaust
Seize the Opportunity Seize the Opportunity AP Cost: 1
Type: Skill Skill
Effect: 150% Shield
+170% Damage of the next Bullet Card
Tags:
N/A
AP Cost: 1
Type: Skill Skill
Effect: 100% Shield
+120% Damage of the next 2 Bullet Cards
Tags:
N/A
AP Cost: 1
Type: Skill Skill
Effect: 100% Shield
For 1 turn, +70% Bullet Card Damage
Tags:
N/A
AP Cost: 1
Type: Skill Skill
Effect: 100% Shield
+100% next Attack Card Damage
Tags:
N/A
AP Cost: 1
Type: Upgrade Upgrade
Effect: +30% Handgun Bullet Card Damage
Tags:
N/A
Dance of the Demon Dance of the Demon AP Cost: 1
Type: Attack Attack
Effect: 75% Damage
+1 hit equal to the number of Bullet cards used this turn
Tags:
N/A
AP Cost: 1
Type: Attack Attack
Effect: 50% Damage
+1 hit equal to the number of Attack Cards used this turn
Tags:
N/A
AP Cost: 1
Type: Attack Attack
Effect: 50% Damage
+1 hit equal to the number of Bullet cards used this turn
Weakness Attack: +50% Damage
Tags:
Attack Weakness
Tenacity
AP Cost: 1
Type: Attack Attack
Effect: 50% Damage
50% Shield
+1 hit equal to the number of Bullet cards used this turn, and +50% Shield
Tags:
Shield
AP Cost: 3
Type: Attack Attack
Effect: 50% x 6 Damage
Upon Bullet card use, Cost -1 for 1 turn
Tags:
N/A

Luke Construct Cards

Magnum Shot Magnum Shot AP Cost: 0
Type: Attack Attack
Attribute: Order Order
Effect: 70% Damage
Tags: ・ Exhaust
Ephermeral
Handgun Bullet
Bullet
Silver Shot Silver Shot AP Cost: 0
Type: Attack Attack
Attribute: Order Order
Effect: 50% Damage
Weakness Attack: +100% Damage
Tags: ・ Attack Weakness
Tenacity
Ephermeral
Exhaust
Handgun Bullet
Bullet
Uranium Shot Uranium Shot AP Cost: 0
Type: Attack Attack
Attribute: Order Order
Effect: 50% Damage
If the target has Shield, +100% Damage
Tags: ・ Exhaust
Ephermeral
Handgun Bullet
Bullet
Shield
Tracer Tracer AP Cost: 0
Type: Attack Attack
Attribute: Order Order
Effect: 30% Damage
Mark 1
Tags: ・ Attack Weakness
Bullet
Ephermeral
Exhaust
Extra Attack
Handgun Bullet
Mark
Tenacity
Tenacity Damage

Luke Ego Skill

Ego Skill Effects EP Cost
Lethal Design Lethal Design +300% Damage
+15% Damage for each card in hand
5

Luke Potential

Potential Effects and Cost

# Upgrade Effect Cost
1 Epiphany Bonus Upon entering Chaos, you obtain 1 random Rare card through Epiphany. ・8x Common Growth Stone of Order
・10000 Units
2 Upgrade Basic Cards Basic Card damage, shield gain, and healing amount +2% ・4x Common Growth Stone of Order
・3000 Units
3 Upgrade Neutral Cards Neutral Card damage, shield gain, and healing amount +2% ・5x Great Growth Stone of Order
・16000 Units
3-1 Basic Card Proficiency Add Bullet to Single Shot card ・16x Great Growth Stone of Order
・24000 Units
4 Upgrade Unique Cards Unique Card damage, shield gain, and healing amount +2% ・8x Great Growth Stone of Order
・20000 Units
5 Critical Chance Proficiency +2% Critical Chance ・16x Premium Growth Stone of Order
・28000 Units
5-1 Basic Card Proficiency +5% Luke's Single Shot Damage. If Luke's Critical Chance is greater than 20%, an additional +5% to that value ・16x Premium Growth Stone of Order
・2x Shards of Condemnation
・60000 Units
6 Critical Damage Proficiency +2.4% Critical Damage ・120x Premium Growth Stone of Order
・42000 Units
7 Upgrade Unique Stats If Luke's Critical Chance is greater than 40%, +3% Handgun Bullet Damage. For every 5% Critical Chance exceeding that value, an additional +2% ・36x Premium Growth Stone of Order
・2x Shards of Condemnation
・80000 Units

Luke Manifest Ego

Ego Manifestation Effects

# Manifest Ego Effect
1 Sleeping Memory +50% Damage to Finisher Round, Handgun Bullet card use condition changes from 5 cards to 4 cards
2 Awakening Memory When Luke uses a Bullet card 3 times, create 2 Handgun Bullet cards in hand.
Cards created this way have -50% Damage.
This effect triggers once per turn.
3 Vivid Memory +50% Damage of Lethal Design, and the Damage per card in hand is changed from +15% to +25%
4 Inner Memory Whenever Luke uses a Bullet card, gain Target Analysis.
Target Analysis: For 1 turn(s), Luke’s Bullet card damage +10% (max 4 stacks)
5 Complete Memory Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], and [Upgrade Unique Cards]
6 Liberated Memory Change the damage bonus from Target Analysis to +15%, and whenever 12 Handgun Bullet cards are used, create 1 High-Velocity AP Round card in hand.

Each Manifest Ego will require one Memory Code - Luke and the Ego Manifestation from the previous stage.

How to Play Luke


Deal Critical Hits to Generate Bullets

Luke mainly capitalizes on dealing Critical Hits using his Rapid Fire card for generating 0-Cost Bullet cards. He has 4 different types of Bullets where we recommend always using Tracer first to apply Mark for extra damage.

As for your main damage, use Silver Shot for enemies weak to the Order attribute and Magnum Shot for general use against enemies that are not weak to Order. Keep in mind that Uranium Shot deals more damage against Shielded enemies so try to reserve that Bullet for when the time comes.

Use 5 Bullets for Finisher Round

Finisher Round is Luke's Ultimate card that can only be usable once you have used up at least 5 Handgun Bullet cards. Make sure to use as much Bullet cards as you can every turn so you can quickly activate his Ultimate Card to deal 200% Damage.

Once you have his 3-1 Potential unlocked, all of his Single Shot basic attacks will have the Bullet tag which should enable you to use Finisher Round much easier.

Chaos Zero Nightmare (CZN) Related Guides

Characters Partial

List of All Characters

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★★★★★
5-Star
★★★★
4-Star
By Gender
Female Combatants Male Combatants
By Faction
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PeltionPeltion Holy CrusadersThe Holy Crusaders Wanderer.pngWanderer
By Class
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By Attribute
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All Character Combatants

Wiki - HaruHaru Wiki - LukeLuke Wiki - SelenaSelena
Wiki - LucasLucas Wiki - Mei LinMei Lin Wiki - MikaMika
Wiki - AmirAmir Wiki - BerylBeryl Wiki - OrleaOrlea
Wiki - HugoHugo Wiki - KayronKayron Wiki - RinRin
Wiki - VeronicaVeronica Wiki - NiaNia Wiki - MaribellMaribell
Wiki - TressaTressa Wiki - KhalipeKhalipe Wiki - YukiYuki
Wiki - RenoaRenoa Wiki - OwenOwen Wiki - ReiRei
Wiki - MagnaMagna Wiki - CassiusCassius

All Unreleased Combatants

Wiki - ChizuruChizuru Wiki - EuphinaEuphina Wiki - NarjaNarja
Wiki - AdelheidAdelheid Wiki - SerenielSereniel

Comment

1 Rin Rainer Rin Rainer 13 days

Once you have his 3-1 Potential unlocked, all of his Single Shot basic attacks will have the Bullet tag which should enable you to use Finisher Round much easier. This does not work for the final round, only Handgun Bullet Cards are counted.

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