S1: Forbidden Catalyst | Nebula Distortion | The Great Rift
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Upgrade Cards provide buffs and boosts to you and your team's overall capabilities in Chaos Zero Nightmare (CZN). See a list of Upgrade Cards here!
List of Contents
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Season 1 Update: Forbidden Catalyst
※ Select the search criteria below and press the Search button to filter the data.
※ All cards listed below are still in their base form.
| Card | Effect | Attribute | AP Cost | Character | Tags |
|---|---|---|---|---|---|
Arcane Rush
|
・ 2 Immunity |
None
|
1 | Any Striker or Vanguard | N/A |
Bombardment Prep
|
・ Max stacks of reload +1 ・1 Reload |
Passion
|
1 |
Veronica
|
・ Ballista Card Ballista Card Ballista, Piercing Ballista, Enhanced Ballista, Giant Ballista, Shelling Ballista, Micro Ballista These are types of Ballista ・ Reload Reload +50% Ballista Damage Remove Reload at the end of turn (Max 3 stacks) ・ Unique Unique Cannot hold more than 1 card with Unique |
Deluge
|
・ 1 Wave ・At the start of the turn, gain 1 Wave |
Justice
|
1 |
Mika
|
・ AP AP Action Point. The resource consumed when playing a card ・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn ・ Initiation Initiation Place this card on top of the Draw Pile at the start of battle ・ Wave Wave If Wave is 3, gain Action Points 1 and reduce Wave by 3 ・ Unique Unique Cannot hold more than 1 card with Unique |
Determination
|
・ At the start of the turn, +50% Damage to 1 random Attack card in hand for 1 turn |
None
|
2 | Any Ranger or Hunter | N/A |
Dominion
|
・ At the start of turn, gain 1 Morale |
None
|
2 | Any Class |
・ Morale Morale +20% Damage per Morale |
Evil Spirit Dullahan
|
・ When using a targetting Attack Card, inflict 1 Agony |
None
|
1 | Any Class |
・ Agony Agony At turn end, deal Fixed DoT equal to the amount of Agony 50% Upon effect, reduce Pain by 1 |
Extended Magazine
|
・ At the start of the turn, create 1 Launcher Bullet |
Passion
|
1 |
Lucas
|
・ Launcher Shell Launcher Shell Flashbang, Explosive Shot, Dispersing Shot, Flame Shot, Cold Shot These are Launcher Bullets ・ Lead Lead At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used. |
Firing Preparation
|
・ Create 1 Ballista card(s) ・At the start of the turn, create 1 Ballista card(s) |
Passion
|
1 |
Veronica
|
・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn ・ Initiation Initiation Place this card on top of the Draw Pile at the start of battle ・ Unique Unique Cannot hold more than 1 card with Unique |
Fixer's Approach
|
・ +40 Extra Attack of Commence the Hunt Damage |
Order
|
1 |
Hugo
|
・ Commence the Hunt Commence the Hunt When using a Targeting Attack Card, inflict 50% Extra Attack on the target reduce Commence the Hunt by 1 Increase Extra Attack damage per Commence the Hunt stack by 30% (max 5 stacks) ・ Extra Attack Extra Attack Damage affected by Critical Chance and Bonus Damage ・ Unique Unique Cannot hold more than 1 card with Unique |
Flame Dragon's Jewel
|
・ +20% Attack Card Damage ・When using an Attack Card, 1 Passion Weakness to the target |
Passion
|
1 |
Mei Lin
|
・ Attack Weakness Attack Weakness When attacking a monster with weakness attribute, damage increases. Tenacity decreases further ・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn ・ Initiation Initiation Place this card on top of the Draw Pile at the start of battle ・ Passion Weakness Passion Weakness Passion cards gain Weakness Attack ・ Tenacity Tenacity Represents the attribute of the monster When attacked with the same attribute card, trigger Attack Weakness ・ Unique Unique Cannot hold more than 1 card with Unique |
Forbidden: Guidance of Futility
|
・ When drawn by an ability, Heal 40% and -1 Stress of a random Combatant |
None
|
1 | Any Class | N/A |
Forced Learning Apparatus
|
・ Upon using 4 cards, Draw 1 (1 time for each turn) |
None
|
2 | Any Class |
・ Lead Lead At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used. |
Freezing Blade
|
・ When using own card with an activated Inspiration effect, 60% damage to all enemies |
Order
|
1 |
Yuki
|
・ Unique Unique Cannot hold more than 1 card with Unique ・ Inspiration Inspiration When this card is drawn by ability, activate effect Excluding draw at the start of the turn |
Gloomy Godmother
|
・ At the end of the turn, 200% Damage to random enemies |
None
|
1 | Any Class | N/A |
Glorious Resistance
|
・ At the start of the turn, each ally takes Fixed Damage equal to 10% of their max HP ・1 AP |
None
|
3 | Any Psionic or Controller |
・ Fixed Damage Fixed Damage A damage that ignores persistent effects |
Hunting Instincts
|
・ When another Combatant uses an Upgrade or Skill Card, gain 1 Hunt Commence |
Order
|
1 |
Hugo
|
・ Commence the Hunt Commence the Hunt When using a Targeting Attack Card, inflict 50% Extra Attack on the target reduce Commence the Hunt by 1 Increase Extra Attack damage per Commence the Hunt stack by 30% (max 5 stacks) ・ Draw Draw Move a card from the Draw Pile to hand ・ Draw Pile Draw Pile The pile from which cards are Drawn ・ Extra Attack Extra Attack Damage affected by Critical Chance and Bonus Damage ・ Initiation Initiation Place this card on top of the Draw Pile at the start of battle |
Ice Fragment
|
・ 2 Crystallization ・At the start of the turn, 1 Counterattack |
Justice
|
1 |
Magna
|
・ Counterattack Counterattack When taking Damage, 100% Defense-based Damage on the attacker. If the attack is fully blocked with Shield, 150% Defense-based Damage. When triggered, -1 Counterattack (Max 10) ・ Crystallization Crystallization At turn end, gain Fixed Shield 20% for each Crystallize stack ・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack ・ Fixed Shield Fixed Shield A shield that ignores persistent effects. ・ Lead Lead At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used. ・ Shield Shield Reduce damage taken until the next turn |
Instinct Ignition
|
・ Upon card creation, grant random Epiphany ( 1 per turn ) |
None
|
1 | Any Psionic or Controller | N/A |
Iron Wall
|
・ 1 Resolve ・1 Fortitude |
None
|
2 | Any Striker or Vanguard |
・ Fortitude Fortitude Damage taken -20% per Tenacity stack ・ Initiation Initiation Place this card on top of the Draw Pile at the start of battle ・ Resolve Resolve Shield gain +20 for each Resolve stack |
Oath of Vanity
|
・ Upon creating Futility, changes to an Attack card with 80% Damage and Healing effect, cost 1 |
Void
|
1 |
Kayron
|
・ Heal Heal Recover Health based on Defense Recover a random combatant's Stress by 1-6 depending on the Healing Amount ・ Unique Unique Cannot hold more than 1 card with Unique |
Pendant of Resolution
|
・ When another combatant uses a Skill Card, 1 Reload |
Passion
|
1 |
Veronica
|
・ Ballista Card Ballista Card Ballista, Piercing Ballista, Enhanced Ballista, Giant Ballista, Shelling Ballista, Micro Ballista These are types of Ballista ・ Reload Reload +50% Ballista Damage Remove Reload at the end of turn (Max 3 stacks) |
Pop Eyed Popper
|
・ Start a random 1 out of 4 Quests |
Instinct
|
1 |
Cassius
|
・ Mission Mission When conditions are met during battle, generate a Quest card as a reward Quest card is excluded from the criteria ・ Quest Card Quest Card Triple 0, Triple 1, Straight, Full House Obtainable upon completing Cassius Quests |
Quest: Full House
|
・ When each combatant uses a card, create Full House |
Instinct
|
0 |
Cassius
|
N/A |
Quest: Straight
|
・ When you using cards costing 0,1, and 2 each, create Straight card |
Instinct
|
0 |
Cassius
|
N/A |
Quest: Triple 0
|
・ When using 3 cards with cost 0, create Triple 0 |
Instinct
|
0 |
Cassius
|
N/A |
Quest: Triple 1
|
・ When using 3 cards with cost 1, create Triple 1 |
Instinct
|
0 |
Cassius
|
N/A |
R.P.G-7
|
・ When Bullet cards are Exhausted, 40 Fixed Damage |
Passion
|
1 |
Lucas
|
・ Bullet Bullet Cards with the Bullet keyword ・ Exhaust Exhaust When used, this card moves to the Exhaust pile ・ Fixed Damage Fixed Damage A damage that ignores persistent effects |
Resonating Darkness
|
・ +40% Damage of cards with cost 1 |
Void
|
1 |
Rei
|
・ Unique Unique Cannot hold more than 1 card with Unique |
Self-Generating Experiment
|
・ When there are 6 or more cards in hand, the cost of 1 random card in hand changes to 0 for 1 turn (1 time per turn ) |
None
|
2 | Any Class |
・ Lead Lead At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used. |
Sniper's Domain
|
・ +40% Mark Damage |
Passion
|
0 |
Selena
|
・ Attack Weakness Attack Weakness When attacking a monster with weakness attribute, damage increases. Tenacity decreases further ・ Extra Attack Extra Attack Damage affected by Critical Chance and Bonus Damage ・ Mark Mark When using Attack Cards, 100% Extra Attack, Tenacity Damage by 0 cost, reduce Mark by 1 ・ Tenacity Tenacity Represents the attribute of the monster When attacked with the same attribute card, trigger Attack Weakness ・ Tenacity Damage Tenacity Damage Damage dealt to a monster's Tenacity ・ Unique Unique Cannot hold more than 1 card with Unique |
Storm of Bitter Cold
|
・ When gaining Shield via an ability, 1 Counterattack |
Justice
|
2 |
Magna
|
・ Counterattack Counterattack When taking Damage, 100% Defense-based Damage on the attacker. If the attack is fully blocked with Shield, 150% Defense-based Damage. When triggered, -1 Counterattack (Max 10) ・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack ・ Lead Lead At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used. ・ Shield Shield Reduce damage taken until the next turn |
Tactical Action
|
・ +15% Damage against targets with Shield |
None
|
1 | Any Ranger or Hunter |
・ Initiation Initiation Place this card on top of the Draw Pile at the start of battle ・ Shield Shield Reduce damage taken until the next turn |
Wolves' Dome
|
・ 2 Counterattack at the start of the turn, 1 Counterattack |
Passion
|
1 |
Maribell
|
・ Counterattack Counterattack When taking Damage, 100% Defense-based Damage on the attacker. If the attack is fully blocked with Shield, 150% Defense-based Damage. When triggered, -1 Counterattack (Max 10) ・ Defense-based Damage Defense-based Damage Damage applied as 210% of Defense and 30% of Attack ・ Shield Shield Reduce damage taken until the next turn |
Upgrade are passive or buff cards that permanently improve a Combatant (or your team) for the remainder of that fight.
They don't act like normal Attack or Skill cards you play once and toss; they create persistent effects, generate other cards, or change how a character's kit behaves for the encounter.
| Basic Types | |||||
|---|---|---|---|---|---|
| Attack | Skill | Upgrade | |||
| Status Ailment | Curse | ||||
| Other Types | |||||
| Neutral | Monster | ||||
| Ego Skill | Constructs | ||||
| Forbidden Cards | |||||
List of All Upgrade Cards



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Here is a card i think is missing. And i dont know what it dose because i never managed to activate it.