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Chaos Zero Nightmare (CZN)

Haru Character Cards and Potential Materials

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Chaos Zero Nightmare Haru Character Cards and Potential Materials
This is a guide for Haru, a 5 star combatant in Chaos Zero Nightmare (CZN). See Haru's overview, cards, Potential, Manifest Ego, and learn how to play Haru!

Haru Guides
Team and Build Cards and Materials Banner

Haru Character Overview

Basic Information

Haru Haru Tier S Rank
Type
Striker Striker
Faction
Terrascion Terrascion
Rarity ★★★★★
Attribute
Justice Justice

Character Stats

Attack 160
Defense 45
Health 90
Critical Chance 3%
Critical Damage 125%

The stats displayed represent the character's base level

Character Profile

Gender Female
Faction Terrascion
Race Human
Birthday May 30th
Gift Mass Charge
Voice Actors
JP: Hina Youmiya
KR: Ian Kim
Description
A spring-lit girl with a bright smile. A discipline committee member attending the academy. She's well regarded for her soft-spoken and gentle nature. Contrary to her appearance, she is a huge eater and especially fond of sweets. She may deny any teasing all she wants, but she can't hide the look of pure joy on her face whenever she's tasting food.

Haru Cards

Haru Basic Starting Cards

Anchor Anchor AP Cost: 1
Type: Attack Attack
Effect: 100% Damage
Tags:
N/A
Power Anchor Power Anchor AP Cost: 2
Type: Attack Attack
Effect: 220% Damage
Tags:
N/A
Anchor Drop Anchor Drop AP Cost: 1
Type: Skill Skill
Effect: 100% Shield
Tags:
Shield

Haru Unique Card

※ This card is obtained through Combatant Epiphany, but does not have any Epiphany upgrades.

Lift Anchor Lift Anchor AP Cost: 0
Type: Skill Skill
Effect: For Anchor Shot in hand, +1 Cost, +70% Damage for 1 turn
Tags:
Retain

Haru Cards with Epiphanies

※ Epiphanies can be seen by scrolling horizontally.

Card Epiphany 1 Epiphany 2 Epiphany 3 Epiphany 4 Epiphany 5
Anchor Shot Anchor Shot AP Cost: 2
Type: Attack Attack
Effect: 320% Damage
+90% Damage for each time this card has been used (Max 5)
Tags:
N/A
AP Cost: 2
Type: Attack Attack
Effect: 280% Damage
Combo: +1 hit
Tags:
Combo
AP Cost: 3
Type: Attack Attack
Effect: 350% Damage
Discard all other Combatant cards, +100% Damage for each card discarded
Tags:
Retain
Discard Pile
Discard
AP Cost: 2
Type: Attack Attack
Effect: 300% Damage
+60% Damage per number of times this card has been used (Max 5)
Create this card in Draw pile (2 per battle)
Tags:
Draw Pile
Draw
AP Cost: 2
Type: Attack Attack
Effect: 300% Damage
+60% Damage for each use of this card (Max 5)
Upon Critical Hit, return to hand (1 per turn)
Tags:
N/A
Anchor Pointer Anchor Pointer AP Cost: 0
Type: Skill Skill
Effect: All Anchor Shot gain Retrieve
Tags:
Retrieve
AP Cost: 0
Type: Skill Skill
Effect: From Draw Pile or Graveyard, move Anchor Shot to hand
Grand that card Retain
Tags:
Retain
AP Cost: 0
Type: Skill Skill
Effect: From Draw Pile or Graveyard, move Anchor Shot to hand
Tags:
Retrieve
AP Cost: 0
Type: Skill Skill
Effect: From Draw Pile or Graveyard, move Anchor Shot to hand
+20% Damage of that card for 1 turn
Tags:
N/A
AP Cost: 0
Type: Skill Skill
Effect: From Draw Pile or Graveyard, move Anchor Shot to hand, +25% to Critical Chance of that card for 1 turn
Tags:
N/A
Power Charge Power Charge AP Cost: 2
Type: Attack Attack
Effect: 270% Damage to all enemies
If single target enemy, +120% Damage
Tags:
N/A
AP Cost: 2
Type: Attack Attack
Effect: 270% Damage to all enemies
Tags:
Attack Weakness
AP Cost: 2
Type: Attack Attack
Effect: 270% Damage to all enemies
Defeat: This card activates 1 more time (Max 1)
Tags:
Defeat
AP Cost: 2
Type: Attack Attack
Effect: 240% Damage to all enemies
+30% Damage per hit to next Attack Card
Tags:
N/A
AP Cost: 2
Type: Attack Attack
Effect: 300% Damage to all enemies
Combo: Change this card's cost to 1
Tags:
Combo
Charge Energy Charge Energy AP Cost: 1
Type: Skill Skill
Effect: For 1 turn, +40% Attack card Damage
Tags:
N/A
AP Cost: 1
Type: Skill Skill
Effect: +50% Damage, 1 Tenacity Damage to next Attack card used
Tags:
Tenacity Damage
Tenacity
Attack Weakness
AP Cost: 1
Type: Skill Skill
Effect: For 1 turn, +70% Attack card Damage by number of cards in hand
Tags:
N/A
AP Cost: 1
Type: Skill Skill
Effect: +30% Attack Card Damage, Draw 1 for 1 turn
Tags:
Draw Pile
Draw
AP Cost: 0
Type: Upgrade Upgrade
Effect: +20% own Attack Card Damage
Tags:
Unique

Haru Ego Skill

Ego Skill Effects EP Cost
Power Strike Power Strike 350% Damage
+50% Damage by number of beneficial effects owned
6

Haru Potential

Potential Effects and Cost

# Upgrade Effect Cost
1 Epiphany Bonus Upon entering Chaos, you obtain 1 random Rare card through Epiphany. ・8x Common Growth Stone of Justice
・10000 Units
2 Upgrade Basic Cards Basic Card damage, shield gain, and healing amount +2% ・4x Common Growth Stone of Justice
・3000 Units
3 Upgrade Neutral Cards Neutral Card damage, shield gain, and healing amount +2% ・5x Great Growth Stone of Justice
・16000 Units
3-1 Basic Card Proficiency Anchor, +20% Damage of Power Anchor Cards, and the card effect gains an additional effect that increases the Damage of Anchor Shor Cards by 10% ・16x Great Growth Stone of Justice
・24000 Units
4 Upgrade Unique Cards Unique Card damage, shield gain, and healing amount +2% ・8x Great Growth Stone of Justice
・20000 Units
5 Critical Chance Proficiency +2% Critical Chance ・16x Premium Growth Stone of Justice
・28000 Units
5-1 Basic Card Proficiency +5% Damage of Haru's Anchor and Power Anchor. If Haru's Attack is above 500, +5% additionally ・16x Premium Growth Stone of Justice
・2x Shards of Condemnation
・60000 Units
6 Critical Damage Proficiency +2.4% Critical Damage ・120x Premium Growth Stone of Justice
・42000 Units
7 Upgrade Unique Stats +10% to Haru's Anchor Shot Damage. If Haru's Attack is greater than 1000, an additional +10% to that value ・36x Premium Growth Stone of Justice
・2x Shards of Condemnation
・80000 Units

Haru Manifest Ego

Ego Manifestation Effects

# Manifest Ego Effect
1 Sleeping Memory Damage from Lift Anchor increases from 70% to 100% until used
2 Awakening Memory Anchor Shot can be used even without sufficient cost. Cards used with this effect consume all remaining AP. For every 1 AP less than the original cost, -40% Damage.
3 Vivid Memory Power Strike deals +100% damage, and the damage increase per beneficial effect owned is +20%.
4 Inner Memory Whenever Haru uses an Anchor Shot card, gain 1 Power Supply. Power Supply: Haru’s attack card damage +20% (Max 3 stacks)
5 Complete Memory Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], and [Upgrade Unique Cards]
6 Liberated Memory The Damage reduction for Anchor Shot used with insufficient cost is changed to 20% per AP 1 spent less than the original cost.

Each Manifest Ego will require one Memory Code - Haru and the Ego Manifestation from the previous stage.

How to Play Haru


Deal High Burst Damage

Haru is the new main DPS character that specializes on dealing high burst damage through the use of Anchor Shot. This special card allows Haru to deal increased damage on every use up to a maximum of 5 times.

We highly recommend spamming Anchor Shot every chance you get as your goal most of the time is to max out its damage as early as possible.

Cycle Cards for Target Drawing

Anchor Point is an essential part of Haru's kit as it allows her to target draw Anchor Shot back to your hand. Pair this with one of her Anchor Point Epiphanies that provides Retain to Anchor Shot and her damage output should feel more consistent and easier to setup.

Do note that Anchor Point's 3rd epiphany gives the card itself the Retain effect which can also allow you to target draw Anchor Shot a second time consecutively.

Chaos Zero Nightmare (CZN) Related Guides

Characters Partial

List of All Characters

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★★★★★
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★★★★
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By Class
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PsionicPsionic RangerRanger ControllerController
By Attribute
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OrderOrder JusticeJustice -

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