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Chaos Zero Nightmare (CZN)

Nine Character Cards and Potential Materials

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NEW: Season 2: Seed of Karmic Fire
┗ Learn About the 2026 Roadmap!
February 4 Patch Notes
★ New Characters: Nine | Alcea
☆ See our Endgame Mode Tier List
★ Tier Lists: Character | Partner | Cards

Nine Banner

This is a guide for Nine, a 5 star combatant in Chaos Zero Nightmare (CZN). See Nine's overview, cards, Potential, and Manifest Ego!

Nine Guides
Team and Build Cards and Materials Banner

Nine Character Overview

Basic Information

Nine Nine Tier TBD
Type
Vanguard Vanguard
Faction
Wanderer Wanderer
Rarity ★★★★★
Attribute
Order Order

Character Stats

We're still trying to determine the stats for this character. Please check back soon!

Character Profile

Gender Female
Faction Wanderer
Race Human
Birthday TBD
Gift TBD
Voice Actors
JP: Noriko Shibasaki

Nine Cards

Nine Starting Cards

Slash Slash AP Cost: 1
Type: Attack Attack
Effect: 100% Defense-Based Damage
Tags:
N/A
Back-Edge Parry Back-Edge Parry AP Cost: 1
Type: Skill Skill
Effect: 100% Shield
Tags:
N/A
Hew Hew AP Cost: 3
Type: Attack Attack
Effect: 350% Defense-Based Damage
Incinerate: Create 1 Hew Lv. 1
Tags:
N/A

Nine Epiphany Cards

Experienced Strike Experienced Strike AP Cost: 1
Type: Attack Attack
Effect: 140% Defense-Based Damage
20% DMG-Based Shield
Increase Damage Amount of Exhaust cards by 20% for 1 turn
Tags:
N/A
Fatal Strike Fatal Strike AP Cost: 1
Type: Attack Attack
Effect: 140% Defense-Based Damage
Increase Damage Amount by 20% for each Cost of the highest-Cost Exhaust card in hand, then Exhaust this card
Tags:
N/A
Counterblade Counterblade AP Cost: 0
Type: Upgrade Upgrade
Effect: When Shield is gained through an ability, 1 Honed Edge
Tags:
N/A
Fighting Spirit Fighting Spirit AP Cost: 1
Type: Skill Skill
Effect: Activate 1 highest-Cost Attack Card(s) of this unit in hand, then Exhaust those cards
Tags:
N/A

All Card Epiphany Effects

Jump To
Hew Experienced Strike Fatal Strike Counterblade

Hew

I II
AP Cost: 3
Type: Attack Attack

Tags: Unique, Initiation, Exhaust, Ephermeral
400% Defense-Based Damage
200% Shield
・ Incinerate: Create 1 Hew (Ironclad) Lv. 1
AP Cost: 3
Type: Attack Attack

Tags: Unique, Initiation, Exhaust, Ephermeral
300% Defense-Based Damage
・ Incinerate: Create 1 Hew (Extreme) Lv. 1
III IV V
AP Cost: 3
Type: Attack Attack

Tags: Unique, Initiation, Exhaust, Retain, Ignition
400% Defense-Based Damage
・ Incinerate: Create 1 Hew (Flash) Lv. 1
AP Cost: 3
Type: Attack Attack

Tags: Unique, Initiation, Exhaust, Ephermeral
400% Defense-Based Damage to all enemies
Decrease Damage Amount by 10% for each target
・ Incinerate: Create 1 Hew (Massacre) Lv. 1
AP Cost: 3
Type: Attack Attack

Tags: Unique, Initiation, Exhaust, Retain
400% Defense-Based Damage
On ally Counterattack, activate this card
・ Incinerate: Create 1 Hew (Ambush) Lv. 1

Experienced Strike

I II
AP Cost: 1
Type: Attack Attack

210% Defense-Based Damage
・ 20% DMG-Based Shield
・ Increase Damage Amount of Exhaust cards by 30% for 1 turn
AP Cost: 1
Type: Attack Attack

210% Defense-Based Damage
・ 20% DMG-Based Shield
If a card was Exhausted this turn, increase Damage Amount of this card by 30% for 1 turn until used
III IV V
AP Cost: 1
Type: Attack Attack

210% Defense-Based Damage
・ 20% DMG-Based Shield
・ Increase Shield Gain Amount of Skill Cards by 30% for 1 turn
AP Cost: 1
Type: Attack Attack

・140% Defense-Based Damage
・ 20% DMG-Based Shield +60% Damage Amount for each Exhaust card in hand
AP Cost: 1
Type: Attack Attack

210% Defense-Based Damage
・ 20% DMG-Based Shield
・ For 1 turn, when an Exhaust card is activated, 1 Counterattack

Fatal Strike

I II
AP Cost: 1
Type: Attack Attack

210% Defense-Based Damage
・ Increase Damage Amount by 30% for each Cost of the highest-Cost Exhaust card in hand, then Exhaust this card
AP Cost: 2
Type: Attack Attack

260% Defense-Based Damage
・ Increase Damage Amount by 20% for each Cost of the highest-Cost Exhaust card in hand
III IV V
AP Cost: 5
Type: Skill Skill

Tags: Unique, Ignition, Retain
・Change Hew in hand to its final level
AP Cost: 1
Type: Skill Skill

・Exhaust 2 random Exhaust cards of other Combatants in hand
・ For each card Exhausted through this ability, increase Damage Amount of the next used Attack Card of this unit by 30% until used
AP Cost: 1
Type: Attack Attack

Tags: Retain
210% Defense-Based Damage
Increase Damage Amount by 80% for each ally owning Counterattack

Counterblade

I II
AP Cost: 0
Type: Upgrade Upgrade

Tags: Unique
When a card is Exhausted, 1 Honed Edge
AP Cost: 0
Type: Upgrade Upgrade

Tags: Unique
Increase Shield Gain Amount by 15%, and when Shield is gained through an ability, 1 Honed Edge
III IV V
AP Cost: 0
Type: Upgrade Upgrade

Tags: Unique, Initiation
・When Shield is gained through an ability, 1 Honed Edge
AP Cost: 0
Type: Upgrade Upgrade

Tags: Unique
・When Counterattack is gained, 1 Honed Edge+
AP Cost: 0
Type: Upgrade Upgrade

Tags: Unique
・At the start of the turn, activate Hew in hand 1 time

Nine Construct Cards

Hew Lv. 1 Hew Lv. 1 AP Cost: 3
Type: Attack Attack
Attribute: Order Order
Effect: 420% Defense-Based Damage
Incinerate: Create 1 Hew Lv. 2
Tags: N/A
Hew Lv. 2 Hew Lv. 2 AP Cost: 3
Type: Attack Attack
Attribute: Order Order
Effect: 500% Defense-Based Damage
Incinerate: Create 1 Hew Lv. 3
Tags: N/A
Hew Lv. 3 Hew Lv. 3 AP Cost: 2
Type: Attack Attack
Attribute: Order Order
Effect: 600% Defense-Based Damage
Incinerate: At the start of the turn, create 1 Hew in hand
Tags: N/A
Hew (Ironclad) Lv. 1 Hew (Ironclad) Lv. 1 AP Cost: 3
Type: Attack Attack
Attribute: Order Order
Effect: 480% Defense-Based Damage
200% Shield
Incinerate: Create 1 Hew (Ironclad) Lv. 2
Tags: N/A
Hew (Ironclad) Lv. 2 Hew (Ironclad) Lv. 2 AP Cost: 3
Type: Attack Attack
Attribute: Order Order
Effect: 580% Defense-Based Damage
200% Shield
Incinerate: Create 1 Hew (Ironclad) Lv. 3
Tags: N/A
Hew (Ironclad) Lv. 3 Hew (Ironclad) Lv. 3 AP Cost: 2
Type: Attack Attack
Attribute: Order Order
Effect: 700% Defense-Based Damage
200% Shield
Incinerate: At the start of the turn, create 1 Hew (Ironclad) in hand
Tags: N/A
Hew (Extreme) Lv. 1 Hew (Extreme) Lv. 1 AP Cost: 3
Type: Attack Attack
Attribute: Order Order
Effect: 360% Defense-Based Damage
Incinerate: Create 1 Hew (Extreme) Lv. 2
Tags: N/A
Hew (Extreme) Lv. 2 Hew (Extreme) Lv. 2 AP Cost: 3
Type: Attack Attack
Attribute: Order Order
Effect: 420% Defense-Based Damage
Incinerate: Create 1 Hew (Extreme) Lv. 3
Tags: N/A
Hew (Extreme) Lv. 3 Hew (Extreme) Lv. 3 AP Cost: 3
Type: Attack Attack
Attribute: Order Order
Effect: 550% Defense-Based Damage
Incinerate: Create 1 Hew (Extreme) Lv. 4
Tags: N/A
Hew (Extreme) Lv. 4 Hew (Extreme) Lv. 4 AP Cost: 3
Type: Attack Attack
Attribute: Order Order
Effect: 680% Defense-Based Damage
Incinerate: Create 1 Hew (Extreme) Lv. 5
Tags: N/A
Hew (Extreme) Lv. 5 Hew (Extreme) Lv. 5 AP Cost: 2
Type: Attack Attack
Attribute: Order Order
Effect: 1000% Defense-Based Damage
Incinerate: At the start of the turn, create 1 Hew (Extreme) in hand
Tags: N/A
Hew (Flash) Lv. 1 Hew (Flash) Lv. 1 AP Cost: 3
Type: Attack Attack
Attribute: Order Order
Effect: 480% Defense-Based Damage
Incinerate: Create 1 Hew (Flash) Lv. 2
Tags: N/A
Hew (Flash) Lv. 2 Hew (Flash) Lv. 2 AP Cost: 3
Type: Attack Attack
Attribute: Order Order
Effect: 580% Defense-Based Damage
Incinerate: Create 1 Hew (Flash) Lv. 3
Tags: N/A
Hew (Flash) Lv. 3 Hew (Flash) Lv. 3 AP Cost: 3
Type: Attack Attack
Attribute: Order Order
Effect: 700% Defense-Based Damage
Incinerate: At the start of the turn, create 1 Hew (Flash) in hand
Tags: N/A
Hew (Massacre) Lv. 1 Hew (Massacre) Lv. 1 AP Cost: 3
Type: Attack Attack
Attribute: Order Order
Effect: 480% Defense-Based Damage to all enemies
Decrease Damage Amount by 10% for each target
Incinerate: Create 1 Hew (Massacre) Lv. 2
Tags: N/A
Hew (Massacre) Lv. 2 Hew (Massacre) Lv. 2 AP Cost: 3
Type: Attack Attack
Attribute: Order Order
Effect: 580% Defense-Based Damage to all enemies
Decrease Damage Amount by 10% for each target
Incinerate: Create 1 Hew (Massacre) Lv. 3
Tags: N/A
Hew (Massacre) Lv. 3 Hew (Massacre) Lv. 3 AP Cost: 3
Type: Attack Attack
Attribute: Order Order
Effect: 700% Defense-Based Damage to all enemies
Decrease Damage Amount by 10% for each target
Incinerate: At the start if the turn, create 1 Hew (Massacre) in hand
Tags: N/A
Hew (Ambush) Lv. 1 Hew (Ambush) Lv. 1 AP Cost: 3
Type: Attack Attack
Attribute: Order Order
Effect: 480% Defense-Based Damage
On ally Counterattack, activate this card
Incinerate: Create 1 Hew (Ambush) Lv. 2
Tags: N/A
Hew (Ambush) Lv. 2 Hew (Ambush) Lv. 2 AP Cost: 3
Type: Attack Attack
Attribute: Order Order
Effect: 580% Defense-Based Damage
On ally Counterattack, activate this card
Incinerate: Create 1 Hew (Ambush) Lv. 3
Tags: N/A
Hew (Ambush) Lv. 3 Hew (Ambush) Lv. 3 AP Cost: 3
Type: Attack Attack
Attribute: Order Order
Effect: 700% Defense-Based Damage
On ally Counterattack, activate this card
Incinerate: Create 1 Hew (Ambush) Lv. 4
Tags: N/A
Exploit Opening Exploit Opening AP Cost: 0
Type: Skill Skill
Attribute: Order Order
Effect: 1 Vulnerable
1 Tenacity Damage
Tags: N/A

Nine Ego Skill

Ego Skill Effects EP Cost
Reflection: Zero Reflection: Zero 250% Defense-Based Damage to all enemies
+50% Damage Amount for each point of the combined Cost of the 2 highest-Cost cards, then Exhaust those cards
6

Nine Potential

Potential Effects and Cost

# Upgrade Effect Cost
1 Epiphany Bonus When entering Chaos, obtain 1 random Rare Card with an activated Epiphany. ・8x Common Growth Stone of Order
・10000 Units
2 Upgrade Basic Cards Increase Damage, Shield Gain, and Heal Amounts of Basic Cards by 2% ・4x Common Growth Stone of Order
・3000 Units
3 Upgrade Neutral Cards Increase Damage, Shield Gain, and Heal Amounts of Common Cards by 2% ・5x Great Growth Stone of Order
・16000 Units
3-1 Basic Card Proficiency +30% Damage Amount to Slash cards, and adds the following effect: Increase Damage Amount of Exhaust cards by 15% for 1 turn (max 2 stacks) ・16x Great Growth Stone of Order
・24000 Units
4 Upgrade Unique Cards Increase Damage, Shield Gain, and Heal Amounts of Unique Cards by 2% ・8x Great Growth Stone of Order
・20000 Units
5 Critical Chance Proficiency +2% Critical Chance ・16x Premium Growth Stone of Order
・28000 Units
5-1 Basic Card Proficiency +5% Damage Amount to Nine's Slash, and if Nine's Defense is greater than 250, add an additional +5% to the modifier ・16x Premium Growth Stone of Order
・2x Shards of Condemnation
・60000 Units
6 Health Proficiency +2.4% Critical Damage ・120x Premium Growth Stone of Order
・42000 Units
7 Upgrade Unique Stats If Nine's Defense is greater than 300, +5% Order Attribute Damage Amount, and for every 10 Defense exceeding 300, add an additional +2% to the modifier (up to an additional +10%) ・36x Premium Growth Stone of Order
・2x Shards of Condemnation
・80000 Units

Nine Manifest Ego

Ego Manifestation Effects

# Manifest Ego Effect
1 Sleeping Memory Targets may be selected for an attack with the Fighting Spirit card.
2 Awakening Memory At the start of battle, create 1 Exploit Opening card. Exploit Opening: 1 Vulnerable, 1 Tenacity Damage
3 Vivid Memory +150 Damage Amount to Reflection: Zero, and +50% Damage Amount to the modifier for the combined Cost of the 2 highest-Cost cards effect.
4 Inner Memory When Nine's cards are Exhausted, gain 1 Improvisation equal to the Cost of that card. Improvisation: +50% defense-Based Damage Amount to Nine's Attack Card for 1 turn (max 3 stacks)
5 Complete Memory Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], [Upgrade Unique Cards]
6 Liberated Memory When Hew cards are activated, inflict 15% of the Damage dealt to the target as Fixed Damage.

Each Manifest Ego will require one Memory Code - Nine and the Ego Manifestation from the previous stage.

Nine Release Date

February 4, 2026

Chaos Zero Nightmare - Nine Affinity Image

Time Until Nine's Banner Release

Nine was announced that she will release on February 04, 2026. She will be part of the Second Season of Galactic Disaster in the second phase right after Narja's banner.

Nine Information and Mentions

Mentioned in the 2026 Roadmap Showcase For Season 2

Nine was shown in the 2026 roadmap showcase on December 20, 2025. She is the galaxy's top mercenary with no fear against jumping into danger.

2026 First-Half Roadmap Details

Chaos Zero Nightmare (CZN) Related Guides

Characters Partial

List of All Characters

Character Lists by Category

By Rarity
★★★★★
5-Star
★★★★
4-Star
By Gender
Female Combatants Male Combatants
By Faction
TerrascionTerrascion IronrainIronrain Stella FamiliaStella Familia
PeltionPeltion Holy CrusadersThe Holy Crusaders Wanderer.pngWanderer
By Class
StrikerStriker HunterHunter VanguardVanguard
PsionicPsionic RangerRanger ControllerController
By Attribute
PassionPassion VoidVoid InstinctInstinct
OrderOrder JusticeJustice -

All Character Combatants

Wiki - LukeLuke Wiki - YukiYuki Wiki - TressaTressa
Wiki - RinRin Wiki - LucasLucas Wiki - HaruHaru
Wiki - HugoHugo Wiki - SelenaSelena Wiki - AmirAmir
Wiki - OrleaOrlea Wiki - CassiusCassius Wiki - Mei LinMei Lin
Wiki - NarjaNarja Wiki - SerenielSereniel Wiki - MaribellMaribell
Wiki - KayronKayron Wiki - KhalipeKhalipe Wiki - BerylBeryl
Wiki - OwenOwen Wiki - MikaMika Wiki - NiaNia
Wiki - ReiRei Wiki - VeronicaVeronica Wiki - MagnaMagna
Wiki - ChizuruChizuru Wiki - RenoaRenoa

All Unreleased Combatants

Wiki - EuphinaEuphina Wiki - AdelheidAdelheid Wiki - NineNine
Wiki - TipheraTiphera

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