NEW: Season 2: Seed of Karmic Fire
┗ Learn About the 2026 Roadmap!
☆ February 4 Patch Notes
★ New Characters: Nine | Alcea
☆ See our Endgame Mode Tier List
★ Tier Lists: Character | Partner | Cards

This is a guide for Nine, a 5 star combatant in Chaos Zero Nightmare (CZN). See Nine's overview, cards, Potential, and Manifest Ego!
| Nine Guides | ||
|---|---|---|
| Team and Build | Cards and Materials | Banner |
List of Contents
Nine |
Tier | TBD |
|---|---|---|
| Type |
|
|
| Faction |
|
|
| Rarity | ★★★★★ | |
| Attribute |
|
| We're still trying to determine the stats for this character. Please check back soon! |
| Gender | Female | |
|---|---|---|
| Faction | Wanderer | |
| Race | Human | |
| Birthday | TBD | |
| Gift | TBD | |
| Voice Actors |
JP: Noriko Shibasaki
|
|
Slash
|
AP Cost: 1
Type:
Effect: 100% Defense-Based Damage
Tags: N/A |
|---|---|
Back-Edge Parry
|
AP Cost: 1
Type:
Effect: 100% Shield
Tags: N/A |
Hew
|
AP Cost: 3
Type:
Effect: 350% Defense-Based DamageIncinerate: Create 1 Hew Lv. 1 Tags: N/A |
Experienced Strike
|
AP Cost: 1
Type:
Effect: 140% Defense-Based Damage20% DMG-Based Shield Increase Damage Amount of Exhaust cards by 20% for 1 turn Tags: N/A |
|---|---|
Fatal Strike
|
AP Cost: 1
Type:
Effect: 140% Defense-Based DamageIncrease Damage Amount by 20% for each Cost of the highest-Cost Exhaust card in hand, then Exhaust this card Tags: N/A |
Counterblade
|
AP Cost: 0
Type:
Effect: When Shield is gained through an ability, 1 Honed Edge
Tags: N/A |
Fighting Spirit
|
AP Cost: 1
Type:
Effect: Activate 1 highest-Cost Attack Card(s) of this unit in hand, then Exhaust those cards
Tags: N/A |
| Jump To | |||
|---|---|---|---|
| Hew | Experienced Strike | Fatal Strike | Counterblade |
| I | II | ||||
|---|---|---|---|---|---|
|
AP Cost: 3
Type:
Tags: Unique, Initiation, Exhaust, Ephermeral ・400% Defense-Based Damage ・ 200% Shield ・ Incinerate: Create 1 Hew (Ironclad) Lv. 1 |
AP Cost: 3
Type:
Tags: Unique, Initiation, Exhaust, Ephermeral ・300% Defense-Based Damage ・ Incinerate: Create 1 Hew (Extreme) Lv. 1 |
||||
| III | IV | V | |||
|
AP Cost: 3
Type:
Tags: Unique, Initiation, Exhaust, Retain, Ignition ・400% Defense-Based Damage ・ Incinerate: Create 1 Hew (Flash) Lv. 1 |
AP Cost: 3
Type:
Tags: Unique, Initiation, Exhaust, Ephermeral ・400% Defense-Based Damage to all enemies ・ Decrease Damage Amount by 10% for each target ・ Incinerate: Create 1 Hew (Massacre) Lv. 1 |
AP Cost: 3
Type:
Tags: Unique, Initiation, Exhaust, Retain ・400% Defense-Based Damage ・ On ally Counterattack, activate this card ・ Incinerate: Create 1 Hew (Ambush) Lv. 1 |
|||
| I | II | ||||
|---|---|---|---|---|---|
|
AP Cost: 1
Type:
・210% Defense-Based Damage ・ 20% DMG-Based Shield ・ Increase Damage Amount of Exhaust cards by 30% for 1 turn |
AP Cost: 1
Type:
・210% Defense-Based Damage ・ 20% DMG-Based Shield ・ If a card was Exhausted this turn, increase Damage Amount of this card by 30% for 1 turn until used |
||||
| III | IV | V | |||
|
AP Cost: 1
Type:
・210% Defense-Based Damage ・ 20% DMG-Based Shield ・ Increase Shield Gain Amount of Skill Cards by 30% for 1 turn |
AP Cost: 1
Type:
・140% Defense-Based Damage ・ 20% DMG-Based Shield +60% Damage Amount for each Exhaust card in hand |
AP Cost: 1
Type:
・210% Defense-Based Damage ・ 20% DMG-Based Shield ・ For 1 turn, when an Exhaust card is activated, 1 Counterattack |
|||
| I | II | ||||
|---|---|---|---|---|---|
|
AP Cost: 1
Type:
・210% Defense-Based Damage ・ Increase Damage Amount by 30% for each Cost of the highest-Cost Exhaust card in hand, then Exhaust this card |
AP Cost: 2
Type:
・260% Defense-Based Damage ・ Increase Damage Amount by 20% for each Cost of the highest-Cost Exhaust card in hand |
||||
| III | IV | V | |||
|
AP Cost: 5
Type:
Tags: Unique, Ignition, Retain ・Change Hew in hand to its final level |
AP Cost: 1
Type:
・Exhaust 2 random Exhaust cards of other Combatants in hand ・ For each card Exhausted through this ability, increase Damage Amount of the next used Attack Card of this unit by 30% until used |
AP Cost: 1
Type:
Tags: Retain ・210% Defense-Based Damage ・ Increase Damage Amount by 80% for each ally owning Counterattack |
|||
| I | II | ||||
|---|---|---|---|---|---|
|
AP Cost: 0
Type:
Tags: Unique ・When a card is Exhausted, 1 Honed Edge |
AP Cost: 0
Type:
Tags: Unique ・Increase Shield Gain Amount by 15%, and when Shield is gained through an ability, 1 Honed Edge |
||||
| III | IV | V | |||
|
AP Cost: 0
Type:
Tags: Unique, Initiation ・When Shield is gained through an ability, 1 Honed Edge |
AP Cost: 0
Type:
Tags: Unique ・When Counterattack is gained, 1 Honed Edge+ |
AP Cost: 0
Type:
Tags: Unique ・At the start of the turn, activate Hew in hand 1 time |
|||
Hew Lv. 1
|
AP Cost: 3
Type:
Attribute:
Effect: 420% Defense-Based DamageIncinerate: Create 1 Hew Lv. 2 Tags: N/A |
Hew Lv. 2
|
AP Cost: 3
Type:
Attribute:
Effect: 500% Defense-Based DamageIncinerate: Create 1 Hew Lv. 3 Tags: N/A |
Hew Lv. 3
|
AP Cost: 2
Type:
Attribute:
Effect: 600% Defense-Based DamageIncinerate: At the start of the turn, create 1 Hew in hand Tags: N/A |
Hew (Ironclad) Lv. 1
|
AP Cost: 3
Type:
Attribute:
Effect: 480% Defense-Based Damage200% Shield Incinerate: Create 1 Hew (Ironclad) Lv. 2 Tags: N/A |
Hew (Ironclad) Lv. 2
|
AP Cost: 3
Type:
Attribute:
Effect: 580% Defense-Based Damage200% Shield Incinerate: Create 1 Hew (Ironclad) Lv. 3 Tags: N/A |
Hew (Ironclad) Lv. 3
|
AP Cost: 2
Type:
Attribute:
Effect: 700% Defense-Based Damage200% Shield Incinerate: At the start of the turn, create 1 Hew (Ironclad) in hand Tags: N/A |
Hew (Extreme) Lv. 1
|
AP Cost: 3
Type:
Attribute:
Effect: 360% Defense-Based DamageIncinerate: Create 1 Hew (Extreme) Lv. 2 Tags: N/A |
Hew (Extreme) Lv. 2
|
AP Cost: 3
Type:
Attribute:
Effect: 420% Defense-Based DamageIncinerate: Create 1 Hew (Extreme) Lv. 3 Tags: N/A |
Hew (Extreme) Lv. 3
|
AP Cost: 3
Type:
Attribute:
Effect: 550% Defense-Based DamageIncinerate: Create 1 Hew (Extreme) Lv. 4 Tags: N/A |
Hew (Extreme) Lv. 4
|
AP Cost: 3
Type:
Attribute:
Effect: 680% Defense-Based DamageIncinerate: Create 1 Hew (Extreme) Lv. 5 Tags: N/A |
Hew (Extreme) Lv. 5
|
AP Cost: 2
Type:
Attribute:
Effect: 1000% Defense-Based DamageIncinerate: At the start of the turn, create 1 Hew (Extreme) in hand Tags: N/A |
Hew (Flash) Lv. 1
|
AP Cost: 3
Type:
Attribute:
Effect: 480% Defense-Based DamageIncinerate: Create 1 Hew (Flash) Lv. 2 Tags: N/A |
Hew (Flash) Lv. 2
|
AP Cost: 3
Type:
Attribute:
Effect: 580% Defense-Based DamageIncinerate: Create 1 Hew (Flash) Lv. 3 Tags: N/A |
Hew (Flash) Lv. 3
|
AP Cost: 3
Type:
Attribute:
Effect: 700% Defense-Based DamageIncinerate: At the start of the turn, create 1 Hew (Flash) in hand Tags: N/A |
Hew (Massacre) Lv. 1
|
AP Cost: 3
Type:
Attribute:
Effect: 480% Defense-Based Damage to all enemiesDecrease Damage Amount by 10% for each target Incinerate: Create 1 Hew (Massacre) Lv. 2 Tags: N/A |
Hew (Massacre) Lv. 2
|
AP Cost: 3
Type:
Attribute:
Effect: 580% Defense-Based Damage to all enemiesDecrease Damage Amount by 10% for each target Incinerate: Create 1 Hew (Massacre) Lv. 3 Tags: N/A |
Hew (Massacre) Lv. 3
|
AP Cost: 3
Type:
Attribute:
Effect: 700% Defense-Based Damage to all enemiesDecrease Damage Amount by 10% for each target Incinerate: At the start if the turn, create 1 Hew (Massacre) in hand Tags: N/A |
Hew (Ambush) Lv. 1
|
AP Cost: 3
Type:
Attribute:
Effect: 480% Defense-Based DamageOn ally Counterattack, activate this card Incinerate: Create 1 Hew (Ambush) Lv. 2 Tags: N/A |
Hew (Ambush) Lv. 2
|
AP Cost: 3
Type:
Attribute:
Effect: 580% Defense-Based DamageOn ally Counterattack, activate this card Incinerate: Create 1 Hew (Ambush) Lv. 3 Tags: N/A |
Hew (Ambush) Lv. 3
|
AP Cost: 3
Type:
Attribute:
Effect: 700% Defense-Based DamageOn ally Counterattack, activate this card Incinerate: Create 1 Hew (Ambush) Lv. 4 Tags: N/A |
Exploit Opening
|
AP Cost: 0
Type:
Attribute:
Effect: 1 Vulnerable1 Tenacity Damage Tags: N/A |
| Ego Skill | Effects | EP Cost |
|---|---|---|
Reflection: Zero
|
250% Defense-Based Damage to all enemies +50% Damage Amount for each point of the combined Cost of the 2 highest-Cost cards, then Exhaust those cards |
6 |
| # | Upgrade | Effect | Cost |
|---|---|---|---|
| 1 | Epiphany Bonus | When entering Chaos, obtain 1 random Rare Card with an activated Epiphany. | ・8x Common Growth Stone of Order ・10000 Units |
| 2 | Upgrade Basic Cards | Increase Damage, Shield Gain, and Heal Amounts of Basic Cards by 2% | ・4x Common Growth Stone of Order ・3000 Units |
| 3 | Upgrade Neutral Cards | Increase Damage, Shield Gain, and Heal Amounts of Common Cards by 2% | ・5x Great Growth Stone of Order ・16000 Units |
| 3-1 | Basic Card Proficiency | +30% Damage Amount to Slash cards, and adds the following effect: Increase Damage Amount of Exhaust cards by 15% for 1 turn (max 2 stacks) | ・16x Great Growth Stone of Order ・24000 Units |
| 4 | Upgrade Unique Cards | Increase Damage, Shield Gain, and Heal Amounts of Unique Cards by 2% | ・8x Great Growth Stone of Order ・20000 Units |
| 5 | Critical Chance Proficiency | +2% Critical Chance | ・16x Premium Growth Stone of Order ・28000 Units |
| 5-1 | Basic Card Proficiency | +5% Damage Amount to Nine's Slash, and if Nine's Defense is greater than 250, add an additional +5% to the modifier | ・16x Premium Growth Stone of Order ・2x Shards of Condemnation ・60000 Units |
| 6 | Health Proficiency | +2.4% Critical Damage | ・120x Premium Growth Stone of Order ・42000 Units |
| 7 | Upgrade Unique Stats | If Nine's Defense is greater than 300, +5% Order Attribute Damage Amount, and for every 10 Defense exceeding 300, add an additional +2% to the modifier (up to an additional +10%) | ・36x Premium Growth Stone of Order ・2x Shards of Condemnation ・80000 Units |
| # | Manifest Ego | Effect |
|---|---|---|
| 1 | Sleeping Memory | Targets may be selected for an attack with the Fighting Spirit card. |
| 2 | Awakening Memory | At the start of battle, create 1 Exploit Opening card. Exploit Opening: 1 Vulnerable, 1 Tenacity Damage |
| 3 | Vivid Memory | +150 Damage Amount to Reflection: Zero, and +50% Damage Amount to the modifier for the combined Cost of the 2 highest-Cost cards effect. |
| 4 | Inner Memory | When Nine's cards are Exhausted, gain 1 Improvisation equal to the Cost of that card. Improvisation: +50% defense-Based Damage Amount to Nine's Attack Card for 1 turn (max 3 stacks) |
| 5 | Complete Memory | Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], [Upgrade Unique Cards] |
| 6 | Liberated Memory | When Hew cards are activated, inflict 15% of the Damage dealt to the target as Fixed Damage. |
Each Manifest Ego will require one Memory Code - Nine and the Ego Manifestation from the previous stage.

| Time Until Nine's Banner Release |
|---|
Nine was announced that she will release on February 04, 2026. She will be part of the Second Season of Galactic Disaster in the second phase right after Narja's banner.
Nine was shown in the 2026 roadmap showcase on December 20, 2025. She is the galaxy's top mercenary with no fear against jumping into danger.
2026 First-Half Roadmap Details

| By Rarity | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ★★★★★ 5-Star |
★★★★ 4-Star |
||||||||||
| By Gender | |||||||||||
| Female Combatants | Male Combatants | ||||||||||
| By Faction | |||||||||||
| |
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| By Class | |||||||||||
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| By Attribute | |||||||||||
| - | |||||||||||
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Nine
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Tiphera
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